need to Run Jump, then adjust yourself if you over-jumped a little to avoid falling over the other side.
Open (ALT) the chest and get the first piece of the Talisman (Tiger Head). By now you should be able to differentiate between a chest and the gold box, so there should be no confusion.
(cutscene-exit unlocks)
Jump back to Walkway B, run to the exit and then leave.
(cutscene-the redundant bat flight)
Room With Big Cage ------------------ You should see a big cage on your left, infront of you there is a pool of water and pass that there is a place where you can put 2 keys and at the end there is a chest.
Go to the end and open the chest. You should get a green gem. (cutscene- trapdoor opens) Jump into the pool and press ALT to dive. Tomb Raider fans should have no problems with this. basically, once you're underwater you need to use your cursor keys to control whether you face left/right, up/down. To swim down, press Forward arrow and hold Ctrl to kick/swim to surface, press Down Arrow and hold Ctrl to kick/swim upwards.
Okay dive down, go forward and turn to your right. Surface up here (where the trapdoor opened. Go up the ledge and press [Spacebar] to pull yourself up.
Open the chest infront of you. You should get the second part of the Talisman (Bat) (cutscene- trapdoor opens) Turn around. You should see this wooden crate. Walk up to one side of it (not facing the wall) and press ALT when you're next to it. You should see your character "latch on" to it. You can then either push forward (press Forward Arrow) or pull it back (press Down Arrow) depending on whether you have space to maneuver, then press ALT again to let go. In this case, you can only PUSH the crate. Press and hold Forward to keep pushing the crate. Moving the crate reveals a key on the floor that was under the crate. Pick it up (ALT).
Jump back into the pool and this time swim to the opposite side (not the way you came). When you surface, you should see that this section of the room has another circular pool of water and a gold box on top of a platform. There is also a crate in the corner. Go to the right side of the crate (facing it from where you are) and press ALT (char latches on). PULL the crate all the way next to and under the platform with the gold box above. You will also see that there is another key that was under the crate you just pulled from the corner of the room. Go and get it. You should have 2 keys now.
Jump/climb ([Spacebar])onto the crate (which should be just next to and under the platform with the gold box) and jump/climb onto the platform ([Spacebar]). You need to make sure that your face is mashed up against the platform otherwise you'll just jump up and down where you're standing.
Open the gold box and you should get a blue gem. By now you should realize that the gems are going onto the Talisman (displayed on your top left-hand corner).
Hop off the platform and into the circular pool. Dive down and go back the way you came. Use both the keys on the thingy with the 2 keyholes. (Or in other words, use (ALT) the thingy with the 2 keyholes, TWICE)
(cutscene- water drains out, thingy drops and burns in empty pool)
Now avoid the temptation to just jump right back into the now empty pool. It is gonna hurt if you do. Instead, locate the steps/ladder (it is on the opposite side of the empty pool from the keyhole thingy). Just stand above it (facing it) and press ALT. Your char will automatically climb down the ladder a bit. You can press Up/Down Arrows to climb Up/Down ladders like these. Just climb all the way down the ladder and climb up the ledge below. When you climb up the ledge, make sure your face is right up against the wall (don't press Forward) and just press [Spacebar], you'll automatically climb up.
Then head all the way straight across to the exit (black hole in the wall).
(cutscene you exit from a grate)
Courtyard (again) ----------------- You're back in the courtyard. You're on the opposite side from the "red bird cage". You need to get back the tower (stairway to white hair & beard guy's place). Just go forward all the way, you'll end up at the "red bird cage". Then pick up the 2 herbs here again. Then go up the stairway to the white hair & beard guy's place (to the right side pass the "red bird cage")
(cutscene-you get all pieces of Talisman)
(cutscene-door unlocks)
Back in the courtyard again. Go and get the 2 herbs again. Then go find the door that just opened. You should be able to locate these by yourself. Okay, okay, it is the next one down on the left (facing away from the stairway you came down from).
(cutscene-the redundant bat flight)
Room With Crystal Pedestals ---------------------------- In this room there are 4 white, 1 blue, 1 green and 1 red crystal pedestal. In the center of the room there is a snake.
Just take out your weapon#2 (staff) and REPEATEDLY press Ctrl to attack in a series of combo attacks this is the only way to do any good damage against a monster. If you just hold down the Ctrl button, your char will just swing once, swing once, swing once.... You can't kill anything like that. Just take out your staff, run up to the snake and keep pressing Ctrl. You'll kill the snake (it vanishes in a green cloud thingy). Check and see if you're poisoned or not (whether the snake head on the right side of you health bar is still there).
Use the wheel on the blue crystal pedestal and turn it so that the blue beam hit is the white crystal pedestal on the right nearest the door. Then go to that white crystal pedestal and turn it so that the beam hit is the white crystal pedestal just infront of it. Then go to that crystal pedestal and point it is beam towards the green crystal.
So what you have now is a blue beam going right out from the blue crystal pedestal, hitting the white crystal pedestal on it is right and going all the way down in a straight line through another white crystal to the green crystal in the other corner of the room.
Then go to the Green crystal pedestal and turn it is beam to hit the red crystal pedestal . Then go to the red crystal pedestal and point it is beam to hit another white crystal pedestal (not referring to the last 2 with the blue beam passing through it).
Go to the white crystal pedestal (to the left of the blue crystal pedestal) and point it is beam to the last crystal pedestal (nearer the door. Then the last white crystal pedestal should automatically point back to the "stone square" on the wall below the purple circle (from which the beam originates).
