Power plant near by, or fairly close by at least. Then build a two station wide by 3 tile long station...
I'll try and make one here _ \ / is one section of track is a cross track section <> is going to be a two way signal = is one station tile.. C is the depot\
________<>= = = \/ C_/\_<>= = = so basically you want one track is the incomeing track below its the top one of course, and two and actually three trains can service a station like this, two would be loading and a third would either be at a siding(another important thing in this game) or in the depot. make the track connect to another station that looks like this one by the other industry. Also if there is a good deal of track between them you will have to put sidings in, basically a siding is a branch of track that follows the line and is right next to the main line, make sure that the siding is long enough to fit your longest train, that means when you start building if the trains are an engine and 5 cars that means that its three tiles long, so that means that you need 3 tiles for the train. That means from where it branches you will need to got 5 tiles, three for the train and one on either side of the train for signals. like this the "< and >" are one way signals, making sure that the trains will pass each other and keep the track running smoothly: __________>___________________>_____ main line \ / second \<_________________</
This is a simple single line setup ^^
The good thing is that the station is about the same for complex lines too, except that you use a "RORO" which is a Roll on Roll off. which looks like this:
_______>___<>= = =_>____>____ \__<>= = =_>___/
Usually the key with this style station is having the next station (or a way point) be past the station, other wise it will try and go back through(most of mine try to but thats because I don't use this station much) The trick with the signal. is that even though everything is going one way(in this case to the right) the second signal has to be a two way(if a train is coming it won't go through to the platform with the other train, but it also won't go to the free one. The signal must be 2 way to let the trains know if one or the other is blocked!
Once you have more then three or so, thats when you need to double the track. A real simple production, if it's a single line with a few sidings, just go from there, use the existing track and follow a similar path that is right next to or close to the existing track. Then whatever the first track goes at the siding make that the way that whole side goes, and do the same for the other side, whatever the siding direction is make that side go that direction. Now the trains are going to go even smoother. Most of the time I end up using the first basic setup for this and move the depot to the bottom or the top of where all the tracks meet. and then attach the incoming and out going tracks. Most of the time there aren't many bottlenecks either. Unless I don't have enough station platforms or they all decide to go to the depot at the same time.
Also for busy tracks, you can also add train depots to main lines that are force depots.. in other words it looks like this..:D well I'm gonna try:D The A is a depot facing down, the D is a depot facing the left The key with this is the signals... put them in at the break point where the line splits and that way if one way is blocked the next train is forced to the second depot line..and also the second key is to make sure that the track to the depots go directly in to the depo then right back out A some thing like /_\ won't work unless the bottom part is taken out. that forces the train into the depot.. handy if you don't have servint change on :D and it keeps the trains very, very reliable.
Key: > and ^ are signals the A is a depot facing down, and D is a depot facing the left and _ and /,\ are track
______________D / A | ^ |\ | ________________>/>______/ \_____\>____
Duel lines, go like this
--------->--------------------------->----------------
---------<---------------------------<----------------
And to add a station, it's simple, usually this is a main line.
so to add a station all you do is find out which was it goes. So
if it goes to one way like if it has to go to the right you will do this the \ that is going to the right has a signal(I don't think I could find a character that is a angle going that way that makes a signal look.) and there is also a going right signal right before the juction as well, the same area as the last signal that I didn't put in, also put one on the other track going towards the bridge so that the main line doesn't get cluttered. and make the split going to and from have a two way signal and have a one way going towards and from that junction.. These are called Spurs(I think:D) -- is track > or < is signal | | / \ -------------------->-|------------------------> This is a | bridge-->| ------------------<---|-----------------------< | / \_/
Attempting to make multiple cross junction with this simple program. :D
The X's are the tunnel, the "?" is signals pointing in one way whatever way the line goes.
