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FAQ/Walkthrough for SYBERIA
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GUIDE INFORMATION
Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 2nd April, 2006 Version: 1.1
CONTENTS
1. Introduction 2. Walkthrough 3.1. Valadilene 3.2. Barrockstadt 3.3. Komkolzgrad 3.4. Aralbad 3.5. Komkolzgrad 2 3.6. Aralbad 2 3. Item List 3.1. Valadilene 3.2. Barrockstadt 3.3. Komkolzgrad 3.4. Aralbad 4. Copyright Information
VERSION HISTORY
1.1: 2nd Apr, 2006 (Format update) 1.0: 24th May, 2003 (First version)
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1. Introduction
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Syberia is an excellent adventure game made by Microids. It involves a lawyer named Kate Walker, who travels to the quiet town of Valadilene to close the Voralberg business, which is responsible for creating a number of robot-like creations known as automatons. Upon discovering that the owner of the business has passed away, she hears of an heir named Hans Voralberg who ran away from Valadilene to look for mammoths. She soon finds an automaton engineer called Oscar, and together they travel across Europe on their search for Hans.
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2. Walkthrough
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------------------------------------------------------------------------------- 2.1. Valadilene -------------------------------------------------------------------------------
HOTEL
The game starts in a quiet hotel in Valadilene. Attempt to get the suitcase near Jane, and then walk over to the counter to view the bell and the statue. Get the small reception bell key at the right side of the bell, and use it in the statue. Press the red button to ring the bell, and ask the manager about help to go to room 6. After he leaves the room, walk over to the table and get the fax from Edward Marson. Open the inventory and use the phone to dial 12458902, and then press send to call Marson.
Open the door to exit the room, walk downstairs and ask the manager about the Mission to receive the second fax from Marson. Walk to the left side of the room and get the four cog wheels: Two from the floor at the left side of the table and two on the table. Exit the view of the table and run back up to the right side of the room. Get the advertising brochure from the board near the green plant, and then exit the hotel.
Outside the hotel, run down the path to the road and run left three times to find Alfoter's house. Get the newspaper on the bench for more information on Anna Voralberg, and then run up the steps to view an automaton holding out it's hand. Pull the middle lever to make the automaton look at the hand, put fax 2 in the hand, and pull the right lever to enter the house.
ALFOTER'S HOUSE
Open the door at the left side of the waiting room to enter Alfoter's room, and sit in the left chair to talk to Alfoter. Ask him about the Mission to find out that Anna has an heir named Hans, who is located somewhere in Siberia. After receiving the letter from Alfoter, exit his room to return to the waiting room. Get the telescopic key from the coathanger at the right side of the waiting room, and exit the house.
OUTSIDE
Run right twice, and look at the door at the right side of the road. Put the telescopic key in the top automaton, turn the key in the bottom automaton, and pull the lever to open the door. Run up the path to arrive at the fountain. Run along the right path and walk to the front of the house. Run along the path at the side of the house, and continue right to see a ladder machine at the back of the house.
We'll need a key to make it work first, so continue past the machine and enter the hedge maze. Take the left path at the junction, and then take the first path on the right to see a bowl with a key in it. Get the Voralberg key, and exit the maze to return to the back of the house. Walk near the ladder machine and use the Voralberg key in it to raise the ladder. Use the ladder to climb up to the room at the top of the house.
VORALBERG HOUSE
Walk to the left side of the room and open the desk to get Anna's diary and the ink bottle. Close the desk and run to the right side of the room. Use the light bulb, and Momo will enter the room. Talk to Momo, and after explaining that he wants a picture of a mammoth, he will give you the pencil and paper.
Exit the conversation and run back to the right side of the room to see a faint outline of a mammoth on the top beam. Look at the mammoth outline and use the pencil and paper to trace the drawing. Give the pencil tracing of the mammoth to Momo and climb out of the window. Run left at the bottom of the ladder, and continue down the path to the fountain. Run down the bottom path, and follow Momo all the way down to the gate at the end of the road.
SECRET PATH
After Momo opens the gate, run through it and follow the long path through the forest to find Momo. Run up the steps and use the handle to try and open the dam. Run down the steps and ask Momo to Help. He'll try, but the lever will break off. Get the lever, run back down the steps, and continue left along the path to the boat. Use the lever to to try and get the oar from the left side of the boat, and then go back to the right and ask Momo to Help get the oar. After Momo gets the oar, run right and ask him to Help open the dam. Run down the steps, and follow the path leading up to the river to enter the cave.
