over to the first shack via the walkway, hide there for a moment and the REALLY haste over the bars and broken platforms over to the platform with the ladder that leads up to another small hut. Don't think too much on your way there, just look down at the platforms and mainly aim for the broken platforms lying on the bars. The path is relatively straight forward, so you can do it. Oh and watch out for the Barnacle. Enter the hut and walk outside to begin the battle with the gunship. Luckily your opponent will circle your platform mostly staying close to you, so he rarely gets a chance to blow up your missiles in midair. Afterwards, climb down the ladder to where you hopefully still have some medi kits left. Then back onto the medium storey and up the other ladder. Follow the walkway to its end, switch over to the metal bars and advance to the next shack. Now only along the left walkway and after a quick drop nearly straight ahead you are back to the exit of the bridge.
[Back to the Buggy] Watch the scene a bit until you feel like the path is somewhat clear. Equip the gravity gun, ignore the fat zombie if he still lives and push any other enemies out of the way as you run by. Equip the pulse-rifle once you are back up at the houses and take cover in one of them as four Combine await you. Board the buggy (admit: You've missed it...right?) and ride up the steep path near the rocks onto...another railway. Valve really loves those, eh? Speed past the train and as you hear another tarin approaching from ahead, either boost through or switch to reverse and wait for the train to pass by. Then drive up the broken bridge into a tunnel to reach the next chapter.
-=-=-=-=-=-=-=-=-=-=-=-=-=3.8 Chapter 8 - Sandtraps=-=-=-=-=-=-=-=-=-=-=-=CC8
[Battery Search] Crash through the first zombie, shoot another one while he still lays on the ground and disembark. Don't worry; it's not for too long. Open a supply crate on the right (you probably need it at the moment). Crawl through a vent and kill two headcrabs with the gravity gun for a lot more good stuff. Cute how the zombie bangs at the window, isn't it? Leave the room and kill him as well as another one behind the fence. This triggers three super zombies to rush in on you. Retreat to the buggy. Its gun will shred any enemy apart in no time, so also use it against some normal zombies eventually showing up. Then clear the path via gravity gun and ride out of the tunnel.
Surprise two Combine in front of the house by hitting them hard with your buggy gun. Get off, break open the supply crate and enter the building at its back. As you search for goodies, equip the gravity gun, because on the highest storey two mines will fall down a hole in the ceiling. Grab one of them, toss it into another corner of the room and then pick up the other one, throw it against a window and through it. Now also grab the first one again and throw it out as well. As you walk back to the buggy three more mines come crashing down; simply repeat the procedure.
Drive on to a Combine outpost. Eliminate the guard on the tower with the buggy gun, disembark and toss two mines away down the beach. Don't take the path the Combine had in mind for you; instead walk around the barricade on the left, enter the house, grab the radiator with the gravity gun and use it to kill two Combine which expected you to come along the street. Leave the house where you entered it and look up at the barricade to see another Combine. Still carry the radiator with you, walk over to the entrance of the outpost and wait for an enemy to leave the base and run right into your arms. Again, grab the radiator and walk over to the shack where the last enemy awaits you. Use the health panel if you need it and then drive on. Try to avoid those yellow-black striped ground panels which are likely to stop you, requiring you to disembark and push the car out of the trap.
Drive on until you see a crashed truck in your way. Ride up the little hill to the right of it at full speed (no turbo boost) to get past it. Disembark. Two gunships will come by, but luckily they won't attack you directly (or at least not that hard as they usually do), but drop down five Combine behind the gate up ahead and two mines before the gate. Throw the latter one into the water and climb back into the buggy before the real enemies close in on you. Have the buggy stand just behind the truck to have the whole street in sight. The Combine come in from the left (only one) and just above the cliffs on the right (four of them). The buggy gun should easily deal with this situation. Now look around for items (there are lots of them) as well as for two batteries you need to insert into the gate console inside the house. One of the batteries lies on top of the mill (throw something up there or shoot the objects on the mill) and the other is on the bed in the house. Proceed into the tunnel.
