Fire Storm.
You will probably be the one called on to body-block passageways in arenas, considering you have the absolute toughest armor. You will often be the target of AoE spells of enemy Eles to try and out -spike or -degen your teams' monks. Try to keep the pressure _off_ your monks. I cannot stress this enough! Make sure they never run out of energy! =)
=============================================================================== 3a.10- Don't Call Me Crazy
These ideas are my own. Please don't claim them to be your own, as they are obviously not, and that is considered plagarism (ie, stealing another's work and calling it your own). I don't do that to you, so I expect that you return the favor. Now, on with the absolute crazy ideas! Feel free
Battle Tactics: As I see more PvP, I will definitely see more. Keep checking back; I try to update everything on Sundays.
Here's one thought for Warriors: If you are with 2 others (making the total 3, for you people who can't understand my writing), it _could_ be a good idea to have someone be the "Attack and Retreat Tank." I use this term to say this: Have one tank always keeping an eye on the monk. Whenever you see an enemy attacker break through the lines, the ART should try and head 'em off, giving the monk time to run. An assassin or a paragon (with a melee weapon; the spear does little good because it is ranged) can also do the job with ease.
Builds: Here are my ideas for strange builds that could _possibly_ turn the tide of battle.
All of my builds will follow this format:
Name-----------------------------------------------------
Profession Combination
Attribute Ranks + Bonuses (provided by runes and armor)
Equipment:
weapon(s) recommended suit of armor
Skills
Summary, Advantages, and Disadvantages ----------------------------------------------------------
On with the builds! Please note that these are for characters w/ the max 200 attribute points
---------------------------------------------------------- Grenth's Paladin
W/N
Weapon Mastery of choice: 5 + 2 from armor + 1 from Rune
Strength: 3 + 3 from armor + 1 from Rune
Death Magic: As much as possible after above requirements are met.
Equipment:
Weapon of choice (preferably with 15% dmg bonus while hp is over 50%/max HP bonus)
Shield of choice with as close to max armor as possible (dmg ^ while in stance/HP bonus) *omit this if you are a hammer warrior!*
Choice of max Armor that gives E bonuses (gladiator armor works wonders)
Skills:
Berserker's Stance 3 Weapon Skills of choice, none of which can be Elites Animate Flesh Golem (Elite) Blood of the Master Dark Bond Rez Signet
Summary of Build: Energy is an issue with this build, hence the Gladiator armor, which can raise you E to around 30! You start of with Berserker's to help you build up adrenaline and attack faster. After you start to get adrenaline, you can activate your weapon skills. For example, a Sword Warrior might choose to go Sever Artery, Gash, Final Thrust for a Small spike with additional degen. There are several different choices available, no matter what weapon you specialize in. After a corpse is made, quickly make a Flesh Golem (which will greatly aid you in battle). Use Blood of the Master if you need to heal it, otherwise, just keep fighting. If you get in real trouble, use Dark Bond, followed by Ctrl Clicking Endure Pain. I say to control click because if you don't, the monk will think you gave yourself a health boost, instead of proportinately increasing your health. Before battle, tell everyone what you are running, that way the monks know to keep you alive more than the other tank! If you die, that rogue Flesh Golem will tear your team apart!
-------------------------------------------------------------- Poison (insert your weapon choice here) Warrior
W/R
Weapon mastery of choice: 11
Strength: 8 + 1 from armor + 1 from rune
Wilderness Survival: 10
Weapon: makes no real dif, though poison duration increases are a really nice thing to have.
Shield: read first four words of the above phrase, then add, "W/ Max Armor"
Armor: Max armor w/ E bonuses
Skills:
Berserker's Stance Endure Pain 3 Weapon Skills of Choice (although Axe is probably the best way to go), one an Elite that hits all adjacent foes Troll Unguet Apply Poison Rez Signet/"For Great Justice!"
Summary of Build: Energy is nowhere near as much of a problem as the Grenth's Paladin Build. At the beginning of battle, as the gates start to rise, use apply poison. Run into battle and immediately jump into the middle of everyone. Use the Elite if you want (if you use an Axe, you can make your Elite Eviscerate/Decapitate and use Cyclone Axe as the "Hit all Adjacent foes" skill) to spread poison all around, and when you get to about 80% health, use troll unguet. You might want to use Berserker's Stance after Unguet to make up for the dmg you missed out on dealing while activating it (Troll Unguet). If you wish, you may also desire to activate "For Great Justice!" right before you use Berserker's Stance for a Temporary extra 100% adrenaline gain, which probably charges up your weapon skills. Just watch your E, and use good judgement.
More are Coming! I promise!--------------------------------------
=============================================================================== 3a.11- No good section is complete without the Glossary
Welcome to my Glossary of all the terms used in this guide! I hope this can help to clear any confusions my abbreviations caused. Now, get studying! For more information about the words to describe skills, look it up on GuildWiki (Run search on wikipedia for guild wars, the link is at the bottom of the page) or look it up in the Guild Wars Manuscripts included with the game. If you desire, drop me an email and I will explain. Get it. Got it? Good!
Atk: Attack. A physical way of damaging an enemy. Warrior, Assassin, Paragon, and Dervish Weaponry deals physical damage, unless otherwise noted on the weapon's description.
Dmg: Damage. Loss of Health recieved from an attack.
E: Energy. 'Nuff said.
HP: To those who don't know this one, I pity you. It means Hit Points or Health Points.
Rez: Ressurection. Ressurection Signets are commonly called Rez Signets or Rez Sigs.
Max Armor: Armor which gives you max protection, duh!
Max Dmg Weapon: Do I really need to say it? :)
Adrenal: Having to do with skills that require Adrenaline to use.
Adrenaline: A Warrior and Paragon way of using skills instead of E usage. For each successful hit you make on an enemy with an atk, you gain one strike of adrenaline.
Paladin: A W/Mo combination where the monk emphasis is on Healing/Protection. Associated with Noobs (new players who think they know everything), Newbs (new players who realize they know nothing), and runners (people who will go with a group to get them to a new destination on the group members' maps.
More terms to come!------------------------------------------------
=============================================================================== 3a.12- Section History (only applies to this section)
Version 1.0: Started this on the March 17, 2007.
Version 2.0: Updated this FAQ to send to shadowduck
Credits:
Just wanted to thank myself (for writing this and taking time to help you) You, the reader All of the writers at GameFaqs, you don't know how much you've helped me CJayC, for posting this, Shadowduck (aka Amrita Pureheart) for including my mini-faq in his guide........
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