R.E.V.6 Power Armor: Appearance: 7.5-foot tall robotic suit with a rounded egg-shaped shield in front and rocket-launchers for arms. Health: 1000 Armor: 1500 Weapons Used: Dual Rocket Launchers (Damage: 30, Armor Pentration: 35%) Dual Laser Guns (Damage: 15, Armor Penetration: 30%) Other Attacks: Double Arm Smash (Damage: 35 x 2, Armor Penetration: 0%)
OVERVIEW:
The toughest individual enemy in the game, the R.E.V.6 is a Replica soldier encased within a compact power armor mech suit. Powerful and extremely heavily armored, it takes an enormous amount of firepower to bring one down. Fortunately, you generally fight them one-on-one, instead of alongside Replica soldiers as well. You'll also never fight more than one Power Armor at a time. There are only 5 Power Armors throughout the entire game.
BEHAVIOR:
Power Armors are equipped with a rocket launcher on each arm. Each launcher fires a burst of 3 missiles, allowing the Power Armor to launch a spread of 6 or 7 missiles at you every couple of seconds. Even if you dodge the missiles, you can still be harmed by their splash damage if you're fighting in a confined space. Fortunately, the missiles from a Power Armor do significantly less damage than those from a regular rocket launcher, although they can still kill you after several hits. Their splash damage radius is also rather small.
The missiles from a power armor are actually slow enough to dodge at medium or long range. The problem is that you usually fight them in relatively narrow corridors where it's easy to get stuck on a wall or crate, at which point you'll either get blasted, or get hit by the rockets' splash damage.
Later in the game, one particular Power Armor is equipped with laser bolt guns instead of rocket launchers (you'll know him when you see him, as he's got an awesome entrance). His attacks do less damage per individual hit, but he has a higher rate of fire and the laser bolts are much more difficult to dodge than missiles.
They also have a nasty melee attack which they'll use to smash you if you get too close to them.
Power Armors tend to be more persistant than Heavy Armors. Despite their size, they're surprisingly fast; Power Armors are about as fast as a regular Replica soldier, although unlike Replicas they cannot run. They will also usually pursue you throughout a level instead of standing in one spot firing at you. They can also strafe around while firing, which makes them slightly harder to hit, although their large size does somewhat compensate for this.
Fortunately, their path finding routines aren't perfect, and it is possible for them to get hung up on a door or corner if you run through the level enough. They also do not seem to be able to manage stairs. In fact, in all of the Power Armor encounters in the game, it's possible to retreat to a point where the Power Armor is no longer able to follow you, then turn around and blast it to death.
Although Power Armors can smash through certain obstacles, such as concrete barriers or wood doorframes, these actions are semi-scripted, and they generally cannot smash through environmental objects.
KILL STRATEGY:
The best way to deal with Power Armor is to use hit-and-run tactics. run out from behind a corner, fire at them, then duck back behind the corner before they can shoot back. When the Power Armor gets too close, retreat backwards to a further corner before the Power Armor can get into your line of sight. Try to avoid firing from a position where there's a wall behind you, or else you'll be injured by their rockets' splash damage.
To bring down a Power Armor, it's best to use powerful heavy weapons such as the MOD-3 rocket launcher or the Type-7 particle weapon. The shotgun also works, in a pinch. Because the Power Armor's durability is partially due to its extremely heavy armor, weapons with a high armor penetration ability (such as the HV penetrator or Type-7 particle weapon) are particularly effective. Even with your best weapon (a rocket launcher or particle weapon), it'll take multiple shots to defeat the Power Armor (9 shots from the particle weapon or 13 rockets), so be patient and careful. The Power Armor will start shorting out blue arcs of electricity when heavily damaged; this will let you know that it's almost defeated.
A Power Armor can also be destroyed with 4 proximity mines, due to the mines' high armor penetration ability. The tricky part is getting close enough to toss the mines at the Power Armor, since they have such a limited throwing range.
ATC Security Guard: Appearance: Standard security guy wearing blue uniform, kevlar vest, and sunglasses. Health: 100 Armor: 40 Weapons Used: Submachine Gun (Damage: 15, Armor Penetration: 30%) Combat Shotgun (Damage: 15 x 6, Armor Penetration: 30%) Assault Rifle (Damage: 20, Armor Penetration: 30%) HV Penetrator (Damage: 25, Armor Penetration: 80%) ASP rifle (Damage: 25, Armor Penetration: 60%) Other Attacks: Rifle Butt (Damage: 35, Armor Penetration: 0%) Frag Grenades (Damage: 100, Armor Penetration: 25%)
OVERVIEW:
ATC's private rent-a-cops will impede your progress at a few different points in the game, namely in the middle few levels of ATC Headquarters, and the early levels of the Vault Facility. Being mere humans equipped with kevlar vests, they're slightly weaker and less armored than the Replica super-soldiers you're used to. Otherwise, they fight with the same general tactics as the Replica troops: they'll seek cover behind objects, lean around corners to shoot at you, and use grenades to flush you from cover.
