As you would expect, the minigun sprays out bullets at an insane rate of fire. You can use it to cut down enemies en mass, or just to really smash up a room. This weapon is great for creating chaos in an enclosed area.
Unlike many other FPS miniguns, the TG-2A minigun has almost no spin-up time. It'll immedietely start spitting lead the moment you hold down the fire button, with only a barely noticable split second delay. It also has a high ammo capacity, and you'll never need to reload because it can hold its entire ammo store in a single clip.
The minigun's high rate of fire and suppression fire effect make it great against the game's melee enemies, such as Shadow Creatures and Assassins. Just camp with your back to the wall, and mow down the baddies as soon as you spot them.
The downside of the minigun is that it becomes inaccurate with distance, and as a result you really won't be able to target enemies with it at long range. The minigun also slows down your movement rate to a crawl, so it's best to fire it from cover rather than trying to dodge around with it out in the open.
One of the biggest drawbacks of the minigun is the scarcity of ammo for it. There are only about 6 miniguns for you to get ammo from throughout the entire game, and 4 of them only show up in the game's last few levels. On the plus side, each minigun gives you a large amount of ammo (350 bullets). Instead of stockpiling minigun ammo, it's probably best to use the minigun when you get it, then discard it for another weapon when you run out of ammo.
Deployable Turret: Full Name: AP-5 Deployable Turret Max Ammo: 3 Health: 200 Damage: SP: 35 AI: 10 MP: N/A Armor Penetration: SP: ?? AI: 35% MP: N/A
A new type of grenade that appears in Extraction Point, the deployable turret is much like a proximity mine in that you toss it in front of you. It can stick to the floor or even to the walls. The device contains a single small automatic turret gun that will lock onto and fire upon any enemies that pass near it. Turrets have decent durability, and can take several hits from enemy fire before being destroyed.
Turrets have a good rate of fire and do decent damage, especially if you set up multiple turrets together so that they can concentrate their firepower. Turrets also serve as a good distraction; They give the enemy something to shoot at that isn't you, and you can often nail enemy soldiers with your own gun while they're distracted fighting the turrets.
Turrets don't work well in wide-open areas, as enemies can just snipe them from long range. You'll want to set them up around corners, behind objects, or in cul-de-sacs. Be sure to set them up in such a way that they'll ambush any enemies running through an area you want to defend.
Although somewhat uncommon, you'll actually find several stockpiles of deployable turrets lying around throughout the game. Obviously, the level designers wanted you to have some fun with them.
************* *New Enemies* *******************************************************************************
Replica Laser Elite Soldier: Appearance: Clone soldier wearing steel helmet and steel plate armor over black body suit. Health: 150 Armor: 100 Weapons Used: Laser Carbine (Damage: 12, Armor Penetration: 40%) Combat Shotgun (Damage: 15 x 6, Armor Penetration: 30%) Assault Rifle (Damage: 20, Armor Penetration: 30%) Other Attacks: Rifle Butt (Damage: 35, Armor Penetration: 0%) Frag Grenades (Damage: 100, Armor Penetration: 25%)
OVERVIEW:
You'll face a new type of Replica soldier in Extraction Point. The Replica Laser Elite is so-named because they are the only enemy in the game that carries the new Laser Carbine weapon into combat. However, only 5 Laser Elites throughout the entire game are actually equipped with a Laser Carbine. Most carry standard firearms, such as the assault rifle or shotgun.
Laser Elite wear a steel helmet and steel plate armor, this outfit looks like a scaled-down version of the metal armor worn by the Heavy Armor soldiers. Like Replica Elite, Laser Elite are significantly tougher than normal, and can survive a direct hit from a frag grenade or the Type-7 particle weapon.
BEHAVIOR:
Laser Elites are rather rare for most of the game; usually, you'll only find one of them in an area, assisting a squad of regular Replicas. You'll also fight a few squads of them in the game's last few levels, within the Auburn Memorial Hospital. Like Replica Elites, Laser Elites have somewhat better health and armor than standard Replica soldiers, but otherwise behave more or less the same as the other Replicas.
Laser Elites equipped with laser carbines are quite dangerous, but the threat from their laser beams can be significantly reduced by constant moving and use of cover. Sustained fire from a laser can be damaging, but a glancing blow actually doesn't do much damage at all. If you keep moving, Laser Elite are often unable to keep a laser beam continously trained on you.
KILL STRATEGY:
The same strategies you use against normal Replica soldiers work fine against Laser Elite. Just watch out for the ones who are carrying laser carbines, and be sure to take them down first if possible. Also be aware that Laser Elite can survive somewhat more damage than normal, so don't rely on one-hit-kill weapons such as the Type-7 particle weapon or frag grenades when fighting them.
