first concussion grenade so that it stops either on the elevator, extremely close to the wall, or wedged between the elevator and the wall. 1 and 1/4 to 1 and 1/2 seconds after PRIMING (not throwing) the first grenade, prime the second grenade and throw it in the same place. Now, the tricky part. Run into the wall, keep running forward, and jump just before the first grenade detonates. Your goal is to have just begun descending from your jump as the first concussion grenade detonates. This way, the first grenade will throw you almost out of the shaft, but not quite. You may even be able to see into the enemy's ramp room, but you won't quite make it to the top. But that's ok, because you have your second grenade still waiting to detonate. If your first jump was good, you'll be quickly descending towards the ground as the second grenade detonates, which will have the force to thrust you out of the shaft. It is important that you continue to run forward this whole time, so that you don't stumble back down the shaft once you've made it out. This jump, along with the water jump to the sniper's nest, is the hallmark of an elite medic.
One further jump I'll mention here. This is the jump from the narrow hallway leading into the ramp room up to the elevator. This jump operates on the same principles as the jump from the bridge to the nest, but there's no ledge this time to jump onto. This one takes practice to nail, but it can be a life-saver for bypassing a tough ramp-room defense. This one will take any defense by surprise.
There are further applications of the concussion jump on this map and others, but these are the most important jumps.
How to Be a Good Medic In this section, I will discuss how to be a good medic. Now, when I say a good medic, I mean a medic who will be loved by his teammates on a public server (the ones that care, anyway). After all, in a clan match his teammates will love him anyway. Basically, the medic should be selfless. When he respawns, he should stock up on medikit ammo if possible and check to see if anyone in the resupply room needs healing. He should then hack everyone of his teammates he sees in his own base if possible before heading out to attack (unless he's playing defense for the time being, in which case he should stay in the base helping as much as possible). On the attack, he should assist any teammates engaged in battle (unless he has a more pressing matter to attend to, such as a loose flag in the enemy's base), healing them up and resupplying them after the enemy is defeated. While in the enemy base, he should always be looking to assist his teammates whenever possible, healing and resupplying.
I mentioned earlier that the medic should act like a parent to his teammates. When I say this, I mean that he should take it upon himself to look after his teammates and his flag. If you see a teammate under attack, help him out. After all, the bastard attacking him is attacking one of your boys. One of YOUR boys. Don't let the bad guys punk your boys. Take it personally when your guys get attacked. Show the bastard who's boss, and then heal up and resupply your boy. The enemy is evil. They're trying to kill you and your boys. Don't let them. Take care of your boys.
Conclusion Medic is my favorite class to play in TF. Want speed? Got it. Want firepower? Got it. Want mad skills to use? Got it. Want to help people? Got it. Have fun playing medic, because if you're not having fun, what's the point?
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