Go on up towards the bones and around left. Climb the rock behind the chest. Head ESE directly towards the left edge of the large distant mountain. You eventually find Karlen sitting at a camp fire. Talk about everything.
Follow Karlen and you soon come to a tent surrounded by a few beasts. Karlen will wait in a grove of trees while you rush in and kill the beasts. One is around behind the tent. In the tent, get the "Goods from the desert." Go back to Karlen and continue following him and fight lots of bandits.
You eventually arrive where Kurt is. Once he and the bandits are dead, search Kurt for the fire chalice. Don't ask Karlen about Nemora yet, save that option for last after he leads you to the edge of the desert. Sometimes, Karlen gets sort of lost, so you might have to look a little to relocate him. He eventually continues and you arrive at a cliff overlooking the desert. Talk to Karlen again to make sure he will go to Nemora. Go north a little, then on down the trail. You eventually arrive just north of Braga.
VARANT: BRAGA. You can talk to the water vender, but don't get involved in anything just yet. While in the towns and areas of Varant, trade with everyone and buy any magic ore blanks they have. Sometimes, anyone you knock out or kill will have magic ore blanks in their inventory. Occasionally you'll find magic ore blanks in chests. You'll need 10 magic ore blanks for a quest concerning the smithy in Ishtar.
Enter the north gate of town, and talk to Nafalem standing at the biggest house in town. Talk about everything, accepting all his quests. Back north a bit stands Bernado. Talk on everything and say you want his tribute. When you threaten him, he attacks so just knock him out and take his teleport stone. When he wakes up, get his tribute and give it to Nafalem. That's it for Braga till much later. All you needed for now was the teleport stone.
Now for a long journey side trip for another couple of teleport stones and another quest item. From the south side of Braga, head eastward on the sandy road to Ben Erai. Just before there, on your left is a cave and an army of sandcrawlers including at least 6 "Tough sandcrawlers". SAVE before trying this part. Once all sandcrawlers are dead, you get a "Quest success" message concerning someone much later.
Once at Ben Erai, don't bother anything and don't go in any of the buildings. Go to the dirt ramp that leads up to the mines. At the bottom of the ramp, there's a teleport stone lying on a barrel. Continue south then east on the sandy road that eventually turns back north. Continue on to Lago and go straight up to the open front store. Talk to the doped out Sibur on everything. You should have the 5 white wolf pelts to trade for the ship blueprints, a side quest item for Hatlod in Silden.
On the northeast side of town, in a patch of swampweed surrounded by a fence, there's a teleport stone. Now teleport back to Braga. Now head south on the sandy road quite a way towards Mora Sul.
MORA SUL.
Once there, walk clockwise around the town and uphill to the south entrance of Mora Sul where a Hashishi sits in the middle of the entrance area. The ONLY reasons for being here at this time is to become champion in the arena which is necessary to be allowed to fight in the arena in Faring (the final town to visit) and to pick up a couple of fire chalices.
Go west through town till you see Bandaro, standing opposite Angar the smithy. Don't talk at this time. On Bandaro's right is a teleport stone on the table. Just WSW stands Felipe the arena boss. Get a fight with a paladin, knock him out, and talk to him once he recovers. Talk to Felipe for the next fight with Anktos, then Oelk, and finally Angar, talking with each after they recover. Felipe gives you the Moon Blade, another quest item. Head ENE back to the east exit and straight north a little to Ismael the smithy. Talk to him and give him the Moon Blade.
Return straight south to the lower street in town and go west to find Masil and talk on all. He has a fire chalice but wants you to do some things. First he wants you to take Orknarok to the temple, which has you going somewhere else because nobody wants to fool with him. Just lead Orknarok northeast to the exit and far enough outside of town where no one can see. Tell him to go back to get him out of the party, then quickly kill him.
Back in town, return southwest to Masil and inform him that there was a problem. When you ask for the fire chalice, he wants you to sell an ore blank for him and retrieve three promissory notes. Go west and SW to the big round tower and north to where Felipe stands in front of the arena. Head north, past the steps, to an open shrine in the right and talk to Ramon only about the promissory note. He will just give you the note.
Continue north and talk to Ilja and only ask about the promissory note. He will accept the ore blank and gives you his note. Continue NE and SE in the street to Hector who's sweeping the stone patio on the east side of his tavern. If it's night, he is inside somewhere. Buy his note for 1400 gold. Now return around town to the arena, and go south to the outer street, then east and talk to Masil and give the notes for the fire chalice.
Continue NE to the east exit and go out. Work your way left to the north side of Mora Sul. Head northeast across the sand and rubble and soon catch sight of some ruins. Continue NE through the ruins and some jackals. Eventually there's a tent in the desert. First talk to Yussuf the slave and give him water. He tells about the keys for the temple of Mora Sul. He will give you one of the keys when you order him to. He tells you about Ilja, Gonzales, and Kirk each having a key.
