Enter one of the following codes through the "Magic Codes" selection
on the options screen. Enter the code again to disable the cheat
NOTE: The cheat codes can not be saved and must be entered with each
game session. Additionally, some codes will only work in Tracks mode
and have no effect in Adventure mode.
Rainbow balloons OPPOSITESATTRACT
Green balloons TOXICOFFENDER
Yellow balloons BODYARMOR
Red balloons BOMBSAWAY
Blue balloons ROCKETFUEL
No zippers ZAPTHEZIPPERS
Bananas slow race BOGUSBANANAS
Unlimited bananas VITAMINB
Start with 100 bananas AMAZINGLYFREEBANANAS
No bananas in multiplayer mode NOYELLOWSTUFF
No CPU player weapons BYEBYEBALLOONS
Two-player adventure mode JOINTVENTURE
Alternate horn (1) BLABBERMOUTH
Expert CPU TIMETOLOSE
Level three items FREEFORALL
Start race with ten bananas FREEFRUIT
Music test on "Audio Options" menu JUKEBOX
Large racers (1) ARNOLD
Small racers (1) TEENYWEENIES
Race against same character (1) DOUBLEVISION
View credits WHODIDTHIS
No slow down when leaving the track OFFROAD
(1) Note: This code also works in Adventure mode.
PLAY AS DRUMSTICK:
Collect all of the trophies and amulets. Move to the central area,
with the red spot that leads to all other zones. Run over the frogs
near the edge of the water. Run over the frog that has a red bird
perched on its head to access Drumstick.
PLAY AS T.T. THE CHRONOMASTER
You must meet the first times to get tt's ghost, then you must
beat his record time in all 20 courses with the selected vehicle.
BOARD TO MEET T.T. TO BEAT T.T.
Ancient Lakes 1:07.00 1:01.28
Fossil Canyon 1:37.00 1:30.18
Jungle Falls 1:08.00 1:02.50
Hot Top Volcano 1:35.00 1:30.71
Everfrost Peak 1:53.00 1:48.00
Walrus Cove 2:10.00 2:06.28
Snowball Valley 1:13.00 1:06.41
Frosty Village 1:44.00 1:39.40
Whale Bay 1:19.00 1:13.11
Crescent Island 1:39.00 1:33.16
Pirate Lagoon 1:34.00 1:28.56
Treasure Caves 1:10.00 1:05.63
Windmill Plains 2:22.00 2:13.13
Greenwood Village 1:46.00 1:40.61
Boulder Canyon 2:11.00 2:02.35
Haunted Woods 1:22.00 1:09.51
Spacedust Alley 2:12.00 2:06.16
Darkmoon Carverns 2:20.00 2:12.05
Spaceport Alpha 2:16.00 2:09.03
Star City 2:07.00 2:01.45
Collect all the trophies and amulets, then locate the sign by the
lighthouse. Approach the sign and honk your horn. The lighthouse
will turn into a rocket and launch into space, allowing access to
the bonus fifth world.
Enable the "Space World" code. Beat Wizpig on this world. An
"Adventure 2" option will now be available. This adventure
involves collecting platinum balloons on reversed tracks.
Press A at the moment the race commentator says "Get Ready" and
those words fade from the screen.
2X SPEED BURST
Whenever you hit a zipper of any kind, or use any Speed Burst
item, let go of the Accelerate button before you use the item
or hit the zipper. The boost should be twice as powerful.
To beat Wizpig the first time, make sure you're using
Bumper and start the race. You have to hit every zipper
on every lap; if you miss more than one you can't win.
Remember to let off the gas right before you hit the
zippers for added boost! If you hit all the zippers
and get that extra boost you'll beat him with ease!
Beating Wizpig the second time is actually easier than the
first if you're using Diddy Kong. First, turbo start and
immediately grab the first blue ballon, use it right away
and stay low. (It is very important to make all the turns,
without hitting the sides of the walls and caves.)
Second, grab the first red ballon (low route) then the
second, giving you a heat seeker. You should be close
behind him, fire away and fly high. The high route gives
you a turbo boost going into the caves; use it immediately
(it is possible to pull into first going into the caves.)
