So the main idea here is to avoid standing under the spider boss (avoid shadow), wait until she hangs down from her web, then take out your weapon#3 and shoot her down. She will fall on the floor and get up and head right for you. Take out your Staff, and keep pressing the Ctrl key to hit her as much as you can.
She will then shoot web at you and immobilize you, then pick you up and "give you a big kiss" (poisons you). Use your poison cure herb(#6) and let her climb back up the wall (you can't damage her when she's running away, only when she heads straight for you).
Then repeat: 1) Take out weapon#3 (sling/slingshot) 2) Shoot her down 3) Take out weapon#2 (staff) 4) Hit her as much as possible (get webbed) (get kissed) 5) Cure poison.
Doing this a few times, you should be able to kill the spider boss without too much difficulty. You can ignore the little spider. Killing it will only cause the spider boss to replace it with another one.
Once she's dead, all the webbed up stuff will disappear allowing you to leave. (cutscene-webbed corner burns away revealing green gem)
Get the green gem(s) in the corner. Leave this room.
Courtyard (2nd floor still) --------------------------- You can go up and down the stairs until you've replenished all your herbs and healed yourself.
Then on this 2nd floor of the courtyard, go to the bat boss's door. From the stairway on the 2nd floor (going back down), it is somewhere to the right.
Enter the bat boss room. (cutscene-door flaps open)
Bat Boss Room ------------- (cutscene-bat boss hops off his alcove and hovers over you)
Now this boss has 3 attacks: 1) Bat arrows- He shoots these series of 4/5 bat-like arrows (or arrow-like bats) at you. 2) Sonic stunner attack- shoots these blue/violet energy circles down at you. If it hit is you, you're stunned long enough for him to pick you up and drop you (damages you) 3) Bat Swarm- creates a swarm of bats surrounding himself. Only damages you if you're near him.
The Sonic Stunner attack is by far his most despicable attack as it is difficult to avoid and too costly when you get hit.
The best way I've found is to climb up to some place high, then shoot him with your sling/slingshot. When it hit is him, he'll fall to the ground and then flap/fly slowly back up. You can then repeatedly (if you're accurate enough) keep on shooting him, (he falls back down), (he flies back up), shoot him again and repeat until he dies.
The main reason for getting up high is so that he doesn't/cannot use his Sonic Stunner attack against you. It is also easier to shoot the bat boss from above rather than fumbling with the mouse and keep trying to look up and see where he is (by then he'd probably use his Sonic stunner attack against you).
You can develop your own technique to fight this guy. But if you want to know the best way I've found so far, then follow my lead:
You need to run to the right side (as you enter the room) and climb the stone ledges there. DO NOT climb the left side. The reason is the bat boss hangs around that side and it is impossible to hit him with the weapon#3 since he's either to close to you or beneath you.
First thing I do is run for the stone ledges/steps on the right and start climbing them. Try to avoid his Bat Arrows as they might knock you off the ledges onto the hard floor below if you're in the middle of climbing a ledge. Time it so that he stops shooting it at you while you're climbing.
Climb up 3 stone ledges, then instead of climbing the last one on top, jump to the wooden looking ledge/alcove on top of the entrance doorway. From here, you should be able to avoid most of his attacks.
From here, you can take pot shots at the bat boss while taking minimal damage. Take out your weapon#3 and shoot the bat boss.
If you hit him, he falls on the floor. When he flies back up, he will either fly around or immediately use his Bat Swarm attack (which doesn't touch you). Quickly shoot him back down again, repeat until he dies. If you miss him and let him complete his Bat Swarm attack, the next thing he's gonna use is his Bat Arrow attack which will most likely hit you as it is difficult to avoid. So just make sure you can accurately shoot him down quickly every time he flies up to keep him from damaging you.
The weapon#3 (sling/slingshot) does a little damage to him but it is the safest attack/defense against it. Ideally you should be able to hit him while he's down on the ground, but there is that problem of hitting him again with the slingshot when he escapes you and flies back up. Not to mention him using his Sonic Stunner attack.
Once he's dead the sarcophagus opens. (cutscene-sarcophagus opens) Go down to the sarcophagus and use it to get the blue gem(s). Leave this room the way you came.
Courtyard (2nd floor) --------------------- Go back to the "Herb Bridge" to replenish and heal.
The only unlocked rooms now are the ones on the 3rd floor.
You will find the 2nd floor upstairs stairway to the left of the Bat boss's door.
(cutscene-the redundant bat flight)
Courtyard (3rd floor) --------------------- There is no herbs on this level. Try to avoid falling down since there are no railings on this floor. If you want to go back down, you can always use the stairs!
From the 3rd floor stairway go right and into the first door with the metal clasps/handles on your right. There are 2 such doors side by side. So if you entered the other one jump to the other room description.