- / \ | are track
V ^ > < are one way signals. Some signals are on diagonal track and are shown as ^ or V.. but they go diagonally so FYI for ya..:D
The key with this system is Always build the exit before the entrance!! or your entering trains will block the line try to come on and your exiting train will have to wait, like if I had the top right exit after the the entrance the trains would stop each other. the way this is set up, with particular attention to the fact of the signal between the exit and entrance "ramps" that will allow the exiting trains to go through the signal before the split, other wise it would stop. Also note the fact I used tunnels.. much better then bridges for the fact that you can build a signal right before the tunnel on the sloped track!! So where ever possilbe connections are use tunnels not bridges! A side note you aslo can have a lot of enhanced tunnels this way which kinda makes it interesting to watch:D That is building the track that goes over the tunnel going over the tunnel entrance saving time on having to go around it.. and makes the tunnel shorter. I used the crap out of this switch. It's a nice ground saver:D
/ /| |<________ / V ^ \ /_>| | _ \ // | |/ \ \ V | V ^ V \ --------<--------\--x------------x---<----<----\-<--------------- x x x x -------->-\--->-----x------------x---\->--------->--------------- \ ^ V ^ |__/ <--Signal goes here \ \ | |<_// \ \_/ | / \ V ^ / \___>| |/
Boy was that interesting to make... kinda hard too!!:D
All info below is from Georges site!! I took a few fields out though, the Second weight which for most of them was the same. It was the full weight capacity. Also some of the second names were taken out, and the type of engine for trains, and terrain too. And here are the default Trains Info!!
Name Cost Weight Speed Power Running Cost Capacity Designed Life Kirby 8,203£ 47t 64km/h 300hp 820 £/y N/A 1933 15y Chaney 15,234£ 131t 112km/h 1,000hp 1,968 £/y N/A 1934 21y Ginzu 22,265£ 162t 128km/h 1,200hp 2,296 £/y N/A 1936 20y SH 8P 25,781£ 170t 144km/h 1,600hp 2,132 £/y N/A 1954 23y Manley 12,890£ 64t 111km/h 600hp 1,294 £/y 38PS 1957 12y Dash 16,406£ 76t 120km/h 700hp 1,066 £/y 40 1984 15y Hendry25 17,578 72£ 128km/h 1,250hp 1,447 £/y N/A 1962 18y UU37 19,921£ 101t 144km/h 1,750hp 1,828 £/y N/A 1959 20y Floss47 21,093£ 112t 160km/h 2,580hp 2,132 £/y N/A 1962 22y SH125 23,436£ 140t 200km/h 4,500hp 2,894 £/y 4ml 1978 20y SH30 30,468£ 84t 160km/h 3,600hp 2,531 £/y N/A 1966 23y SH40 35,156£ 82t 177km/h 5,000hp 2,882 £/y N/A 1973 23y T.I.M 46,874£ 180t 241km/h 7,000hp 3,374 £/y N/A 1984 25y AsiaStar50,390£ 190t 264km/h 8,000hp 3,514 £/y N/A 1992 25y MJS 250 9,375£ 65t 80km/h 600hp 990 £/y N/A 1955 22y Wills 16,406£ 145t 88km/h 1,100hp 2,132 £/y N/A 1945 20y CS 400026,953£ 150t 96km/h 4,000hp 2,956 £/y N/A 1962 20y CS 240018,750£ 120t 112km/h 2,400hp 1,599 £/y N/A 1965 20y Centennial 35,156£ 207t 112km/h 6,600hp 2,361 £/y N/A 1972 22y Kelling 310021,093£ 110t 104km/h 1,500hp 1,599 £/y N/A 1958 22y Turner Turbo41,014£ 190t 159km/h 3,500hp 3,122 £/y N/A 1977 22y MJS 1000 24,609£ 120t 104km/h 2,200hp 2,208 £/y N/A 1965 22y Ploddyphut 11,718£ 85t 72km/h 400hp 2,132 £/y N/A 1952 20y Powernaut 17,578£ 130t 96km/h 900hp 2,132 £/y N/A 1952 20y MightyMover 22,256£140t 112km/h 1,000hp 2,378 £/y N/A 1966 20y Ploddyphut 18,750£95t 120km/h 1,400hp 1,904 £/y N/A 1973 20y Powernaut 23,437£ 120t 152km/h 2,000hp 2,056 £/y N/A 1978 20y X2001 60,937£ 95t 305km/h 9,000hp 3,234 £/y N/A 1999 20y Millennium 70,312£ 170t 337km/h 10,000hp 3,374 £/y 25PS 2005 20y Z99 62,109£ 95t 321km/h 5,000hp 3,234 £/y N/A 1999 20y Leviathan 82,031£ 105t 402km/h 10,000hp3,515 £/y N/A 2020 20y Cyclops 86,718£ 120t 450km/h 12,000hp3,557 £/y N/A 2028 20y Pegasus 96,093£ 130t 482km/h 15,000hp3,571 £/y N/A 2035 20y Chimaera 111,328£ 300t 643km/h 20,000hp3,584 £/y N/A 2037 20y Rocketeer 82,031£ 120t 482km/h 10,000hp 3,515 £/y N/A 2021 20y
Here's the DB Info(The set Michael Blunck made!!)
