Syberia II Walkthrough ====================== by Steve Metzler (May, 2004)
Developer: Benoit Sokal Publisher: Microids
If you haven't played the original Syberia, you should first use the 'Syberia Recap' button on the main menu. It will at least give you a clue as to what transpired in the previous game, though playing the first game is not essential to enjoying or comprehending this one... but it helps. The game begins as the train pulls into a station.
Romansburg ---------- Head towards the front of the train and talk to Hans. He's going to Syberia no matter what, and it looks like you are too. As you may have learned from the original Syberia, this is an automaton train that needs to be wound up periodically. So the first order of business is to find a way to do that here. Exit the train onto the platform. You immediately bump into Colonel Emeliov, the... er... police presence here. Follow him into the station house, and go talk to him. You don't learn much. Then head back outside, and go south to where Oscar is camped out. Wind up the train by: turning the wheel to extend the winding device, then pulling the lever on the ground, then turning the wheel again to retract the device. But you aren't finished here yet. Not by a long shot. Talk to Oscar, and when you mention 'Train', you discover that you will need to load the train with some coal before you can depart...
Go all the way to the north on the platform, and examine the gate there. You notice that it is locked. Then head back into the station house. Examine the broken candy machine on the counter where Emeliov was standing the first time you spoke with him. Take the Small Key from the drawer to the left of the broken candy machine. Talk to Emiliov about the 'Coal', and he says you can use the device in the middle of the platform to load your train with coal. Then mention 'Gate', and you hear that the gate is apparently always locked to keep the people below from coming up here. Hmm. Examine the three candy machines on the table near the entrance. Use the Small Key on the keyhole in the right-most one, and you come up with some Coins. Select the Coins from inventory, and a rather large selection will appear at the top of your screen. Use the fifth coin from the left (with a reindeer on it) on the left-most machine, and you get some Sugar Candy. Using the second coin from the left (50 something-or-other) on the middle machine gets you some Fish Candy. It doesn't appear as if you can get any candy from the right-most machine. Then head outside, and try using the lever in the middle of the platform to load the coal. Surprise, surprise. No free coal today. While you're there, talk to the young girl named Malka who is standing right underneath you. You promise to get down to her somehow.
Go back to Emeliov, and mention 'Coal'. Looks like you're out of luck on that score. Then mention 'Key'. He lost it. But not to worry, that's actually good news! Go talk to Malka again (she's holding a balloon this time). Mention 'Key', and she will help you if you give her a "present". Mention 'Candy' next, and it's the Sugar Candy she wants. Use it on Malka, and she sends up the Gate Key by balloon. Open the locked gate at the top of the platform with it, then head down the stairs.
'Lower' Romansburg ------------------ Head southwest and speak to Malka on all topics. She mentions Cirkos, and the Bourgoff brothers, who Kate surmises may be able to help her with the coal machine. Go west from there. Take the red, Empty Can of petrol from the left-hand steel column. Aha, so that explains why our coal machine won't work! Head west, then northwest from where Malka is standing, then continue west along the wooden fence (even though the cursor does not light up, you can go there). You come to a door in the fence, with a small window set into it. Try to go in there. Kate rings the bell, and Ivan Bourgoff comes to the door. He's not very helpful, as expected. That's his idiot savant brother Igor who keeps repeating things in the background. After the conversation ends, keep heading west and you will see a Cirkos poster that you are allowed to examine. Use the rip in the top left corner of the poster to tear the poster off the wall, then head through the opening. Examine the box in the middle of the compound that contains an exotic captured animal (you will later discover the name of this animal). Use the latch on the box to release the animal, and Ivan goes after it, leaving Kate free to explore further. Head northwest, and take the Jerry Can can from the top of the barrel (Kate replaces it with the empty one she was carrying). Then go to the north and talk to Igor. Oops. Ivan returns shortly thereafter, and he is not a happy person. Kate exits...
Go back to the coal machine, and use the Jerry Can on the generator. Then hit the red button to start it up. Go back upstairs and pull the lever to load the train with coal... but then Oscar runs up to inform you that Hans has disappeared. Head back downstairs and enter the inn across from where Malka is standing. Hans is staring at the automaton horses on the stage there, and then he goes into delirium and collapses. Kate brings Hans back to the train and puts him to bed. Talk to him, but he's just spewing out gibberish.
