Disclaimer: I choose to include this Warrior Guide in mine, because it is much more through that what I had. The content is the sole copyright of Taka, and is used with his exclusive permission. The same rights that apply to my guide, apply to this section as well. Hope you enjoy it. ===============================================================================
Hey, welcome to my guide! I'm Taka, and I am hoping that you are here to (hopefully) learn something! This guide is dedicated to the most armored Class in Guild Wars, the Warrior! To be a proper Warrior, you must realize that you are designed to soak up damage (abbreviated as dmg) and dish it out. You are designed to clash weapons with the bosses, body blocking them so they don't kill your teammates. You are the first line of defense, complete with skills that block attacks, give you adrenaline, and grant bonuses to the entire party. If people can get through or around you, they WILL go after your Monks, and you can't allow that to happen. This guide is dedicated to telling you about the various tricks, skills, and strategies that you need to know (and some you don't really need, but are there just for fun!). This is, in a sense, the G4TV of Warriors: The Warrior's guide for all the stuff you (should) care about.
Table of Contents: At the beginning of the main guide.
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3a.1- A Hello Like no Other
Allow me to formally introduce myself. I go by the penname of Tal, although my name is Strad. Don't ask me why, that's just how my parents named me. Anyway, I have one level 20 character in Guild Wars, a Warrior by the name of Taka Ragranok. And yes, I know it is not the correct spelling of the Sword. I could explain my reasons, but due to certain laws in my state, I cannot. Anyway, I am currently working on a Nighfall Monk by the name of Taka of Protection, a Dervish by the name of Taka The Scythe, a Ritualist by the name of Audrey Spiritcaller, and a PvP only character called Audrey Battlegirl as well as one Ranger in Prophecies, which is a guy called Cheney Marr. Through all of these, I have come to a basic understanding of aspects of almost every class, and will try to be as well-rounded as possible in my advice.
=============================================================================== 3a.2- Contact Information:
If you have questions about a Warrior you can email Taka directly at the following address below. Please only send focused questions on topic about Guild Wars. DO NOT send Taka e-mail asking him if you can host this guide on your site. Please direct all emails like that the contact information at the beginning of this guide.
My email address is:
AskTakaAboutGuildWars AT gmail.com (AT = @)*
*For spam control
As noted earlier, anything I assume to be hate mail or spam will instantly be deleted. So keep things polite, please!
=============================================================================== 3a.G- General Information
Alrighty, so you are a Warrior. This is good, because you have the heaviest armor in the game (it can reach an Armor Level -abbreviated as AL- of 100), not including shield bonuses. As a Warrior, you start out with very little energy (abbreviated as E), around 20, I believe...Do yourself a favor and leave all of those skills that cost 5 E apiece in your skill inventory. 5 E is a huge amount for a Warrior, since you gain only 2 back per second. Once again, the numbers decieve the eye, because a caster (such as an Elementalist, abbreviated as Ele) has a rate of 4 E regeneration (abbreviated as regen) per second. In general, focus on having AT LEAST half of your skill bar Adrenaline based, and you should be clear. Once you can get armor that increases E, you can add a few more E-intensive skills, such as Berserker Stance. Keep in mind that you will quickly need to balance your skill set, including Strength skills, your chosen weapon skills, and (in my OPINION,) a string of secondary profession skills OR tactics. Here is a quick reference to the attributes of a Warrior:
Strength, the primary attribute: Increases usefulness of related skills and increases % chance for armor penetration by 1% for each rank. It also lets you wield more powerful shields.
Axe/Hammer Mastery/Swordsmanship: With more points here, you can wield more powerful weapons of corresponding type. Related skills usefulness is increased, as well as your % chance to land a critical hit (abbreviated as crit) by 1% for each rank.
Tactics: Increases usefulness of skills (duh), which are usually defensive in nature, as well as let you wield more powerful shields. Often, these defensive skills can be stances that provide defense bonuses, or things like Drunken Blow, which can dmg and inflict Status ailments.
Please note that Strength is the only attribute unavailable to secondary warriors, considering Warrior isn't their primary class.
