======================================================================== Vulpine's Zanac FAQ ========================================================================
version: 0.6.1
Table of Contents
* Introduction * Copyright Information * Controls and Weaponry o Conventional Weapons . BOX Roulette o Special Weapons o The Eraser o The Fairy * A Zanac Bestiary o Ground Targets o Aerial Targets o Capital Ships * Tips, Tricks, and Techniques o Aggression Levels o Base Destruction 101 o Easter Eggs * Walkthrough o Level 1 o Level 2 X Level 3 X Level 4 X Level 5 X Level 6 X Level 7 X Level 8 X Level 9 X Level 10 X Level 11 X Level 12 * Version History * Acknowledgments * How To Contact the Author
X = Still incomplete
========================================= Introduction =========================================
I have been playing Zanac for years, ever since I discovered it on my first NES console in my youth. Since then it has been a favorite of mine both in the emulator and on the genuine cartridge. Although the graphics are not the most complex, their simplicity allows for "the System" to fill the screen with ships and bullets without a hint of slowdown. Zanac is fast paced and intense. I was surprised to see that no one had written any kind of FAQ on the subject and that a number of the tips and secrets were not discussed on GameFAQs.
Basically, the story of the game is that a giant artificial intelligence, the System, is taking over the galaxy. It is designed to react to the level of threat against it and is able to very effectively repel massive armadas. The only option is to send a single, highly powerful ship (a 'Zanac') to sneak past the System's defenses and destroy its core. This story is simple, but it provides a justification for one of the classic video game cliches -- a single fighter goes up against a massive army (or fleet of ships in this case). It also establishes a rationale for one of Zanac's innovations.
Zanac, the game, reacts to the player's actions. In its simplest sense, a player that is highly aggressive and wastes ammunition will face tougher opposition as the System reacts as if it is facing a larger fleet. This will be discussed in more detail later in this document (see "Aggression Levels" in "Tips, Tricks and Techniques") but I think this illuminates one possible reason no one has written a FAQ or Walkthrough for the game. Since player actions largely dictate the type and number of ships you will face, a level may change dramatically on each pass through depending on how you play the game. This makes writing a walkthrough more difficult than it might be in other games where you face similar waves of enemies each time you play the game. On the other hand, this obviously increases the challenge and replay value (especially when you consider all the secrets to be discovered and variety of weapons available).
Before I move on, I would like to state that this is a game that really suffers from emulation at least on many systems. The dizzying speed at which the landscape scrolls by and the intensity of the action do not translate as well to the PC in my opinion. Once you get a taste of this game, find yourself a copy at a pawn shop or on eBay. It is definitely worthwhile, and I consider it one of the Nintendo Entertainment System's finest moments.
In this document, whenever I refer to something in ALL CAPS it generally indicates that I am referring to an enemy vessel or target and you should refer to the corresponding entry in the "Zanac Bestiary" section of this document. Although I have not finished it yet, I plan to include a level by level walkthrough (to the extent that such a thing is possible).
This is my first FAQ and I am very open to suggestions, corrections, and constructive criticism. See "How to Contact the Author" at the bottom of this document for information on getting in touch with me.
========================================= Copyright Information =========================================
This document is Copyright (C) 2003 Kit O'Connell. I am releasing this document under the Creative Commons Attribution License. This means that you are free to copy and distribute this document, make derivative works, and use it for commercial purposes. However, you MUST give me credit (Kit O'Connell, vulpine at pobox dot com). For more information, see:
http://creativecommons.org/licenses/by/1.0/
Although this gives you a lot of leeway in the use of this document, I hope that you will send me an email (vulpine at pobox dot com) to tell me if you repost or use this Walkthrough in some way, or if you just find it useful.
========================================= Controls and Weaponry =========================================
Zanac is a 1 player game.
Using the D-Pad steers your ship.
Pressing the A button fires your Special Weapon. Pressing the B button fires your Conventional Weapon.
Periodically, you will find a weapon upgrade. The Conventional Weapon is usually upgraded by collecting the POWER CHIPS dropped by BOXes. You can upgrade or switch Special Weapons by collecting the numbered bonus which you receive from Ground Targets or WEAPON DROPs.
-- Conventional Weapons --
At the beginning of the game, or when you start from scratch with a new Zanac, you have the Single Missile. Picking up POWER CHIPS dropped by BOXes or shooting a HAPPY FACE will upgrade your Conventional Weapon.
* Single Missile -- the default Conventional Weapon. A single missile fires from the center of the Zanac. This weapon fires very slowly.
* Twin Missile -- two missiles fire from your Zanac. The rate of fire is a little better.
* Triple Missile -- A missile fires from the center of your Zanac and one fires from each wing. The rate of fire is much better.
