FIRE CLAN.
From where you teleport in, go back down to the nearest bridge. Go across and talk to Kaelin on everything. Follow him and destroy a camp of orcs, then talk to him again to complete the quest. Teleport back to the Fire Clan and straight ahead to Thorald's house. Sometimes he's outside at his grind wheel. Talk on everything. Later you can use him to help clear the Hammer Clan mine.
Teleport to the Hammer Clan, then go a little NE and talk to Hauke on everything. Follow him to a mine. Inside, kill the mine crawler, then talk to Volkar. Outside, talk to Hauke again. Teleport to the Hammer Clan again, go NE into the next section, then SE to find Stejnar and buy armor from him. Find and talk to Ketil on everything and give him 12 buffalo hides if you have them. Talk to Ugolf on everything. Teleport to the Wolf Clan. At the top level, talk to Grim on all.
Find and talk to Hogar on everything, then go with him. Follow him back to the bridge leading up to the Clan. Head down past the woodcutters. Follow the road, and NW to an old cabin. Go into the woods behind and talk to Jorn on everything. Talk to Lisk on everything. Jensgar sometimes sits very close to Jorn and it's difficult to select him. Talk to Jensgar on everything. If you don't have all the proper hides, there's plenty around the area.
Once you turn over the hides, two of the three will go with you, but just tell them to go to the meeting point. Teleport back to the Fire Clan and give the armor to Thorald. He will not go to the meeting point even if you tell him. He will only follow you when you tell him to come with you. Don't use him right now. If you should talk to Lee, don't give him a teleport stone because he wants to kill King Rhobar. In the upper most area of the clan, Kalan the smithy will teach you if you have your own hammer and 30 pieces of raw ore.
Teleport back to the Hammer Clan. Down at the mine entrance area, talk to Reto on everything. Talk to Mort on everything and ask him to lead you to the Fire Clan. Once you follow him there, tell him to wait. Talk to Thorald and tell him to follow you. Go talk to Mort and tell him to lead you to the lower mine entrance. Once there, there should be 5 in your party. Tell each party member to attack. You have the option of giving each potions, especially during pauses in the orc attacks.
After telling everyone to attack, head into the mine entrance and fight your way up to the top entrance. Once enough mine orcs are dead, the rest will run away. Outside the upper entrance, talk to Reto. There's more to do elsewhere before using the mine furnace, if that's the ending you want. For now though, the main objective is to liberate Nordmar by killing the rest of the main orc camps and their leaders, and of course completing the ancestor tombs for stat increases.
Before liberating Nordmar, you can do some more quests remaining in the three clans and even do some quests in the monastery to build your more. The ancestor tombs and orc camps have plenty of action. It's entirely up to you. If you feel that you have good enough stats, then teleport to the Fire Clan and continue following this walkthrough.
Once back in the Fire Clan, down in the middle area, Leif is near the campfire. Talk to him on everything and go hunting with him. Be sure to collect all the sabre teeth you can because Leif would like to have 10 sabre teeth. He can teach about hunting. After the fighting, Leif will stand in a certain spot till you talk to him. Then, from where Leif was standing, Baldar's tomb is just NE as shown on your tomb map.
To get there though, start by going ESE, past a troll, follow the bloody tracks ENE to a cave and kill the shadow beast. Get the ancestor stone from it's inventory. Go back to the tomb and clear it out, then use the stone on the altar in the last room.
Just SW of the tomb is an orc camp. Make sure you kill the leader as soon as possible, then the others. Go east to the road signs, then south past two ice golems, head SE through a small goblin camp to the orc camp and kill the leader and the others till they run away. In the camp area, to the right of a steep upgrade, is a narrow path leading to some orcs hiding in a cave behind some wood posts.
Leave the camp back to the road. Go back north to the signs in the road, then up the steep ESE hill directly to two large trees, then southwest to the bridge and cross. Continue west to the cliff side, then south directly towards a large hanging ice cycle. To your right is Berek's tomb. To your left are some orcs performing a ceremony. Kill the demon and boss, and the rest. Get the ancestor stone form the corpse on the altar.
