you'll be in another hall with side rooms blocked by wooden gates. You can get a Strike upgrade from one of those rooms, so blast those gates!
Finally, you get a mini-boss fight against Jean Grey. Remember her? She was one of the most powerful characters in X-Men Legends (I & II).
Yeah. Her.
You're going to take some damage. Jean's got her full arsenal of nasty psychic attacks, especially a radial blast that will fling your entire team away. Ranged melee attacks (like Cap's Shield or Thor's Hammer) work pretty well. Energy attacks are less effective. After Jean runs away, you'll finally get the answers to your questions.
The big clown arms with hammers kind of gave that away. But...anyway...Head through the door to enter the Big Top. By the way, you can't re-enter the fake Castle Doom. Not ever, so make sure you collect everything before leaving.
You're on a platform next to some turnstiles. To your left is a Simulator Disc (Luke Cage) and a sketch book. Go down the stairs and beat up some clowns. (For some reason that feels very satisfying.) To your left is a circus wagon; break it open to rescue Senator Kelly. Go around the other way to enter the tent itself.
And, it's another fight against Jean Grey. Same story as before--it's tough. Try to avoid the radial attack and hit her with ranged melee attacks. When you've beaten her, she is sucked into a video game and some clowns show up in a clown car. Defeat them all and the car's trunk pops open and you can get a token coin for the arcade. Step over to the arcade game and USE it.
Now, *this* is way cool. You get to play Pitfall!
You probably don't really need a walkthrough for this. Only the hero who USED the game actually plays through. All you can do is jump over obstacles or on/off swinging vines. It's not that hard. (It is, after all, an 8-bit game.)
Along the way you can collect gold nuggets by dropping down to the lower levels; but, eventually, (eventually means on the 17th screen), you'll reach the little mini-carousel that signals the end of the game. USE it to exit the game and return Jean to her normal self. You can now leave the tent. Find the door to the Boardwalk (it's not marked on your map) and return there to get a newly reveal SAP. Yay!
Re-enter the tent and find the door marked Pinball. Now you get to play Arcade's special version of this arcade classic. You'll fight your way through a pinball-machine, bouncing off obstacles (some of which deliver a shock), beating up clowns, and trying to rack up 1,000,000 points. It's really pretty simple.
Around the arena are destructible markers with Arcade's face. Each one knocked down is worth 25,000 points. If you clear all the markers, you'll get exactly 1,000,000 points. To clear all those markers, you're also going to have to fight Rhino (use ranged energy attacks) and Shocker (use heavy melee attacks). Search the area carefully, because you can also get a Strike upgrade, Body upgrade and sketch book.
When you have 1,000,000 points, the primary flippers will be destroyed and you can approach them. Pick up the golden ticket (and sing, "I've got a golden ticket"--or, maybe, "Candyman", your choice) and use the SAP behind the flippers.
Now go through the newly opened gate and you'll be back on the Boardwalk outside the Big Top. Go back inside the tent and exit into the area marked Fairgrounds. Fight your way around the area, taking note of one of those "test-of-strength" games (hit the lever with a hammer to ring a bell). At the far end, you can break through a wood wall and pick up a Focus upgrade; as well as drive a bumpercar. (Not of any real use, but fun.)
Go back to the spot where you saw the ring-the-bell game. Inside the nearby tent is a hammer. It's laying on the ground and glowing. Step near it and press USE to pick it up. Now use a fully-charged SMASH ATTACK on the ring- the-bell game. The gate behind the game will open.
Start clearing out the next area. Be on the lookout for a sketch book tucked into a little alcove near the gate. You'll also see another ring-the-bell game. (If you dropped your hammer, a new one will be back in the tent.) Smash the game to pick up a bunch of loot.
Near the end of the area is a Claw Challenge game. If you look closely, you'll see Blade slumped in among the teddy bears. Press USE to play the game and follow the on screen prompts to push the correct series of keys. Correctly finish the game and you'll grab Blade. He's now unlocked as a playable character.
Enter the tent at the end of the Fairgrounds. To your right are a bunch of treasure chests. Some are empty, some have the hammer of doom and one is a real treasure chest with a bunch of swag. When you're through searching for loot, enter the Maze-o-Death.
"Maze" is a bit of an overstatement. There's never any choice about which way to go; and, it's very small. Walk over to a red hand on a spring and Pull the Finger to open the hedge (as well as open a spike pit and spawn in a couple of angry clowns). Do this a few more times. Near the final finger is a Simulator Disc (Elektra).
You'll also see a hammer on the ground near the final finger. Pull the finger to open the last hedge, SMASH ATTACK the ring-the-bell game and walk through the gate and play...
Bumpercars!
This is so easy (at least, on Normal difficulty), it will be over almost before you realize it. Your team jumps into bumpercars. Some clowns jump into bumpercars and you bump into them. Just drive like a little old lady in a Caddy* and you'll win easily.
(*No offense to Cadillac.)