As soon as you're in the caves, get the first blue ballon
on the left, use it and stay low, this should definately
boost you in front of wizpig. Stay low and don't worry
about any other ballons until you see the Shield ballon
on the left. Make sure you get it, you will need it to
make it through Wizpig's chamber. Use it as soon as the
space ships start shooting. If done correctly, you will
stay in front of wizpig the rest of the race.
For the second and third laps, get only the blue ballons
as before, avoid all red ballons, and make sure you get
the shield ballon, he normally will never pass you once
you pull ahead, as long as you don't hit walls. If he does
pull ahead, you will only need one red ballon, then you
should be able to pass once again.
DIFFERENT SKY IN STAR CITY
Usually, the sky in Star City is red, but this trick makes it blue.
First go to the magic code screen and enter the code "doublevision".
Now (if you have two controllers) select the same character and
start racing in Star City. The sky will be blue instead of red.
HIDDEN GOLD BALLOON
This works best with the hover car. In the lobby, go thru the
waterfall to enter the snow-covered place. Continue down the
river untill you go thru a small doorway. As soon as you go
thru the doorway, head rihgt onto the grass. Keep going until
you get to a ramp. Go up the ramp and there should be a golden
- Dino Domain key:
This key is located in the track called "Ancient Lake". When
you start, go straight. Look straight ahead, you can see the
key located on a ramp right in front of you between two Stone-
- Snowflake Mountain key:
This key is located in the track called "Snowball Valley". When
you start, don't go. Just make an immediate left and go through
the path in the mountains. Then take another right and you should
see the key in an alcove in the side of the mountain.
- Sherbert Island key:
This key is located in the track called "Crescent Island". When
you start, take the left path. After the second zipper, lead
left even more, into the water. Go and look at the side of the
mountain straight ahead. There should be an alcove with the key
- Dragon Forest key:
This key is located in the track called "Boulder Canyon". Get
to the part of the track where you see a bell hanging from the
ceiling. Power up your speed burst to level 3 (get three blue
balloons). The turn around and face the bell from the "wrong
way" then hit the bell. The drawbridge in front of you should
raise. Use your level 3 speedburst and speed up the raising
drawbridge and get the key. (Make sure its a 2x burst, and be
sure to jump right when you reach the top of the bridge!)
- Fossil Canyon:
This one is obvious. At the fork in the road, take a left. It's
a bit shorter and safer.
- Dino Domain Boss:
This shortcut is on the boss of Dino Domain (the triceratops).
About halfway up the mountain, after the place where you go past
a large pillar on the right with two balloons, you should see some
bushes on the right. Behind them is a tunnel that will almost
assure that you'll win.
- Frosty Village 1:
In the part where you go past several large pillars, go either
left or right off-road. You must make use of the three Zippers
of both paths.
- Frosty Village 2:
You must use the hovercraft to take this shortcut without losing
speed. Near the end, you'll see a large outcropping with three
ledges on it on the right, surrounded by a lake. Underneath it
is a tunnel. Go through it.
- Snowball Valley 1:
Like Fossil Canyon, take the left path at the fork. It's faster.
- Snowball Valley 2:
The other shortcut is not really a shortcut. Instead, you must
grab one of the shieldpower-ups before the snowball area. Use
it to sail right through the snowballs and gain some ground
over your snowball-dodging opponents.
- Crescent Island 1:
Right before the tunnel at the beginning, you'll see a path on
the left. Follow it to get a magnet balloon and get ahead.
- Crescent Island 2:
Using the hovercraft, go left around the pirate ship to find a
- Crescent Island 3:
Or, you can go on the ship and go on the right path next to
the tunnel. Then hop right to go through the hole.
- Crescent Island 4:
The last shortcut here is found after the pirate ship. On the
final turn before the end, make a powerslide/hop right to go
around the pillar on the right. It's a great way to win at the
last second (and it contains a Silver Coin).
- Whale Bay:
Use the whale near the beginning to jump over the pirate's ship
and get a magnet power-up and jump ahead of you foes.
- Pirate's Lagoon:
Near the end, use the Zipper to jump the ramp and get a Turbo
- Windmill Plains:
Go through the windmills at the beginning. Both of them contain
a Zipper and a Magnet power-up.
- Boulder Canyon:
In the area after the indoor waterfall, you will see a red
balloon on the left and a green one on the right, leading to the
rest of the track. But grab the red one and you'll find a hidden
tunnel behind it. It contains two coins and is shorter.