will jump on your back, and then you have to rapidly tap USE to get them off. Well, before shaking them off, jump into the central lava pool and throw them off in there. About four or five will be enough to lower the center platform and open a portal. Before going through the portal, find the Strike upgrade in this area. When you USE the portal, you're transported back to the central pentagram and a candle bursts into flame. One down, four to go.
"Whilst thy name is carven in stone, thy shall be invincible." Destroy the four large gravestones around the are. It's ridiculously easy, especially with a bouncing projectile like Cap's Shield. In one of the grave sites is a Black Panther action figure. Step through the portal to light pentagram candle #2.
"Only the Eternal Torch shall renew the Flames of the Damned." Step into the walled area and kill all the Leapers (there are only a few). Then get the Eternal Torch (and a Body upgrade) from the side alcove (press USE to wield the torch) and hit the four braziers in the main area. This opens the portal and you can USE it to light pentagram candle #3.
At this point, Jean Grey makes an appearance, to help shield Nightcrawler from the effects of the mutant amplifier. She just stands around doing her psychic stuff; but, this will be important to the plot a bit later. Continuing clockwise around the arena...
"Whilst the Trees of Aegis live, mine servants shall never perish." Find the large axe and USE it to pick it up. Wielding the axe, attack the trees with the glowing rings and chop them down. Then kill the flying Mephisto's Pets to open a portal. USE the portal and pentagram candle #4 is lit.
"Sacrifice upon the altar shall imprison thee." Step up on the large, round altar in the middle of the area and KO all the zombie-like creatures up there. When you kill them on the altar, they are imprisoned in their rings. Once they are all trapped, the portal opens and you can step through to light the final candle on the pentagram.
Step through the new portal in the center of the pentagram to get to Inferno. Go across the bridge and you'll meet a Fire Giant. These guys are very weak to strong melee attacks and go down pretty quickly to your tank. Jump over the lava river and climb the stairs. At the top of the stairs go left and then left again to reach a bluff overlooking the Fire Giant pool. You'll find the Eye of the Shadow Queen. USE it to pick it up and end that side quest.
Go back the other way past the stairs to another bluff where you can get a bonus skill point. From the bluff, go across the bridge opposite and turn left. Find the tree that's nearby and you'll see a Daredevil action figure near the base. This is DD #5; and, if you've been good about collecting them, you can now use Daredevil on your team.
Ahead of you is a pentagram, in the midst of which is Ghost Rider, unconscious. His astral energy is chained above him. Go up the stairs to your left and break the chain anchor at the top. Go down the other set of stairs to your right. At the bottom is a sketch book. Go up the next set of stairs and break another chain anchor.
Return to the pentagram platform and take the stairs to your left. Repeat your earlier performance, breaking two chain anchors; and, you'll be back on the pentagram with Ghost Rider. In order to free Ghost Rider (and continue the game); choose one of your heroes to change places with GR. Have that hero USE the book on the altar and make the swap. You'll automatically be transported to Sepulcher.
There's a SAP right next to you, so save your game--it's the last chance you'll have to save until you've beaten Mephisto. Work your way through Sepulcher; make sure you thoroughly explore all the crypts. You'll pick up a Body upgrade, Focus upgrade, sketch book and Simulator Disc (Scorpion).
You will eventually reach a fight against Blackheart. This fight can be extremely easy if you know what you're doing. (And, since you're reading this, true believer, you know what you're doing.) Before taking on Blackheart, run around the edges of the area taking out his resurrection chambers. There are six of them: they look like oddly shaped glass columns and they emit an electric shock if you hit them with physical attacks. Blast them with energy attacks (to avoid interference from Blackheart, take a flyer around and blast them from the air).
Now, search the area for a halberd. There are a couple laying around and they glow when you get near them. USE one to pick it up and attack Blackheart with it. He's quite vulnerable to them. The big problem you'll have with Blackheart is his repulsion beam. If you get right in front of him, he'll fling you halfway across the arena.
If you have a hero with an attraction power (such as Spider-Woman), take control of that character, use the power, then switch to the hero with the halberd and beat down Blackheart. If you don't have a hero with an attraction power; then, you'll have to be sneaky. Try to circle around Blackheat, waiting until he turns his attention to a teammate and then run in and smack him a couple of times. Use the various columns scattered about to keep cover between yourself and the fiend so he can't blast you.
Whatever you do, try not to lose any heroes. You can't get any back for the remainder of this level (no SAPs and no Portal) and you've got some very big fights coming your way. When Blackheart is dead, you can go up the steps behind him and free either Nightcrawler or Jean Grey.
*NOTE* You can only free one. The other is toast. Regardless of which you save and which you sacrifice, you'll get a "revenge" cutscene at the end of the game.
***** SPOILERS *****
If you sacrifice Kurt, his mother, Mystique, kills Xavier for letting her boy die. If you sacrifice Jean, her alter ego Dark Phoenix returns and blows things up out of spite.