BEHAVIOR:
ATC security guards are less coordinated than Replica soldiers; they are less able to work as a team, and tend to act more individually instead of as a coordinated squad. You'll also notice that they communicate with each other much less than Replica soldiers, and are less likely to give each other orders or call for the status of other group members. However, they still call out some basic combat information, such as announcing when they're about to throw a grenade.
KILL STRATEGY:
On the whole, ATC security guards can be beaten using the same tactics you used against the standard Replica soldiers. In fact, due to their slightly weaker stats and lesser tactics, they should be even easier to take down.
ATC security guards will fight any Replica forces they encounter, but this really only happens at two specific points in the entire game (in both cases, the ATC security guards lose badly).
Automated Turret: Appearance: A big gun that descends from a pod in the ceiling. Health: 500 Armor: 0 Weapons Used: Turret Gun (Damage: 20, Armor Penetration: 30%)
OVERVIEW:
You'll face several automated ceiling turrets at two points in the game, once inside ATC Headquarters and once within the entrance to the Vault itself. There are a total of 11 of them in the game.
Automated turrets decend from the ceiling and open fire on you when you enter their line of sight. They're equipped with a machine gun, have a very high rate of fire, and can do lots of damage to you very quickly. Unlike human opponents, who fire in bursts, Turrets will continuously shoot at your current location once they spot you.
KILL STRATEGY:
Turrets can survive quite a bit of damage, so fighting them with lighter weapons is not recommended. You can minimize the damage they do by leaning around a corner and firing at them from cover, but their high rate of fire will still cause them to hit you several times before you manage to kill them. If you must fight the Turrets, try to attack with SloMo while using a high-impact weapon such as the HV penetrator or the ASP rifle.
Fortunately, when you first encounter Turrets, it's possible for you to run past them and disable their power source, effectively switching them off. Take cover when the Turret appears and starts shooting you, locate the power source, then use SloMo to run over to it and switch it off.
Later in the game, you'll have access to heavier weaponry, allowing you to destroy Turrets much more easily. Use SloMo, lean around a corner, and fire at the Turret with your Type-7 particle weapon or MP- 50 repeating cannon. With these weapons you should be able to destroy a Turret in 3 or 4 hits, while only taking 2 or 3 hits yourself at most.
Armacham UAV Flying Drone: Appearance: Basketball-sized flying metal disc with three metal poles sticking out the sides. Health: 250 Armor: 0 Weapons Used: Laser Gun (Damage: 10, Armor Penetration: 30%)
OVERVIEW:
Several of these small, flying robots will attack you at two separate points in the game: near the end of ATC Headquarters, and near the end of the Vault entrance. There are a total of 15 of them in the game.
UAVs hover through the air searching for you. They will pursue you once they spot you, and attack with a series of rapid-fire laser bolts. You'll know a UAV is about to appear because they make a sound like a pistol shot when they are deployed, and they are also easily spotted since they emitted a blue glow that reflects off walls and ceilings.
BEHAVIOR:
UAVs float slowly through the air when searching for a target, but they can increase their air speed to about the same speed as a soldier runs once they spot you. They can actually be quite fast once they start chasing you, but their flight pattern is usually quite regular, so they're normally relatively easy to target. They also generally do not try to fly right up to you, instead preferring to hover several feet away while shooting at you.
The UAV's laser weapon does very little damage (on normal difficulty, each hit only does between 2 to 4 damage to you), but has a very high rate of fire and is quite difficult to avoid. When you fight a UAV, you can expect to be hit several times before winning. Like turrets, UAVs fire continuously instead of in bursts.
One advantage UAVs have over soldiers is their ability to fly. This is most apparent inside ATC Headquarters. Instead of pursuing you down a hallway, UAVs will often try to flank you by flying outside, coming into the building through a window, and coming up behind you.
KILL STRATEGY:
UAVs are slightly more durable than Replica soldiers, but you can still beat them with your basic weapons. Lean around a corner, use SloMo, and shoot them with your weapon of choice to destroy them.
Going toe-to-toe with a UAV isn't recommended. Although their lasers don't do much damage, the many individual hits can knock your vision around, making it difficult to properly target the UAV with your weapon. Use cover to minimize being hit by their weapon.
Long range weapons such as the assault rifle or HV penetrator are preferred, since fewer of their shots will hit you at longer range. If a UAV manages to get close to you, 2 shotgun blasts should bring it down.
If you like the shotgun, you can also try to lure UAVs around corners, then blast them to pieces with 2 shotgun blasts.
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