[The Light House] Ah, finally: The light house. Proceed to the rebel outpost and park the buggy in the garage to your left as you are told to. Head for the stone wall behind the garage, hide there and equip the pulse-rifle. You are about to fight the fiercest battle in this game so far. Stand on the left side of the low wall section and look over it to see when the first dropship has landed. Once it has, run around the wall and position yourself left of the dropship. Four Combine are about to debark and since they always hop out onto the very same spot you can quite easily nail them with a short pulse-rifle blast. A nice shoot-hit-ratio is when you have to reload after every two Combine. When the transporter leaves again, turn around to see another one. Carefully move along the wall and once the enemy vessel has landed, position yourself to its right where you can kill four more Combine with ease. Then run straight to the play ground and up to the rock near the house. Duck here to avoid the dropships fire. Equip the crossbow and try to hit as many of the Combine with it as you can, before switching to the pulse-rifle. Next, head for the light house and run around it on the left side. Two Combine will head for you, while the other two stay at the front side of the light house. Quickly kill the latter ones as a gunship has appeared. Enter the light house and pick up some health and rockets. Head for the top to fight the gunship. There's a rocket crate a storey below and throughout the whole building you will find medi kits, but still this battle is hard. It takes a while to take cover, you usually need some time to find out where the gunship actually is whereas it already opens fire and it stays far away for most of the time. Luckily there's a rebel inside the tower who provides you with medi kits from time to time, so just relax for a few minutes at the basement if you have already nabbed all the items here.
Phew, finally the battle is over. Head for the settlement to loot it from anything you need. The rebel in the light house opens up a secret path down in the basement when you follow him. Take the path, break open the supply carte and afterwards just ignore the newly landed Combine and the headcrab. Run past them into the next area.
[Sand...lots of Sand] Don't even bother trying to save the two poor rebels from the antlions. Once they are dead, kill the antlions with the gravity gun and pull any good objects to you with it. He said not to get onto the sand and you better listen to him, because if you don't antlions will appear...every time you do. Jump from rock to rock (place pallets between them via gravity gun if you feel unsure), pulling in two supply crates from the left. Then hop over the trash onto another rock and pull in the trash afterwards to build a path over to the next rock. Continue your jumping until you reach a big valley.
Take the obvious path, which means to hop up to the big rock, go along, hop down to the wooden bars and walk over them to a small puzzle: Jump onto the seesaw, grab the crate at its end and place it at the other end. Then quickly run to where the crate used to lie and jump onto the rocks. On the right you can see a small house. Go there, picking up some good stuff and finding two supply crates at the end of the pier. Duck on the pier and aim at the broken boat to pull in two more crates, but make sure to duck and to aim well all the time or else they disappear under the pier. Far behind the boat are more crates, but the hassle to get them isn't worth it: You would have to place crates and such in front of you, jump over them, pick them up again, place them in front of you and so on. Instead either create a short path over the sand back to the rock or simply jump there. If you're lucky you won't even trigger an antlion here when briefly landing on the sand.
Now you have to get over to the hut behind the trench. Place the plank so that it is half over the trench and half on the rock you are standing on. Put any objects you can find on the rock side of the plank to stabilize it when you run over it. Pick up all the stuff in the hut and if you want to you can also place the barrels on the rocks behind the hut to get up to another shack. I don't really recommend this, though, as there is nothing to be found except for a supply crate and it is pretty hard to get up there. Head right for the rock under another hut and place the pallet in the sand in front of you. Then grab the door, drop down onto the pallet and place the door in front of you. Walk onto it, grab the pallet and place it in front of you. Grab the do- oh, you've already got the idea? Great.
Place the door on the sand between the rock and the wooden ramp to get up to some goodies. Then walk to the back of the house on the lower rock. Turning on the generator activates the antlion blocker. Ignore the crates on the rock and on the beach to your right. Simply run to the antlion blocker and past it up the rocks near some junk. Also ignore these crates here unless you are desperately in need of health. Drop down to start the battle with some sort of antlion queen. Run straight to the other end of the pit and circle around a rock to protect yourself from the ram attacks of the queen. Use the shotgun mainly on the normal antlions when they come too close and in between the antlion attacks, also damage the queen. After a while a rebel will assist you by manning a machine gun. Stay in the area you are at the moment so your buddy can continuously deal damage to the antlions and the queen. At the beginning of the pit you can find some supply crates, but the path to them is too long and furthermore they are out of sight of your ally. Wait for the big bug to be defeated before opening the crates.