MAMMOTH CAVE
Run to the far side of the cave and get the mammoth toy doll. Exit the cave, and run all the way back down the long path to the road.
OUTSIDE
Run right three times, and go through the gate at the right side of the road to return to the fountain. Go down the top-left path and walk up the steps to enter the building. Pull the lever on the post, and a claw will take a barrel to the factory. Return to the fountain and run down the left path to enter the factory.
FACTORY
Run left twice and use the automaton at the left side of the room to carry the barrel to the start of the assembly line. Open the door, and run over to the right side of the room. Use the handle to lower the automaton named Oscar, and then run over to the left side of the room to talk to him. Ask Oscar about Production and he will give you a card.
Exit the room and open the door at the far right side of the factory to enter the control room. Walk to the south side of the room and pull the chain to lower the windmill. Pull the lever and exit the room. Run left twice and climb up both sets of steps to find the machine that controls the assembly line. Look at the machine, pull the bottom-right switch to activate line 3 and press the left button three times.
Use Oscar's card in the slot and press the right button to create Oscar's legs. Exit the view of the machine and run down to the bottom of the steps. Get the wooden legs at the end of the assembly line, and then give the wooden legs to Oscar. Exit the room, run right twice and open the door to exit the factory. Run down the path to return to the fountain, and go up the top-right path to enter the train station.
TRAIN STATION
Run south and walk up the steps at the bottom-right corner of the area. Open the door to enter the train and ask Oscar about the Mission. Exit the train, walk down the left steps, and talk to Oscar in the ticket office. Ask him about the Mission to receive the train release permit and the train ticket. Exit the station to return to the fountain, and run down the bottom path to return to the road. Walk left twice and enter Alfoter's house.
ALFOTER'S HOUSE
Walk to the left side of the room and look at the ticket stamp on the desk. Put the ink bottle under the hat of the statue and put the train release permit on the tray. Press the red button to approve the permit. Get the permit, exit Alfoter's house, and run right along the road to the cemetery.
CEMETERY
Run along the path at the right side of the church and open the door at the end of the path. Run over to the right side of the room and move the crucifix to get the key. Look at the desk to see five drawers. Use the key in the keyhole at the top-right corner of the desk and open the second drawer to get the purple punch card. Open the third drawer and turn the handle at the right side of the desk to get the Voralberg key and the priest's confession.
Exit the room and run north up the path. Look at the panel at the top of the steps near the elevator. Put the four cog wheels on the spindles and pull the right lever to to ride the elevator up to the top floor. Look at the automaton at the left side of the room and put the purple punch card in the slot to lower the hat of the automaton near the crypt.
Ride the elevator down to the path and run left to the crypt at the other side of the cemetery. Look at the hat and use the Voralberg key in it to open the crypt. Enter the crypt and open the Hans Voralberg drawer. Look at the coffin and get the Valadilene voice cylinder and press cuts. Exit the crypt and the cemetery, run left down the road and return to the fountain.
FACTORY
Run down the left path to enter the factory and open the door at the top of the first set of steps on the left. Look at the cabinet at the right side of the room and pull the ninth book on the top shelf to reveal the gramophone. Use the Valadilene voice cylinder in the gramophone, and a cutscene will be shown where Hans attempts to get the mammoth toy doll from the top of a tall pillar in the cave and falls. After the cutscene, get the Hans-Anna mechanical toy from the top of the gramophone and exit the factory to return to the fountain. Run up the top-right path to enter the train station.
TRAIN STATION
Run south, go up the path on the right and continue over to the right platform of the station. Run south, turn the wheel on the machine, and then pull the lever on the left to wind the gears in the train. Turn the wheel. Walk north, go up the path on the left and open the door to enter the train. Run left to the museum on the train. Put the Hans-Anna mechanical toy on the stand in the middle of the room and put the mammoth toy doll on the platform at the bottom- right corner of the room. Look at the shelves and put the Valadilene voice cylinder on the top-left platform and the music cylinder on the top-right platform. Run back up the train and give Oscar the train release permit and the train ticket to leave Valadilene.
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