This weapon is right up there with the Tyrant in terms of cheese, but this weapon is less cheesy IMO. It's great for clearing out those annoying campers or zealous pursuers, and can be devastating once you hit Level Two - but that's also where the cheese kicks in.
[Using] Depends on what level you're on. Zero and One, you're going to have to lead your shots a bit, since that plasma does have a bit of travel time. It's less pronounced on Level One, but if the distance is too great an opponent can literally dance around your shots. Two and Three, your use is entirely different: You're going to want to fire it at blind corners to be a general nuisance, near the flag if you're on defense, and directly behind you if you're running away with the flag.
[Fighting] The sole reason this weapon is annoying is due to how much of a nightmare it is to go against multiple Vanguard users. If two or three Vanguarders team up on Defense with Level Three Vanguards, it's pretty much impossible to get the flag unless you can nuke them repeatedly until the orbs go away – making this weapon extremely cheap. Lots of otherwise crappy defensive CTF players will be using this. The solution is to quickly pop them, or run like hell - even at Level Three the orbs can still be outrun.
[Effectiveness] 3-5/5, depending on the Level, Usage, and skill of the user.
[Cheapness] 5/5 - Right up there with Grenades, and possibly cheaper than them if you come up against an Orb-loving defense. Be EXTREMELY judicious and careful if you're a runner and go up against this, because if a team playing that way pulls ahead, getting the flag out, much less captured, is going to be nearly impossible.
=============== = The Javelin = ================================ = Ammo: 4/6 = = Clips: 3/3 = = Max Ammo: 4+12/6+18 = 16/24 = ================================
The Kovos use the Javelin to strike down foes from afar, creating panic and confusion in the enemy ranks. This high-powered sniper rifle will pick up heat signatures and cut through armor with ease once upgraded.
============== = Level Zero = ============== Shoots the target. Does good damage if they're unarmored, and okay damage if they are.
=========================== = Level One: Vibro Rounds = =========================== Utilizing a similar technology to the Vibro Blade, these bullets are made from a super-dense alloy and are sheathed in a coating of pure energy. Basically, does more damage. Also amplifies the amount of light coming through your scope - good in dark maps, bad in bright ones.
============================ = Level Two: Thermal Scope = ============================ Brings up heat signatures for all living targets, making finding your foes extremely easy. Be warned, it's a lot harder to differentiate between friendlies and foes - your only tipoff is the crosshair color!
================================== = Level Three: Superior Magazine = ================================== Adjusts your clip and ammo sizes. Upon upgrading, it will take two bullets from your clips and add them to your current magazine (It does this once only) and permanently increases your clip size to 6 and your total ammo to 24 (6+18 = 24.)
=============== = My Thoughts = =============== Before I was a Violator/Wolverine player, I was a Violator/Javelin player. If you've got good aim, the power in this thing simply can't be beat - the downside is if you DON'T have good aim, you've just tipped the enemy off to your nook and you can bet if they've got nothing better to do, you'll be playing a game of "Smoke the Sniper" very shortly. Be wary of the slow rate of fire (Second slowest in the game next to the Judge) and the fairly long reload time - tied for second with the Vanguard, or tied for first with it if you consider in the Violator's upgraded reload time.
Note that as far as I know, doing a headshot doesn't do more damage. If you can completely confirm or deny this, please let me know.
[Using] Uhh... you point, you shoot, and hopefully it dies. Move around every few shots so they don't blow sunshine up your ass when you don't expect it.
[Fighting] Movement is your best weapon if you KNOW you're going up against a sniper. Don't move in any sort of linear trajectory, even if it's lateral to them. Straight lines are a sniper's best friend. Find them and flush them - and try to rush them, as the slow reload means they're probably going to switch weapons if you do, unless you rush them in a straight line and get picked off.
[Effectiveness] 4/5 - If you have an eagle eye and nerves of steel, this will be your distance peacemaker. Otherwise, it's nothing to write home about.
[Cheapness] 0/5 - This weapon takes SKILL to use, hands down. It's impossible to cheese this weapon. If you're getting picked off with regularity, try being less predictable.
