=============================================================================== Quest Name: Suwash the Pirate Given by: Sehti in Sunspear Great Hall Difficulty: Pretty Easy Objective: Locate Suwash the Pirate Tips: Return to the Plains of Jarin and follow your quest arrow to locate the first group of Corsair. You will have to dispatch 4 small groups to complete the quest. Head west from the start, all four groups are this way, with 1 at the beginning of the swamp, 2 and 3 in the swamp, and 4 on the other side. After taking out all 4 groups talk to Suwash to complete the quest. Return to Sehti for your reward.
Reward: 500xp, 50 gold, 5 SPP =============================================================================== 21. Leaving a Legacy- The Quest to Jokanur Diggins
Now that you have 300 Sunspear Promotion Points return to the Sunspear Great Hall and talk to Runduk to pick up 2000xp and 15 more attribute points. Congrads, you have all 30 bonus ones now! Go back out into Plains of Jarin and head west. If you didn't go the quest I talked about just above before, you mind as well do it now as its on the way to Champions Dawn, which is to the west across the swamp. Once you reach Champions Dawn enter. This is an outpost, and your henchman will increase in level to 6 from 3 for the next quest. Anyway, once you enter on the right talk to Mufuun to pick up the quest Scholarly Affairs. Its right on the way to where we are going, so no point in passing it up. Once you do this, locate Quarrymaster Bohanna and talk to him. He will give you orders to meet Dunkoro in Cliffs of Dohjolo. So gather your party or hench and proceed to the Cliffs. Once out there, talk to both Zerai and Dunkoro. Once you talk to Dunkoro, the next part of the quest will appear which is to talk to Hamer on the other side of the area. The reason we picked up Zerai as well, as for this quest you must dispatch 12 Beautiful Ibogas and pick up their blossoms. There are 12 in the area around the path, and since they are level 10, it's good experience points. Follow your quest arrow toward Hamar and you will find 3 Beautiful Ibogas on the path. Kill them and pick them their blossoms before moving on the path. Further down the path, there will be 2 or 3 more Iboga, but do not kill them yet. On the east side, you will see a Rez Point and a Sunspear Scout. Talk to him to get double XP and 1 SPP per plant, then take out the Iboga for about 50 xp each. Pick up the blossomsof course as well. Go around to the right when the path splits, unless you want to fight some level 12 monsters. Most likely that is not a good idea at this point. Hamar will be standing there with some bodyguards. Talk to him to move the quest along.
Now you have to take out 5 groups of Skee. There is Rez Point to your right which will give you double xp and 1 SPP for the skee so take advantage. Lead Hamar using your quest arrow to the first group of skee at a brige. Groups 1 2 will end up being one and because of the bridge they cannot scatter. So AoE spells like Fire Storm work great here. Move along in the open area along the beach I guess and take out the other 3 groups. With a party of four, Dunkoro who is a monk and the bodyguards this is really easy. Once you take out all five groups the quest will update and tell you to have a visit with Diggmaster Gatah in Jokanor Diggins. Well, it just so happens Zerai wants to go there too! So, this is why we did both quests at once. On the path to Jakanor, there will be five or six more Beautiful Ibogas which will get you to 12. Once you get to Jokanor, wait for Zerai to enter and the quest to update before you do. Welcome to Jokanor Diggins!
Reward for Scholarly Affairs from Midauha: 250xp, 50 gold, 10 SPP, BC
Reward for Leaving a Legacy from Digmaster Gatch: 1000xp, Dunkoro becomes available to your party, 125 gold, 10 SPP
Below is the typical quick reference for quests:
Quest Name: Leaving a Legacy Given by: First Spear Devhad in Kamadan Difficulty: Pretty Easy Objective: Take out 5 groups of Skee aftering contacting Hamar and then escort Dunkoro to Jokanor Diggins
-------------------------------- Quest Name: Scholarly Affairs Given by: Mufunn in Champions Dawn Objective: Escort Zerai to Jokanor Diggins after collecting 12 Beautiful Iboga Blossoms from monsters in Cliffs of Dohjolo.