(cutscene-the redundant bat flight)
Room With Snakehead Flame-throwers --------------------------------- This room is full of snakeheaded flame-throwers. However, their frequency of firing isn't that often so it should be too hard to perpetually avoid them.
Turn a bit left and go straight down and open the chest at the end down there. Then turn right and run to the diagonally opposite corner of the entrance door while avoiding the flame-throwers.
There you should see a gold bat symbol. Use it. (cutscene-bats drop dead) Then turn right and head to the large hole in the corner. Go next to the flame- thrower next to the large hole and press ALT when standing above the hole on the side of the flame-thrower for your char to grab hold of the ladder.
Climb down the ladder onto the platform. Walk/run along the platform until you reach the end. Run Jump to catch the metal chain THEN instead of falling onto the pillar and then Run Jumping onto the other metal chain, just swing from metal chain to metal chain. Bypassing the pillar. The make you way all the way around to the chest. Open it to get a red gem. Then retrace your steps all the way back to the ladder.
Use (ALT) the ladder and press Up Arrow to climb back up. Then avoid the flame- throwers and make your way to the entrance/exit door. No sweat, right?
Courtyard (3rd floor) --------------------- Stock up on herbs downstairs if you need to. Now lets go into the next door on the 3rd floor with the metal clasps/handles that's not locked.
Enter the door after (to the right of) the door you came out of. (cutscene-you see a man in a machine being turned into a frogman)
Room With Colored Pillars ------------------------- In this room you'll notice a lot of pillars around the room. There is a tiger in a cage at the center of the room. There are also some wooden crates here and there. There are also a few scorpions on the floor. Killing them would be easier in this case.
Now the thing to notice here is that for almost every pillar, there is a shorter pillar and a taller pillar of the same color. The shorter pillars can be climbed whereas the tall ones are simply too tall to reach without first climbing up on another shorter pillar. Furthermore, if you were to climb on top of a shorter purple pillar, the pillar will sink and cause the taller purple pillar to rise.
The main idea is to raise all the taller pillars (by climbing onto and standing on the corresponding shorter pillars) then dragging a crate over the shorter (depressed/sunken) pillar to prevent the taller pillar from sinking and the shorter pillar from rising when you next stand on the taller pillars and jump from tall pillar to tall pillar.
The rule-of-thumb is to sink all the shorter pillars and place crates over them. Then all the taller pillars will be arranged nicely for you to jump around and get what you need from this room.
The shorter pillar nearest to the door is fixed and doesn't sink. So this is going to be your starting point for you to climb up on when you start jumping onto the taller pillars.
I won't go through the lengthy process of telling you exactly which pillar to sink. Just go up to each one and jump up to it to climb up on top of it. Do this until only the taller (cannot be climbed directly onto) pillars remain.
If you count the sunken shorter pillars in the room, there should be around 8. There are also 8 crates in the room (although you might need to drag some over long distances in order to place them over some sunken pillars, which do not have crates near them.
The only exception to this is the white sunken pillar to the left side of the room (below the platform with the chest above). This one has a raised square area around it, preventing you from dragging a crate over it. So skip that one and just place all 8 crates on the other 8 sunken shorter pillars.
(After placing all 8 crates over all sunken pillars except the white one in the corner)
Also make sure that all the pillars up now are the taller ones and none of them are short.
Ready? Okay. Start that the first short pillar nearest the door, climb that. Okay when jumping from pillar to pillar make sure you adjust your char (by pressing Back or Down Arrow) when you land on the next pillar since there is a high probability of slightly over-jumping. Note the difference of jump and Run Jump.
Step#1 : Jump to the red pillar
Step#2(a): Jump to the gray pillar Step#2(b): Jump to the blue pillar ALTERNATIVE Step#2 : Just Run Jump directly from the red to the blue pillar.
Step#3 : Jump to yellow pillar Step#4 : Jump to cyan pillar Step#5 : Jump to purple pillar Step#6 : Jump to gray pillar
Now ignore the white pillar.
From the gray pillar face raised platform to your right and jump directly up to catch the monkey bars. Go forward until you land on the platform. Use the switch there.
(cutscene-tiger released)
Climb on top of the gold box and face the tiger cage. Jump directly up to catch the monkey bars running diagonally across the room towards the roof of the tiger cage (not the same one you came here on). When you reach the last monkey bar, press [Spacebar] to drop down on the roof. Use the gray tiger symbol.
(cutscene- tiger jumps and depresses white pillar and raises the other)
Good boy! Here's a treat!.... OW! My arm! j/k.
You can use the monkey bars to get back, etc .. the way you came or if you're impatient, you can just jump off the roof and take some damage.
Go back to the starting short pillar nearest the door.
Step#1 : Jump to the red pillar
Step#2(a): Jump to the gray pillar Step#2(b): Jump to the blue pillar
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