+++++++++++++++++++++++ FREE AS A DEATHBIRD 2.10 +++++++++++++++++++++++
Areas ------- * Royal Library (S) * Royal Court * Fighter Bay (S) * Shi'ar Power Core (S) * Outer Hull * Observation Deck (S) * Science Section
Objectives ------------ * Full Stop Destroy the hyperdrive matrix in engineering.
* The Mad Queen Find Deathbird to get location of Princess Lilandra.
* Self Destruct Stop Deathbird before she can destroy the Shi'ar starship.
* Weapon of the Gods Pt. 1 Talk to Lilandra to get a shard of the M'Kraan Crystal
Optional Objectives --------------------- * Miscommunication Send a message using the antenna of the Shi'ar starship.
* Weapons of War Disable the main guns of the Shi'ar starship.
* The Pawns and the Princess Save Princess Lilandra from her evil sister Deathbird.
Items ------- [] Strike point: Royal Library [] Focus point: Royal Library [] Body point: Royal Library [] Sketch book: Royal Court [] Sketch book: Fighter Bay [] Strike point: Fighter Bay (Starboard Crew Quarters) [] Focus point: Shi'ar Power Core [] Ultron's Simulator Disc: Shi'ar Power Core [] Strike point: Outer Hull [] Ulik's Simulator Disc: Outer Hull [] Daredevil action figure: Outer Hull [] Body point: Observation Deck [] Skill point: Science Section [] Black Panther action figure: Science Section [] Focus point: Science Section
After all the cutscenes, you find yourself in the Royal Library of Attilan, home of the Inhumans. This is your base for Act IV. You'll find the normal computers; as well as Strike, Body and Focus upgrades around the outer rim of the room. Next to the SAP is a door to the Royal Court. Chat with the people you find here. To the right of the entrance, near the outer wall, is a sketch book.
If you like, return to the Library and talk to Hank Pym, Nick Fury and Black Widow (in that order) and then return to Crystal with news that Medusa is at Muir Island. You get exactly zilch and it's not even an official objective. But, there you go...
When you're ready to take on the Shi'ar, talk to the big dog. He teleports you to the Fighter Bay of a Shi'ar warship; and, of course, you knew it wasn't going to be simple. Lilandra has been deposed by her sister, Deathbird, and all the Shi'ar are going to be hostile.
Joy.
During your fight in the Fighter Bay, Corsair (Cyclops' father) joins you. There's a SAP right next to your starting point; which, all things considered, is kind of useless since you just left home base. Anyway...
Fight your way through the Bay. You'll reach some crates that have to be pulled out of the way. The only one you have to move is the center crate. Once you go through the crates, turn and look to your left and pick up a sketch book. At the top of the stairs, go right--the left path will be blocked. At the top of the stairs, go through the room; then, down two flights of stairs to the bottom of the Bay. Run straight across the Bay and up two more flights of stairs and into another room. There's a Simulator Disc (Iceman) here.
Back into the Bay, continue fighting your way to the end. As you near the exit, a Shi'ar warrior engages two force fields across your path and opens up two force fields that lead into space. You'll have to fight the sucking power of the open bays and make it to the console the warrior used. As you near it, you'll automatically get a cutscene that shows your hero closing the open bays.
The force fields across the exit remain in place. To either side of the exit are small doors, one leading to the Port Crew Quarters and one leading to the Starboard Crew Quarters. Enter each one, in turn (either one first), kill the soldiers and USE the Fighter Pit Controls to lower the force fields across the exit. In the Starboard Quarters is a Strike upgrade.
Enter the Shi'ar Power Core (Corsair forsakes you at this point) and you'll quickly come upon a door that's just been sealed. The key cards you need to open the door are taken by two guards who run in opposite directions. Take off after them. When you knock them out, you'll automatically get a key card. When you go after the guard to the left, look for a Focus upgrade behind a glass panel in the room right before the guard. When following the guard that goes right, look for a Simulator Disc (Ultron).
Once you have both key cards, stand one hero in front of one console and switch to another hero and USE both consoles at the same time. Head through the door, save at the SAP, go across the catwalk and USE the elevator to drop down to the main hyperdrive.
You now get to fight Gladiator. When the fight starts, ignore Gladiator and run to the four corners of the platform and USE the Energy Transfer Consoles. Using a flyer to quickly go from console to console works better than a ground-based hero. When all four consoles are active, Gladiator becomes vulnerable and you can beat on him a little. Eventually, he'll the transfers will turn off and Gladiator will be invincible again.
Repeat the previous pattern. It takes at least two, and possible three, trips around the circuit before Gladiator is knocked out and the hyperdrive core is destroyed. Go over the bridge opposite where you came in. At the end of the bridge, look left and pick up a Focus upgrade. Go through a short hall and into a small room. Defeat the enemies; then, look for a sketch book on the left wall. Continue on to the Outer Hull.