Go across to the tomb and clear it out, then use the stone on the altar. Outside, go back down north a ways and east back across the bridge and continue east to the road. Go north to three orc guards, then NE downhill to another orc camp. Kill the leader and the others. Outside the camp, go NE to the road, continue NE on the road, then east on road past a troll, and goblins, to a group of orcs in front of Akascha's tomb.
If you haven't been here before, one of the shamen has an ancestor stone for the altar in the back of the tomb. Also, Akascha has one of the five artifacts of Adanos, Devine Ring of Magic. Back out in the road, go back west and follow the sign south towards the Hammer Clan. Past ice golems, on uphill, follow Hammer Clan sign east on the road. Continue south part way down, then head east past sabre tooth tigers, then east up a short steep grade to Snore's tomb. Inside, an orc shaman has the ancestor stone. There's also one lying in front of the throne in the first room. Use a stone on the altar in the last room.
Head south from Snore's tomb to the road. Go SE through a foggy area, to lots of goblins and kill all of them for a quest message. Now go ENE along a narrow ledge. At an intersection, Xardas is up to the NE if you haven't been there already. At the intersection, go down SW and make a left turn, and up NE to another orc camp. Hurry NE over to the main area of the camp and kill the orc leader as soon as possible, then the others. There's a cave in the area with a couple of giant mine crawlers.
Just south of camp, head west back up the switch back trail to the intersection just south of Xardas. Continue up west to the previous goblin camp, then NW down through the foggy area. Continue NNW some distance, gradually heading west past bloody tracks and a cave on your right, till you can head south past the Hammer Clan sign to a goblin camp and wolves, then east to a cabin.
On the cliff above the cabin, head east, then south a good way through the forest to Ejnar's tomb area and go up the icy slope to Pedar's cabin and get the ancestor stone from Rathgar by telling him "Kerth sent me." Go down to the tomb and use the stone on the altar. Now teleport with the stone labeled "No one knows where it goes." cross the bridge and go up the wooden ramp.
Continue northeast and north along the barrier of Vengard and cliff edge. At the snow, head NW to the mountain side, then go to your left along the mountain side quite a way till you arrive at Angir's tomb. Talk to Osmund on everything and follow him SW to the orcs. Go quickly to the shaman's tent on the west side and kill him. Take the ancestor stone from him.
After all the fighting, talk to Osmund to complete the quest. Go back NE and clear out the tomb, then use the stone at the altar in back.
Teleport to the Fire Clan, go up to the main building and talk to Kerth on everything to get quest success for all the tombs and for liberating Nordmar. Now make a special save so that you can try all three endings Which are "For Ennos", "For Beliar", and "Destroy the five Relics" (the Xardas ending).
DESTROY THE FIVE RELICS (for Xardas path).
Teleport to the Hammer Clan. Go downhill one level and enter the mine. Go down the inside a long way to the furnace and talk to it. Now teleport to Xardas and talk on everything. Then teleport to Zuben's palace, talk to him, then kill him. Now teleport to King Rhobar, talk, then kill him. Finally, teleport to Xardas, talk, follow him and try to keep up. At first he doesn't wait. At your destination, talk to Xardas, then activate, and open the gate.
FOR BELIAR.
Teleport to the great temple of Beliar in Bakaresh. Go over to the temple and talk to the shrine. Teleport to Zuben's palace, talk to him, then kill him. Teleport to Rhobar's throne room, talk to him, then kill him. Teleport to Xardas, talk to him, then kill him (he's really tough). Teleport back to the Bakaresh temple, go to the shrine and talk to it.
FOR ENOS.
Teleport to the monastery, go up the ice steps and past Kilian. Go on up to the shrine and destroy the artifacts and talk to the shrine. Teleport to Zuben's palace, talk, then kill him. Teleport to King Rhobar's throne room and report the news. Finally, teleport back to the monastery, go up to the shrine and talk to it.
BUILDING REPUTATION WITH THE ORCS IN MYRTANA.
If you are siding with the humans, most of these should not be done because your reputation with the orcs is not important in order to liberate towns. After building town reputations to at least 75 and if you side with the orcs, do all of them possible but you only need 75 to see Kan in Faring.
