If you have trouble understanding a concept of the game (eg politics, companies, weather, locations) talk to people on the street that are unoccupied. They can either be standing or sitting on a seat.
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Walkthrough
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This section is the main paart of the faq. Here I will be explaining the everything to do with the storyline. If you want to take a shortcut use the below chart. This will not include sidequests but I will inform you when you can and where to go etc.
Throughout the walkthroughh you'll see notices. Here are what they are: NOTE: Just a reminder or something that you should take note of. HINT: Something is obvious to some and not to others that will help. SECRET: Something that can snag you awesome items or may be a glitch.
Now just to start this off, at the main menu, go to new game and give yourself a name (it's just the name of your file). Then continue to start the game. Now for the walkthrough:
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Anekbah
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After the short scene you'll find yourself in an alley. Go out the only way possible (not too hard to find) and you'll come across some rings on the ground. Press enter twice when you're near them to get them. I'll explain these later on. Go on to exit the alley. Go right and you'll trigger the start credits.
SECRET: Here is a little hint that is sure to help people who are sick of seeing the start credits. Instead of walking on the path/road you can do one of two things: You can hug (walk along) the wall to the right or left or you can call a slider from the top. Be sure not to go through that road by foot through the rest of the game.
After the scene (or if you skipped it) you can go into your inventory and go to sliders. Pick the one that says Kay'l's apartment. A car should pop up and you can enter it with the enter button. You will then be taken straight to the apartment OR you can simply walk forwards to the left a little and you'll end up at the same place. Go through to see three elevators. Go in the middle or right one (as pointed our by Alexandros Ntzintsvelasvili) and face the controls to your right. Get into your inventory and use the apartment key. Now you should be taken up into the apartment.
As you enter take a sharp left until you find a desk. Pressing the action button will open the draw to find 500 seteks (money). Now go and pick up the ring notice on the table in the center of the room. If you want some entertainment, go watch the blue hologram television thingy. After that, go to the other end of the room (little scene here) and look through the glass. You'll see a little lizard (koopie) and a T shaped thing. You'll notice a key (yes, that's a key) on it. Can't get it yet so don't bother. Now walk behind the wall and take the middle door. You'll see a light on the floor in this room. Walk up to it and a computer will drop down. Press the action button and do the first level. You'll have to fight a computer dude. It shouldn't be too hard if you know what you're doing. When (or if) you beat it, do the second and then the third. You should be at a better fighting level now. So now go through the other door in this room. Open the cupboard to find a medikit and a badge (be sure to examine the badge). Now go to the box and open it for a sleeping pill prescription. If you want go can go to the toilet in the next room and "let it all out" if you like, otherwise go through the door to the lounge room again.
Go through the only door you haven't been through yet to find a small kitchen. Go to the far corner and you'll find three floating rings. You can use this to save. Now grab the newspaper on the bench and open the 2 cabinets in the central pillar to find some kloops beer, a pureed carmen and food for Koopies.
NOTE: Be sure to read all the books, parchments and notices you find throughout the game as they may provide vital information and/or information that makes the game easier to understand (eg Politics).
Walk out of this room to see a scene where you meet your wife. There's a long conversation and she walks into the bedroom. After the conversation you can pick up the gun on the ground. Go up to the koopie (lizard) and you'll see a hatch. Use the FOOD FOR KOOPIES on it and it'll get you that key (note that you DON'T need this but it'll snag you some extra items later on). Now go to the left to see a little computer in the wall. This is a transcan. Use this to rid of items from your inventory. Be sure to get the rings and look at the note in there.
This next bit is optional. Go into the bedroom and Telis will walk out of the shower and go to the bed. Go to the opposite side of the bed to her and press the action button to see a "romantic but scary" scene. Once that is over you have nothing else to do in here. Now go back to the elevator (scene before you leave) and back to the street. Now make sure you've examined the badge you got from the cupboard and call a slider to go to the security HQ (or as I like to call the "cops").
You'll get dropped off in front of a large building. This is the HQ but don't enter yet. Turn around and go to the drug store/pharmacy across the road. Go up to the counter and get into your inventory. Use you sleeping pill prescription to get the sleeping drug. Now also in this shop you'll notice a lady that's different from everyone else. You can't talk to her but just look. I'll explain more about this later. Just leave and enter the big building from before.
You'll need to use your badge on the thing on the left to get in. As you walk in you may see a scene (sometimes I don't see it). Go in the elevator and go to the -1 floor. Go through all the doors possible and you'll meet Tarek (he's pretty friendly... now) and Boog (can't do anything yet, just take note of him). You'll also see a different room behind a yellow door. Grab the flyer on the table and use the vending machine to the left. Buy a cup of koil (should have enough). Now (for the first time) go to USE ON with the cup of koil and then go to the sleeping drug to create a drugged cup of koil. You'll use this later. Now go to the floor -2.
Go around and meet another guy but he's a bad ass (make's you wonder how he became a cop in the first place ;)).
HINT: You can raid any of the rooms that are unlocked and are unoccupied. The places you should look are the desks, cupboards and draws (next to chair).
Now go to Kay'ls room to find a save point. Look in the cupboard to find a medikit and a locked box. You can open it with the small key you got from the koopie in your apartment. Inside will be a short message. Now open the draw to find a 100 seteks and more. Now go to the blue computer on the other side and use the action button. Now go through all these documents but make sure you read the last one. You may also use the action button on the painting of the dude on the wall to learn a little. When you're done leave the room. Go to the elevator and you'll receive a message on your sneak.
Now go to the -4 floor and go through the highly guarded room. Talk to the lady there to learn a little. After the conversation pick up the three items. You should get two notes and a key. Read the notes first and then leave the HQ the same way you entered. Now you can do the bar side quest (read the first side quest in the side quest section).
