outrunning him around the screen. Putting him to sleep by either way gets you 7 points. Grab the Magic Chest he drops (+8 points). Walk back east and enter the cave cut into the rock. Follow the treacherous paths inside to reach a door that will bring you back down to Daventry.
Now if you got the key from the gnome instead of the beans, from the gnome's house head east five times and south twice to reach the Mountain Door. Use your key on this door to unlock an alternate path to the clouds (+2 points). Traverse the winding trails and exit through a cave. From there go south once to find the screen with two trees; the tree on the right has a hole at the base. Walk up to it and use your Hand Icon to retrieve the slingshot from the hole (+2 points). Now go north and west to encounter the giant, who will chase you. You can use your slingshot to kill him (+3 points), or tire him out be either using the Magic Ring on yourself (to make yourself invisible) or by outrunning him around the screen. Putting him to sleep by either way gets you 7 points. Grab the Magic Chest he drops (+8 points). Then head back down to solid ground via the cave that you explored before.
So, basically, after you get to the clouds you can follow the same process you would have had you had gotten the beans from the gnome. Both paths to the clouds have their dangers, be it falling off the beanstalk or falling off the paths in the cave. This makes it so each way is difficult in its own right.
Finding the Magic Shield ------------------------
Okay, last stretch of the game. From the Mountain Door, go south, west three times, and south again. Inspect the stump in this area with the Eye Icon to find a leather pouch inside (+ 1 point). Pick it up (+3 points) and open it to find that it is filled with diamonds (+3 points).
No go east three times and then south three times to find the Walnut Tree. Pick up one of the walnuts around the base of the tree here (+3 points). Then go to your inventory and open it with the Hand Icon to discover that the nut inside is pure gold (+3 points)!
Now go east once and pick up the bowl near the tree (+3 points). Read the inscription on the bottom (+1 point). Then head west to the Walnut Tree again and then north twice. Going west from here will bring you to the back end of the Woodcutter's Cottage. Go one screen to the west to find the front side. Go through the door. The family who lives here has no food. Use your Hand Icon on your bowl to fill it with stew (+2 points). Don't eat the stew yourself, or else you'll lose 2 points. Give that full bowl to the woodcutter so he can feed his wife with it (+3 points). Before you leave, take the fiddle from the table (+3 points). There are a few other things you can do here, but that way is the best. Here's what else you could have done. You could have given him the carrot (-2 points), the golden egg (-6 points), the pouch (-3 points), the walnut (-6 points), or the scepter (-6 points).
Go outside of the cottage and head north three times. Then go west three times to find the Clover Patch. Use the Hand Icon to pick a four- leaf clover (+2 points). Now head east twice, you're now back at the cave entrance. Wait behind the small rock a little to the left of the center of the screen for a large condor to fly by. When it gets low, use your Hand Icon to jump up and grab onto its talons (+3 points).
When it drops you, go west and pick the mushroom you see there (+1 point). Go back to the screen with the large hole and jump down. Head south and west to meet a large rat, but don't get too close to him or he'll kill you. Give him your piece of cheese (+2 points). Giving him the chess is the only option that would have gained you points. The other items you could have given him were the golden egg (-6 points), leather pouch (-3 points), walnut (-3 points), Magic Mirror (-8 points), Magic Ring (-3 points), or the Magic Chest (-8 points).
Go through the door he was standing in front of to see two leprechaun guards. Play your fiddle for them to make them dance themselves into oblivion (+3 points). But you won't have to even do this if you have the four-leaf clover in your possession. If you have that, they'll disappear as soon as they get close to you. Head west into the main chamber and if you haven't played the fiddle yet, do so here to get rid of the leprechauns. After they are gone, pick up the scepter (+6 points) and the Magic Shield (+8 points).
Now go west and eat the mushroom while standing near the small hole (+3 points). This will shrink you down and allow you to scurry through. When you're back outside go north twice and then west five times, this will bring you back to the castle. Open the gates to get 3 points and to complete the game!
Watch the little cut scene that follows and you'll have completed King's Quest I. Hopefully Graham is happy with ruling over Daventry with its population of, what, ten people? You can check your score, too, but you really don't get anything even if you got the perfect score.
Item List ---------
Below is a list, in alphabetical order, of all the items that Graham will interact with in the game.
-Beans These are magic beans and are giving to you if you correctly guess the name of the gnome. You can eat these beans, but doing so costs you 4 points and you won't be able to ever beat the game. What these beans are meant for is to be planted to grow into a beanstalk.
-Bowl This is an important item that can be found lying in the woods two screens north from the western part of the carrot garden. Inscribed on the bottom of the bowl is a magical saying that, when repeated, automatically fills the bowl with stew.