=============================================================================== 22. The Path to the Mission of Jokanor Diggins
Oddly enough the path to the mission of Jokanor Diggins starts at Jokanor Diggins. There are two quests we must complete, and another Hero to unlock before the mission becomes avaiable. After completing "Leaving a Legacy" Digmaster Gatah will offer you "The Honorable General." Accept this quest and prepare your party. Make sure Dunkoro is in your party and give him all healing spells. This will help you greatly. If you have it unlocked you can even equip him with Mending, cast it on your yourself, then disable it so he wont spam it on everyone. You must be of rank Second Spear to start this quest, but if you are following this walkthrough you are already First Spear!
Leave out of the portal into Zehlon Reach. The monsters here are levels 8 to 13, so they will be a bit more difficult. If you have been following this walkthrough, you should be Level 7, so it won't be a big problem. The hench here are Level 9. Make sure to chat with the Sunspear Scout to pick up the Insect Bonus, and then head east into the water. You will have to fight several groups of termintes and lances on the way. Grub Lances are monks, so take them out first so they cannot heal the termintes. AoE spells work nicely here, as the monsters tend to travel in packs. On the edge of the lake there is a 2nd Rez Point offering Plant Hunt. Pick that up, because there some plants to kill. Once you get the Hunt start going almost west until you find an NPC named Hatuk. Ignore his quest from the moment, but just to the west of him is the path we need to continue. Head up the path, taking out the monsters you see, amd talk to General Morgahn.
You have three minutes to defeat all the Kourons in the area or kill more of them then they kill of your party. This is not very hard, but find the monk (look for the one casting monk spells) and take him out first. Then the rest is easy. I took them all out in around 2 minutes. Once you do this, the quest will update. Enter The Astralarium and speak with Emissary Dijmir to pick up your reward. Dajmir will offer you the next primary quest which is Signs and Portants.
Koss must be in your party in order to complete this quest. If you are playing with a friend, only 1 player needs to bring Koss along. Return to Zehlon Reach and talk to Dajmir to start the quest. The objective of the quest is to locate your third Hero Melonni. Move back down the path towards Hatuk. If you want to score an easy 1000xp accept his quest as its right on the way. Move west across the lake back towards Jokanor Diggins. There will be several plant monsters around, take care of them and locate the Great Fire Flower, a Lv 10 monster. Take it out quickly and then talk to Hatuk to pick up 1000xp and 100 gold. Keep heading west, and Melonni will be in front of the lake. Talk to her to start a small cutscene. After the scene, take Melonni back to Joknar Diggins and examine the Inscribed Wall (click on it) to start another cutscene. When its over, talk to Digmaster Gatch to get your reward. The mission is now accessable. The quests talked about in this section are broken down below with their rewards.
Quest Name: The Honorable General Given by: Digmaster Gatch in Jokonar Diggins Requirment: Rank of Sunspear Second Spear or Greater Objective: Prove yourself worthy to General Morgahn
Reward from Emissary Dajmir: 2000xp, 250 gold, 20 SPP, and 1 BC
=============================================================================== Quest Name: Signs and Portants Given by: Emissary Dajmir in The Astralarium Objective: Locate Melonni and take her back to Jokonar Diggins
Reward from Digmaster Gatah: 1500xp, Melonni becomes a Hero, 125 gold, 15 SPP
Quest Name: Great Fire Flower Given by Hatuk in Zehlon Reach Objective: Kill a Level 10 Fire Flower for Hatuk
Reward from Hatuk: 1000xp, 100 gold
=============================================================================== 23. Misson at Jokanor Diggings
Gather your party, and make sure Melonni is added in the party, because she is required for the mission to start. Once in the mission area, Kormir joins the party, and she will remain with you for the duration of the mission. Anyway, start off heading North and a little west towards the big castle looking thing on your map. This is where the entire mission takes place. There are four trials you must pass in order to complete the mission: Stone, Fire, Perseverance, and a Boss fight. In the trial of stone, you must defeat all the Restless Dead and Restless Corspes in the chamber, and then take out a LV 12 Darehk the Quick who is running around with a stone tablet. Once you defeat him, there will be a pedistal by the door at the left of the start on which to put the tablet on. This will open the door to the next area, Fire. Before we move on to Fire, a few words on the Trial of Stone. The stone columns will shoot out darts which turns the screen a greenish colour and afflicts you with health degen of 1 for 10 seconds. Try to avoid them. Certainly avoid the Stone Crushers which will result in an instant death. Death Penalty is not assessed on deaths that occur this way however, nor does it count to your total.