The camera now becomes fixed in an overhead position and cannot be rotated (though you can zoom a little bit), which makes some of this level a bit tricky. Your first task is to defeat Starbolt and Warstar. Just beyond them, walk down into a recessed area and destroy the marked console. Send a flyer up and to the left to get a Strike upgrade.
Continue, going up the ramps to find three of the guns. Destroy them, then backtrack a little and find the ramps that lead to the area above the guns. (Or just send a flyer straight up.) Look down through the glass floor and you'll see a Simulator Disc (Ulik). Break the glass (jump + SMASH) and go down to get it.
Just past the first set of guns is the satellite communications array. Stand next to it and play the little mini-game to manually align the dish. Up next are three more guns. Take them out, then follow the path. You'll go down, then right, then up. Look for a little ledge with a Shi'ar Tracker along the "top" wall. Jump up to it and continue inside to the second "room" and you'll find a Daredevil action figure in the top left corner.
Back on the main path, you'll soon come to the last gun turret. Take it out; then, find the hatch to the Observation Deck. There's a SAP just inside the door, and, just beyond, a fight against Hussar and Neutron, members of the Shi'ar Imperial Guard. These dual-mini-boss fights should be old hat by now; and, you should have plenty of momentum so you can lead with extreme attacks.
And, just past the two lackeys is Miss High-and-Mighty herself, Deathbird. In one sense, this is a standard beat-em-up fight. However, there are a few wrinkles. The first thing you'll notice is Deathbird likes to fly, which means you're going to have to rely almost exclusively on ranged attacks. You may occasionally catch her on the ground, but you won't be able to get many hits in before she takes off again.
Second, Deathbird will sometimes grab your hero and fly up in the air. At this point you have to play a little mini-game, pressing keys as they show on screen, in order to fight out of her grip. Fail the mini-game and you get smashed on the ground. That's gotta hurt.
Third, when Deathbird reaches 50% health, she brings in a crystal that makes her invulnerable. When this happens, run over and hit the crystal (you don't have to use a power or a SMASH attack, just a normal hit will do). This makes Deathbird temporarily vulnerable again and you can go about your business of hitting her with everything you've got.
After the fight, search the room for a Body upgrade, then follow Deathbird through the portal she opened in the center of the room. You're now in the Science Section; and, walking forward a bit triggers a cutscene where you see Deathbird set off a self-destruct sequence. You now have one minute to de- activate the sequence or you are all going to be reduced to your component atoms.
Yeah. One minute. 1:00. 60 seconds.
Follow your map. You'll see a bunch of red X marks on your map. Some of these mark power nodes. Destroying a power node adds 30 seconds to your timer and there are four nodes. Ignore the soldiers and anything else and just go get the power nodes. Run left to get to the first node. Destroy it, then follow the path around (there's only ever one way you can go) destroying each node you find.
When you reach the third node, you'll also find Lilandra in a torture chamber. You have a choice to make. If you want to save Lilandra, you have to do it now. If you've been moving quickly enough, you have enough time. Destroy the node in this room; then, destroy the console next to Lilandra (it's got a *lot* of hit points, so use massive damage powers). If you have at least 30 seconds left, you have enough time. Run to the next room and destroy the fourth node.
You then enter the main reactor room and you have to destroy the four laser emitters. These go down pretty quickly, so there won't be a problem unless you arrive here with only, like, 20 seconds remaining.
Now, go back and clean up. Return the way you came to the starting point. From that entrance from the Observation Deck, look to your right to pick up a skill point. Now go back left, the way you went when you were playing beat- the-clock. When you reach the room with the mesh bridges, you'll notice there's a shortcut back to the torture chamber. Don't go that way.
Continue just as you did the first time. In the room with the second power node, fly up to the platform in the far corner and you'll earn a Black Panther action figure. Now go on past the reactor room, to the room with the M'Kraan Crystal. USE the console to take down the force field, then go down into the room and find the Focus upgrade on the far side. Then, hit the crystal to get a shard of it and open the portal back to the Royal Library of Attilan.
+++++++++++++++++++++++++++ PLANET EATERS ANONYMOUS 2.11 +++++++++++++++++++++++++++
Areas ------- * Royal Library (S) * Sky Towers * Aeronautics (S) * Cityscape * Heights of Progress (S) * World Devourer
Objectives ------------ * Weapon of the Gods Pt. 2 Steal the Muonic Inducer from Galactus.
* To Weaken a Giant Destroy the magnetic shield generators that protect Galactus.
Optional Objectives --------------------- * Core Meltdown Destroy the core drills of Galactus and save the Skrull planet.
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