============ = The EMAD = ===================== = Ammo: 4 = = Clips: 1 = = Max Ammo: 4+4 = 8 = =====================
Another very widespread popular tool used by both militaries and mercenaries alike, the EMAD (Emergency Medical Aid Device) is portable, easy to use and remarkably efficient at repairing even the most severe injuries by injecting medically-designed nanobots into the blood stream. These impossibly small robots travel through the body via the circulatory system and repair any and all damage to the host almost instantaneously.
Caution: Overuse may result in short-term visual impairment.
============== = Level Zero = ============== Heals one whole health unit. Takes about 2 seconds to do so.
======================================= = Level One: Enhanced Delivery System = ======================================= Greatly speeds heal rate, to about one unit/second.
============================== = Level Two: Stamina Booster = ============================== Adds a fifth health unit.
===================================== = Level Three: Tissue Reinforcement = ===================================== Adds a sixth health unit and greatly increases the time you can dash.
=============== = My Thoughts = =============== Absolutely vital to your survival. There are no health pickups in this game; this is the only way to heal yourself. Maxing this out should be one of your top priorities, especially if you flagrun - that extra dash time really helps you a lot.
Note that if you get shot, your health unit partially depletes and blinks - if you avoid taking damage for the next several seconds, it will refill on its own. If, however, it gets totally taken out, the EMAD is the only way to restore it - short of dying, of course.
Note that you can't select the EMAD via the "Next/Previous Weapon" keys - much like the Vibro Blade, you have to push the key it's assigned to. You CAN, however, select it via the upgrade menu, unlike the Vibro Blade.
[Using] If you're hurt, hold down fire to heal yourself. Repeat until fully healed or out of ammo.
[Fighting] You can't. Well, you could fight the urge to heal your damage, but that's... terminal. Look, I made a funny!
[Effectiveness] 5/5 - Love it, now.
[Cheapness] NA/5 - Can't cheese it, since you can't hurt anyone with it.
=============== = Vibro Blade = ================= = Ammo: Inf = = Clips: N/A = = Max Ammo: N/A = =================
A molecule-thin blade made from a hyper-dense alloy, and energized by a skin of plasma, make this knife the sharpest hand-held instrument in known space. It also happens to be readily available for purchase at almost any technologically civilized spaceport in the galaxy.
The Vibro Blade cannot be upgraded - not that you need to, anyway.
============== = Level Zero = ============== You swing it. If it hits an enemy, they die.
=============== = My Thoughts = =============== Very useful, actually. This weapon is instantly deadly on contact - if you hit with it, they die, regardless of health or armor. And after you swing it, you pull out your weapon automatically. There's no need to select the weapon to use it - merely push the key it's assigned to (Q by default) to take a swing.
[Using] Get close, swing, and watch them crumple. It's that simple.
[Fighting] Uhh... don't get close?
[Effectiveness] 5/5 - Assuming you hit, of course. If you don't, it's donuts for you.
[Cheapness] 0/5 - Can't really be cheesed. They have to get close to you, and if you're attentive, they probably won't, now will they?
{===X. Vehicles===}
A select few maps will have vehicles on them. While they're few and far between, it is worth pointing out what they are and how they work.
==================== = Vehicle Controls = ============================================= = Accelerate: Forward (W by default) = = Brake/Decelerate: Backward (S by default) = = Steer: Mouse Left/Right = =============================================
[ The Razorback ]
Designed for lead assaults on enemy positions, this two man fast attack vehicle comes armed with dual forward mounted Vulcan machineguns and an independent weapon turret featuring a 360 degree twin rocket launcher.
Appearance: A Four-Wheeled Jeep/Buggy.
Positions: 2.
Position 1: Drives, can fire machinegun with Fire.
Position 2: Can aim and fire the Rocket Launchers with Fire.
[ The Hornet ]
This one-man rapid attack vehicle mows down enemy troops with a front-mounted, 180 degree, rotating chaingun and an extra soft suspension for those unexpected "bumps" in the road.
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