not to bump into boulders in the ceiling, they tend to damage you when you touch them.
It is a test of endurance and raw nerve and fancy flying!
See you on the other side!
(cutscene- frogman falls out of mine cart and locks himself away from you)
Bat Droppings ------------- You're currently in bat form. The open cliff area to your left has several bat symbols on certain platforms for you to change back into bat form in order to complete your task here.
The "Heartbeat" that you're hearing is the approximate time you have to stay in your current animal form. The faster the heartbeat means you're gonna change back very soon. Not good when you're flying over lava!
There is also no way to stop and hover in mid-air as a bat. So try and fly around above a platform in circles so that when you do change back, you'll land on your feet. Holding SHIFT will also increase your speed.
The object of this stage is to fly to the furthest platform which has a bunch of ball bearings scattered all over the place. Fly close to a ball bearing (without touching the floor) and press ALT to grab 1 ball bearing. Then fly up to one of the 4 trays located on separate peaks and (you have to estimate) drop it into the tray as you fly by! "Use the force, Luke!" *SPLAT*! j/k.
You also have to take note of when you're gonna change back so don't be too ambitious and try to do all at once. You can only carry 1 ball bearing at a time.
You can FLY near a bat symbol (without crashing) and it can also prolong you bat form. The best on is the one nearest the platform with all the ball bearings.
If you want to get the healing herb next to that bat symbol, it is best to let yourself change back into human form on the ball bearing platform and then Run Jump down to the platform with the herb. This fall will also damage you a bit (about one quarter of a bar). Then use the symbol to change you back to bat form and fly back to the mine cart.
After you've put a ball bearing into each tray, the gate will open.
(cutscene- gate protecting frogman from you opens)
Fly back to the mine cart (where you came and fly around and allow yourself to change back to human form.
Take out your staff and start whacking the Frogman inside the cave. Although he doesn't have any :health bar" If you keep whacking him, he will die eventually. I recommend having about at least half a bar of health when you fight him. He'll just attack you with his belly bouncing/rubbing against you.
Once he's dead, you might want to heal yourself if you're critically injured. If you have more than 3 healing herbs left then you can easily use 1 to heal yourself now.
Only when you're ready, then use the spider symbol on the wall.
(cutscene- you turn into a spider and crawl into the tunnel)
Incy Wincy Spider ----------------- Now this is another timed staged. The reason is that you only have a certain amount of time from starting this stage to get to another spider symbol before your current effect wears off. There are several spider symbols placed all over the tunnels but reaching them in time is the main concern.
Now hold SHIFT throughout this entire stage. Otherwise you won't survive! Also at all costs try not to spiral and walk upside down on the ceiling (unless you're in a hurry). Otherwise this gets extremely disorientating and you might end up getting turned around and losing your way.
For this starting part, if you're not familiar with the tunnels, then "The safer path" will help you reach spider symbols faster. The main problem about this stage is taking a wrong turn somewhere and being unable to reach a spider symbol on time.
But for those of you who are more familiar with the tunnels, you can try "The faster path". Which involves reaching the spider symbol just in time.
(Starting point) -Hold SHIFT all the time and Run forward. -At the starting intersection (dead end infront of you), turn left. There is no way out to the right path as far as I can tell.
-Travel down the tunnel.
-The first path to your right leads to a spider symbol. But getting it and doubling back doesn't gain any time so ignore this path and continue going down the tunnel.
The tunnel curves a little right here and has circular ring designs on the tunnel walls here.
You have to keep going straight all the way.
The next tunnel has fire in it, and hence, is impassible.
The next tunnel (to the right) is actually where you go for "The Faster Path".
{ The Faster way: Turn right into this tunnel and go for the spider symbol that is further into the tunnels.
Skip to {PATH#1} }
The safer path:
Ignore that opening to the right and keep going straight down the tunnel to the end where there is a spider symbol. Going near/touching it will cause the green rays/waves to prolong you spider form.
Then take you time to turn around as long as you're next to the spider symbol, it will keep prolonging your spider form. Make sure you keep yourself the right side up otherwise navigation may be difficult when you can't tell up from down or left to right.
Head back down the tunnel back to the last opening (now on your left instead) that was mentioned.
Turn left into that opening.
{PATH#1}
Follow this tunnel. It curves a bit left.
Turn RIGHT at the next opening on the right.
Go forward and turn quickly to the next left. There is a spider symbol here.
