another teleport stone which brings you back to the throne room. Now that the 5 orc leaders are dead and you showed Markus' chalice to Karrypto, return to the temple and talk to Markus for rewards and reputation increase.
Out in the courtyard, Keldron the smith, wants 20 bundles of weapons. Vandorn wants 15 saws, 10 hammers, and 20 pickaxes.
Outside the castles' courtyard just north of Cobryn, you'll find Abe. He wants 30 bread and 30 roast meat.
When you're ready to leave, teleport through the barrier, head west uphill till you can go south and start along the high ground leading south and take out all the commanders, at least four, and their warriors. When you get the quest success message, teleport to Rhobar and talk to him.
You already have the Adanos artifact Ring of Life. The Ring of Magic is held by Akascha in a cave to the far northeast of Nordmar, along the snowy path on the north side of Xardas's tower (strangely enough, you cannot use the cheat goto Akascha).
***While traveling through the snowy regions of Nordmar, collect all the Silver Wolf Pelts you can get because there's more than one quest later on that requires them.
The darker line on the map is actually a river and the path is along its south bank. When you get to the entrance of the cave, there's a small board fence and a few orc warriors and shamens. One of them has a key stone which looks like a fat rock in inventory. The key stone is for a secret treasure in Akascha's throne room.
In the throne room, after killing everyone and Akascha, take the "Divine Ring of Magic" from him. If you have a torch, use it to see better and over in the right area of the throne and against the wall, you'll find a sort of rock altar or lock. Use the key stone to open a large amount of coins and such. Now teleport to Okara, travel west around side of hill, then northwest past the campfire and see Silden in the distance.
SILDEN.
Continue straight NW and wade the water to where the orc guard Brontobb is standing. Go around the house on the left and talk to Hatlod on everything to learn his tools are missing. The Satiated Lurker (dark grey) is south from town on the other side of the river. Once that one's inventory is taken, continue south along the water looking for Stoneroot plants. You'll find several of these which are used as quest items much later.
Stoneroots always grow close to water or damp ground. Continue working your way around the lake collecting Stoneroot. They don't show in inventory but you do have them. When you're west of town, you'll find two lizards, one is the Constipated Lizard that has one of the tools. Return Hatlod's tools. You'll find a blueprint for him much later. Head north to the arena, in the middle of town. Go on past the arena on the right side and make your way to the north gate.
Outside the town's north gate and a little to the right is a stone circle. Inside there is a teleport stone lying on a rock.
***In these remaining towns of Myrtana: Silden, Trelis, Geldern, and Faring (done last), build up town reputations till you can see the Orc leaders. Once you've built up at least 75 political reputation with orcs in all of Myrtana, including Faring, you can see the chief orc of all Myrtana, who resides in Faring***.
***Remember, DON'T liberate this town at this time. Just build reputation here and in the remaining towns, then move on to Varant***.
Go back south to the arena and talk to Barrack standing next to the arena. Knock out Jarock. While he's out, rush into the east cave and get a bundle of weapons. Go talk to Barrack.
Knock out Jaroll. While he's out, rush into the west cave and get Kadok's hammer. Go up and talk to Barrack. Knock out Trompok in the arena, talk to him when he wakes up. Talk to Barrack. South of the arena, and around to the right, talk to Frillock and give him 5 pieces of roasted meat. Northeast, uphill to the steps, talk to Denpok about everything. Go back down SW and talk to Frillock again, then go back up NE and talk to Denpok again.
Just north, at the house with two wagon wheels over the door, talk to Gambal the cook. He wants 50 pieces of raw meat. Head north out the gate, then NW and start hunting. There's several Bison, worth about 4 each, and even rabbits for 1 each. Once you have the 50 pieces of raw meat, go back in the town gate and SE uphill, talk to Gambal again.
Just north of Gambal is Inog in a house. Agree to help him for now. He also needs 5 bundles of weapons. There's some in the mill (you might get accused of stealing), and in some of the buildings.
Just SE of Inog's house is a house with skulls over the door. Go in and talk to Grompel.
Directly north in the high woods are 3 slaves at a campfire. To the west of them is a single slave, and back past the three, to the east, is one more slave. Just go ahead and kill all 5 for an alternate quest.
Anog, the leader of the rebels, is in the woods ENE of town. Talk to him. Tragak camps somewhat to the east of Anog, just inside Nordmar. Don't kill Tragak because he has to get back to town and deliver a message. If he dies, Umbrak will no longer trust you and attack, as well as all other orcs in town. Then from now on, any town not visited and freed, all towns will be hostile toward you.
Since Tragak has the Goods Delivery on him, you obviously cannot return them to Anog. Carefully lead Tragak south towards Okara. Make sure you lead Tragak far enough south of the Okara entrance so that the guards don't see him. Then west, and northwest past the campfire, continue northwest towards Silden and cross the water to the fishermen's area where you first arrived. Then lead Tragak roughly north to Grompel. Talk to Grompel, then to Tragak. The next shack down, talk to Inog.
