* S.H.I.E.L.D. Outpost * Temple of Negrete * Atlantean Trenches (S) * Atlantean Throne (S) * Defender's Crypt * The Arena
Objectives ------------ * Riot in Atlantis Locate Namor to discover what caused the riot in Atlantis.
* Battling the Barbarian King Remove Attuma from the throne of Atlantis.
* The Secret of the Crypts Discover what the Masters of Evil are doing in the Atlantean crypts.
Optional Objectives --------------------- * Data Stream Ask Dr. Pym to look at the Quinjet's data feed for Wyatt Wingfoot.
* Link to the Past Find Tony Stark's missing cufflink and return it to Edwin Jarvis.
* The Sound of Insanity Destroy the sonic emitters that are making the Atlanteans hostile
* Mission of Mercy Gather rare seaweed to create a medicine that will heal Namor
Items ------- [] Iron Man's Simulator Disc: Iron Man Lab (Stark Tower) [] Skill point: Iron Man Lab (Stark Tower) [] Sketch book: Iron Man Lab (Stark Tower) [] Black Panther action figure: Iron Man Lab (Stark Tower) [] Focus point: Nannite Chamber [] Black Panther action figure: Dive Room [] Skill point: Temple of Negrete [] Mr. Fantastic's Simulation Disc: Temple of Negrete [] Strike point: Atlantean Trenches [] Daredevil action figure: Atlantean Trenches [] Sketch book: Atlantean Throne [] Body point: Defender's Crypt
Back in Stark Tower, you'll notice a new marker on your map. Right next to the SAP is a waterfall. Approach the waterfall and press USE to open the Iron Man Lab. Inside, talk to Jarvis to get a small quest (Link to the Past) and to Weasel to continue the quest related to Black Widow's laptop.
Down on the lower level you can talk to Black Panther, Elektra and Spider- Man. You'll also find a Simulator Disc (Iron Man) and the Iron Man Health Console. USE the console to bring up a bonus skill point. Under the center stairs you can find a Black Panther action figure. Wolverine hangs out on the upper level; there's a sketch book nearby. The heroes in this room don't have anything quest related; but, they do add flavor to the Black Widow story.
Return to the main room and talk to Hank Pym to end Cyber Speak. Talk to Vision about Jacob Fury. Talk to Black Widow about Baron Strucker and to Nick Fury about Gabriel Jones. Return to the Iron Man Lab and talk to Weasel. Tell him the password he needs is Gabriel Jones. You can also find, in the main office, the cufflinks Jarvis needs for Link to the Past.
When you're ready, go talk to Wingfoot about leaving for Atlantis. He'll first ask you to talk to Dr. Pym about the Quinjet's data feed. Hold off on doing that for a moment and ask to be taken to Atlantis.
Congratulations!
You can now form your own team. By creating your own team (or using one of the pre-packaged teams), you gain additional bonuses when using three or four members from your roster of heroes. See the Characters section above for more information on creating a team. You can choose to create a team now; or, wait until later and do so at any SAP. However, once you create a team, you can't undo your choices.
Go ahead and form your team; you'll be able to start earning Reputation points right away. Once you've picked your team, you'll find yourself in the Nannite Chamber of the S.H.I.E.L.D. outpost and your heroes will automatically "infect" themselves with the nannites. Look around the room to find a Focus upgrade.
Continue through the outpost to the Dive Chamber. (There's no fighting in here.) Look around a bit to find a Black Panther action figure; then, use the Dive Chamber Controls and jump through the newly opened hatch in the floor. You're now underwater.
Pretty cool, huh?
Fight your way through the Outpost area until you find Namor. Once all the Atlanteans are defeated, Namor is automatically freed and Namorita shows up and hands out your tasks. One difference you'll note in this area is the presence of rejuvenators. Rejuvenator mobs and revive fallen allies; which means you have to take out the rejuvenators or the other mobs just keep coming. The female Atlantean Champion mobs are the rejuvenators in this mission; so, keep an eye out for them and concentrate fire on them before dealing with the other schmucks.
After Namor is freed, two exits open up. Take the one that leads to the Temple of Negrete. Break the wall to your left to get a skill point. Continue to the first large room, take a right and fight your way down to the red X marked on your map. Stand in front of the marked doors, press USE and then rapidly press the key shown on screen to force open the doors. You'll collect a pearl known as the Eye of Negrete.
Go back to the large room and continue straight across. In this side room is a giant clam. Stand next to it, press USE and rapidly press the key shown to force it open and get another Eye of Negrete. Then, break the wall to the right of the clam (as you face the clam from the door) to pick up a Simulator Disc (Mr. Fantastic).
Go back to the large room and head straight across from your original entrance into the Temple. In the small room beyond, go right, kill the bad guys and pick up a trident that's on a pedestal in the center of the room. Go straight back across the "hub" room into a room with a large statue.
