Strength - 6 Dexterity - 7 Intellect - 5 How to aquire - Download a patch Dance - Coming soon
Battle Proficiancy - I found his battle ability to be just like the Ogres (Other than fighting style)
Life Proficiancy - He's above average. He learns miracles alright, but not too slow. My Mandrill was always poking around the enemies base and getting hit with Lethys' Lightning. And scientists say these things are some of the smartest mammels. My white ass.
How it looks as good - Bright green fur, with long um.... pigtails? How it looks as Neutral - A baboon. Green fur, red butt and all. How it looks as Evil - A red, black and blue pissed baboon. Yes he still has the ass. Easy, Mix-alot.
Overall Ideas - Nothing stands out. He's just average. And he looks funny. Personal Opinion - ***
Polar bear ATTENTION! DUE TO MY TESTINGS, I AM CONVINCED THAT POLAR BEARS ARE THE SAME AS BROWN BEARS EXEPT FOR THE COLOR SCHEME. How to aquire - First solve the seamen quest on Land One, then on Land 5 you find them with the Polar Bear and a new village. How it looks as Good - A bright white bear How it looks as Neutral - A brown bear with white fur How it looks as Evil - A dark grey bear
Rhino Strength - 7 Dexterity - 5 Intellect - 5 How to aquire - Not (legally) available in the game, but you can use a Creature changer or do the old file switch trick
Battle Proficiancy - Pretty good. Although he does hit rather hard, and dodges well, he casts no miracles rapidly. He seems like another kickboxer to me.
Life proficiancy - Not so good. The Rhino will not be happy hanging around the temple, but terrorizing your, or your enemies, villages. He'll eat villagers at his leisure, while learning new tricks rather slowly, despite his average intelligence.
How it looks as Good - A White Rhino How it looks as Neutral - You; Animal Planet - now. Go. How it looks as evil - A Red and black Rhino complete with set of spikes over its body
Overall Ideas - A rather average Creature, and fights like the horse, but slower. Make sure you teach him to eat properly, or you may be in for some population trouble.
Personal Opinion -**
Sheep Strength - 4 Dexterity - 6 Intellect - 7 How to aquire - Find all the farmer's missing sheep on Island One. There are 9 or 10, if memory serves. Dance - Coming soon
Battle Proficiancy - Nothing impressive. He attacks quite quickly, but damage just doesn't measure up. His miracle come off at an average rate, but I wasn't sure of his dodging speed. Really, I didn't test him extensivly.
Life Proficiancy - Not too shabby. Your sheep (goat?) will probably be nice to your villagers naturally, but the little mongrel torched one of my villages houses after learning fireball. I smacked him around for about 5 minutes and locked him up in his pen for 3 days. Guess what? He never did it again. He's going to learn miracles fairly quickly, water in a only several showings. A bit timid toward exploring, or at least my sheep was.
How it looks as Good - A sheep(or a goat if he's skinny) with gold colored um.... fluff. How it looks as Neutral - A ram with while fluff, strangely. How it looks as Evil - Hard to describe.A greenish, reddish, pissed off looking-goat-sheep-thing-a-majig.
Overall Ideas - A beginning players creature, who is leaning towards more a spellcaster creature. He'll be a good village-watcher, but try to avoid battling a whole lot.
Personal opinion - ***
Tiger Strength - 8 Dexterity - 7 Intellect - 1 How to aquire - Chosen at the beginning Dance - Yet another breakdance... are all the cats the same?
Battle proficiancy - Pretty good. All around fighter. He dodges and attacks quickly, and his attacks pack a punch, err claw. But don't cast miracles, as they come off rather slow. Keep him on the offense.
Life Proficiancy - Oh ho ho boy; here we go. Allow me to paint a picture for you. A fifty-foot tall cat with the ADHD of a red-headed step child with the miraculous ability to cast fireball with hundreds of little mice running all over. You get the picture. As for miricles, it took my tiger 12 times to learn the Water miricle, and another f*cking 10 to get him to learn WHEN to use it!
How it looks as Good - A pink/purple tiger. Be afraid, be very afraid. How it looks as Neutral - A Bengal tiger. (Orange with black stripes) How it looks as Evil - A blackish tiger with red eyes and an evil grimace, if memory serves.
Overall Ideas - If you do want to use him, keep him fighting and away from your villages. Personal opinion - **
Tortoise Strength - 3 Dexterity - 6 Intellect - 6 How to aquire - Get all the boy's fish in the net in Land 4 Dance - Not sure, but I think it might be Disco Fever!
Battle Proficiancy - While lacking attacking power, his attacks come out swinging fast. He'll dodge average, and cast miracle at a mediocre rate.
Life Proficiancy - Your tortoise will probably have the instinct to want to stay around town and heal, water, and feed your masses. When he does run off, he usually runs. And runs. And runs. Tie this fella up.
