* Armor - Armor comes in two forms; Shards, which are small pieces of armor, and suits. * Ammo - Ammo also comes in different forms; Bullets (Pistol), Shells (Shotgun), Cells (Plasma Gun), Chaingun Belt (Chaingun), Clips (SMG), Energy Cell (BFG) and Rockets (Rocket Launcher). * Health - Comes in three forms; small medkit, large medkit and adrenalin. The first two are straight forwarded. The adrenalin will give you unlimited stamina for a short while. * Power-ups - Two power-ups can't be found in the single-player part, but only in the multi-player; Invisibility and MegaSphere (increase health). For single- and multi-player there is the Berserk power-up, which'll make you invincible, speed you up and boost the damage you can do. * Backpack - Allows you to carry more stuff at the same time. * Key - Open certain doors that would otherwise be closed. * Oxygen Tank - Gives you oxygen when you have to venture outside. * PDA - Personal Data Assistant. Your most important tool next to weapons. Use it to view mails, Video Disks, view user data and to open door. * Video Disk - Gives you a video that shows you information.
============================================================================== Walkthrough (Hints and Tips) [D3.04.01] ==============================================================================
You are about to start an adventure you never encountered before. It may look like Half-Life and Unreal at some points, but it's still a good story to follow. Let's start with some advice:
* Save often, except when you're low on health. This is your key to surviving. * Get to know the controls before you enter Mars City Underground. If you are just standing still like a puppet the monsters will slay you easily. If you know how to move it'll be a lot harder for them. * You might want to set the brightness of the game a bit brighter, since the game is pretty dark. * Talk with everyone you can, interact with anything, read anything, listen to anything and watch everything. * Re-load your gun when you are not into combat to assure you don't have to reload when a group of zombies want to taste your leg and brains. * In combat, don't stand behind something that can explode. * In combat, aim for the head. * Listen carefully, since you can hear when enemies are nearby. * Use the right gun for the right situation. Don't use your plasma gun on one Trite, and don't use a pistol against a boss. * When entering a new room, equip the shotgun in case something is waiting for you. * Don't use a Health Stand when you have 99 health. You'll gain one point of health, the machine loses 10. Get my point? * Let Sentry Bots do the dirty work. It can't run out of ammo, and it'll spot any nearby enemy for you. * Don't shoot glass unless needed. Who knows what's behind it, maybe even an area with oxygen, which forces you to go faster through an area because you'll run out of oxygen if you aren't fast enough. * When you have enough health, and you see a medkit, leave it there. Maybe you need it a few rooms later. * Set the Flashlight to the right mousebutton. It's used by the jump button otherwise, and jumping with the keyboard is faster, easier and just works better. And it's easier to use the right mousebutton for the Flashlight, so you can switch easy without watching what you're pressing (that is, if you don't know that). * Use your flashlight to find goodies you wouldn't find if you don't use it. * Save ammo, don't shoot a dead Zombie. This isn't Doom 2. * Keep your distance whenever possible. Some enemies are nasty when they are close. If you are sure you hurt the enemy enough you can also get closer and make a nice headshot with your shotgun. * Your feet are further behind you than you think. If you need to do a leap jump, jump a bit later then you would normally do. * Cover during fights (or when reloading during fights). It's an easy way to dodge a rocket from a Mancubus or Revenant. * Shelves offer great cover. Fireballs, for example, can't go through, but your bullets can. * Pillars are great for covering too. You can keep firing at a Pinky, while going around and around and around the pillar. * Backtrack if you need. Go back to previous rooms to find health, ammo or armor. * Enjoy the game! The most important part =)
Sean submitted two tactics to fight the evil:
Shooting Monsters - You'll run into countless imps throughout the game, more than any other monster except maybe zombies. Maybe I'm just slow, but it took me a long time to learn how to dodge their fireballs. This is probably the most significant skill in the game. When you first see an imp, you need to start shooting and immediately try to find some open territory. Hallways are bad places to fight imps. Open rooms are good as long as you stay away from obstructions like furniture. If I'm in a confined area when I spot one, I like to retreat to the nearest open area and the imp usually follows. DO NOT advance into unknown territory during a fight, or you will activate more enemies. When the imp cocks his arm to throw the fireball, dodge to the left or right. Start your dodge earlier if you're closer to the imp. If you're farther away, you can wait til the fireball approaches then dodge. These tactics (return fire, find an open area, and dodge) apply to other monsters who use missile weapons like Revenants. You have to choose between fighting up close or creating distance. If you're going to stay close, you may be able to dodge the monster's shots, but don't get close enough for it to use its melee attack. The Shotgun works well at close range because of its increased damage and because you can dodge without trying to hold the reticle on target. The SMG works well for fights at a distance, because you can hold the reticle on the target and hold the trigger down. I like to use the plasma gun against Revenants because hitting one rocket of a two-rocket salvo seems to consistently blow both rockets up
Non-Shooting Monsters - You need to use the opposite tactic when fighting melee monsters. These include flying monsters like Lost Souls, and charging ones like Pinky's. If you find yourself in an open area, these monsters can dodge your shots and attack from the left or right. Flying monsters can swoop down from above. These types of attacks make the monsters harder to hit, and require you to shift aim to engage multiple enemies. Therefore you should retreat to a hallway so the monsters all have to come from the same direction. If you're good, you should be able to use the Shotgun, and you may kill more than one enemy with one shot. Because of the reload time, you'll need to time your shot for the last second. You need to learn to fight all monsters with the Shotgun anyway, because it's the only weapon for which ammo is consistently available.
