* Raven Ultimates: +6 Body, Strike, Focus Colossus, Silver Surfer, Deadpool, Iceman, Invisible Woman, Thing, Moon Knight
* Scorchers: 10% Reduced Energy Cost Ghost Rider, Human Torch, Storm, Thor
* Super Natural: +5 Health Regeneration Thor, Ghost Rider, Dr. Strange, Blade
* Think Tanks: +15% Max Health Mr. Fantastic, Iron Man, Spider-Man, Dr. Strange
* Weapons Specialists: +5% Criticals Blade, Captain America, Deadpool, Elektra
* X-Men: +15% Max Energy Storm, Wolverine, Iceman, Colossus
My Team --------- MUA gives you the ability to form your own team and gain team bonuses. When you reach the beginning of the Atlantis mission, you can form a personal team of four heroes. Using three or more of the heroes from your roster allows you to earn team reputation and team skills.
To build your team, first select the four heroes you want to form the base of your roster. Then click the My Team button at any SAP (or during the initial selection process at the beginning of the Atlantean mission). Choose to create your team from scratch, select a logo, enter a team name and your team is formed. Or, choose to use one of the three pre-formed teams.
* Avengers (Captain America, Ms. Marvel, Iron Man and Thor) * Fantastic Four (Mr. Fantastic, Invisible Woman, Human Torch and Thing) * Marvel Knights (Black Panther, Doctor Strange, Luke Cage, Spider-Man)
Now that you have your team roster, you will begin earning Reputation points for completing objectives. Each 100 Reputation points earns you a team level; at which time you receive a team skill point. You can spend team skill points on team skills.
* Team Vitality: Boosts team's maximum health * Team Synergy: Boosts team's maximum energy * Team Force: Increases all damage done by your team * Team Focus: Increases experience points gained * Team Tactics (requires team level 5): Increases the rate at which you gain momemtum * Team Bench (requires team level 5): Increases team roster slots
You'll earn Reputation points and gain the benefit of Team Skills as long as you are playing with at least three heroes from your Team Roster. Changing the heroes in your Team Roster costs 50 Reputation points per change; so, you're better off waiting until you can purchase Team Bench skill ranks to increase your roster size.
Unique Conversations ---------------------- Most of the time, in conversations with NPCs, only the NPC's dialogue is vocalized. Sometimes, if you have a specific hero on your team when speaking to an NPC, you will get a fully voiced, unique conversation between the hero and the NPC.
* Elektra & Bullseye Act I, Helicarrier, Command Deck (Contributed by Cyrus Majin)
* Deadpool & S.H.I.E.L.D. Agents Act I, Helicarrier, Barracks (Contributed by Cyrus Majin)
* Thor & Radioactive Man Act I, Helicarrier, Barracks
* Captain America & Winter Soldier Act I, Helicarrier, Barracks (Contributed by Carlos)
* Deadpool & Black Widow Act I, Stark Tower (Contributed by Cyrus Majin)
* Wolverine & Dum Dum Dugan Act I, Omega Base, Wrenchworks (Contributed by Carlos)
* Iron Man & Crimson Dynamo Act I, Omega Base, Wrenchworks
* Mr. Fantastic & Dr. Bruce Banner Act I, Omega Base, Project Labs
* Spider-Man & Mysterio Act I, Omega Base, Project Labs (Contributed by Carlos & James P.)
* Spider-Woman & Grey Gargoyle Act I, Mandarin, Golden Court
* Dr. Strange & The Ancient One Act II, Sanctum Sanctorum (Contributed by Cyrus Majin)
* Deadpool & The Ancient One Act II, Sanctum Sanctorum (Contributed by Cyrus Majin)
* Dr. Strange & Wong Act II, Sanctum Sanctorum
* Invisible Woman & Jean Grey Act II, Murderworld, Big Top (Contributed by Thomas H.)
* Wolverine & Jean Grey (more than one) Act II, Murderworld (Contributed by Cyrus Majin)
* Black Panther & Mephisto Act II, Inferno, when you try to free Ghost Rider (Contributed by Thomas H.)
