* * * * * ** * * * * * * * * * * e r i a * ** * * written by black hole sun * lauriafour74 cs com FAQ v1.0
Table of Contents
i. Introduction ii. Walkthrough [w_begn]
1. Valadilene [w_vala] 2. Barrockstadt [w_barr] 3. Komkolzgrad [w_komo] 4. Aralbad [w_aral] 5. Komkolzgrad [w_kom2] 6. Endgame [w_ara2]
iii. Review [msc_re] iv. Legal [msc_le]
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i. Introduction __ __ __ __ __ __ __ __ __ __ __ __ / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ \__/__\__/ \__/ \__/__\__/ \__/ \__/__\__/ \__/ \__/__\__/ \__/
While many would argue that the Adventure genre has come and gone (more like high-tailed out of state being chased by every half-wit and his dog), Syberia stands out as one of the finest the genre has ever had to offer. While many still remember the monstrosity that was Myst, and all of its clones, Syberia breathes new life into beaten and abused Adventure category. Although highly underrated by critics and the public alike, Syberia deserves much attention due to the breaking of the traditional non-sense stories and brain-shackling, ridiculous puzzles suffered by its forefathers, such as Amerzone and Beyond Atlantis, among others. While I myself am more of an action gamer, with such walkthroughs of Half-Life and Deus Ex to my credit, it just goes to show you that anyone can enjoy what this game has to offer, which is an excellent story, unique and realistic characters, and clever yet down-to-earth puzzles.
Now, writing a walkthrough would be the standard way to handle such a game as this. But here, where so much revolves around solving puzzles, a straight walkthrough can spoil one's experience if one looks at the answer. Thus, when scrolling through the walkthrough, you should notice that for most of the puzzles I provide either one or two hints. The answer will be listed below both, after a pause. Hopefully, you can look at them and get the idea without completely spoiling things.
There will be very few updates to this file, if any at all. I also don't expect much email from this obscure title, but if you want, you can drop me a line, correcting any spotty writing or errors here and there. And now, time to get to it, what you've all been waiting for -- the walkthrough. You could also read my mini-review...though if you're reading this you've probably already bought the game :P
This is to be my 12th FAQ/Walkthrough. Since the game is so short, the walkthrough probably will be in proportion with the game, with the least amount of filler possible. I hope you enjoy my latest.
~bhs
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ii. Walkthrough [w_begn] __ __ __ __ __ __ __ __ __ __ __ __ / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ \__/__\__/ \__/ \__/__\__/ \__/ \__/__\__/ \__/ \__/__\__/ \__/
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Valailene [w_vala]
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After the opening cutscene, you take control of Kate Walker in a hotel. Since Kate is too tired to carry her bag any longer, you need to find an employee to do it for her. Grab the [BROSHURE] on the bulletin board, then talk to Momo. Take note of what he is doing, and then head to the front desk. In order to signal someone, you need to ring the bell.
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Hint 1: The bell appears to be missing something. Hint 2: I wonder if there's anything around here that could help...?
Answer: Grab the [RECEPTION BELL KEY] on the desk and put it onto the toy. Ring the bell. ______________________________________________________________________________
Talk to the Hotel manager about "Help." He will take your bag up. Make sure you also speak to him about Momo. When you arrive in Kate's room, grab the [FAX 1] off the desk, then use your cell phone to call the office. Your boss says he faxed you an introductory letter. Head down to the front desk and ask the manager, whom will hand you the letter. Leave the hotel and trot down the street; speak wit the baker, if you wish, before finding the notaries office a screen later. Approach the door.
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Hint 1: The automaton appears to have eyes for something.
Answer: Place the [INTRODUCTORY LETTER] into the automatons hands and pull the lever to open the doors. ______________________________________________________________________________
Talk to the notary about all available topics. He will agree to let you inspect the factory grounds, and grant you his key, which he left in the reception area. Since he's not in good health, he will retire and rest. This whole town seems to be in a state of rot, don't you agree?
Before you leave, grab the [TELESCOPIC KEY] the notary left near the door. Either you can head into the factory now, or later -- right now, I would recommend you head to the cemetery, which is a little ways past the hotel on the opposite end of the street. Since the church door is locked, head around back and go into the only open door. Inside, various puzzles confront you; first, walk over to the drawers to find that they're locked.
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Hint 1: You need a key, obviously. May God help your search.
Answer: Go over to the cross on the wall; move it to find the key. ______________________________________________________________________________
Use the key on the drawers; open them all and grab all of the punch cards. Before you leave, notice the lever on the right side.
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Hint 1: This lever appears to be jammed, or at least stopped by something.
Answer: Pull out the third drawer down to use the lever, and take the [VORALBERG KEY] and [PRIEST'S CONFESSION]. ______________________________________________________________________________
Exit the room and return to the path you came here with. Notice the elevator on the way; inspect its controlling mechanism.
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Hint 1: If that thing is to work, judging by the lever, I'd say gears are missing. Hint 2: This situation reminds me of Momo, for, as you may have gathered, poor Momo has 'a few gears missing' (pun intended).
Answer: Momo was playing with some gears the last time you saw him. When the hotel manager chased him away, he left the gears. Retrieve them now and use them on the machine. ______________________________________________________________________________
Ride the elevator up and use your punch cards on the automaton. The purple one will cause the Voralberg tomb automaton to bend out its hat and allow the insertion of a key. Inside the tomb, pull out the coffin of the supposedly dead Hans Voralberg and grab the [VALADILENE VOICE CYLANDIR]. Return to the street and use the [TELESCOPIC KEY] on the factory entrance. At the fountain, take the rightmost path to a manor, whose doors are locked. Take the path that goes around the side of it to find a machine that may extend a ladder all the way to the roof of the mansion.
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Hint 1: The key to this puzzle lies in wait, long forgotten and misplaced.
Answer: That wasn't much of a hint, was it? Well, give me a break. I couldn't think of anything better and this puzzle is very easy. Grab a key in the fountain on the left side of the garden-maze. ______________________________________________________________________________
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