Deployable Turret: Appearance: Mine-like pod on floor, with a small turret gun sticking out. Health: 200 Armor: 0 Weapons Used: Turret Gun (Damage: 10, Armor Penetration: 35%)
OVERVIEW:
As you proceed through the game, you'll find that the Replica forces have positioned deployable turrets of their own at various points throughout the levels. Enemy deployable turrets generally appear on their own, or in pairs. They can be positioned on the walls or on the floor. Although small and easy to miss, you can spot them by the bright red light that they have on top.
Oddly, these enemies are rather rare. In fact, you'll only face 5 of them throughout the entire game.
BEHAVIOR:
Once a deployable turret spots you, it will open fire with its small portable turret gun. Turrets have decent durability, and it takes several bullets to destroy one.
The good news about enemy turrets is that their targeting system seems to be proximity-based rather than vision-based. Turrets usually won't spot you instantly when you run into their line of sight; instead, they only notice you when you get too close to them or start shooting at them.
Turrets also don't do much damage individually, although they do have a high rate of fire, and the damage from several of them shooting you at once can really add up.
KILL STRATEGY:
Turrets can be destroyed with several bullets from the submachine gun or assault rifle. The only difficulty is that they're such small targets it's easy to miss a few shots. It's best to fire at them while leaning around an object to protect yourself from their return fire.
You can also take out turrets by lobbing a grenade near them. If multiple turrets are grouped closely together, a grenade can even destroy several of them at once.
Replica Heavy Minigun Soldier: Appearance: 7-foot tall soldier encased in heavy suit of metal plates, with glowing red eye lens. Health: 900 Armor: 500 Weapons Used: Minigun (Damage: 15, Armor Penetration: 30%) Other Attacks: Rifle Butt (Damage: 35, Armor Penetration: 0%)
OVERVIEW:
The Replica Heavy Minigunner is best described as a Heavy Armor with an attitude. Heavy Minigunners wear a similar heavy metal suit as those worn by Heavy Armors, the difference being that Heavy Minigunners lack the square metal shoulder plates seen on the Heavy Armors. Instead, Heavy Minigunners carry a TG-2A minigun in one hand and a large metal shield in the other.
The minigun's rate of fire is deadly; a few seconds of sustained fire can kill you. You'll want to avoid ever getting into a Heavy Minigunner's direct line of sight. Heavy Minigunners can also use their large metal shield to block your shots, protecting them from damage. The minigun/shield combination gives Heavy Minigunners both excellent offensive and defensive capabilities.
Heavy Minigunners are sometimes encountered alone, and sometimes accompanied by a few Replica soldiers. If the Minigunner does have an escort, you'll want to retreat and lure the Replica soldiers away so you can dispose of them before facing the Minigunner himself.
Exceptionally nasty, these bruisers are thankfully also quite rare. There are only a total of 5 of them in the entire game, 3 of which don't appear until the last few levels inside Auburn Memorial Hospital. In fact, a Heavy Minigunner will be the final opponent standing between you and the Extraction Point.
BEHAVIOR:
Heavy Minigunners behave similarly to Heavy Armor soldiers. They walk relatively slowly, and their movements are rather simple when compared to the advanced tactics used by regular Replica soldiers. Essentially, they walk towards you while blasting you with their minigun. Minigunners fire continously, and won't stop shooting until you either get out of their line of fire or die.
Heavy Minigunners are slightly more aggressive than Heavy Armor soldiers, in that they are more likely to pursue you around corners instead of simply crouching down and camping a single spot.
One thing to note about Heavy Minigunners is that their shield doesn't provide perfect protection. It does reduce the damage they take, but repeated bullet hits to the shield will still do some damage to the Minigunner.
KILL STRATEGY:
These guys are probably the toughest enemies to fight. They can cut you to pieces with a few seconds of sustained fire, while deflecting your own attacks with their large shields. The best ways to take them out is either with precision weapons or explosives.
If you have a very accurate weapon such as the Type-7 particle weapon or the HV penetrator, you can use SloMo while leaning around a corner to score precision headshots on the Heavy Minigunner, while being protected from the majority of their bullets. Attack from as long a range as possible so that at least some of their shots will miss.
You can also use explosives to take down a Heavy Minigunner, as their shields cannot block splash damage. However, since they have a lot of health and armor, you'll use up quite a few explosives to get the job done. Grenades and mines are slightly rarer in Extraction Point than they were in the original FEAR, so you'll want to use them wisely.
Finally, if you have a high-powered weapon such as the laser carbine or the minigun, you can just keep blasting the Minigunner; eventually, he'll go down from the sheer level of firepower you're blasting him with.
One final trick that might work is to lure the Heavy Minigunner to a corner, so that it's left arm (holding the minigun) is blocked by the wall. This should allow you to empty your assault rifle into the Heavy Minigunner's head, while it's weapon is out-of-sight and thus unable to shoot at you.
R.E.V.8 Leviathan Mech Walker
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