* Thor & Mephisto Act II, Inferno, when you try to free Ghost Rider
* Thor & Sif Act III, Courtyard of the Gods
* Wolverine & Vision Act III, Courtyard of the Gods (Contributed by Thomas H.)
* Luke Cage & Wrecking Crew Act III, Bifrost Bridge, Midgard Gate (Contributed by Thomas H.)
* Spider-Man, Lizard & Scorpion Act III, Asgard, The Great Forge (Contributed by James P. & Kashkin)
* Blade & Volla Act III, Niffleheim, Shore of Corpses (Contributed by Kashkin)
* Spider-Man & Lockjaw Act IV, Royal Library (Contributed by James P.)
* Captain America & Dark Captain America Act V, Doom's Lair
* Spider-Man & Dark Spider-Man Act V, Doom's Lab
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Areas with a S.H.I.E.L.D. Access Point (SAP) are marked with an (S).
+++++++++++++++++++++++ HELICARRIER HOEDOWN 2.01 +++++++++++++++++++++++
Areas ------- * Flight Deck * Command Deck (S) * Barracks (S) * Upper Batteries
Objectives ------------ * Furious Rendezvous with Colonel Fury on the bridge of the U.N.N. Alpha.
* The Scorpion's Sting Defeat the Scorpion in battle.
* Nuclear Disaster Stop the Masters of Evil from launching the helicarrier nuclear missiles.
* Bullseye's Target Defeat Bullseye in battle.
* SOS Protect the helicarrier engine from the Masters of Evil.
* Dragon's Fire Defeat Fin Fang Foom before he can destroy the helicarrier engines.
Items ------- [] Strike point: Barracks [] Body point: Barracks [] Focus point: Upper Batteries
You start the game with Captain America, Spider-Man, Thor and Wolverine. Overall, not a bad team; and, certainly good enough to get you through what amounts to the tutorial stage of the game.
Follow the path around the flight deck of the helicarrier, getting rid of the Ultron warriors in your path. These guys are not that tough and can be taken out mostly with normal and smash attacks. Captain America's Shield Throw is very useful.
After the second U-turn catwalks, you'll run into Scorpion; your first mini- boss. Take out the Ultron minions surrounding him, then devote yourself to smashing the bug. Use Mjolnir's Might (Thor) liberally. This battle is made easier by the health and energy orbs that periodically pop up.
This is the tutorial stage, after all.
After Scorpion is defeated, grab his "Tail", slog through a few more generic bad guys; then, enter the Command Center of the helicarrier and talk to Nick Fury. After you're through with him, turn around and walk onto the elevator and press USE to exit the bridge.
The elevator takes you from the bridge to the command deck. Right in front of you is your first S.H.I.E.L.D. Access Point (SAP). You can save your game or change your team members. Go right from the SAP and enter a control room.
After the cutscene, pull the smashed transformer away from the wall (any character can pull the equipment--you don't need Might). There's another transformer to the left, pull it into place. The console on the upper catwalk is now active and you can USE it to open the force field that blocks your way.
Enter the launch bay and find the missile control consoles; each is marked on your map with a red X. There is one to the right and one to the left. Regardless of the order in which you destroy them, the second missile is launched.
A five-minute timer starts counting down in the lower right of your screen. Return to the central platform for a fight with Bullseye. The objective is to take care of him as quickly as possible, since you only have five minutes to complete this objective. Bullseye obviously has some damaging ranged attacks; try to stay behind him and beat him up. He shouldn't be that much trouble.
Enter the room behind Bullseye and USE the panel to self-destruct the missile. Go down the stairs and onto the elevator to enter the Barracks. There's a SAP in front of you; nearby, a laptop is laying on the floor, grab it for later. Just past the SAP, turn into the first room on your left.
In single player mode, this is your first chance to use the AI heroes to perform simultaneous actions. There are two consoles, each with a green X in front of them. Take control of a hero and move to a green X and press USE. Switch to another hero, move to the other green X and press USE. Both heroes will turn and activate the consoles simultaneously.
The force fields down the hall will come down and S.H.I.E.L.D. agents will be released. Talk to the first one you see. As you go down the hall, you can enter the agents' rooms and read their personal diaries--nothing important; just fun.
At the end of the hall, if you turn left and jump up to a little alcove, you
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