needs to see your antlions again. Admit it: You've missed them, right? Show your love by tossing the sentry gun away as well as two more up the stairs. Recover in a prison guard room where you also should switch the cameras to see what to expect later on: Another antlion queen! Go up another set of stairs, push two cannons aside and swim through the next room. Feed some objects lying on the ground to the Barnacles to zip by.
Climb up the rubble. See and hear the glass breaking above you? As you open the next door four super headcrabs fall down the ceiling. Stay in the hallway and use the gravity gun while constantly moving around. Leave the hallway and drop down one level and enter the hall. Try your best to hit the two sentry guns above you with the barrels and radiators strewn around. If you can't do it, go up the stairs, hide behind the columns and try again with new objects. If you still keep missing you have to run up all the way (guarding yourself by carrying a barrel) and use the gravity gun directly or try to push them aside with a normal gun. Go through the hallway on the highest level.
[Force Fields] Kill a headcrab to clear the path to the queen. Drop down and quickly crawl through the holes in front of you to get to the lavatories where you can circle around while fighting the big bug. Use the gravity gun on anything you can find (except for the explosive barrels which should only be shot at from a distance) to deal lots of damage, especially with the radiators. Once you're done with it, your smaller antlion buddies are at your side again.
Open the door and send your bugs along the hallway to rid it of some Combine. Against the two sentry guns, though, you have to act yourself. While they concentrate on the bugs you can run along on the left side and crash the guns. Quickly turn around and send your allies down the hallway on the right to fight some additional Combine and manhacks. After the dust has settled, approach the force field at the end of the passage. There are two Combine hiding behind it, but they are dumb enough to come out eventually, being easy enemies for your antlions. Now pull the trigger with the gravity gun and activate the switch inside.
Leave the room. Around the corner is a newly opened gate. Look under the stairs for a supply crate before moving up. Toss a pheropod at the entrance ahead to both clear the trip bomb and to dispose of the Combine around the corner. Activate the next switch to open yet another gate and search for items on the upper level. Drop down and send your bugs through the gate to take out a sentry gun. Afterwards haste through, pull away the vent girder and crawl through. Hold the plank and the concrete block into the fan to destroy it eventually. Move on, killing a lone Combine with the pulse-rifle and pulling the plug with the gravity gun. Wait a few seconds to give the antlions the time to at least kill any remaining Combine here. The sentry gun on your left has to be dealt with by you, though.
[Big Hall] Walk up the stairs and lob a pheropod down the hall which should be enough to clear it. Advance further, sending the antlions up front so they attract the fire of the machine gun station up ahead. Run behind them and around the corner to get out of danger. Pick up the explosive barrel with the gravity gun and throw it at the sentry guns down the corridor. If you miss you have to enter the room, hide on the right and throw other things at them.
Go up the stairs and let your insectoid buddies do some more work. At the end of the passage, briefly go up to see two Combine and retreat into one of the cells. Simply let the antlions take care of these Combine as well as of some more in front of the machine gun. It may seem tempting to use it against them, but don't do it (at least not on hard) as you would be under fire from two directions.
Don't go over the small bridge, but turn left and once again send the bugs in first to clear the oncoming corridor of a bunch of Combine. Proceed, go over the other small bridge and throw a pheropod into the opening on the left to eliminate a sentry gun and two guards. Stock up in the guard room, activate the switch and watch loads of Combine desperately trying to close in you. You don't even have to do anything to make the bugs tear them apart. Simply enjoy. ^^ Go through the gate nearby.
[Laundry Hall] Fresh up your health in the room ahead. Phew, luckily the Combine have already killed the queen that roamed around here. Toss a bug bait around the corner and then again around the next corner. The antlions distract the sentry guns, while you can attempt to throw a radiator at them or just run into the corridor and hide in the room on its right side. Watch out for the trip bomb in the dark when using the gravity gun through the far-most opening.
Next, throw a pheropod into the big hall. It might not seem to be good for anything at first, but if you stay patient the bugs will eventually kill an all too courageous Combine and after that they should be powerful enough to clear the hall. Look at the right side of the hall for a dark passage with a toxic zombie. Since there are lots of big objects scattered around, he isn't any true danger. Search for some items and return to the hall.