Go back to the place where you got into the Bourgoff brother's compound, and you see that it has been boarded up. Continue west, and you see a monastery on the hill. But when you cross the bridge there and try to go up the hill, Kate turns back saying that she needs some warm clothes. So... go talk to Colonel Emeliov in the station house, and ask for 'Help'. He lowers a ladder that leads to the attic. Head up the ladder and take the Winter Clothes. Kate comments that she needs to find someplace private to change into them. That would be the bathroom on the train. Once Kate is decked out in her winter gear, head back downstairs and talk to Malka. It seems that the monks at the monastery may be able to help Hans. Then head into the inn and talk to Cirkos. Mention 'Malka', and then 'Shroud'. Go to Malka again, mention 'Monastery' then 'Help', and she will give you a Token. Head back towards the monastery, and use the Token on the machine by the bridge. Pull the lever to get a Shroud. Then go use it on Hans to obtain Hans' Shroud.
Now cross the bridge and head up to the base of the monastery. Pull the chain at the bottom of the lift shaft, and you can see a monk way above shaking his head. Hmm. Take the path to the east, and you come upon a monk washing some robes. Talk to him at length, and twice during the conversation he pauses to listen to the call of the 'merula alba'. When the subject finallly comes around to 'Latin', Kate learns that the reason she can't get access to the monastery is that women are forbidden to enter. Hmph. Looks like we need to get hold of one of those robes then! So head back to the station house and talk to Emeliov yet again. Mention 'Help'. He gives you three birdcalls. Use the silver one on the monk, and he uses it to call his precious merula alba, then runs off. Take a Monk's Habit, and Kate goes behind a rock to put it on. Now when you pull the chain at the bottom of the lift shaft, the monk at the top sends down the lift.
Monastery --------- Go to the central courtyard of the monastery, where the view changes to an overhead one. Then enter the chapel to the west. Walk towards the front of the chapel, and when you access the curtain there, the old patriarch comes out. At first, he appears to be very unhelpful. But finally the topic of 'Shroud' appears and when you tell him that you have brought Hans' Shroud along, he looks at it and then sends monks down to fetch Hans from the train...
After the cut scene where Hans is carried up to the monastery, you wind up talking to the old patriarch the next morning. He reluctantly agrees to let you visit Hans. North and east to get there. Hans is still delirious, but he bids you to go find a monk named Alexei who knows Youkol medicine. During the conversation, you see the monk that was washing the robes listening outside the door. Go outside and confront him. He's mumbling away in pigeon latin again, but if you keep asking him about 'Brother Alexei' he finally hands you a Scroll and heads off. Examine your Documents inventory and you will see that you have also received a Stained-Glass Mammoth. Also, the Stained-Glass Mammoth is no longer obscuring the scroll so you can now read the text in full. It says "the key is in the light of the mammoth's eye". Hmm. Head back to the courtyard and pick up the Brush next to the bucket. Then go to the chapel and examine the painting on the wall to Kate's left. Use the Brush on the book in the painting, and Kate rubs off the paint there (desecrating a religious icon. Tsk tsk). Think of the pattern you see there as representing a clock, with the top of the cross at 12 o'clock. Then the numbers of significance are: 3, 4, 8, 9, and 12. Exit the chapel to the courtyard, then head south, and north into the library (if you were here earlier it was full of monks, but now it is empty).
Library ------- Head east down the ramp, and at the east side of the circular room at the bottom, take the very long candle lighter from the holder on the wall. Relative to the top of the cross, light the candle at 12 o'clock first for reference (it's slightly to the left of the top of the cross), and then the candles at 3, 4, 8, and 9 o'clock... an aperture in a wall opens somewhere, emitting a bright light! Well, that somewhere is right here, but all the way at the top of the library. Examine the aperture with the light coming through it, and you get a magnificent view of Romansburg. Then Kate pulls back. Examine it once again, and use the Stained-Glass Mammoth on the aperture. It fits perfectly. The next puzzle is a bit of 'twiddleware', but rewarding nonetheless. The order in which you push the four phases of the moon surrounding the aperture control how much light comes through it, and only the right combination will cause a focussed image of the mammoth to appear on the far wall. You can play with it for a while if you like, but the correct order is: bottom, left, top, right. Then head over to the other side of the library and examine the circular plinth on the wall there. Touch the center of it, and a bookcase opens to reveal a hidden set of shelves. Take Brother Alexei's Book and the Youkol Relic from the middle shelf. Read the book. Fascinating. Especially the bit about scarlet brambles, which only grow on the graves of the peacefully deceased, having curative powers when mixed with walrus blubber or tallow then burnt...