How it looks as Good - Damn hippies' vandalism How it looks as Neutral - A tortoise. Green shell and all baby! How it looks as Evil - A red and black tortoise with white spikes all over its body. But not cool demonic spikes, noo! Like, pointy cigarette spikes. Pretty dumb.
Overall Ideas - He's good in both offensive and defensive roles, so set him according to your style. Good for an advanced beginner Personal opinion - ***
Wolf Strength - 6 Dexterity - 8 Intellect - 5.5 Dance - Coming Soon
How to aquire - On the 4th island (Your 1st island revisited), near the 3rd village you get, there's a woman who wants to heal her brother (zoom out on sea side, there should be a silver scroll)--you've got to guide her along the path, saving her from wolves, forest fires and Morg. You can only do it 3 times total, but when she gets to heal her brother they offer you the wolf.
Battle Proficiany - An excellent fighter. His attacks have good range, power, and speed. He won't cast miracles in any hurry, but it's nothing to complain about. He dodges quite fast as well.
Life Proficiancy - A lightened up tiger. He's pretty smart when it comes to learning miracles, but a certified idiot when it comes to using them. Careful with your worshippers, he fried some of them one time. Keep him on the offence, my freind
How it looks as Good - A purple weiner dog with a thyroid problem. Nasty. How it looks as Neutral - A grey timber wolf wolf How it looks as Evil - A black, brown and red wolf, perhaps a doberman pincer as Masked Moogle puts it. It fits well.
Overall Ideas - Strong, fast, and non-existant commen sense. Woohoo. Personal Opinion - *** and 1/2 *
Zebra ATTENTION! DUE TO MY TEST I AM CONVINCED THAT ZEBRAS ARE THE SAME AS HORSES EXCEPT FOR COLOR SCHEMES! How it looks as Good - A normal zebra with thinner stripes, and a brighter coat of fur How it looks as Neutral - No joke here, sorry. How it looks as Evil - A darker colored zerbra, with thicker stripes
B. Which Creature should I choose? This is a section devoted to choosing your first Creature out of the first three, the Cow, Tiger, or Ape.
Well which to choose? Good question. They all have thier good and bad points, as I assume you've read the Reveiws. Here I go into depth of each one. From there, you can make your decision.
The Ape The Ape is the brains of the three. The Ape can learn miracles and life skills quickly, and will retain that knowledge after a little repition. He learns the water miracle in three showings, and the wood miracle in five or six, and will pick up whatever your doing in only a few demonstrations.
An untrained Ape will tend to be evil, and will do evil actions when the opportunity arises. Even when well trained not to be evil, he still has flashback episodes that force him to kill every now and again at wierd times. Think Flippy from Happy Tree Friends.
As far as battle goes, he is very far below average. He doesn't attack well, and doesn't dodge as fast as a defensive Creature should. The attacks that he does land don't do much damage, and have a slight delay. The miracles he can casts seem to come off at a decent rate, so you may want to stick with those.
The Cow This lovable bovine is the middle ground between the Ape and Tiger. He will pick up miracles at a middle rate, but late miracles (Flock of Birds) will take quite awhile. Mega-Blast ain't gonna happen anytime soon, either. But where he lacks there, he will pick up your actions quite fast. After about five showings, he'll the picture most of the time. He's great to be leaving around town, watching after your minions, or impress other villages. He does well in either role.
An untrained Cow will be leaning towards a good Creature. He'll cuddle with villagers, then probably eat one or two, but go back to the grain. On down the road, he will very rarely intentionally harm villagers if trained not to, so you can rest assured they're quite safe.
The cow is a mediocre fighter. His attacks have a middle range, slighting below average attack damage, and slightly above average blocking, dodging, and casting speed.
A quick warning; Do not, NOT let your cow get too skinny. Not because it's particularly harmful or unbenificial, it's just that so it's so bloody UGLY! Beware.
The Tiger The Tiger is the muscle of the group, and it fits. His speed at picking up miracles is pathetic, barely getting down water at a hair above a dozen showings. It'll then take another half-dozen to show him to use it on fields, and not on the village center. You definately don't want him to be hanging around the village, or you may not have much village left after an hour of play.
An untrained Tiger is definately a mischevious mongrel. He'll eat villagers at his leisure, despite his hunger. He'll kick villagers around, and drop rocks on thier houses. Funny; yes. Annoying; very.
Where the Tiger is as dumb as the rock he throws, battle is the Tiger's shining point. And wow does it shine. The tiger is fast, strong and vicious. His attacks will leave your opponent hurting, and you'll be able to dodge each attack quickly with practice. Miracles are out of the question; he cannot learn miracles worth a sh*t, let alone cast them. Keep punching.
Overview
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