On the northwest side of the arena, just out the north gate, then left into the slave area, at or inside a house is Zapotek. Talk to him about everything. Agree to kill Grompel for him, and you'll be doing that much later when it's time to liberate the town. For now though, go speak with Inog again, then kill him.
All the way over on the west side of town, Kadok sits beside the outside steps of a large building near the water. Learn about his hammer and give it to him if you got it from the arena west cave. Talk about everything, then follow him back and talk to Denpok. Brontobb stands guard in the fishermen's section. Talk to him on everything. On the back deck of the building north of Hatlod's partly built ship, go inside and get Irmak's "Krush Irmak" halberd attached to the wall. Around the fishing huts and on the boardwalks, collect at least 8 barrels of fish.
In the large building near Brontobb, talk to Temmy. Back at Brontobb, go directly across the river from him and start killing lurkers till you get the mission success message. Across to the fishermen's area and talk to Brontobb on everything, then follow him. Talk to Denpok.
Irmak is sleeping in the mill area northwest of the arena. Talk to him on everything, then give him his halberd, if you got it from the fishing hut wall. Now get him to go into town. Follow him and talk to Denpok.
Gancka stands guard near the north gate at the prisoner's quarters northwest of the arena. Talk to him on everything and follow him. Talk to Denpok. Go back to the prison camp again to the NW of the arena, and look all around for 7 bundles of firewood. There's 2 in Zapotek's hut, but he has to be outside looking away.
SAVE, or quick save, then walk just in the doorway, then sneak (Ctrl) into the hut and get the two bundles of firewood. Also get the fire chalice beside the window. Now sneak back out.
Outside the SE gate of the prison camp, get 2 bundles of firewood sitting on a pile of lumber. You should now have 11 bundles, 10 are actually needed.
North of the arena, go all the way west to the long wood bridge across the water. In the building there, talk to Givess about everything and give him 10 bundles of firewood and 8 barrels of fish. Now return to the fishing district and talk to Temmy again.
Just north of the arena, in the slave quarters, Jerek sits at a campfire. He needs 5 bundles of weapons (some in the mill, don't let anyone see you, and other buildings of the inner section of town) and 25 roasted meats. If you don't have enough, Gambal the cook, east of the arena, will give you 10 pieces. If you need more, and you don't have any raw meat to roast, go hunting.
Just southwest of Jerek, then west, Quadir is sitting near a long wooden bridge. Talk to him on everything. Go across the long bridge, then west up between two large boulders.
One of the workers is Bozep. Talk to him and get a delivery of berries for Stan. Another worker is usually off by himself. Talk to Will on everything till he attacks you. Knock him out, then make him come with you. Lead him back across the bridge and talk to Quadir. Now go to the fishing hut, south of the arena, and give the berries to Stan. Now back across the bridge in the west section, go talk to Bozep to complete the quest.
Pavel stands just inside the north gate. Go with him up to the hunting cabin, paying attention to the general direction. Once there, talk to Lukjan about everything. Around the building area are 7 crates of pelts, and 1 on top of the well box. Talk with Falk, but don't tell him he's a coward. Go snapper hunting with him. Afterwards, return to Lukjan's hunting cabin, then head west to another hunting cabin and talk to Bram. Go Silver Wolf hunting with him.
Return to town, then to the warehouse on the west end and give the pelt delivery to Givess. Now return north to the hunting lodge and give the 1500 gold to Lukjan. Now return to Silden. In the northwest section of town, just NE from the slave quarters, Lars is being held captive in a shack. Talk to him on everything. Just south to Zapotek and talk to him. Pay the 300 gold for Lars.
Go talk to Lars again and follow him to an area near the pass. He says it's just north, but actually you have to go SE to the rebel camp, then up the steep path to the snowy region, then roughly north along the snowy trail, which is guarded with all kinds of opposition. But for now, teleport back to Silden and get permission to see Umbrak. He will be suspicious of all Moras, but won't harm you. Talk about everything, but DON'T say "We will fight..... ", instead say "What can I do.... " He'll order you to kill Anog, but a quest about that is Much later.
For now, teleport to Montera. You're at the west gate, so just turn around and head WSW on the road. Continue going downhill a long way, continue past a left turn. Continue downhill and Trelis will show in the distance.
TRELIS.
At the intersection near town, go left and cross a stone arched bridge. Turn right and go check the chest, behind the shrine, to get a teleport stone. Go to the nearby south gate bridge and talk to Thorus on everything. Just WSW is a large pit. As you start down, get the King's Sorrel on the left. Defeat five ogres. In the cave is a bundle of weapons.