* Super Missile -- Width of fire increases greatly: one missile shoots from the center of the Zanac, but the other two missiles fire from a short distance to the left and right of your ship entirely. This also gives you some added protection from enemies that attack you from the side. Rate of fire is greatly improved. In general, this really holds its own against the Special Weapon but you can only get the Super Missile under special conditions, not by collecting POWER CHIPs (see "Playing BOX Roulette" below).
The Conventional Weapon can hit targets on the ground and in the air, but cannot destroy CHIPs.
** Playing BOX Roulette (upgrading the Conventional Weapon) **
The easiest and safest way to upgrade the Conventional Weapon is to shoot open BOXes that appear periodically throughout the game's levels. Sometimes, the BOX will contain destructive CHIPs but other times it will contain POWER CHIPS that upgrade your Conventional Weapon.
When you shoot a BOX a couple times it will begin flashing. If it just flashes, you know it contains destructive CHIPs. If you shoot it more the CHIPs will be released, and if you run into it you will die. If the BOX becomes partially translucent and reveals a larger, glowing POWER CHIP you can either safely run into the BOX or shoot it more to release the POWER CHIP and run into that. Either way, it takes several POWER CHIPs to obtain the Twin Missile, and then several more to reach Triple Missile. After that, you can collect POWER CHIPs to your heart's content and although you will gain valuable points you will never obtain the Super Missile.
To go directly to the Triple Missile, you have to play BOX Roulette. If you run into a BOX without shooting it even once and it contains a POWER CHIP then you go directly to Triple Missiles. If you run into it without shooting it and it contains regular CHIPs your Zanac will be destroyed. How sad. If you have the Triple Missile and successfully play BOX Roulette twice (running into boxes without shooting them) you will be upgraded to the Super Missile.
BOXes sometimes appear alone, but most often they will appear in sets of three. Early in the game, and when the Aggression Level is low, there will usually be two boxes that contain CHIPs and one with a POWER CHIP. If you shoot two out of three to reveal that they contain CHIPs, it is probably safe to run into the remaining box to get your upgrade. As the aggression level increases this will no longer be the case -- BOXes will begin appearing in sets of three CHIPs or sometimes even two BOXes of POWER CHIPs with one BOX of CHIPs.
Whenever you pick up a weapon upgrade, your ship will flash for a few seconds to indicate it is invulnerable. When you pick up a POWER CHIP, it makes sense to use the period of invulnerability to run into any other nearby BOXes. If they also contain POWER CHIPs you may end up upgrading to Triple or Super Missiles and will also restart the short period of invulnerability. Once in a while (like Level 3), the System will flood the screen with nothing but BOXes, and you can use this domino effect to quickly obtain the Super Missile.
On some levels you will encounter a Ground Target I have called a HAPPY FACE. Shooting the HAPPY FACE with your Conventional Weapon will automatically upgrade it to the Super Missile and also net you some points. However, if you do this when you previously only had the Single or Twin Missile then make sure you don't pick up any more POWER CHIPs -- doing so will make you drop back down to your previous weapon level. It is only safe to pick up POWER CHIPs if you upgrade when you already had the Triple Missile.
-- Special Weapons --
You can only have one Special Weapon at a time. Collecting the same weapon upgrade multiple times will sometimes make the weapon more powerful. If you collect a different upgrade you will switch to that weapon instead.
Just like when you collect a POWER CHIP, the Zanac flashes to indicate temporary invulnerability whenever you collect a Special Weapon bonus.
Special Weapon upgrades either appear in a target on the ground or are dropped by WEAPON DROPs. In general, you will want to concentrate on Fire 0 unless you can pick up Fire 7.
All weapon names are taken directly from the Zanac manual.
* Fire 0 -- All Range Weapon Description: This is your default weapon when you start the game or after you die. It is actually reasonably powerful, especially because it is the only weapon you can fire behind you or directly to the left or right. - Initially, it fires a single bolt of energy forward or in the direction you are steering with the D-Pad. - Collect a second Fire 0 and you will fire twin bolts of energy instead of one. - Collect a third Fire 0 in a row without collecting any other Special Weapon and the width of fire will increase.
This weapon works against ground and air targets but it will not destroy CHIPs.
* Fire 1 -- Straight Crusher Description: A ball of energy shoots straight forward from your ship until it leaves the screen. You can only have one ball of energy on the screen at any time. A counter displays the number of shots you have left. Each time you collect Fire 1 the counter will refill, but if you collect it 4 times the ball of energy will become huge -- easily twice the size of your Zanac.
In general, this is a poor weapon except at its super-sized maximum. Even then, Fire 7 is still much better. It will destroy just about anything,
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