I'm using a few tactics myself to venture through a room or hall;
Baby-tactic - Walk really slow, and when an enemy attack you'll be sure to shoot before it can even attack you. Hero-tactic - Run through a room, turn around and shoot anything that showed up. Fast-tactic - Run, run, run, ignore everything that you encounter.
If you find anything that's not covered in this walkthrough, please let me know. I'll add it, together with the credits you deserve.
Playing on a more difficult level won't change the storyline or anything, just how hard the enemies are etc. Also, on Nightmare your health will drop to 25% (drops 5 every 2-3 seconds). Also there are no medkits, only Health Stands.
Last but not least, this guide isn't made for every piece of ammo, health or armor in the game. Only if the goodies are out of sight I'll mention them. I don't see a point in telling you where something can be found that's in front of you, right?
============================================================================== MARS CITY [D3.04.02] ============================================================================== Items found: 2x PDA, 2x Video Disk ==============================================================================
--CUTSCENE-------------------------------------------------------------------- You'll get some short information about what's going on; you are going to Mars City on behave of the UAC. Your ship lands, and you step out of it. Also two other man set their first step on Mars, talking about how bad the city is. That's not a very good start, is it? --CUTSCENE--------------------------------------------------------------------
--OBJECTIVE------------------------------------------------------------------- Go to the reception. --OBJECTIVE-------------------------------------------------------------------
Very hard objective, isn't it? It's probably the hardest in the game, so beware ;p Anyway, it's pretty straight forward. Just walk up the stairs, and enter the doors. You can also talk to various people here. The most people you'll encounter will just say "Hey you're new here, right?" or something like that, but others may give hints or tips. The man sitting on the bench will tell you how much he wants to leave Mars. His reasons are unknown, but you'll find out soon enough.
Enter the door, and you'll end up at the scan-section. You'll have to step on a square, and wait till the bio scan is finished. You're fine to go. What a surprise! Enter the door that'll be unlocked.
You'll end up in some bigger room. Listen to what the man tells you through the intercom. The Mars Facility is the best, and this and that. We'll see about that soon enough! Listen to his speech if you want, or just enter the door that's in front of you. Whatever you do, just go to the door to enter the room where the reception is.
--CUTSCENE-------------------------------------------------------------------- The man behind the desk will give you a PDA, and tells you not to lose it. He'll also give you a new objective. --CUTSCENE--------------------------------------------------------------------
--OBJECTIVE------------------------------------------------------------------- Perform all your duties in a Military Manner. --OBJECTIVE-------------------------------------------------------------------
A bit more information about your PDA. This is your most important device in the game, next to weapons. It'll show the current objective, weapons and items. You can read e-mail, listen to audio logs, watch videos and read information about the facility, combat etc. The PDA also functions as a key that'll unlock doors for you. When you encounter a PDA of someone else, you'll download his data on your PDA and gain more access, and you'll be able to read his mail and view/listen to his logs, which often gives away security codes or information that might be of use. Also there are various stands around Mars City where you can download information from.
,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Grawl (for me at least ;p) | I.D. Number: 381 9x-22 | Location: Departure Lounge | Rank: Marine Security | Security Clearance: Marine HQ | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Director W. Banks | Subject: Welcome Message | Date: 11-15-2145 | Body: | | Welcome to Mars Marine. | | I would like to take a brief moment of your time and welcome you to what we | call our 'home away from home'. We will make every effort to make your stay | here as pleasant as possible, and if you need something, please feel free | to contact your supervisor for immediate assistance. I hope that you can | find the time to take advantage of some of our great staff amenities. As a | reminder, we engage in technical, highly secure testing and research here, | please refrain from wandering into unauthorized areas. Any security team | member will assist you if help is needed. | | Sincerely, | Director William Banks | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Sergeant Kelly | Subject: Report to Marine HQ | Date: 11-15-2145 | Body: | | Marine, | Report to Marine Command as soon as possible. Don't waste any time getting | here. We're short on troops and I need you out on patrol as soon as | possible. | | Sergeant Kelly | |----------------------------------------------------------------------------- | Video Disk |----------------------------------------------------------------------------- | | Title: Marine Command Briefing | Creator: Marine HQ | Date: 03/11/45 | Description: Standard Operating Procedures on Mars | Shown: This is just a "we are the best" movie. |
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