Call a slider and go to Jenna's apartment. Go through the door and up the elevator the same way as Kay'l's. Now inside you'll find nothing unusual. Take whatever you want. In the next room you'll find that a built in cupboard won't open. If you go into the toilet you can get a key by pressing the action button. Now go up to it for a medikit and a small note (can someone tell me what the use of this note means, please). Now if you go to the first room and walk towards the thing against the wall and stand next to it, you'll notice there's a little room behind it. It took me ages to figure this out but all you have to do is use the action button on the lights to the right of it. It will open and you'll score yourself a decagun and a parchment to find out the truth. You can now leave and return to the HQ now.
Go to the detention cells on -3 floor. Go through the red door and talk to the guard there. If you have your orders there he'll take you to Jenna. Follow him and talk to her. If you got the Parchment and the decagun you'll be able to ask extra question to find out she's obviously guilty. Now leave to get a message from Telis (she wants to see you at a restaurant. Return to captain Lea's office and talk to her. Say what you like but just so you know, you'll receive a decent item if you say she's innocent. She'll ask for a cup of koil so give her your drugged cup of koil and she'll fall asleep (you can give her as many non-drugged cups of koil if you stuff it up). Now raid her office to find her badge in the draw and a koopie sandwich (yes, the lizard).
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I would like to thank Alexandros Ntzintsvelasvili for a different strategy to getting into the archives room:
There is an alternative way to get into the Archives Room of the Security HQ. You don't necessarily have to drug capt. Lea. Instead, after you receive her orders, go to the Maintenance Workshop on Level -5. You'll see some Mecatechs repairing police sliders. They're kinda hostile if you talk with them and they won't allow you to explore the workshop. Notice a dozen of empty beer bottles lying around. This is a hint to help you figure out how to gain access to the rest of the workshop. ApproachCamir (red hair) and offer him a Kloops Beer (you should already have one from the kitchen of Kay'l's Apartment). He will be very glad and let you explore the workshop freely. There is a safe point and two doors. One of them leads to an office. Get inside and pick up "Mecaguard Specifications" from the desk. Read it to get some clues at what you have to do next. Check the safe on the wall for Camir's key and use it to unlock the cabinet. Inside you'll find "Omikron Police Memo - Archives" and the "OX2600 Receiver Kit". Now exit the office and use the other door. This door leads to some kind of Mecaguard storage and repair facility. As you enter to your left there are 4 big doors. Only Mecaguards can enter them. Examine them now so you know which leads where. In the right corner of the room there's some kind of small lift next to a Mecha. Enter it and push the panel to raise it. Turn left to face the Mechaguard and use the "OX2600" to install it. Now you need to find a control panel to operate it. 2 Magic rings are lying on the second floor next to some crates.Leave the Maintenance Workshop and go to Level -4 Surveillance Room. As you enter turn left and enter the door ahead. Remove the fuze from the machinery and get out. You'll see an angry operator bashing the control panel. Talk with him and he'll leave to call the Maintenance. The control panel is now accessible but it is not working. Return to the previous room and put the fuze back. Get back to the control panel and activate it. Now you're controlling the Meca that you inslalled the receiver to. Remember the 4 doors for Mechas. Enter the one that leads to the Archives (third from left). This initiates a shooting part. I can't give exact directions only some observations I've made. In the top right corner there is a radar which is quite helpful. The blue dot is you, the red is an active enemy Mech and the black dot is destroyed enemy Mech. There are some Regeneration Pods on the floor which restore your health as many times as you step on them(circle with a cross inside and a little brighter than the rest of the floortiles). Anyway, after you finish the shooting part the game returns to the player at the Surveillance Room. Now go to level -3 Archive Room. There are two doors. The door on the left leads to a vault with 1000 seteks inside. You can only enter this room if you passed the Mechaguard shooting , so I think this isa reward for choosing this path instead of drugging captain Lea. The other door leads to the Archives and itshould be open now and won't require having a Level 4 Badge. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now go to -3 floor again and enter the other door. At the far end of the room is a mecaguard guarding a door. Use Lea's badge on the black thing to the left of it to open the door. Now walk up to the computer and press the action button. You must browse through the serial killer file to receive 2 new destinations:
Anekbah morgue Qalisar strip club
But first you must go to Telis at the restaurant. You can take a slider if you want but it's just around the block from the HQ if you feel like running. When you get there, go sit with her and you'll hear a conversation. After it she'll leave a talisman behind. Be sure you pick it up as you leave.
Now you have to go to the supermarket. Take the slider and be sure you have 150+ health and at least a medium medikit if this is your first go. The decagun from earlier will also be handy. As you enter shoot the guy as he pops out. Go right now until you see some boxes behind a pillar. A guy will jump out so shoot him. Go to the corner to find another guy to your right. Now patrol these 2 isles until you kill everyone (be careful of the guy with a decagun). Soon 2 guys from behind boxes will shoot you. Finish them off and another guy will push some boxes to create a path. Kill him and go through. If you have a decagun or another gun, swap it now (your decagun should have 50+ ammo). Shoot the guy on the next isle and there are 2 behind the far one. Kill them and more will come out. Once all of them are dead you'll find a small medikit in one isle and a large medikit where you fought the 2 guys. Don't take the large medikit unless you are below 75 health (you have to estimate). Go through one of the isles to the back wall to see a civilian get shot. Shoot him and the the ones to the left. Grab the medium medikit and move on to a dead end. Two men are here with good octagons. Finish them off and return to get the large medikit (btw there is ammo in the corner there). Return to the dead end and walk towards the boxes to face the nastiest one yet. Kill him and a dude will tell you there's one left. Grab the medium medikit and use it if your health isn't on 200.
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