***** SPOILERS *****
You don't get either character as playable and you don't get a "good" ending either way, so choose your fave and USE the urn next to his or her cage. A portal opens in between the cages. Step through into the Stygian Abyss.
You're surrounded by hordes of demons. If you're intent on a complete game, Ghost Rider's Simulator Disc is on an "island" to your left; fly over to it. Ignore the constantly respawning demons and run like mad for the other end of the area. You'll have to blast your way through a gate (easy); eventually you'll reach a pit with a glowing portal. You can't get down there until you've killed a certain number of demons, so start laying into those around you until the column of light disappears. Jump into the pit to enter the final battle arena.
Your first order of business is to release the astral energy of Jean or Kurt (whichever one you sacrificed earlier) by destroying the five statues in the center of the arena. To do this, you'll need to force Mephisto into drawing out his sword.
Stand in the center of the pentagram and hit Mephisto with ranged attacks as he approaches. If he puts up his globe shield, back off. He may use a Fear effect that's a lot of fun (you get to watch your hero run around like a chicken with its head off). If you get scared, switch to another hero. If you can draw Mephisto in and do some damage, he'll pull out his big red sword.
Run in close and press USE to begin the disarming process. This is a little mini-game where you rapidly tap the key shown on the screen and you'll wrest Mephisto's sword from him. (This does not require a Mighty character.) Run to the closest statue and smack it with the sword. The sword disappears. Rinse- and-repeat for the other four statues.
Okay...
You've destroyed the five statues (after about a half-hour of toying with Mephisto); your sacrificed X-Man is brought back to life; and, now, you get to fight both Mephisto *and* the X-Man you killed earlier.
Oh. Yeah. That was worth it.
Mephisto can regenerate his puppet; so, don't waste time on Jean/Kurt. Lay into Mephisto instead. He has all the tricks he used earlier; however, if you do some damage to the X-Man, you can smack Mephisto while he's healing the pawn. When Mephisto gets to 25% health, his health bar turns gray. Now is the time to "kill" the X-Man. When the X-Man is "dead", he (or she) will make another sacrifice and take out Mephisto for you.
It's all good.
Pick up the leavings and step through the portal. You can talk to Nick Fury (or not); but, basically, Act II is over. Use the Orb of Teleportation to go to Asgard, which, in this case, actually means Valhalla.
The Courtyard of the Gods is your new home base. You have the normal stuff here (though they have different names, such as "Riddling Flame" instead of "Trivia Computer"); and, you have your choice of two missions. Do them in whatever order pleases you.
+++++++++++++++++++++++++++++ BRIDGE OVER FROZEN WATERS 2.07 +++++++++++++++++++++++++++++
Areas ------- * Courtyard of the Gods (S) * Bifrost Bridge * Midgard Gate (S)
Objectives ------------ * The Gate of the Gods Open gate at the end of Bifrost.
Optional Objectives --------------------- * Dragon Fang Find the sword of the Valkyrie, located somewhere on Bifrost.
Items ------- [] Strike point: Courtyard of the Gods [] Body point: Courtyard of the Gods [] Storm's Simulator Disc: Bifrost Bridge [] Black Panther action figure: Bifrost Bridge [] Sketch book: Bifrost Bridge [] Daredevil action figure: Bifrost Bridge [] Spider-Man's Simulator Disc: Midgard Gate
Explore your new base. There are three large wood structures, with porches. On one porch is a Strike upgrade and a grate where you can stand to summon Hermod, god of speed and messengers. (Or you can chase Hermod down; he's running in circles around the Courtyard. Whatever floats your boat.) Actually, contrary to what Nick Fury says, you do not have to talk to Hermod or Sif to begin either mission.
Anyway...on another porch is a Body upgrade. On the third porch you'll find Sif; talk to her with Thor for a little unique conversation. When you're ready to open the gate to Midgard, find the portal to the Bifrost Bridge.
Immediately to your left, on top of a stone, is a Simulator Disc (Storm). As you advance over the first stone bridge, Valkyrie calls in with an optional side quest. Go across the bridge to a four-way intersection. Take a left, and pick up (USE) the torch next to the column. Swat the column (ATTACK) with the torch to light it up. Keep the torch; you'll need to light some more fires and it's an extremely effective weapon against the undead Viking warriors.
Go back and straight through the four-way intersection until you reach a Viking ship. At the right end of the ship is a Black Panther action figure. Go across the ship and light two more fires (one to your right and one straight ahead), then continue to the left (from the ship) and straight to a fourth fire. When you light it, you see a brief cutscene of a large hammer appearing on a platform.
From the last fire, hang a left and go across to a grassy area with three paths leading away. Take the center path to get the hammer you saw appearing. This weapon takes out any of the Viking warriors in one blow. Use it.
Back at the grassy area, take the right path. Go to the end, where you see a raised area with a rune symbol. A bit further up the path is a large stone column with the same rune. Push/pull that stone column over the raised area and a weapon cache appears. In addition to assorted loot, the cache contains a Daredevil action figure.
Now go down the stairs next to the cache and look to your right. There are four Viking archers over on floating platforms. Either KO them with ranged
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