REDDOCK. Destroy the rebel camp Reddock. (Uruk in Cape Dun). +7
CAPE DUN. A plague of bandits in the coastal region. +1 Destroy the rebel underground in Cape Dun (Phil) +2
MONTERA. Eliminate the rebel positions around Montera. +3 Yorik needs old weapons (20 bundles). +3 Make Folleck go back to work in the castle yard. +1 Do away with Sanford. +3
VENGARD. Destroy Vengard, the capital of the humans. +7
SILDEN. The warlord Umbrak wants Anog the rebel leader dead. +7 Kill the undercover rebel (Inog). +3 Kill the slaves who escaped from Silden (5). +1 Inog secretly helps slaves escape (tell Zapotek) +1 Improve your reputation in Silden (when town reputation is 75, ask Denpok permission). +1 A delivery from Nordmar (given by Grompel). +1
TRELIS. Vak needs fifty thousand gold coins for the Hashishin. +7
NEMORA. Destroy the rebel camp Nemora (Trelis orc leader gives this). +7
GELDERN. The orc shaman Grok wants all the fire chalices. +7 Discover the secret of the Druid Runak. +2 Kill the Druid Runak (Ballock give this). +4 Kill the Druid Torn (Gunack gives this). +4 Kill the unholy mercenary Ivan. +2
FARING. Break the last resistance of the Morras! Kan, the leader of the orcs in Faring castle, tells you that it's up to you to finalize the orcs' victory by killing all rebel leaders. If you decide to help him, kill Javier in Reddock, Roland in Okara, Russel in Nemora, Anog near Silden and king Rhobar himself. Now, return to Kan to receive the orcs' highest commendations. +7
Forging in Faring. Talk to Zakosh the blacksmith in Faring castle. Once completing the Kill the three trolls in the hills near Faring, task for him, ask him if he would be willing to train your smithing skills. He is, if you can prove that you're strong enough. He wants you to lift the millstone lying in the courtyard to prove your worth. You'll require 250 strength for doing so. Once succeeding, Zakosh will train you. +1
Defeat Vigo, Tukash, Mortis, and Rozhov in the arena. +8
Bring Ur-Gosh three king's sorrel plants. +2
Total. 92 of which you only need 75 in order to see Kan, leader of all world orcs, in Faring.
BUILDING REPUTATION WITH HASHISHIN.
Main story.
Kill King Rhobar. +5
Cape Dun.
Take Harek the slave back to Gamal. Gamal the hashishin tells you of Harek, a run-away slave, whom you're supposed to recapture. Leave Cape Dun through the main gate and turn left immediately. At the end of the palisade, turn left again. Shortly, you'll run into Harek. He'll follow you to Gamal without second thoughts. +1
Montera.
Basir wants his gold casket. Basir the hashishin in the tavern of Montera lost his wares in a rebel ambush. You are supposed to retrieve his casket for him. Leave Monetra through the west gate and follow the path past the decayed tower and the rebel camp. The remains of Basir's caravan are lying right at the fork, including the casket. +1
Sobota wants Dan's slave back. The hashishin wants Dan's slave back. After defeating Dan in the arena, you'll be given the slave as a price and you'll be able to return him to Sobota. +1
Sobota wants Thorek's slave back. The slave is being held in Thorek's smithy. Simply talk to the slave and request him to follow you to Sobota. Thorek is not overly pleased with that decision though. It is, however, possible, to buy out the slave by talking to him and completing the Thorek wants magic ore for his smithy. By using a different dialog option, it's also possible to simply buy the slave for a total of 1100 gold coins. +1
Silden.
Kill Grompel. You can attack Grompel inside his hut without anybody interfering. Killing him there doesn't work that way, though. Therefore, provoke him by attacking and lure him out of the town to take him out without interference. Even more subtle, you could also wait until you receive the Grompel knows the way to the rebels at the Nordmar pass, quest, during which it is even more easier to dispatch him. Zapotek will reward you. +1
Quadir's hunt for a new Silden slave. The Hashishin wants to get hold of new slaves for Silden. He gives you the task to retrieve a new slave from the woods. There's a small rebel camp to the west, where you'll find Will. "Convince" him to go to Silden with your sword. Quadir will reward you. +1
Bakaresh.
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