Okay I will call this T-junction (excluding the spider symbol) TJ#1.
(At TJ#1) At this junction, you should stand near the spider symbol, which will perpetually prolong your spider form for you, and give you time to look around.
If you look opposite the spider symbol, you'll see that a short way into the opposite path, there is an opening on the left. This leads to a large room with ABSOLUTELY NOTHING inside. So DO NOT go in there unless you wanna get lost and take the risk of dying from being away from spider symbols too long.
(From the spider symbol) Turn left and go straight.
At the end, turn left and head towards the flame jets. Time the flame jets and pass through quickly.
Go down tunnel. Tunnel curves a bit left. Turn left and go into opening on the left (before you see the fire-blocked tunnel up ahead)
Now there is a spider symbol that is on the left side wall.
(From the spider symbol)
Continue forward and turn into the first right opening that you see. (The rest are dead ends)
You will enter a large room with 3 openings:- 1) the opening you entered by. 2) if you walk on the right-side wall in an anti-clockwise direction, there is an opening here. To the left of this opening, there is a Spider symbol there. AND if you walk a short distance into this opening, there is another spider symbol there. But this tunnel is blocked by fire. 3) This is the tunnel you need. This opening is furthest away from the other 2 openings (which are side by side) and also furthest away from the spider symbols.
Locate the opening (3) and enter it.
This tunnel should curve right and have a spider symbol just infront of a series of 4 flame jets! This is the only place with 4 flame jets in a row. The exit lies just after these 4 flame jets.
Pass these 4 jets and reach the end of the tunnel.
(cutscene-spider exit is tunnel)
Dangerous Waters ---------------- (cutscene- you come out from the tunnel and change back to human form)
In this room there are 3 pools of water. The pool nearest the platform (not the one you came by) with the large door above has a circular ring of stone surrounding it.
The other 2 have a broken ring of a few stone blocks around them.
There is also a giant "opened hand" statue here. This does ABSOLUTELY NOTHING! Confirmed. There is also a passageway that is blocked up with broken wooden beams in one corner. This also has no significance whatsoever! To the right side of the platform with the large door above there is another passage doorway that seems to lead to nowhere.
Well, if you recognized this whole place from before, you know, this is the place in the cutscene where they showed the 2 frogmen carrying off your fiancé? That's the one. This doorway that seems to lead to nowhere is where the frogman in the mine cart collapsed the tunnel behind you remember?
So as of now these passageways serve no purpose. They are just there for accuracy that's all.
You should stock up on the 2 healing herbs here. But if you're slightly injured, and you have extra healing herbs. You might want to wait until after you've defeated the boss here before you heal yourself to full and grab it.
By right, this stage can be completed without taking ANY damage. IMPORTANT NOTE: Jumping into any of the 3 pools here means instant death.
The boss in this stage is the 4-armed Octopus. Half an Octopus? A Quadopus? Whatever....
In the center of the room there is this... thingy with a switch infront of it. Using this switch will cause the water on top of each pool of water to stop flowing. Enabling the boss to come out.
OPTIONAL: Before doing so, you might want to go to each of the 2 boulders (near each pool) and push as near as possible (the falling water stops your boulder) to the 2 pools with a broken ring of a few stone blocks around them. This is to save you the trouble and the danger of having to push them all the way when the boss is popping in and out of pools. The boulders are used to block these 2 other pools so that the boss can only come out of the pool nearest the platform (not the one you came by) with the large door above with the circular ring of stone surrounding it.
Use the switch on infront of the thingy in the center of the room.
(cutscene- Octopus comes out of one of the 3 pools)
Run away to one of the 2 pools where the Octopus boss is NOT and use then push the boulder to block up the pool. If the Octopus boss comes out of the pool that your trying to block up, let go of the boulder (ALT) and quickly Back Hop (Down Arrow+[Spacebar]) a few times out of the way of it is thrashing tentacles. Then continue when it is gone.
Do the same so that both the 2 pools are blocked up. Now the only place the Octopus boss can appear is the pool nearest the platform (not the one you came by) with the large door above with the circular ring of stone surrounding it.
Now the trick to NOT taking any damage (btw, one hit from it is tentacle takes away half your health bar!) is WHERE you stand.
If you observe the way his tentacles swing around, you'll notice that some tentacles (and always the same particular ones) will swing horizontally (swiping everything standing from left to right) and other tentacles will thump the
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