Exit the library and head back towards the lift. Examine the wheelbarrow in the scene before the lift, and take the Shears (they spelt it correctly this time :-) Then head for the graveyard, just to the west of the library. Go north and examine the grave there. It is Alexei's, and covered in scarlet bramble! Use the Shears to cut away the bramble, and then pick up the Herbs and Brambles. Now go back to the lift, and examine the apparatus to the west there. Take the Box of Matches. Put the Herbs and Brambles in the bucket. Open the cylindrical container underneath the funnel, click on what looks like a fly swatter to get a wick from it, and close the container. Pull the handle on the left to operate the bellows, which causes the liquid in the bucket to heat up. Use the tap, and some of the liquid flows into the container. Open the container and take the object there, to find that you have just made a Herbal Candle. Go to Hans now. Put the Youkol Relic on the table across from his bed. Then put the Herbal Candle into the Youkol Relic, and finally use the Box of Matches to light the Herbal Candle. Hans is cured. Talk to him, and Kate says she will find a way to get them out of the monastery.
Go back to the lift, and there is the old patriarch. He has monks guarding the lift now, and is determined that Kate and Hans may not leave the monastery. In fact, he says that the only way Hans will leave is "in a box". How apropos. Now that the patriarch is no longer hanging around the chapel, you can go to the front room there (the one he always came out of when you approached). Take the Ornate Key, and use it to open the locked grating at the entrance to the chapel. Pull the rope there to ring the bell, calling all the monks to vespers... including the one who was digging a grave. Go to the graveyard, and examine the hole in the wall. Then use the Casket to position it in front of the hole. Go talk to Hans, and he agrees to leave with you. The patriarch and his heavies attempt to stop you, but Hans and Kate get away in the nick of time, tobogganing wildly down the hill in the Casket.
Romansburg again ---------------- Once back on the train, talk to Hans and mention 'Departure'. He says there's still more to do before you can leave Romansburg. He has repaired the heart of Cirkos' mechanical horses, but is too weak to install it himself. He hands you the Mechanical Heart. Go back to the inn. After Cirkos finishes his unsuccessful youki training session, examine the mechanical horses. Use the Mechanical Heart on the central post. OK, it's twiddleware time again. A bit of experimentation will show that each quandrant on the Mechanical Heart controls one of the horses. The bottom left quadrant controls the first horse, and it goes clockwise from there. By hooking up the pipes in each quadrant, you can figure out which pipe makes a particular horse operate. Here's the proper connections:
First horse: middle hole in bottom left quadrant Second horse: top hole in top left quadrant Third horse: top hole in top right quadrant Fourth horse: right-most hole in bottom right quadrant
Once you make those connections correctly, each horse will buck slightly in turn when you press the central post. But, nothing else special happens. Well, we can soon fix that! Disconnect all the pipes, and touch the central post again. The Mechanical Heart rotates. Do this two more times, and the pointer at the top of the display should be at its right-most position (full speed, you surmise). Then connect all the pipes as above, touch the central post one more time, and... let the show begin. But just as Kate is really starting to enjoy the proceedings, the whole building shakes. She runs upstairs only to see the train departing without her. Go talk to your old friend Emeliov again. He mentions the Gangcar (that you have probably seen many times before). And now you finally know what that lever on the end of the platform is for. It couldn't possibly be used while a train was there. Pull the lever, and the Gangcar flips over to the topside. Now use it, and Kate thinks she is on to a winner... for all of 20 yards. Then it grinds to a halt. Hmm. Looks to me like that cage in the back of the Gangcar must be youki-powered.
Go talk to Cirkos, and he says you are wlecome to the yokui... if you can find him, that is. Sure enough, the youki is in the Bourgoff brother's compound. You get a call from Oscar once you enter the compound. He gets interrupted by the Bourgoffs toward the end of the call, but has informed you that he is keeping the train speed to a minimum to give you a chance to catch up. Well, knowing that food is the main item on the agenda as far as youkis are concerned, the first order of business is to offer it the Fish Candy. Yo! Go all the way back up to the Gangcar, and the youki is following you. Once you get in, it's clear sailing until you catch up to the train. But Ivan Bourgoff spots you following, and goes too fast over a bridge, which collapses. You and the youki wind up on the wrong side of the tracks. Literally.
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