Anyway, the Restless Corpses are warrior types and the Restless Dead are Necromancer who spam Deadly Swarn and Vile touch. You will also see Level 12 Sunspear Ghosts roaming around. DO NOT KILL THEM. The reward level for the mission depends on how many of these stay alive.
Back to the mission now, and the Trial of Fire. Here there are two stone tablets laying on the ground, once right at the start and one up the steps to the right of the start. There are also Restless Dead and Corspes around. Deal with them as you move along. There are three places in this chamber where there are 2 large columns on either side of the path. Every 10-20 seconds a line of fire will shoot from one column to the other. If you happen to be standing in the middle, expect about 150 damage plus being set of fire. To avoid being caught in the middle. Lure the monsters away, so Kormir won't get catch in the middle either. Take both stone tablets and place them on the two pedistals by the door at the far end of the chamber to open the door. This completes the Trial of Fire.
Next up is the Trial of Perseverance in which you must guard a level 12 NPC, Kahdash while he places a stone tablet. Just focus on wiping out all the monsters in the area, and Kahdash should not have to many problems staying alive. He does a good job running around where spawn points. Once he places the tablet, the final door will open to a cutscene showing a stone tablet which can change forms change to a monster. This is the boss for the mission.
Anyway, clear out the chamber to the left and middle of all the monsters before going after the boss who is a real pain in the ass. He is a Lv 13, who can use skills from three classses including elites. Once you clear out the area of the undead, you can tackle the boss: Apocrypha. He will use skills from Devrish, Mesmer, and Paragon classes. His elite is the Mesmer skill Crippling Anguish.
Have you party wail on him, and make sure your monk heals everyone as Apocrypha can dish out damage rather quickly. After a while, you will finally defeat him which will conclude the mission via a cutscene. The reward breakdown is as follows for this mission:
Master- 2000xp, 200 gold, 1 skill point Expert- 1500xp, 150 gold, 1 skill point Standard- 1000xp, 100 gold, 1 skill point
Again the rewards stack so the max reward is 4500xp, 450 gold, and 3 skill points. To acheive masters, all Sunspear Ghosts must remain alive. If one dies Expert level is acheive. If both die, Standard reward is given.
Once the mission is over you will be back in Kamadan, and First Spear Devhad will have a new quest for you: Isle of the Dead. =============================================================================== 24. THe Path to Blacktide Den Once you accept the quest Isle of the Dead from Devhad, map yourself to Champion's Dawn. Gather your party, and leave out into the Cliffs of Dohjok. Go southeast towards the mine, and locate the 2nd Rez point at the top of the hill. Just to the south, you will find the squad led by Nerash. The quest will update and you will be directed to Issnar Isles to take out some undead monsters. Head to the south and look for a path going down in between two rocks. This path will lead around and up to an outpost called Bekor Harbor. Enter the outpost which allows for a party size of 8! Well add 4 more hench or players to your party and prepare to leave out the door to Issnar Isles. If your party contains a Devrish or Monk equip a spell that deals holy damage. It will double the damage dealt to all the Undead! If you don't have either, bring Melonni and equip her with Heart of the Holy Flame. Make sure to keep it up on her at all times.
The object here is clear out four groups of lv 15 undead. They will be in packs of four or five (usually 4) roaming around the area. When you attack one, they will all swarn so be ready. Try to lure them away from the normal creatures that are already here before attacking, having Lv 15 Scales and 4 Undead, is not a pleasent thing. The first group wil be right near the door alone. Dispatch them and move into the water and cross it. Walk up to the Rez Point on the other side and pick up Corsair Bounty from the Scout. Now you get the usual bonus (double XP + 1SPP) for each Corsair you slay. MOve forward, when you see the Corsairs, stand there for a few minutes. It seems as if the Corsair don't like the Undead, and they will take out the 2nd group for you! How nice of them eh? Well once the Undead are gone, move forward and dispatch the Corsairs. Keep moving east past where the Corsair were, and group 3 will be back in the water. Get rid of them and start to move north, up the hill and cross the big bridge to meet Group 4. Now the quest will update, and tell you there are 3 more groups in Melntani Keys you need to take out. Move SE and find the portal for Kodlano Hamlet which is another outpost.
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