..................... Size: 6-12 Players Rating: *** >: Another wide open map based off of some canyons and forest scenery. The bridges in the middle and flipped over bus have some rocket launchers that will be very useful in ridding of the masses. Unfortunately, the map isn't that great in terms of map design, and can get boring pretty quickly.
**> Trainyard <** ................. Size: 6-10 Players Rating: *** >: Granted a nice interesting design, but it feels a bit too stacked on one side of the map. One side feels way too open-based with a sniper rifle, and the other side has too many closed doors with shotguns. Pretty much a camping war, but decently fun if everyone meets in the middle.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================ - 6) Codes - ============================ One of the best traits of Postal 2: Share the Pain is that the developer's condone the use of cheats to expand the gameplay elements. There are some pretty fun and whacky things you can accomplish by doing so. There are 2 ways to unlock cheats:
(a) Complete the single-player game, and a cheat menu will be unlocked. Note that the cheats are somewhat limited, but you only have to activate them by highlighting them and pressing ENTER.
(b) Typing them in manually via the console.
I'd like to give credit to www.gamespot.com for providing this list of cheats:
> Press ~ to open the console. Type the codes in as they are displayed.
+ packnheat (All destructive weapons) + swimwithfishes (All radar related items) + iamsolame (All weapons, max ammo, invincibility) + blockmyass (Body armor) + ChangeDude() (Change player to opposite morality) + dokkincats (Disable cat shooting guns) + walk (Disable flight and ghost modes) + slomo 1 (Disable slow motion mode) + iamtheone (Extra catnip) + lotsapussy (Extra cats) + boyandhisdog (Extra dog treats) + piggytreats (Extra donuts) + jones (Extra health pipes) + jewsforjesus (Extra money) + osama (Fanatic NPC bystander pawns) + healthful (Full health + 4 Medkits) + whatchutalkinbou (Gary Coleman NPC bystander pawns) + smackdatass (Gimp suit) + alamode (God mode) + rockincats (Guns that use cat silencers shoot cats) + Goto(<level name>) (Map select) + iamthelaw (Police uniform) + SetAllErrandsComplete() (All errands complete) + WarpToDay(<day #>) (Set the day) + slomo (Slow motion mode) + playersonly (Pause everything) + likeabirdy (Toggle flight mode) + fly (Toggle flight mode) + ifeelfree (Toggle ghost mode)
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 7) Paradise - ============================ This section of the guide is dedicated to speaking about the town of Paradise. Playing through the main quest of the game is only a small portion of what can potentially happen during the gameplay. I will go through and discuss each of the locations on the Paradise map, and if there are any interesting things you can do or find there. The Secrets section will reveal any possible glitches or hidden areas.
__________ /Locations/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Only a handful of locations in the town of Paradise actually have any relation to quests. There are numerous things you can do on your own to explore the town to cause chaos.
&&* HOME *&& ============ Your home is a small trailer in a rough neighborhood. You cannot enter the building nor destroy it, but you always go home to it at the end of the day. Your whiny wife lives in it.
&&* FIRE HOLE *&& ================= There's a gay dancer's club north of your home called the Fire Hole. You can find a bunch of gay men inside dancing to music. If you go upstairs, you'll find a gay bondage room. Pretty funny, but nothing of value in this building.
&&* LAUNDROMAT *&& ================== This building is also slightly north of your house. It's necessary during one of your weekdays to get a change of clothes here, and you can normally purchase clothes here once you've completed that mission. Other than that, there's nothing of interest here.
&&* ARCADE *&& ============== Grossman's Arcade is a tad further up north. It can be robbed by hopping the counter. There is also an ATM machine that can be destroyed for some cash.
&&* CHINESE RESTAURANT *&& ========================== The Chinese restaurant has a diseased cow's head in the kitchen in one of the pots. If you go upstairs, and enter the last room, you'll find a bazooka against the wall. Useful to get neat weapons early on.
&&* LUCKY GANESH *&& ==================== This is a convenience store run by an Indian dude. You have to get milk here for one of your first tasks. There's a back room that stores a bunch of jihad women. You can find money, body armor, ammo, and tons of crap in the upstairs area of this complex.