Name Cost Weight Speed Power Running Cost Capacity Designed Life BR92 11,718£ 135t 60km/h 800hp 1,575 £/y N/A 1920 28y BR38 14,062£ 130t 100km/h 1,180hp 1,804 £/y N/A 1922 43y BR18 22,265£ 135t 114km/h 1,950hp 2,919 £/y N/A 1925 45y BR01 23,437£ 114t 130km/h 2,240hp 2,542 £/y N/A 1930 45y BR45 25,780£ 219t 90km/h 2,855hp 2,181 £/y N/A 1935 35y BR05 38,671£ 135t 165km/h 2,360hp 2,952 £/y N/A 1938 21y VT-137 12,890£ 92t 150km/h 1,020hp 1,386 £/y 100PS 1935 20y V140 14,062£ 78t 99km/h 1,400hp 1,416 £/y N/A 1936 18y VT-08 15,234£ 134t 120km/h 2,000hp 1,401 £/y 108PS 1952 25y V95 9,374£ 20t 90km/h 300hp 984 £/y 45PS 1952 30y V200 23,437£ 80t 140km/h 2,700hp 1,827 £/y N/A 1954 30y VT-11 16,406£ 104t 140km/h 2,200hp 1,416 £/y 40ml 1957 22y V100 14,062£ 63t 100km/h 1,348hp 1,248 £/y N/A 1962 40y V160 22,265£ 78t 140km/h 2,500hp 1,538 £/y N/A 1968 35y BR232 21,093£ 122t 120km/h 4,000hp 1,644 £/y N/A 1973 30y DE-AC33C 25,780£ 128t 160km/h 3,300hp 1,523 £/y N/A 1997 30y ICE-TD 42,187£ 108t 200km/h 4,600hp 1,279 £/y 90PS 1998 25y BR612 22,265£ 116t 160km/h 3,040hp 1,371 £/y 144PS 1999 25y BR175 11,718£ 106t 70km/h 2,175hp 2,123 £/y N/A 1928 44y BR195 21,093£ 138t 70km/h 3,770hp 2,531 £/y N/A 1931 38y BR144 12,890£ 85t 90km/h 2,530hp 2,250 £/y N/A 1936 50y BR194 21,093£ 118t 90km/h 4,400hp 2,531 £/y N/A 1940 45y ET-30 11,718£ 120t 120km/h 2,490hp 1,996 £/y 108PS 1956 25y BR140 22,265£ 86t 110km/h 4,920hp 2,319 £/y N/A 1956 47y BR150 23,437£ 128t 100km/h 6,000hp 2,179 £/y N/A 1957 47y BR110 26,952£ 85t 140km/h 4,670hp 2,250 £/y N/A 1962 38y BR103 49,218£ 114t 200km/h 8,090hp 2,981 £/y N/A 1970 32y BR250 28,124£ 123t 125km/h 7,350hp 1,800 £/y N/A 1974 30y BR181 28,124£ 82t 160km/h 4,400hp 1,996 £/y N/A 1974 36y BR120 41,015£ 84t 200km/h 7,620hp 2,812 £/y N/A 1979 22y BR112 29,296£ 82t 160km/h 5,650hp 2,123 £/y N/A 1990 30y BR 101 49,218£ 86t 220km/h 8,700hp 2,475 £/y N/A 1996 30y ICE 1 31,640£ 156t 280km/h 9,248hp 2,052 £/y N/A 1990 25y ICE 3 82,030£ 150t 330km/h 10,880hp 2,531 £/y 90PS 1999 30y BR182 63,280£ 85t 230km/h 9,520hp 1,926 £/y N/A 2001 30y 09 82,030£ 106t 500km/h 18,000hp 2,531 £/y 184PS 2010 30y
The New Set EL 15 35,156£ 163t 120km/h 7,000hp 3,363 £/y N/A 1967 20y DM3 25,780£ 190t 80km/h 6,528hp 1,968 £/y N/A 1948 20y DM3 14,062£ 95t 80km/h 3,264hp 1,558 £/y N/A 1960 20y SD40 18,750£ 194t 112km/h 3,000hp 1,904 £/y N/A 1973 20y F40 30,468£ 132t 165km/h 3,000hp 2,513 £/y N/A 1974 20y GF6C 38,671£ 132t 140km/h 6,000hp 3,199 £/y N/A 1983 21y P42 32,812£ 121t 165km/h 4,260hp 2,707 £/y N/A 1997 20y EL 18 44,531£ 86t 201km/h 8,000hp 2,953 £/y N/A 1996 23y
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