Next, I'll discuss (in much greater depth) the various attributes in Alphabetical order...
=============================================================================== 3a.3- Axe Mastery
Ah, the axe, probably the most fun of weapons. If you are an axe warrior, you have a lot of power, especially once you can get to Kaineng Center. I say this because there are a lot of powerful skills there, and, while you probably won't be able to utilize them to the max for a while, you can still use them to kick plenty of butt. Take Executioner's Strike, for example. At 9 or 10 in Axe Mastery, it does a massive 34 dmg on top of your axe! That's huge, especially when you consider that that max dmg can reach up to around 41! That is a minimum of 47 dmg, or a maximum of 69! Combine that with armor penetration, and you might just land a triple digit, or close to it.
As an axe Warrior, you can also equip shields, which provide an extra armor boost (up to 16, which applies to all parts of the body). This is especially nice if you gain Health bonuses for being in a stance, or just plain old health bonuses period. The best ones to get are ones that require strength-having more strength gives you higher chances to penetrate opponent's armor.
Certain Axe skills are almost Area of Effect (AoE), the two most prominent being the elite Triple Chop (in Factions) and Cyclone Axe (core). These two skills each cost 5 Energy (abbreviated as E) to use, but can be devastating if you have a nice axe...
It is always a good idea to coordinate a spike with your teammates if you are an axe warrior, that way, you can fully utilize everyone's power. Trust me, a 240 dmg Lightning Orb (with 20% Armor penetration,ie AP, to boot) plus the 58 dmg from your axe (which may be crit, AP, or both), plus the dmg from a poisoning arrow is no laughing matter. Think of it this way: they are in dire need of healing, and they are poisoned. That is effective!
=============================================================================== 3a.4- Hammer Mastery
In all honesty, I never really used the hammer. I honestly couldn't give you a reason, minus the fact that an experienced player gave me a frickin' amazing axe on my second day of play. Ah well. Anyway, hammers are masters of knocking down opponents, as well as having MASSIVE DMG! I am talking more dmg than Executioner's Strike! That is a crapload....Anyway, the max dmg of hammers is somewhere in the 18-35 range, and almost all of them are blunt dmg dealers. There are two that are different: and both are piercing dmg. Many hammer Warriors use Stoneskin gauntlets to increase knockdown time, which is a viable strategy. I'll try to give you more information as I start to play with one..
=============================================================================== 3a.5- Strength
In my personal opinion, strength is just about the best primary skill in the game. Why? As noted earlier, per rank in this attribute, you gain 1% more chance of AP! It IS possible to get this rank up to 20, like all others, but you have to go through (pardon my language) Hell and High Water. Anyway, it can really turn the tide of battle if you can get AP at the right time. But you can't really control it. Oh well.
=============================================================================== 3a.6- Swordsmanship
Ah, the sword, my favorite real life weapon. People who use a sword can often times inflict near as much dmg as the axe, if not more, because some good sword skills inflict Bleeding and Deep Wound; Bleeding causes minor health degen and Deep Wound temporarily lowers overall health by 20%, as well as making healing spells used on that character less effective. Swords are also the other weapon of the Warrior that can be used in conjunction with shields. Swords have one drawback: A much lower max dmg cap than axes or hammers. Swords however, can do better average dmg per minute than axes.
=============================================================================== 3a.7- Tactics
Aside from the Protection Prayers and Earth Magic attributes, this has got to be probably the most defensive I've seen. Various stances, such as Balanced Stance and Defensive Stance, both provide a ample compensation to armor. This is useful in high pressure situations against enemies which can deal large amounts of dmg quickly. Balanced Stance is particularly useful against Hammer Warriors; it provides knockdown nullification. Defensive Stance increases your armor temporarily (no, you think?), and "Watch Yourself!" provides a nice armor bonus to everyone within earshot
=============================================================================== 3a.8- Secondary Professions for Warriors
As a general rule of thumb, Warriors do not work well having secondary professions that have skills that require large amounts of energy; instead, they usually use only one or two E-intensive skills from
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