*************************** 08-The Cathedral of Kadesh:
=Mission Objectives -Destroy Hyperspace Inhibitors -Destroy attackers
I hope you've rebuilt your fleet... You'll need to. Basically the same thing as last mission. Defend. Only this time they've got 3 Hyperspace Inhibitors. Don't go after them, just keep using your Attack Bombers to blast the Fuel Pods and Interceptors to blast the Swarmers themselves. Eventually, they'll start sending Multi-Beam Frigates, small frigates with 4 ion cannons. Do NOT destroy these, grab them yourself by capturing them. They'll send about 9 against you, grab as many as you can. Once you have at least 6 Multi-Beam Frigates, you can go take out a Hyperspace Inhibitor. Send them in Evasive tactics and have them fire on it. Evasive makes it so it's a lot harder for them to be rammed. Three-four volleys should kill one. But keep supervising your Mothership. You don't want to miss any frigates for capture. Repeat the procedure on another. Once you've destroyed 2 Hyperspace Inhibitors, the last one will retreat to a set point. Fleet Intelligence will inform you of a thing in space which has a 'friendly signature but it's not one of ours.' By now, you should have 9 Multi-Beam Frigates, but don't worry if you don't. Finish off the last of the attackers. Put your Multi-Beams in wall, set on Evasive and guarding your Carrier. Load your Salvage Corvettes into your Carrier, and set that to Evasive, also. Move the Carrier about halfway there. If you don't encounter Multi-Beam Frigates (theirs) when you get halfway there, move closer by about half of the remaining distance. You should find them by now. They've got about 7 Multi-Beam Frigates in Broad formation. And make sure they find the Carrier first. When they start circling the Carrier, launch your Salvage Corvettes and tell them to capture the frigates. While they try, the Multi-Beam Frigates will probably get off a volley against your Carrier, sending it down into low yellow-high red. Your Salvagers should capture them before they get another one off, if you set them on the frigates early enough. If they do get off another volley... watch the fireworks, I guess. Once all those are captured, group all of your Multi-Beam Frigates into a Wall formation, and Evasive. Set them to take out the last Hyperspace Inhibitor. Wait, there's Fleet Intel... "Look! It's the exact same ships as the wreckage from Khar-Toba! Our origins are the same." (or something to that extent) Don't let that stop you from blasting them. Wipe out the Inhibitor and the two groups of two Fuel Pods nearby, and start harvesting. Now go do something else for a few hours. When you're done Harvesting, build two Destroyers while you have the chance. Up your Interceptors to 40. Save your remaining Attack Bombers for Kamikaze tactics. Hyperspace.
********************************* 09-Deep Space: Sea of Lost Souls:
=Mission Objectives -Investigate anomaly -Destroy alien vessel -Salvage the unknown vessel
Let me ask a question: Why do the Kushan/Taiidan drop out of hyperspace when they detect an anomaly??? Don't they know that the Taiidan are after them? Don't they know they could be destroyed if they drop out? Well, they do exactly that here... You drop out of hyperspace at what looks a good deal away from the vessel, but really isn't. You're supposed to send a Probe toward it. First, start harvesting. Now, send the Probe. Send the Probe under the vessel. Well, the ships floating around it are operational... what'd you expect? They neutralize the Probe, and you're supposed to blast the alien vessel. Move your acquired Multi-Beam Frigates far enough away that you can't see the vessel, but are close on the Sensors Manager. Move Support Frigates there also. Leave your Support Frigates there, and move your Multi-beams toward the vessel, close, but not on top of it, and a little ways above. When you spot the ships guarding it, blast the two Multi-Beam Frigates of theirs. I wish you could capture them, but it'd be a lot more trouble than it's worth. AND MAKE SURE YOUR SHIPS STAY AWAY FROM THE ALIEN VESSEL, OR IT'LL TAKE CONTROL YOUR CAPITAL/SUPER CAPITAL SHIPS THAT MOVE IN RANGE AND THEN YOU'LL HAVE TO DESTROY THEM TOO!!! Once you've blasted the 2 Multi-Beam Frigates, move your Multi-Beams back to your Support Frigates to heal for the next skirmish. If any of your ships got captured, you'll have to blast them too. And you may have gotten one destroyed. It's not that big of a deal, but it won't happen again unless some got captured as well. Head down under your position for this skirmish. Come at the enemy Missile Destroyer from below. Hopefully you'll get it. Now blast any ships of yours that were captured, and then head back to heal. Now here's where your Strike Craft come in. Since you eliminated all ships that can destroy them and that the alien vessel can't control them, they are in the perfect position to end it. Send 20 Attack Bombers and whatever Interceptors you have left at it, in Evasive so they last longer(for some reason, they keep crashing into the ship on Aggressive). And refuel when their fuel gets in the red, or they'll be sitting ducks a few minutes later. Once you get the control field down, all of it's vessels are yours now. Send in a Salvage Corvette to it. And, when the Corvette leaves, try blasting the thing until it blows up. Which it doesn't, it'll flame, get down to 0% health, then suddenly go back to full health again.... No fair! When your Salvage Corvette docks, the Bentusi will show up. They'll blabber something about not being able to get close to it and wanting the info. Well, trade the information for the Super-Heavy Chassis tech. Then Fleet Command will ask for their help in defeating the enemy. The Bentusi say something about combat not being their way (and with those Ion Cannons it has? Yeah right), and they'll bring your case to the Galactic Council. Then they go try to do just that. You research Gravity Well tech and anything else you haven't researched. Your harvesters should be close to finished, or done, by now. Wait for them to finish, then Hyperspace.
***************************** 7-Frequently Asked Questions:
Q: When will you next update? A: Whenever I feel like it, or whenever I need to get some information out to the public.
Q: Is there any way I can help? A: Depends on what you want to help with. Basically, everything that I've put in. Levels (NOT ones I haven't covered yet), Multiplayer strategies, etc. I'll cut and paste the thing directly from the email. But make it legible, as I do cut and paste it and I want this to be legible. And no curse words.
***************************** 8: Special Thanks/Legal Info:
*Copyright Info This FAQ is Copyright 2001 Giovanni. I am in no way affiliated with Sierra or Relic Entertainment.
HOMEWORLD Copyright 1997-1999 Sierra ON-LINE Inc. Copyright 1997-1999 Relic Entertainment Inc. MMCXVII
*This FAQ may appear only on the following websites: GameFAQs: http://www.gamefaqs.com Neoseekers: http://www.neoseeker.com DLH: http://DLH.Net If you want my permission to post it on my site, email me with your site address and I will check out your site and consider it.
*Special Thanks to: *GameFAQs, for posting this on their website. *Neoseekers, for posting this on their website. *DLH, for posting this on their website. *MetroidMoo, for letting me use his Unit Build Times from his Homeworld Units FAQ. I suggest you go check it out! *Sierra, for making this game. *Relic Entertainment, for making this game. *And finally, me, for writing this up in the first place.
-------------------- *~<Giovanni>~*
Fin.
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