Stand on the shells on either side of the statue and press USE to place an Eye in each shell. Then go up on the ledge, stand in front of the staff and press USE to place the trident on the staff. The status will blow open the door in front of it.
Go through, kill the mobs and collect the Walek Seaweed. Namorita opens a portal back to her location; talk to her to complete the Mission of Mercy side quest and earn 15 Reputation points.
Now would be a good time to open a portal back to Stark Tower and save your game. While you're there, talk to Hank Pym about the Quinjet data feed. You'll complete the Data Stream side quest and earn 5 Reputation points.
Return to the Atlantean Outpost and enter the Atlantean Trenches. Here you'll have to keep an eye out for floating mines. Hit one and you'll take a lot of damage. Not far in you'll find the first sonic emitter; but, it's guarded by Byrrah and Krang.
These guys are plenty tough. However, there's nothing particularly special about them. It's just an extended beat down. You can always retreat to the Outpost and open a Portal to Stark Tower if you need a breather. Once those two are down, take out the sonic emitter they were guarding.
Beyond that emitter, the path splits. Take the left path to another sonic emitter; and, a Strike upgrade next to the emitter platform. Then, head right to find a SAP and the third emitter. Beyond the third emitter, look for an Atlantean caught in a giant clam. Force open the clam and the Atlantean gives you a combination for a safe next to a sunken submarine.
Turn around and head straight away from the clam and swim up over the coral wall to find the sub and a chest nearby. Open the chest to get a piece of equipment and a Daredevil action figure. Continue to the Atlantean Throne.
Take either path (left or right) around to the SAP. Beyond the SAP, after killing the mobs, take the bead from the shell on the floor. Go into the next room and place the bead on the center shell. The side doors will open and spew forth mobs. Take them out, then go into the side rooms and swim over the whirlpools (rapidly press JUMP to swim) and get the beads. In one of the side rooms is a sketch book hidden between the columns along the side of the whirlpool.
Beyond is the boss fight against Tiger Shark and Attuma. The secret to taking these guys out is to USE the consoles at either end of the room. This forces them to come to ground where you can beat on them. They can beat back fairly well--especially Attuma--but you shouldn't have too much trouble with them. Especially if you have good range attacks.
When they're defeated, a pit to Defender's Crypt opens. Run back to the SAP and save your game, then go through to the crypt. Fight your way along the path, counting the coffins up on platforms. Next to the fourth coffin is a Body upgrade. At the end of the Crypts is the entrance to the Arena. You might want to Portal back to Stark Tower and save your game.
Just a suggestion.
Enter the Arena, have a chat with Mandarin, fight Kraken. All in a day's work for superheroes! Kraken is your first mini-game boss fight. There's only one way to defeat this monster, and that's to play a series of mini-games. Stay out of the way of the beast and wait for it to break open one of the four corner crypts.
When it does, out pour a bunch of Atlanteans. Ignore them for now and swim into the crypt. Up pops the mini-game. You have to follow the on-screen prompts, pressing a series of keys. If you complete the sequence correctly (about five or six keys), Kraken breaks the crypt completely and the big column falls on its head.
Now, you have to knock out the Atlanteans that were in the crypt while avoiding the darts Kraken shoots at you, not to mention the occasional ground smash (radial attack). When all the Atlanteans are gone, the Kraken breaks open another crypt, more Atlanteans come out, you play another mini-game, another column falls on Kraken's head, you KO the Atlanteans...
And so on. When all four columns have combined to give Kraken a migraine, it retreats and you can mop up the last of the Atlanteans. Collect your reward, then go through the marked exit door to automatically return to Stark Tower and receive your next mission.
++++++++++++++++++++++ DUCK A'LA MANDARIN 2.04 ++++++++++++++++++++++
Areas ------- * Stark Tower (S) * Ancients' Hall (S) * Golden Court * Celestial Hall (S) * Forbidden Passage * Mandarin's Court
Objectives ------------ * The Rings of the Mandarin Question Mandarin about Dr. Doom's plans for the Masters of Evil.
* The Orb of Agamotto Locate the Orb of Agamotto for Dr. Strange.
Optional Objectives --------------------- * Problematic Schematic Find the Ultimo schematics from the Mandarin's Palace and give them to Colonel Fury at Stark Tower.
Items ------- [] Sketch book: Ancients' Hall [] Strike point: Ancients' Hall [] Weapon cache: Golden Court [] Thing's Simulator Disc: Golden Court [] Weapon cache: Celestial Hall [] Body point: Celestial Hall [] Focus point: Celestial Hall [] Crimson Dynamo's Simulator Disc: Forbidden Passage [] Black Panther action figure: Forbidden Passage
After the cutscene in Stark Tower, return to Iron Man Lab and talk to Weasel. The earlier password you gave him worked, and now he needs you to find out which of two hackers would be more trustworthy for the next stage of investigation. Talk to Dr. Pym and Vision about the two hackers, C. B.
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