The other Mora Sul temple keys can wait till much later when you return to complete Mora Sul. At that time, you'll find out that the orc leader Kalesch also has one of the keys.
Talk to Cruz and follow him. Kill the sandcrawlers, and get the fire chalice from the "Injured Sandcrawler".
Now teleport back to Silden and go to the southeast side to the fishermen's quarters. Talk to Hatlod and give him the ship plans. Now teleport to Nemora. To the right of the entrance, go up slope and around left to Russel on the upper level platform. Talk on everything, give the "Goods from the desert", and ask who's boss. Tell Russel about Hengley, then about Charles. Ask how you can help. Now teleport to Trelis again.
Just south from the gate bridge, cross the arched bridge, go SE to the temple ruins area, and uphill to the left side of the ruins. Go NE up to Charles' cave and talk to him. Now teleport back to Nemora. Go through the cave tunnel to Hengley's room and loot it. There's a ring behind the stack of boxes. Go up to the second level and talk to Dudley. He needs 10 bundles of weapons.
Finley and Tyler can wait till you're ready to liberate Trelis. Two more towns to build up reputation. You should now have 10 of the fire chalices, and the next town of Geldern gives you number 11. Milten at the Nordmar Monastery has number 12. For now, teleport to Trelis, head west following the signs past the intersection, and head north, cross the long wooden bridge, and on up to Geldern.
GELDERN.
Outside the southern exit, a little to the southwest is a teleport stone on a rock near a chest. A little closer to the exit and on the right is a King's Sorrel. After entering, go left then right. Up ahead is Lares, standing near the drummer. If it's late, he moves around the immediate area. Just wait around and he'll show up. Talk to Lares on everything.
Barely south, and east between the two buildings Jared is standing on the platform or in the building with the arch over the door. Don't bother any of his things. After talking, go back west and north towards the drummer. Lares sometimes wanders about. Talk to him, then back to Jared and talk again. Go west, then south to the house on the right and talk to Marius on everything.
Go back east a little and out the south gate. Head about WSW uphill, passing near three 3 ogres. Just up from there is a board fence around a camp and cave. On the south side of the camp is a King's Sorrel. In the cave you'll fight a Stone Golem in the first room to the south. All around are gold, sulphur, and ore veins you should mine. On a rock is an amulet. In the last room, Mazin is digging. After talking to him about everything, on south is one last vein.
Exit and go back NE to town. Go east to the building on the left with a banner and an awning. Talk to Mirzo on all (later you'll tell Nemrok about him). Outside, go west and out the south gate. Back WSW to mine and talk to Mazin. Back in town, go east, past the arena, and enter the mine. Pick axe any veins not being mined by slaves. A slave completely out of sight of any guards, knock out the slave and mine his vein. Near one guard is a dark tunnel. Light up a torch and find a fire chalice and a shovel at the end.
You should now have 11 fire chalices.
***After setting up Geldern, and next Faring, the last one, you'll be making the long trek north to the Monastery in Nordmar to bless the chalices. Then start returning them to the paladins. Konrad, in Trelis, will be much more powerful in helping during that town's liberation.
Exit the mine, go right and uphill. Talk to Hamil, sometimes in his shack. On past the arena and south, then west, and north to the front of the temple and talk to Nemrok. Enter his service, and work for him. He asks for 50 gold nuggets and you should almost have the 50 pieces. Tell on Mirzo. Return south, then east to Mirzo. Talk and he attacks. Knock him out and rob his inventory. He has a second teleport stone.
Outside, go all the way west to the last house on the left. Talk to Grimbol and give 5 pieces of sulphur. North to the house on the right with red carpet. Talk to Renwik. Talk to him again to give a King's Sorrel. Outside the back of the house, just NE Gunnock sits, sometimes in his shack. Only tell him Torn is dead, DON'T insult him, yet. That's useful later. From Gunnock, head just south to the warehouse, and go up the outside steps. Talk to Peratur to find out he's in league with Hamil. Go tell Nemrok.
Go south, then east to the arena. Talk to Agenak, who sometimes sits in his shack. First you fight Dimitar, knock him out and talk to him once he recovers. Talk to Agenak again and get a fight with Gembak. Once he recovers from the knockout, talk to him and follow him. Gembak might pause 2 or 3 times in front of the temple. Continue following Gembak out the north gate to Ivan's area. Once Ivan is dead, you must talk to Gembak on the high ledge where Ivan originally was.
