Just around the corner there is another Zombie. Shoot it off. Not a problem, right? You might wonder where the hell they come from though ;p Also, at this point the game will also be known as Flashlight 3 =p Yea yea, I'll shut up and on with the show.
Enter the lift you entered before. The lights will go out, but don't worry, there will be no monster that'll attack you (like the Skaarj did in Unreal 2). Go outside using the airlock, and take the short walk outside again. You'll see another one of those lost souls once inside, and a Zombie will be waiting for you to kill it. Give him what he wants ;p Remember the Marine that helped you before? He wasn't too lucky, since he got killed.
When you go up the stairs, and you enter the door, a Zombie will attack you, so open the door and step back. Kill him off, and climb up the stairs. This is the room where you used the flashlight for the first time. Just enter the new room. A Zombie will be climbing up the ladder, but you can take it down before the poor lad even got a change to attack you. Go right, and you'll see a claw that tries to attack you. Make it your pet if you want, and call him Charly. However, Charly is a bad pet and walks away. When you jump down where the Zombie tried to climb up, you can find some shells. Remember that panel I told you to remember? Operate it now to make a bridge, since the door where you met Charly is blocked.
ZZ submitted a small thing: "Left of where the guy was there's a ladder leading down into the area with the machinery. Down there you can find some ammo and armor in two corners."
Cross the bridge, and kill the Marine-Zombie that jumps out of his little hiding place. Grab the stuff there, and enter the new room. Yet another lost soul will take over a body. Another Marine-Zombie is created. If children were created just as fast, we would have a serious problem. He'll run behind a box and shoot you from there. Keep distance and kill him, or just run to him and kill him. Just make sure he doesn't move and it's fine. Don't go down yet, because there is a Zombie hiding somewhere in a small shaft. Turn the light on him, then shoot him. However, if you shoot him before you walk down, a skull will go in the shaft... WHAT THE HELL DOES IT TAKE OVER THEN? THE SHAFT? Well just beware of the evil shaft then =p Just walk to the desk there, and grab the stuff, including the PDA.
,-PDA UPDATE------------------------------------------------------------------ | |----------------------------------------------------------------------------- | User Data |----------------------------------------------------------------------------- | | Name: Frank A. Delahue | I.D. Number: 8397-68 | Post: Mars City Underground | Title: Engineering Manager | Security Clearance: Engineering | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Power Demands | About: This man is the manager, and he lets everyone work 12 hours a day. | Good he's not my boss. He tells about the power demand, which is extremely | big. Also, the rumors seem to make people awkward. | |----------------------------------------------------------------------------- | Audio Log |----------------------------------------------------------------------------- | | Title: Fire Blast Precautions | About: He tells about problems with the "main progress". People seem to get | injured because of it. He just gives precautions to bring the number of | injuries down. He mentions the code 842. | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: Brian Mora | Subject: Party in the Delta Labs | Date: 11-13-2145 | Body: | | Yo Frank, | Don't forget that we're starting the party early this time... 8:15 | | --BMora-- | |----------------------------------------------------------------------------- | User Mail |----------------------------------------------------------------------------- | | From: UAC Security | Subject: RE: Request Security | Date: 11-14-2145 | Body: | | UAC Employee, | | We have received your complaint and will consider your request. Safety is | important to us and will do everything to insure security throughout the | UAC. | | Sincerely, | UAC Security | ----Original Message---- | Sent: 11-12-2145 | To: UAC Security | | I'm becoming increasingly concerned for the safety of myself and my | co-workers down here in Underground. We've had guys getting stuck outside of | the airlock that leads to the old comm building and there seems to be a | build up of tensions over the past few weeks. I've seen friendly co-workers | change... | | I formally request additional security as well as an investigation as to | what's causing all the angst. | -Frank Delahue | `-PDA UPDATE------------------------------------------------------------------
Nice stuff eh? Anyway, walk up the pipe in this room for more supplies. With the new PDA info, you can access the other door in this room, that wouldn't open before. Death submitted you can move boxes and grab some health and armor above the evil shaft.
As soon as you enter it, you hear something scream "PLEASE HELP ME AAARGH!". Aaargh is when his head is separated from his body. Look up to see who did this. Kill the zombie now, or just do it in a few minutes when you actually get to that area. It's all fine with me. Around the right corner is another Zombie that seems to dislike you. Get rid of him, grab the stuff behind the crate, and enter the door that's on the opposite side of the crate. According to Krayzie the guy can be saved. If you do so, he'll open up something for you.
Nothing wrong in this room... yet. There is a crate on some kind of platform, with armor on it, and some stuff around. Walk to that spot, to get yourself a shotgun. Your favourite weapon for a while. The platform will go down, and you have to kill 3 Zombies'. They just don't stand a change. Climb up using the ladder. If you are in need of more supplies, crawl under the big pipe for a little area with stuff, otherwise continue through the only other door.