Back northeast, talk to Thorus again. Head west to intersection. Nearby is a destroyed farm. Talk to Kapotth about everything. Just west in a cave are three saber toothed tigers and useful items. Report back east to Kapotth. On the north side of the house, among the rubble, is a bundle of weapons.
Go east to the road intersection, then NW and N, cross long wood bridge, just past a white tree on left, go west to farm. In the house talk to Torn on everything, but no teaching. Kill him, rob his inventory and loot the shack. The guards outside don't seem to notice. Back down to road, then south to the wood bridge. On the west side towards the falls, there's 4 or 5 Stoneroots on each side of the water, a few somewhat back away from the water.
On the east side of the bridge towards more falls are 2 or 3 Stoneroots on each side. Continue south on the road to the ruined farm, talk to Kapotth on everything. Back at the road intersection, head east to Trelis' south gate and report to Thorus. Go south to an arched stone bridge and go across. Go SE through trees to a clearing and notice temple ruins up to the east.
Go there and talk to Tempeck. On the east side of camp are two bundles of weapons. Stuck in the wagon, get Milok's sword.. Before going down inside the ruins, just inside at the end of the left ledge, get Ben's Shovel. Kill the temple beast and skeletons as you work your way on down. Talk to Kamak on everything and follow him out of the temple. Talk to him again, then talk to Tempeck.
Go back down NW to the road and west across the arched bridge. North and talk with Thorus. Enter Trelis. Ahead near the west wall, talk to Konrad on everything and get his fire chalice. Go in the near building, talk to Khabir. Somewhere in town Prank will stop you. Say, "Don't you have an alchemist", "Alright, I'll get you an alchemist", "Why so few potions", "Here is a potion." on the east end, talk to Milok the smithy on all and give him his sword.
Go out the SE gate and left around the town wall. Head NW past the large boulders and enter the cave to the NE. In there, around left, are two bundles of weapons. Jump down and kill the beasts. Go on outside, head right to the hill behind town and go up to the farm. Talk to Peer on all, then talk to Josh on all. Finally, talk to Avogadro and DON'T say anything about money, "You're no farmer", "Why did you run away", "You're going back...." Follow him to town.
Talk to Prank. Follow Avogadro to the lab near the south gate. Talk to him about potions. Go talk to Prank again. Get in to see Vak. Talk about everything and buy the artifact. Exit, go right and talk to Khabir in the building. Exit the SE gate and across the arched bridge there. Go east, and northeast to Derec's farm. Talk to Derec and fight the goblins that appear. Talk to Derec again, then head north on top of the grass bank between the river and cliff.
Go in the goblin cave and get a bundle of weapons in the first room. Two bundles of weapons in the second room. Exit and south to Derec and talk to him. Talk to Ben, don't anger him, say "Relax kid... " and give him his shovel. Head SSW to the temple ruins area and north uphill. Continue NE uphill to a camp, in front of a cave, and talk to Steve. Enter the cave nearby, talk to Charles and tell him you know where Nemora is. Go downhill to the temple ruins, kill the orcs and get Kamak's inventory.
Go back up and talk to Charles in the cave. Exit and go SE uphill to another cave and clear it out. Back down and talk to Steve. Go SE downhill, then NW to the road and west across the stone bridge. Head south to Farmon's farm. Talk to Farmon on everything. Hengley is actually in the next area you will visit.
At the shack door, sneak inside and rob the chest to complete a mini quest. Go back north and cross the stone arched bridge. Continue along the road to the intersection, go left and cross the SE bridge, turn right and go around the outside of the town wall and uphill to the farm. Tell Peer about Farmon's farmhouse.
Now go back down and cross the bridge, continue to the intersection, go west and cross the bridge, then south to Farmon's farm. Talk to Cole and go with him to Nemora. There's lots of opposition along the way, so do your best to keep Cole alive.
NEMORA.
Once at Nemora, talk to Cole. Just upslope on the right of the entrance, there's a chest down in front of the large bones. The chest contains a teleport stone. Just past the entrance guards, talk to Tyler at the campfire. Talk to Finley. Down in the pit area, talk to Kippler. He talks about Kapotth that you've already met. In the tunnel first room, talk to Treslott about everything. On through the tunnel, don't bother anything but talk to Hengley about all and get Farmon's rent.
Exit the tunnel and up out of the pit and out past the exit guards. Go left and up towards the large bones, and head west killing all snappers and snorting beasts. Look all around the area and find 5 Herbaceous Lobelia. From the Nemora entrance, go downhill to the east and at the farm, kill Kapotth and the others. The cow is worth 4 pieces of raw meat.
Teleport to Trelis and go south to Farmon and talk. Teleport back to Nemora, talk to Kippler down in the pit. Go to the first tunnel room and give Treslott the 5 Herbaceous Lobelia. Get the fire chalice. Go up out of the pit and go immediately left. Take the first right, continue to the outside and talk to Russel. Continue south on the ledge and talk to Rendell.
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