Now southeast back down to the road and head north. Just northeast down the road, is an old mine. Watch out for the stone golem just down the road. In the mine, there's two rooms with mine crawlers. Once they're all dead, mine all the gold veins you see. In the last room is a Weathered Stone Tablet lying on a rock. Back southwest and enter town, head west towards the smithy, then south to the last house on the right. Talk to Marius for a reward.
Head east to the arena and talk to Agenak. Knock out Kulak and talk when he wakes up. Talk to Agenak and you tell about Mirzo.
Back northwest, then north past Nemrok. Out the north gate. Go left and NW. Kill 8 to 10 snappers, some are west on the side of the hill. When all are dead, you get a quest message.
At the nearby mine, talk to Sulfock and he gives you 9 lumps of sulphur. Outside the mine, look carefully for 6 more lumps of sulphur. On entering the cave, look carefully for a lump of sulphur on the right behind some rocks. In the first room are at least 6 lumps and several pieces. Pick any veins not being worked on. In the second room are several lumps lying around. You might find altogether, at least 31. 30 are needed for a quest.
Exit the mine and continue north till the road starts down. Continue to a chest. On the side of the hill just NW is a King's Sorrel. From the chest in the road, go north up slope to the mine with 8 tunnel wolves, 5 outside and 3 inside. In the mine are veins of gold you should pick, and an amulet on a rock. There's all manner of beasts around the mine area and you should kill all you can find because later you'll bring four different slaves here for a quest.
Exit the mine and continue north. Watch out for the three trolls. Continue north till you start uphill on a large overhang. Go past a camp, then down slope a little, gradually turning west and on up. Keep watching the top of the south mountain and see some ruins, your eventual destination. Continue south and southeast up the final hill to the old ruins.
There's 4 shadowbeasts. You'll find a shadow scepter and some vials. Back down NW a little towards the waterfall, then south to the orcs and talk to Ballock on everything. From the camp fire, go NW to a mine with zombies, skeletons, and a gargoyle. There's a ring on a glowing coffin.
Just outside the mine entrance, go down NE to a ranger camp. In the hut talk to Runak on everything, then kill him. Go back up SW, then SE to Ballock and talk. Teleport to Geldern, enter the gate and go east to the area above the arena and talk to the "particularly eager slave" and follow him to the wolf mine (watch out for any beasts that might have spawned.
Back south to town and to the north side of the arena, talk to the "eager slave" and follow him to the wolf mine. He walks really slow and pauses 2 or 3 times. Now you need two more eager slaves. They are in the mine just SE from the arena. They sometimes wander in and out of the mine. They also walk slowly and you have to go with them one at a time to make sure they get there.
The first one in the mine is easy to find. Once you get him safely to the wolf mine, go back to town and to the SE mine. The fourth eager slave is in the short west tunnel beside the really dark tunnel. Once he's safely at the wolf mine, the quest is complete.
Now go back south to town. Inside, go south to Gunnock's shack, then to the west side and talk to Samuel for a reward concerning the old mine. By now you should have more than enough reputation in order to get in to see Grok in the temple. Go speak to Nemrok on everything and go in to speak with Grok. You shouldn't give him Torn's druid stone, but you can mention the fire mages are looking for the fire chalices, and Grok doesn't have one.
Now exit the temple and go over to the west end and talk to Marius in his shack. After mentioning you have been in the temple, he says he will aid you when you start the revolution. But that will have to wait for awhile.
You probably have some remaining quests that are just side quests, most of which can probably wait till after Geldern has been liberated. It's up to you if you think you can sneak and get it. But save first, if you intend on trying. It's not critical items though, just a side quests. They are probably;
Find the first paladin's helmet. It's in Grimbol's building just west of the south gate. It's in view of the other guards, so is pretty risky trying to sneak and get it.
The seven ancient rings of the Alchemists: On a stand in Peratur's room. On Remwik's table. On a stand in Marius' building. On the central stand in the building where Grimbol, one of the two shamans there, is. On a stand in the locked treasure house, west of the north gate. In Gorock's On the weapon rack to the right, just inside the door. On a locker in the sleeping quarters over the tavern.
Gold plates for Lares (actually they are gold bowls); One is on a stand in Grok's throne room. Five are in the shaman room, just outside the throne room exit.
Liberate Geldern from the orcs. This obviously will be done much later.
TIP: For the ring on Grimbol's stand. I found out that the ring on Grimbol's stand can be taken from behind of him. Stand behind him while he's at the stand. If you stand enough to his left, the large post blocks the opposite guard's view, and the one by the door can't see through his huge sword. When the ring name is showing, press Ctrl to sneak and grab the ring! Maybe there's some way to also sneak when nobody can see, and get the other six rings.
Also, if Grimbol is on the other end of the room away from the paladin's lost helmet, and looking away from it, you can stand there, sneak and grab the helmet. The guards will warn you about sneaking, but won't actually see you take the helmet.
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