3: Slash (the wall as soon as you touch it)
Difficulty: **
Notes: This isn't a particularly hard move to do, but it's effective for getting you airborn fast. The hardest part of this move is gauging your distance to the wall and timing the slash, and that's about it.
In reality, propel is a canceling move that happens fast enough that it appears to be one move. What propel really is, is a wallrun that gets almost instantly cancelled with a jump slash.
Practice: Any wall will do fine, but Town is usually the best.
============ VIB. Attacks ============
=============== VIB1. Void Step ===============
A dashing block-slash. The main purpose to use this is if you're new to k-Style, and need to learn how the mechanics of butterfly works.
Steps: 1: Dash 2: Slash 3: Block (at the end of the slash)
Difficulty: *
Notes: This is basically a canceling-dash. By repeatedly using this move, you do a quick burst forward followed by a block-slash. The timing in this move needs to be a bit slower than normal canceling, since the blocking animation will override the slash very quickly. Despite being a stepping stone for another move, it actually has its uses. Depending on your skills, this can used in melee combat, and to counter Butterfly if they happen to come straight at you.
================ VIB2. Light Step ================
This is an advanced jump-slash, or perhaps an easier Flashstep.
Steps: 1: Jump 2: Dash 3: Slash 4: Dash
Difficulty: **
Notes: A simple move to do, but it has its uses. First of all, this move is very similar to Flashstep, in that it allows you to dash twice in succession but also attacking in between. It is best used by dashing one direction, but using the second dash another direction.
=============== VIB3. Slashshot ===============
The single most recognized move of k-Style. It's designed to slash a person with a sword while almost simultaneously blasting them with your weapon of choice. At long range, it's used to confuse movement.
Steps: 1: Jump 2: Dash 3: Slash (and hold) 4: Switch (to gun) 5: Gun fires
Difficulty: ***
Notes: While this is technically a melee-to-close-range move for offensive attacks, it's not uncommon to have people who do it at mid-range and long-range as evasive maneuvers. Generally, the best weapons to use for slashshot are shotguns and rocketlaunchers, since they have a large damage radius, but occasionally you'll see people do it with revolvers, pistols, or automatics. People who use automatics will usually use them to chip life away, as opposed to powerful single shots. Revolvers and pistols are popular with some people, but accuracy is a must.
Once you've mastered doing this forwards, it is imperative that you learn how to do it sideways, and then learn how to jump to one side then slashshot the other way. It's far more common and also more effective if it's used sideways rather than forwards. There are many ways to use this move besides just sideways: you can do it off walls and use it to climb up them.
It's not uncommon to break this move up as well. An application to learn is how to jump in and slash with your sword, but then to dash backwards and shoot before people can react.
Once you've learned how this works, you can pretty much understand how other techniques work from here on.
=============== VIB4. Butterfly ===============
Another well-known move of k-style, it practically dominates melee combat and is one of the few melee-only k-style moves that don't involve switching weapons to cancel. In gladiator matches, you're guaranteed to see players butterflying around each other like a dance, trying to chip off their opponent's HP.
Steps: 1: Jump 2: Dash 3: Slash 4: Block
Difficulty: ***
Notes: Butterfly is technically an easy move to do, it's just very difficult to master. You're doing a light step that gets canceled with a block
Practice: The best way to know you're butterflying right is to do it against a wall and watch your slashes appear. Any large wall will do.
========= VIB5. JSD =========
An alternative to Slashshot, but involves no actual canceling. It's a bit slower because of that fact, but because it's also useable by dagger, it has its redeeming qualities.
Steps: 1: Jump 2: Switch (to gun) 3: Shoot 4: Switch (to melee) 5: Dash 6: Gun fires
Difficulty: ***
Notes: I find this move actually harder to perform and utilize than slashshot.
=============== VIB6. Half Step ===============
A Half Step is an evolved form of Slashshot, using an extra streakless dash after the shot as an evasive maneuver.
Steps: 1: Jump 2: Dash 3: Slash 4: Switch (to gun) 5: Dash
Difficulty: ***
Notes: The difficulty with this move besides performing it, is trying to make sure your shots land where you want them to. The shot will fire as soon as you land, right before the second dash comes out, but depending on how you perform this technique, it may fire during the second dash. I feel this is one of the moves that it's okay to use scrollwheel on.
==================== VIB7. Half-Half Step ====================
As if Half Step wasn't good enough, there's Half-Half Step. This move not only uses a streakless dash, but a jump right before, causing a sort of bouncing movement.
Steps: 1: Jump 2: Dash 3: Slash 4: Switch (to gun) 5: Jump 6: Dash
Difficulty: ****
Notes: The most difficult part about this move is getting the extra jump into it.
=============== VIB8. Flashstep ===============
This happens to be my favorite attack. This doubles as an attack and also a movement technique, so it's incredibly useful. Because it slashes, you can use it for an alternative aerial melee attack (like butterfly), because of the dash you can use it as an alternative to dashing altogether, and you can also scale walls with it faster than normal wall climbing.
Steps: 1: Jump 2: Dash 3: Slash 4: Switch (to gun) 5: Switch (to melee)
OR...
6: Dash
Difficulty: ***
Notes: If you happen to do this very quickly, to others (and in replays) it will appear that you will be sliding along the ground.
Practice: Go find an open space and drill yourself in dashing different ways. I suggest left/right, forwards/backwards, and then clockwise/counterclockwise.
=============== VIB9. Swapshot ===============
Using a non-automatic weapon, this technique produces faster fire in slower weapons. Revolvers, rockets, and especially shotguns benefit well from this. It's easy to do, and that makes it efficient for dishing out damage faster.
Steps: 1: Pull out weapon 1 2: Hold left-click (gun fires) 3: Switch to weapon 2 (gun fires) 4: Switch to weapon 1 (gun fires), etc.
Difficulty: **
Notes: This move is actually different depending on what weapon you're using at the time. Shotguns are easy to swapshot, since their switching time leaves enough delay that you don't have to worry timing it - hold left click and swap like hell!
+--------------+ Nothing's scarier than the sound of a 10 shot rocket salvo. |ROCKETLAUNCHER| Rockets are very easy to swapshot, but they do require a +--------------+ slower switch. Once the first rocket fires, switch to the second. If you do it too fast, you might end up canceling the shot.
One of the unique things about rockets is that you can spam a 1-2 combo of rockets if you time it just right. While holding the first rocketlauncher left-click and hold. As soon as the rocket fires, press weapon 2. If you time it just right, you'll fire two rockets faster than you normally could if you just swapshotted them. This only works for the first two rockets, and continuing to swapshot will only send them at their normal rate of fire.
+--------+ Again, revolvers are different than shotguns when swapshotting. |REVOLVER| Switching between weapons too quickly will cancel the shots very +--------+ easily, so you have to take your time while doing it. You can
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