Once you win, you get another golden ticket! (Man, Charlie only got one and you get two. Who said life was fair?)
Walk out the exit to find yourself back on the Boardwalk. Use the nearby SAP to save your game, then enter the Big Top. USE the ticket booth to open the door into the Fun House.
First up is your choice of three doors. Only doors 1 and 3 are accessible. Pick either one first.
DOOR NUMBER ONE Wind your way through the hall until you enter the Pong room. Yes! You get to play Breakout!. Walk behind the paddle and grab it (press-and-hold USE) and move it back and forth to hit the ball. If you miss the ball, let go of the block and then grab it again to make another ball appear. When all the blocks have been knocked out, door number 2 opens.
DOOR NUMBER THREE Go down the hall and step into an outdoor area. There's a Strike upgrade on the ground in front of you. As you step forward, a wall comes crashing down and you have to fight off a horde of mad clowns. When you're finished, look near the poison-spewing flowers on the far wall. There's a Black Panther action figure near the flowers; you'll have to take some damage to pick it up. This is BP #5; and, if you've been good about collecting them, you can now use Black Panther on your team. Then, blast your way through the stone wall to get back to the main area.
Now that door number 2 is open, step through and pull the finger. Defeat the clowns in the disco arena; then, go through the next door and pull the finger. You fall through the floor and arrive in the final arena. This one's kind of tough. There's a giant robot and he's untouchable as well as highly dangerous. There are also a lot of little minion clowns running around. (There's also a Body point on one of the ramps on the outside edges of the arena. Get it before getting into the main event.)
You'll see four trap doors on the floor. Two are red and two are green. You need to step on the red ones and fall through. This will send your hero (just your player-controlled hero, not the entire team) blasting out a cannon. If you're lucky, you'll land on the Bot's head. If not, just step through the red trapdoor on the opposite side of the room and repeat the process until you do land on the Bot's head.
Now you play a little mini-game in which you rapidly tap the key shown on the screen. Do it correctly (it's not hard) and the Bot will slap itself. Do this five times and the Bot will destroy itself. You can then use a portal to get back to base.
++++++++++++++++++++++ HANDBASKET EXPRESS 2.06 ++++++++++++++++++++++
Areas ------- * Sanctum Sanctorum (S) * Mephisto's Realm (S) * Inferno * Sepulcher (S) * Stygian Abyss
Objectives ------------ * Chasing the Devil Locate Nightcrawler in Mephisto's Realm.
* Vengeance be Mine Save Ghost Rider from his prison.
* Chasing the Angel Locate Jean Grey in Mephisto's Realm
* Mephisto's Flames Light the candles by solving the puzzles Mephisto has prepared.
* Evil Schemes Find out what the Master's of Evil are up to in Mephisto's Realm.
* Fire and Brimstone Defeat Mephisto to leave his realm.
Optional Objectives --------------------- * Nowhere to Hide Determine the safest place for Weasel to hide from S.H.I.E.L.D. agents.
* Eye of the Shadow Queen Find the Eye of the Shadow Queen somewhere in Mephisto's Realm and return it to Wong.
*NOTE* You can only complete one of the following two optional objectives:
* A Devil in Need Save Nightcrawler from the Infinity Vortex.
* An Angel in Need Save Jean Grey from the Infinity Vortex.
Items ------- [] Blade's Simulator Disc: Mephisto's Realm [] Strike point: Mephisto's Realm [] Black Panther action figure: Mephisto's Realm [] Body point: Mephisto's Realm [] Skill point: Inferno [] Daredevil action figure: Inferno (if you've been diligent in collecting these, this is number 5 and Daredevil is now unlocked) [] Sketch book: Inferno [] Body point: Sepulcher [] Scorpion's Simulator Disc: Sepulcher [] Sketch book: Sepulcher [] Focus point: Sepulcher [] Ghost Rider's Simulator Disc: Stygian Abyss
Back in the Sanctum Sanctorum, go upstairs to the Sanctuary and talk to Weasel. He's cracked S.H.I.E.L.D. security and now fears for his own safety. He doesn't know if he should hide in the Baxter Building or X-Mansion. Go talk to Hank Pym and Charles Xavier. Return to Weasel and tell him to go cower under the protection of the mutants at the X-Mansion.
Talk to the various persons in the Sanctum again; then, use the Orb of Teleportation to go to Mephisto's Realm. You arrive next to a S.H.I.E.L.D. Access Point. If you go straight right, you'll find a Simulator Disc (Blade). Clear the central area (for now, stay out of the side areas denoted by arches). You'll notice a large pentagram with candles at the corners on the raised, central platform.
Your mission, should you choose to accept it, (and, really, you don't have much choice unless you're giving up MUA for NWN2; but, then, why are you reading this?) is to light the candles by visiting the five side areas and solving the puzzles.
So, without further ado...Beginning at the SAP and going clockwise around the area, you have:
"Thy way shall be lit by the flames of impure souls." This area is infested with constantly respawning Leapers. These nasty pests
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