&&* BOOK REPOSITORY *&& ======================= Next to Ganesh's place is the Book Repository. You can find some kevlar and rifle ammo in the second floor room, and a few medkits.
&&* LIBRARY *&& =============== Located in the same area where Ganesh's is, the library is a necessary building to complete one of your tasks. You'll find a few powerups here and there, but it generally has a large intricate design with spaced out sections for books.
&&* POLICE STATION *&& ====================== This is where you get sent if arrested. If in the cell, toss a match at the water sprinkler to cause the doors to open. The third floor has the locker room where you can find the Police Uniform. The second floor has an armory where you must wear the police uniform in order to access it. The first floor has an evidence room, and there are tons of cops everywhere. Fortunately, you can find plenty of food, ammo, and money. Great place to raid.
&&* BANK *&& ============ Located in the middle of the map. The bank can be robbed, but an alarm will sound off. There are several police officers in back as well. There's a safe in the back that can be robbed with over $300.
&&* RWS *&& =========== This is the headquarters of the gaming developer you so much despise (and love). They have several armed employees and weapons/ammo if you need it.
&&* CLINIC *&& ============== This health station can sell health pipes or let you use the Vend machine to piss produce a health pipe. There are a few healing items scattered throughout the complex.
&&* HOTEL *&& ============= There is a hotel nearby the police station that has a few private rooms with people inside. If you raid the rooms, you'll find hookers and clients together, plus lots of money and guns in the closets.
&&* PARCEL CENTER *&& ===================== This is a post office. A necessary building for your last quest in the game. There are lots of armed workers in the back, so be prepared to fight. You will find tons of weapons and powerups in the back rooms.
&&* FOREST *&& ============== This is where you go to get your Christmas Tree for one of the quests. Not much here, although there are a bit of picnics and food scattered around. Great for getting healing items.
&&* MEAT WORLD *&& ================== This is near the post office. This is another place you go to during a required mission. Pretty large backspace to it. Lots of ammo in the back rooms.
&&* PARADE GROUNDS *&& ====================== This is a food production facility, however, you can cause the elephants to go rampant and kill everyone by shooting them. You'll find a few ammo clips here, lots of rednecks, and health items scattered by the grills.
&&* ASYLUM *&& ============== Pretty much a useless building that has medkits and ammo scattered about. The doctors are pretty crazy and will shoot on sight, so either avoid them or kill them. You can free some of the crazy patients.
&&* VISITOR CENTER *&& ====================== This is located next to the Asylum. Just has a few medkits inside, nothing else. Plays no part in the storyline.
&&* JUNKYARD *&& ================ You have to go here to get a part for your car later on. Not much here except items stashed in and around the junkyard. Chico is the fat green suited guy.
&&* FACTORY *&& =============== A quest-based building that stores/produces napalm. Since napalm is the rarest weapon in the game, this is an interesting place to visit. Fairly large and complex, but eventually blows up during the main quest.
&&* HOBO CENTER *&& =================== There is a giant red-brick abandoned factory right next to the napalm factory. If you go inside the second-floor door, you'll find a bunch of hobos living inside with stun guns and melee items. You can kill them for money, items, or health. Lots of cats live here too. If you go through the loading zone door, you'll end up near an abandoned mining company. There is SiC Body armor up on a pipe entrance, some health pipes, and a few crack people living here.
&&* CHURCH *&& ============== This is a necessary building for the main quest. You can confess, steal the poor box, but will later face many jihadists here and allied priests. Lots of healing items and weapons stashed around.
&&* CEMETERY *&& ================ Pretty much filled with gravestones. Not much else here, but another quest- necessity area to complete the main quest.
&&* TRAINYARD *&& ================= This is an interesting place. You will notice that there are cops guarding both entrances, and also a ton of cops on the inside. Sprint past them and make your way to the second floor. Check one of the inner rooms for a scissor-throwing woman. Kill her, and then jump on the shelf behind her to grab the Largemouth Bass Plug-In. This is a unique item, and it distinctly shows police whenever your radar is on. You will find napalm launchers at the entrance to this location as well.
&&* COMPOUND *&& ================
| |
|