-Bucket This bucket can be filled with water at any lake or stream. Head three screens east and one screen north from the castle to reach the well. Using the dagger, Graham will cut the rope and add the bucket to his inventory. You can fill it with water and splash some of the other characters, an ability that will come in useful during the game.
-Carrot Picking one of these will give you to points, and eating them will take away the same number. You can only carry one at a time, but you can always pick them from the carrot garden which is north of the castle and east of the oak tree. Since it's not required for you to eat this yourself, other characters in the game will need to.
-Cheese If you've stumbled upon the witch's house, you can find this in her cupboard. Like the carrot, these are not included in the game for Graham's consumption, but for other characters instead.
-Dagger This is found under the rock two screens left of the castle. Roll the rock the wrong way and you will be crushed. The dagger cannot be used to kill most enemies, but it can cut ropes and be thrown. Be careful about throwing it, though, since you can throw it carelessly by clicking any spot of the screen while you have it out. If you throw it, not only will you lose the dagger itself, but 5 points as well.
-Fiddle Get this from the Woodcutter's Cottage after giving his wife something to help her. Using this item will make Graham play a little music, but this is only useful later on when you find some people who are very moved by the sound of music.
-Four-Leaf Clover The legend says that these bring luck, and in the game this holds true. Even the leprechauns respect the holder of this item. You can pick one of these from the Clover Patch.
-Golden Egg Scale the large Oak Tree and walk across the highest branch to find this treasure. Luckily falling out of the tree won't kill you since the drop isn't so far. This I very good news since you'll fall out so easily.
-Golden Walnut Check the base of the Walnut Tree to find this ordinary looking nut. Open up to discover the gold inside. Like the Golden Egg, this isn't an important quest item, but it can be used to appease other characters.
-Key Get this from the gnome if you fail to correctly guess his name. Use it to unlock the Mountain Door and gain access to an alternative, but still dangerous, path to cloudland.
-Leather Pouch Find this item inside the stump north of the Clear Lake. Make sure you look inside the stump before you get this. You can open to it find that is filled with diamonds. It can be used to bride certain characters.
-Magic Chest This chest is filled with gold, and always will be. To get it, you need to travel to cloudland and get it from the lumbering giant there.
-Magic Mirror This treasure of Daventry can look into the future. It is protected by a large dragon in the caves underneath the old well.
-Magic Ring This is an optional item given to you by an elf at the lake north of the western part of the Carrot Gardens. Using the ring will turn you invisible. This can help you sneak past enemies. The invisibility lasts until you touch water, or fall, or until the magic power runs out, which is roughly one minute of usage. If you lose up all of the magic power, the ring will disappear but since it was optional in the first place you will not lose any points over its disappearance.
-Magic Shield This shield protects the user from all harm. The only problem is, once you get this item from the leprechaun king's throne room, the game is basically over so there is no harm to be protected from.
-Mushroom This is an important item that will only become available later in the game. After the condor drops you off near the large hole, head west to find this mushroom. Using it will shrink you down and allow you to escape the leprechaun throne room.
-Note This scrap of paper is found on the small table next to the witch's bed. It is a clue regarding the gnome's name.
-Pebbles Throw these if you like, but you won't be able to do any damage with them. To do that you'll need the slingshot. Graham can carry five pebbles at a time and won't lose any points for tossing them about. He can get more at the Serene Lake.
-Protection Spell This spell is given to players by the Fairy Godmother, but only sometimes. When it is given to you, you have about one minute to ward off any enemies. This means any enemy in the game (except the rat and moat monsters) that could do harm to you will be unable to kill you while the spell is in use. The downside to this is that you do not get to choose when it is activated. As soon as the Godmother speaks to you, it is in effect.
-Scepter Using your fiddle in the leprechaun throne room will make the king drop this before heading out. You can use it to bribe someone, but there may not be anybody left to bribe by the time you have it.
-Slingshot Find this in one of the trees in cloudland. You can use it to kill the giant; one of the ways to get him to drop the Magic Chest. You need pebbles to be able to fire it.
Enemies -------
Throughout Daventry there a re a umber of enemies who will pop up, some unexpected and some note. Usually all you can do in these situations is run away.
-Dwarf He can't hurt you, but he'll chase right after you and steal some of your items. If you're lucky he won't nab anything important. There are a few locations that he will show up: the dark forest east of the Witch's Gingerbread House, the clearing north of the Walnut Tree, the area south of where you found the dagger, and in the paths through the mountain that lead you to cloudland. If you use the magic Ring while he is coming at you, he will not be able to steal anything. He also tends to not show up if you have the goat with you.
-Ogre This slow moving monster will crush your head. He shows up in the same areas as the dwarf, just minus the paths through the mountain. Using the Magic Ring can fool him, but he'll still linger on the screen until you leave or the power fades. He'll also not show himself if you have the goat with you.
-Sorcerer This is another slow moving enemy who also happens to show up in the
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