Go to that "stone square" thingy and use the Talisman on it (ALT). If done correctly you should get a cutscene. (cutscene-energy field surrounds Talisman, fusing it)
Press ALT again to get back the now fused Talisman. You can now leave the way you came.
(cutscene-you get clubbed on the back of your head and are introduced to the bad guy. One of the frogman guards turns on the other and lets you escape)
Courtyard (yet again) --------------------- Your standing infront of a now unlocked door. But first, go back to the "red bird cage" and get your 2 herbs. Then return to this door and enter it.
(cutscene-you overhear the guards worrying over your escape)
Room With Spikes, Bats, Tiger and Spider ---------------------------------------- Now this room might seem daunting at first. Now don't move forward unless you wanna get skewered. Instead turn right and face the tall pillar next to you.
Walk up next to (right up against it), don't press Forward (let go your Up Arrow key) and just press [Spacebar] to climb up the pillar. Then Run Jump to catch the chain and swing forward and press [Spacebar] again to land infront of the chest.
Open the chest to get this eh...thingy. (cutscene-camera pans around the room) The thingys which you get from each of the 4 chests are used on the large pedestal (with the fire) and the last thingy near the tiger is used on the pedestal next to the water by itself.
Turn around and Run jump (not normal jump otherwise you'll miss) to catch the chain. Then swing back the way you came. You can try to land safely on top of the pillar then drop down back to the door or you could just overshoot and per chance take a little damage. It doesn't matter. As long as you don't hit the spikes!
Climb up the other pillar and swing across on the next 2 chains to reach the next chest to get another thingy. Now on your right there should be a section of floor with no spikes so just hop on down and head towards the fire pedestal. Use the 2 thingys you got so far on the slot closest to you from where you came (cutscene-underwater gate opens, spider symbol behind it) and also the middle slot (cutscene-underwater gate opens, tiger symbol behind it). Now if the bats attack you, take out your staff and start hitting (don't need to face them) to kill them off. They will keep coming back so down bother to kill them that way now.
Okay, this part requires a bit of timing to be effective, so do all this as fast as possible.
go into the pool in the center of the room. Turn and face the fire pedestal. Dive down and go into the underwater passage and touch or "go near" the Spider symbol. There should be a green flash from the symbol. (cutscene-spider turns to stone). The spider is only stoned for a short time so hurry. Go back out the way you came. Climb out of the pool, and head back to the pillar infront of the platform with the second chest you opened and climb up the pillar.
Turn around and swing on the 4 chains to the chest with the stoned spider infront of it. Open that chest after landing infront of it, THEN QUICKLY Back Hop (press Down Arrow + [Spacebar] together) off the platform before the spider turns back to normal. (cutscene- pillar rises)
OPTIONAL: If you didn't manage to keep the spider stoned, or you couldn't be bothered to set the switch, the alternative is to swing to the platform with the spider and the chest as normal, quickly take out your staff and kill the spider, keep the staff, open the chest and then Back Hop off the platform before a new spider appears in it is place. The only drawback of this is most of the time the spider can hit you when you land and poison you, so you have to use your herb (#6) to heal your poison, otherwise you'll die.
Either way, just use the third thingy on the last slot on the fire pedestal (cutscene-underwater gate opens, bat symbol behind it)
Jump back into the pool and touch the Bat symbol underwater (opposite side of tiger) (cutscene-bats drop dead!) Then go back up for air. you should be facing the side of the pool with the tiger moving around in the distance. Normally the usual thing to do next is to enter the hole in the wall where the bats are to flip the switch inside in order to raise the pillar near the tiger. But I've found it a bit too risky to try and jump to that pillar since it is surrounded by spikes and it is not worth the risk of restarting the level at this point. Just make sure your health is currently about half or more. If it is not now is a good time to heal yourself (herb #5).
Dive back down and touch the tiger symbol. (cutscene-tiger turns to stone temporarily) Quickly get out the way you came and this time climb up pillar next to the spider's platform.
Jump directly up to catch hold of the monkey bars sticking out and press and hold forward until you drop infront of the stoned tiger.
Now this part is a little tricky. You cannot climb up the platform from where the chest is positioned on top of it. If you do that, then there will be not enough space to stand on and you'll fall back down. By then the tiger would have revived and start attacking you. Instead climb the section of the platform a bit to the right of the chest so that you can stand infront of it.
Open the chest. You get the forth thingy. (cutscene-floor spikes are turned off) With the floor spikes off, the tiger can wander around the room. Let it wander away from you (near the entrance door). Then quickly hop down, jump back into the pool, and turn the tiger to stone again. Then surface and go to the stone pedestal next to the pool and use the final thingy in it is slot. (cutscene-exit door unlocks) Then run and climb the pillar next to the spider's platform, drop down onto the little platform infront of the hole in the wall (where the bats were) and exit.
(cutscene-you're walking up the stairs and bats fly in your face)
Room With Mine Carts and A Boiler --------------------------------- Right. The aim is to push the mine carts (they'll keep on sliding along the rails until they hit something and stop) and make them land on top of the "wooden squares" or floor switches.
This part is a little hard to describe so I'll do it step by step. It is not too difficult to figure it out for yourself though. So if you want to do that, then skip the next few steps.
Now this has to be done in sequence otherwise it doesn't work. If you miss a step you might have to restart the level.
For convention sake, lets just call the side of the room with the entrance door
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