Worms Armageddon Best Viewed in 800*600 May 09/2002 Final Version 1.4a ---------------
1) Intro 2) What's New 3) Controls 4) Rankings 5) Mission Guide 6) Training Guide 7) Weapons A) Weapons B) Special Weapons D) Weapon buttons on KeyBoard 8) Cheats 9) Tips
10) Contacts 11) Credits 12) Legal Stuff
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~!~Intro~!~ Hey there, this is my Faq to Worms Armageddon, one of the best games of the world. When I first saw this game, I thought it sucked. But it took only one try to make this so addictive and fun. Everyone should think of getting this game. This is like Worms 2 except with more stuff. The new features are cool and you have to earn your cheats now. The cheats are worth getting.
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~!~What's New~!~
1.4a - My personnal site address and new email, 'napalmX ignmail com' is no longer reliable so I have changed addresses. Updated - Fixed several spelling and grammar mistakes, atleast as much as I could. Added some last tips.
Email: Slaigar hotmail com
Site: Fuel the Fire http://www.fuelthefire.ca.tt
------------- 1.4 - This is more of a farewell than an update.
Yes I know it has been more than 2 years, but i would like to add closure to this faq since I have been playing other games and also nothing really new for Worms Armageddon. This faq will not update unless there is a big change. I am still open for emails of the game. I will be checking my email less so it might take awhile to respond. Also the notepad will not allow more text. Keep on Gaming!
1.3 - New - I can't add stuff, its keeps giving me a "Not enough Memory Message". Just, wait til I fix it. Updated - Little things around here, no breakthrough in science yet. - Again, there are more tips. - Fixed the DeathMatch Rank prob.(Thanx Dan!!!)
1.2 - New - Finished Special Weapons - Please tell me if the info there is wrong. Updated - Fix some mistakes. - 2 new stuff in cheats section. - Added some more Tips.
1.1 - New - Added Controls section - Added new section in Weapons - Added Mission Guide - Added Training Guide - Added Rankings Section Updated - More tips - Fix 1 or 2 spelling mistakes =D
1.0 - New - Everything. Updated - Nothing yet.
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~!~Controls~!~
->, <- -Move worm Up, Down -Aim Enter -Jump ** Enter x2 -Jump BackWards BackSpace -Jump Straight Up ** BackSpace x2 -BackFlip F1 -> F12 -Select Weapons Right Click -Select Weapons 1 -> 5 -Set time for grenades to blow up - -> + -Set the bounce on grenades and such on Min. or Max. * Tab -Select Other Worms
~Legend~ * -Only works if you have this option selected, some missions allow you do this on the beginning of your turn. ** -You have to press this button twice.
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~!~Rankings~!~ ~Single-Player~ Gold - Beating the level 1st try. Silver - Beating it 2nd try. Bronze - 3rd try or more.
~DeathMatch~ You Win - Up 1 rank You Lose - Down 1 rank
My Rank : Elite 0) Absolute Beginner 1) Beginner 2) Inexperienced 3) Rookie 4) Novice 5) Below Average 6) Average 7) Reasonable 8) Above Average 9) Fairly Competent 10) Competent 11) Highly Competent 12) Veteran 13) Distinguished 14) Highly Distinguished 15) General 16) Major 17) Field Marshall 18) Hero 19) Super Star 20) Elite
~WormNet~
Win - 5 Points Lose - -3 Points
My Rank - Beginner My Points - 0 ( Wooohoo )
Rank | Points Needed 1) Beginner - 0 2) Beginner - 5 3) Beginner - 15 4) Beginner - 20 5) Intermediate - 35 6) Intermediate - 55 7) Intermediate - 85 8) Intermediate - 110 9) Advanced - 140 10) Advanced - 180 11) Advanced - 215 12) Elite - 250 ---------------
~!~Mission Guide~!~ (Thanks for Jon Skeet for letting me use this) His site is http://www.yoda.arachsys.com/worms/wa/index.html ~Medals~
On each level, you get a gold medal if you finish first time, or on your first attempt since you last tried for a medal. The next attempt or two (depending on the level) will get you a silver medal, and thereafter it's worth bronze.
There is a reason for this: on attempts worth gold medals, you'll get hardly any help in terms of crates. Silver will give you a bit more help, and bronze a bit more still. Thus getting a gold medal really is harder than getting a silver or bronze, in many cases. When I say below that you "get" something on a silver/bronze attempt, it means that there'll be a crate containing it.
1: Pumpkin Problems Difficulty: 1
Go 1: Use the ninja rope to get to the right of the first barrel, then shoot the barrel with the shotgun, standing well clear. Shoot the worm to your right onto the mines.
Go 2: If you're lucky and the mines got rid of the pumpkin stalk, you can just go and grab the crate using the ninja rope. Otherwise, use the shotgun to make a hole in the stalk, then go and get the crate next go.
2: Operation Market Garden Difficulty: 1
Use girders to get your worms into positions where they can shoot straight at the enemy, then just go for it.
3: All quiet in the library? Difficulty: 2
Chances are you're going to be nuked in this level - you're unlikely to finish it before then. However, that in itself shouldn't be a problem. As suggested, try to get your worms away from the edge before the earthquake (which comes one go after the nuke). If you can (and you don't think the enemy will grab them), leave a health crate or two lying around so you can heal yourself after the nuke strikes.
So long as you're not stupid (ie don't leave worms right near the edge of the landscape, or clustered together), this level should be reasonably easy.
4: Cool as ice Difficulty: 5
Go 1: Use the jetpack. Go over to the right hand side of the landscape without getting the crates that are on the "bridge" above the enemy worm. Get all the crates on the right hand side, and land just to the right of the tree. Now aim a homing missile at the middle of the bridge, and fire almost straight up with maximum power. (The power is important - too little and the missile will hit the sleight.) If you're lucky, the enemy will now slide into the water due to the flames from the exploding crates.
If he doesn't fall in the water, go over to the bridge on your second go and attack him with your other weapons... this is harder, but remember that a draw counts as a victory, so you can use the 25 points your worm can do by dying to your advantage.
5: Do the Locomotion Difficulty: 5
Go 1: Walk and jump (using backflip) to the trunk of the tree, and blowtorch under it.
Go 2: Backflip onto the tree, collect the crate (which contains a girder), and use the girder diagonally to build a bridge between the tree and the train.
Go 3: Go across the girder, and blow the mine up by walking near it then jumping away. You should be able to do this without losing your go. Now continue to the right, dropping down onto the back of the train. Use the bungee when you need to, and you should be able to get the utility crate - you probably won't have enough time to use it though. Just get ready for the next go by climbing towards the health crate as far as possible. (It is possible to complete the mission on this go, if you're feeling dexterous.)
Go 4: (Assuming you haven't finished yet). Do or die time. Use the jetpack, and you should just have enough time to get the crate on the far right, which will complete the mission.
6: Sand in your eye Difficulty: 3
This one's pretty easy, really... just get to the top of the pyramid with one of your worms
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