There is a dead body over there. As soon as you walk through it, something will explode. Don't cry, he won't hurt you. He even has some nice goodies for you. When you walk up the stairs, however, a horde of Zombies (including a Marine Zombie) will cross the corner, and they will hurt you... or die trying (I certainly hope they die). They will, however, come one at a time, so nothing to worry about. The bad part is the light will go down, and it's time to switch between flashlight to see where the enemy is, and shotgun/pistol to shoot. When you go around the corner two times, a Zombie will attack from the left (he's hiding in the dark), and another one will be coming towards you from the hallway. Finish them both off. Near the door is a health machine. Keep using it till you are back to health, although I don't think you lost much health yet. Enter the next room.
Onto the next room. On the left is a flame. If you want some stuff, you can crawl underneath it to get some stuff. If you want to enter the right door, be sure your gun is reloaded.
--CUTSCENE-------------------------------------------------------------------- An Imp will crawl out of a little space and attack you. --CUTSCENE--------------------------------------------------------------------
Shoot the Imp down, and enter the new room. This is where the scientist is that was killed before. An Imp will come around the corner. I'm not completely sure if it's your pet you just killed, but in case it was, don't worry, you'll get another one. Enough, actually. Let me be honest with you, you'll be able to get more Imp pets than you want. Egh, I'll just shut up now about the pets. I'm wasting space here =p So before you continue down the corner the Imp came from, observe the control panel of the first valve, which is malfunctioning. Remember Frank Delahue's audio log? That's right, the code is 842. Now you can go back, past the spot where the flame used to be, to get some health, armor and ammo. After you're done, continue from the point of your last encounter with the Imp. There is a ladder there, but if you go down, you'll just end up where you already have been, so don't do that. Just walk down the hallway to find another Zombie. When you find yourself on top of stairs, look in front of you. In that dark space is a Zombie hiding, so watch out. Kill it, then enter that dark space to find some goodies. An Imp will appear from where you already have been (the stairs, that is), so take care of that too. Enter the door to the next room.
Don't worry, nothing here that'll attack you. You can see the bridge you made earlier. And where you met Charly. Aaah the memories! :') So enter the next room, walk down the stairs, and follow the path. An Imp and Zombie will attack you. You know the drill, next room sir! Yes, you are right, this is the room where Charly tried to make friends. He isn't around anymore though. Hurts, doesn't it? You can make yourself feel better with some shells when you crawl under the floor (do so by going right of the door, and crawl). When you are done, enter the next room.
Nothing dangerous in this room, but the next room will have an Imp that'll jump at you right away, so ready your gun. This is where you got the PDA earlier, but if you don't have it yet, you can get it now. The medkit that was in the cabinet may come of use now. However, out of nowhere will appear a Marine-Zombie, so get ready. When you dealt with him, continue the walk. Go down the stairs, where the guy was complaining earlier. Watch out, because an Imp will drag you down and try to kill you. Enter the next room when you're done.
Another room that doesn't have anything that can harm you. But a dead Zombie will fall down and someone will whisper "Help me... help me...". Just walk through the next door. An Imp will appear from underneath the stairs. Kill it and walk further.
See the explosive barrel? Walk to it, then walk back, shoot at it, and kill the Imp because of the explosion. When you try to walk up the stairs, some junk will fall down, so be careful. When you are done being scared, walk up the stairs. See the door with the green panel next to it? An Imp will come out of that. When it's killed, enter that room yourself. Kill the Marine-Zombie, before it's able to stand up. Grab the stuff here, use the Health Machine if needed, and then use the computer to unlock a door. Also, and Imp will found out that glass isn't breakable ;p Return back to the previous room. There is another Marine-Zombie here, so take care of that soldier. The door that was locked before is open now, so enter that one.
The Imp that tried to break the glass earlier is still waiting for you. Kill it off, and be happy, because the objective is done. Well actually there's nothing to be happy about.
--NEW OBJECTIVE--------------------------------------------------------------- Return to Mars City. --NEW OBJECTIVE---------------------------------------------------------------
According to Cobra and Erik, it's possible to get the guns behind the glass by going into the control room and unlock the glass. Nevertheless, open the door to the lift, kill the Marine-Zombie and enter it.
Jeff submitted all the information you need to get the remaining goodies near the crane: "To get the stuff up in the crane cab, the crane has to be working so you can rotate it the 90 degrees (otherwise the ladder is blocked at the top and you can't get into the crane cab). The crane is broken on the way back, so you have to do this on the way out. You rotate the crane (you can do this from either side), cross the chasm, and then you can climb the crane's ladder and get the shells and armor.
On the other hand, to get into the little maintenance shed (without noclipping), you have to unlock its door, and you can only do this on the way back because on the way out there's no way to get into the security office. You unlock the door from the same panel where you unlock the exit door and the little cabinet with the smg. So you basically go into the security office, kill everything in there, unlock the exit door, smg cabinet, and maintenance shed, and then go back, cross the chasm, and you can get into the shed."
============================================================================== Mars City Re-visit [D3.04.04] ============================================================================== Mars City is the gateway to all of Union Aerospace's Mars Base. All arriving personnel are processed here before moving to their assigned posts. Mars City houses the primary Marine Operations control room as well as the main administrator's office. ============================================================================== Items found: 5x PDA, 1x Keycard Enemies: 6x Imp, 14x Zombie, 38x Marine-Zombie ==============================================================================
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