A vortigaunt comes out of the rebel hideout, telling you to pick up the pheropods inside the queen. Do so and follow him into the outpost where nothing special awaits you, except for some crates and a nice dialogue between two vortigaunts. At the end of the base you will get a training unit in the use of pheropods. From now on no antlion will ever attack you and furthermore you can even control them. Toss one of those bug baits into the pit, then one at the Combine suit and then use the alternative fire mode to make the bugs follow you. Afterwards approach the provisional gate and wait for it to be opened.
[Pheromones] Deactivate the first two antlion blockers (climb up the ladder to do so) and approach a rock on the beach. As you do, some Combine will rush out of a bunker. Throw a pheropod at them before hiding and waiting. Then loot the bunker and move on to another one which you clear the same way. Enter the bunker, deactivate the alarm and use the machine gun against four Combine closing in from the beach. Some supply crates are behind the bunker. Turn off the third antlion blocker. Note that you have four antlions at your heels. Even if one of them dies, others will spawn so you always have four of them. This makes them a great and cheap weapon you should always use unless you want them to distract some other threat.
Throw pheropod in the direction of the next bunker. Once your bug friends have run past you, head for the first rock on the beach ahead. Throw a pheropod at the Combine in front of you while you stay hid behind the rock. Then again bait the antlions towards the bunker and run along the beach up to a big heap of rocks. Run up the grassy area onto the hill and past any Combine. Try to kill them (with the pulse-rifle) but don't stop. Eventually the pheropod's smell wears off so the antlions automatically come by to help you out. Throw a bug bait at the bunker. Unfortunately your bugs won't reach it as the machine guns inside will tear them apart, so go back to the beginning of the grassy area. The enemies inside the bunker will concentrate their fire on you, but they won't hit you, giving the antlions enough time to clear the area. Nab all the goodies inside.
Now enter the big bunker in the rocks, sending in your new friends first. They will both powerfully and intelligently wipe out any manhacks and Combine they encounter here. At the far left corner is a room hidden behind a barrel in which you will find lots of items. Leave the building and clear out another small bunker with the pheropods. Either wait for the bugs to clear the second one far up ahead or enter the first one and use its machine gun.
Walk out to the big open field and throw a pheropod in the direction of the (so far) unmanned bunker. Infinite Combine rush in from the far right, trying to reach the bunker. Your bugs should take care of them while you head for the bunker. As soon as you enter it, the Combine stop spawning. Go along the cliffs, jump over the pole and shoot down two zombies with the pistol. Push the two wooden bars aside so the plank can be used as a ramp.
Throw up a pheropod against two Combine, climb up the ladder, hop over to the supply crates, look closely for two more (guarded by a headcrab) and again use the power of the pheromones against some Combine high up. Climb up the rocks to enter the sewers.
[Sewers] As you leave the canal, toss up a pheropod to the left. This will distract the guard towers while you can safely climb up the ladder. Snipe at the two Combine on the leftmost tower; then send in the bugs on the centre one. Finally hit one of the guards on the third tower with the crossbow and let the insects do the rest to clear the yard. Move on and throw a bugbait over the fence to get rid of some more Combine.
For a few minutes the antlions will sadly lose their power as you will face two gunships. Attack the first one as hard as you can and nab the missile under the low roof on the left and another one on top of a supply crate at the left wall. Then rush into the corner room, killing two Combine with the pulse-rifle (the antlions would be too slow here) and refilling your health and suit energy. Throw a pheropod at the guard hut up ahead and run around the left corner into a container. Assist your bugs by firing at the Combine above you.
Step out of the container, turn around 180 degree and throw a pheropod up ahead. Then walk up the stairs, grab the two missiles and retreat back to the container. I hope you've been aiming well so far, because if you did you can destroy the first gunship now, which makes the whole situation a lot easier. Run up the stairs again and open the missile crate. Against a single gunship you can run around the area where the crate lies and hit the enemy as hard as possible while constantly strafing around. Search for items after this really fierce battle (don't overlook the medi kit inside the container near the missile crate).
Nearby is a newly blown opening in the wall. Step in and shut down two gas valves. It's time to leave your new insect friends.
-=-=-=-=-=-=-=-=-=-=-=-=3.9 Chapter 9 - Nova Prospekt=-=-=-=-=-=-=-=-=-=-=CC9
[Help the Bugs] Down the stairs, into the hole and past a headcrab (gravity gun) is all it
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