Walk up, throw a pheropod into the short corridor on the right, run past it and open a supply crate in a room nearby. Use a pheropod in the kitchen and rush in, hiding behind any solid objects afterwards. Toss something against the left sentry gun and then run to the other one. Stay away from the gas at the hole, since it will easily be lit up. Send the antlions into the corridor behind the hole and once the Combine are dead, run in there yourself and head for the two right-most sentry guns. These can't hit you here, but afterwards the other two can, so hurry when tossing them down. Go back to the open entrance to the corridor in which the two guns stood to find a supply crate.
Walk up the first set of stairs. Before walking up the second one, throw a pheropod up there. Restock and say good bye to the antlions. Who knows if it's forever this time? Well, I know, but I won't tell you. Don't wanna spoil anyone. Anyway, drop down through the broken window to find out where the gunfire you can hear comes from: The right door is blown open and some Combine come through it. Ignore them, though, as they are totally fixed on an antlion queen. Wait for the queen to win and then first use the gravity gun and afterwards the shotgun to end this battle, which actually is pretty easy in comparison to the other queen encounters.
Push aside some junk in a corner, crawl outside, break open two supply crates and kill a zombie. You've basically just left Nova Prospekt, but the prison still doesn't want to let you part off. Go through the strange-looking passage and place any object under the ledge on the right so you can hop into the opening before the metal structure outside crushes you. Fortunately you're in no hurry as it takes a while. Defeat a single headcrab and drop down.
-=-=-=-=-=-=-=-=-=-=-=-=3.10 Chapter 9a - Entanglement=-=-=-=-=-=-=-=-=-=-C9A
[She's back] Drop down and move along until you meet Alyx. Follow her into a lift. Take out three Combine with the pulse-rifle after the ride, but also let Alyx do some of the work. After she has hacked two consoles you are in for a rather hectic battle: Follow Alyx while eliminating various Combine with the pulse- rifle and be quick about it as Ms. Vance is about to take lots of damage otherwise. Once up the stairs, go around the left corner to kill a lone Combine in Alyx' back. When the area is secure, enter a dark room for a supply crate. Then follow her to an interesting story scene. Seems like you didn't really leave Nova Prospekt, but you have just entered its interesting parts.
Alyx opens the next door, but retreats to assist you from a distance. Open the left door in the dark passage to access two supply crates guarded by two super headcrabs. Afterwards enter the guard room. Find a hidden vent by pushing the cupboards away. Crawl through, killing three headcrabs on the way. At the end, toss the girder outside and hop down to give any surviving headcrabs the rest with the gravity gun.
Wait for Alyx to open the left gate. Advance to the guard room and look at the monitor. It shows four Combine approaching the other entrance to this room. Wait for the correct moment to lob some grenades through the broken window towards the gate. Then switch to the pulse-rifle and do the rest. Look into the next hallway to see two more Combine. Give 'em a grenade. Now just one more grenade to the sentry guns inside the hallway and you're done for this battle. Go back to the guard room for a grenade crate.
Return to the sentry gun hallway, enter the left corridor and throw a grenade around the corner. Equip the pulse-rifle to kill any Combine that has survived there and in the upcoming room. Throw a grenade through the force field into the room with the plug to advance. Lay down a sentry gun with the gravity gun and two more of them with a wide grenade toss down a corridor.
[Defence] Dispose of two Combine with the pulse-rifle. After that you have to act relatively quickly. Open the right cupboard (there's a button right at it) and pick up one of those sentry guns, Alyx has just recalibrated. Place it down one of the sets of stairs. Put the other one at the end of the other stairs. Behind the force field Combine soldiers are about to rush in for a few minutes, as well as three manhacks near the end. Stay on the upper level, assist either sentry gun a bit with the pulse-rifle and when one side is clear for the moment, run over to the other side. If you hear a sentry gun siren and a heavy shooting where the gun stood, it has been thrown down. Quickly go to it and put it back up by simply pressing E, walking a few steps forward and backward and dropping it again. Then go back up and assist the other gun. In between you can also use the health panel at the wall. Once the manhacks appear, concentrate on them and crash them at any wall via the gravity gun.
Alyx appears once again, revealing a shocking bit of story. Carry one of the sentry guns and take a left behind where the force field was. Clear the path from all the junk, go down the stairs and place the gun right in the doorway to easily kill three headcrabs. Break open a supply crate pick up the sentry gun again and proceed to a flooded and electrified room. Shoot the gun over to the platform up ahead (with the gravity gun) and follow it over the pipes. Kill two headcrabs, shoot the cannon over to the exit out of this room (at the fence) and pull in two crates to build a small bridge over to the exit. Jump onto the first one, drop the second one in front of it, pick up the first one, drop it ahead of you and so on until you are back on solid ground. Turn left to see some ammo you can reel in with the gravity gun.
Move on with the sentry gun. First enter the left room to recover; then walk up to the Combine, which triggers some zombies to stand up and attack you. Simply retreat to the flooded room and place the sentry gun. Up the stairs (at the very top is a supply crate), past the crates and the cupboard which block an entrance and up some more stairs (while still carrying the sentry gun along) to face two Combine. Place the cannon at the opening on the left or if you don't carry it along: Use the pulse-rifle. Pick up some ammo in the guard room and jump down.
I consider this to be one of the most difficult situations in the whole game if not even the most difficult one: You have to defend yourself against hordes of Combine and manhacks, spawning just about everywhere. Swiftly enter a small room with three sentry guns behind a force field. Place two of them at the left entrance of this room and the other one at the other entrance. If you have kept another one all the way as I told you, use it to reinforce the single cannon. Have the pulse-rifle in your hands and watch out for anything around you. If a cannon is pushed aside, put it back up. If a Combine attempts to attack a cannon in close-quarter, kill him. If a Combine appears in front of the cannons, trying to shoot at you, hide in the cupboard. When a manhack appears, switch to the gravity gun and destroy it. The main threat are the grenades. Whenever one rolls into your little fort, you better run out and head back after the explosion, putting the sentry guns back in place. Switching to the gravity gun to toss them away is too risky in my opinion. In between the attacks you should refill at the two wall panels.
Look around for items (there is an SMG ammo crate, but the pulse-rifle is way better of a choice in this fierce battle and you should find more than enough ammo for it after the battle as well) and follow Alyx down the stairs.
[Dr. Mossmann] The lights are turned off, but don't worry: The Combine light up the place soon after. Still have the pulse-rifle equipped and head for the single Combine around the right corner. Move along the right side of the fence and hide between the crates as you somewhat surprise the enemies on the other side of the fence. If you run out of pulse ammo, switch to the SMG. Restock at a health panel and follow the only available path to another story relevant scene. After entering the Combine teleporter hall, turn left and use the two wall panels to fill up your health and suit energy.
Listen to the dialogue and watch the whole scenery until Alyx tells you to cover here. Place two of the sentry turrets at the glass openings and the last one in front of the force field next to the Combine teleporter. Stay on the centre platform while lots of Combine try to rush in from three different places. The turrets will settle the situation nearly all on their own; just put them back into place if they get struck down by a grenade. If you get hurt, heal yourself at the wall panels. After a while Alyx finally gets the teleporter back up, allowing you to escape.
[Dr. Kleiner] Enter Dr. Kleiner's lab and search for a suit energy panel, an energy item and a supply crate while your allies have a conversation. At the end, drop down into the hole near D0g.
-=-=-=-=-=-=-=-=-=-=-=3.11 Chapter 10 - Anticitizen One=-=-=-=-=-=-=-=-=-=C10
[D0g]
Walk out, approach the car wreck and watch D0g going rampage on the Combine. Afterwards D0g will open up a path for you. Go through, climb over the fence and walk over the rubble on the left inside the house.
[The Uprising] Ah, you're back to the play ground - but - they have nearly completely destroyed it. Not it's personal! Proceed to the main station, destroying two sentry drones and meeting four rebels on the way. The uprising really has begun, so take them with you as your squad. Pressing C sends them to where you currently aim at; pressing C twice makes them follow you again. Another rebel drops down some supply crates. Pick up their contents and look out for two Combine opening a gate to your right.
[Hoppers] Usually you would have to clear the hole, jump down and try your best to avoid the blast of the hopper mines, but there is an easy way to get through
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