speed up the shots however: constantly moving while you swapshot produces faster firing rates than when you stand still. Rock your character backwards and forwards while you fire. Swapshotting revolver shots can drop enemies very fast, provided you can aim.
================= VIB10. Reloadshot =================
If swapshot didn't do it for you, there's reloadshot (RS). Reloadshot is an advanced swapshot, in that it allows you to fire your gun even faster than it would normally. Once you've gotten to expert channel, many people know this. While it is possible to RS with weapons other than shotguns, the timing is much different and much harder to perfect. A direct RS is enough to either critically damage a full-health player, and outright kill most people who are already wounded.
Steps: 1: Pull out shotgun 1 2: Hold left-click (gun fires) 3: Tap reload immediately 4: Switch to shotgun 2 (gun fires) 5: Tap reload immediately 6: Switch to shotgun 1 (gun fires), etc
Difficulty: ****
Notes: Initially, very hard to learn, but it becomes second nature quickly. The reason why it's ranked as **** difficult is that it takes the average person a few days to actually pick it up to a functional level.
What is going on in this technique is that you're firing your shotgun, and the reload cancels the delay on switching. Once you switch, you're firing again and canceling the post-shot delay with another reload.
Practice: To simplify the explanation for this, do the following:
1: Pull out shotgun 1 2: Left click and press R simultaneously, hold left click 3: Press weapon 2 and R simultaneously 4: Press weapon 1 and R simultaneously
While this is a much-simplified explanation of how to do it, you'll learn it quicker than just following the step directions. The real key taps for this technique is more precise. The rhythm for this move is like a gallop. When you can continuously do this, then you've learned it correctly.
================== VIC. Instant Kills ==================
Instant Kills, also known as Insta-kills, are a series of techniques and combos that, if performed correctly, can critically injure or outright kill an opponent.
INFORMATION COMING SOON
================== VID. Miscellaneous ==================
================== VID1. Quickmedding ==================
While not complex by any means, this technique drastically decreases the time it takes you to drop medkits and therefore keeps you alive longer.
Steps: 1: Hold W (forward) and run straight into a wall. 2: Take out medkit #1, left-click simultaneously 3: Take out medkit #2, left-click simultaneously
Difficulty: *
Practice: The only thing you really need to know about this technique is that you can only med stream different kinds of meds, not the same kind. Basically switch between different kits while pressing left-click at the same time you press whichever key you use meds for. This also works for grenades to a small degree.
=============== VID2. Superdash ===============
Useless Move #1. It's an air dash, but with no dashing animation.
Steps: 1: Fall for 3 seconds 2: Dash repeatedly
Difficulty: *
Notes: The most interesting thing about this move is that it can be done with a gun in hand, but you'll still dash. This is applicable in that you can reload while in the air and moving very fast.
This is a glitch of course, but some people use it to great effect. There is actually different timing for the fall between male and female characters; females are able to dash a few fractions of a second earlier than males can.
Practice: There are only three areas where you can do this without having to use collision glitches: Island, Stairway, and Dungeon. All three of these areas have pits, which make them vertically large levels.
================= VID3. Slide Dance =================
Useless Move #2. It locks your character animation while you slide.
Steps: 1: Slash 2: Block (at the end of the slashing animation) 3: Jump (your character shouldn't show it jumping) 4: Tap any direction 5: Any emote
OR...
4: Dash any direction 5: Any emote
OR...
6: Right-click (uppercut) 7: Cancel the right-click with a block. 8: Continue sliding.
Difficulty: ****
Notes: This has no applicable use besides being amusing. It's also very hard to pull off because of the very exact timing. You must slash, then block at the end of the slashing animation, then press jump. Your character should not jump, but should just stand there. When you press a direction, your character should slide that direction, not run. If you just tap a direction, you'll slide in that direction slowly, and you can change directions by just taping another direction.
You can also double-tap a direction to dash in a direction, and you'll slide very quickly. The difference is that you can't change directions like you can with a single tap of a direction.
Optionally, you can use an emote while you're doing this and they should continue sliding while emoting. The longer the emote animation, the longer you will slide for.
To cancel the slide, press secondary attack (uppercut). Likewise, you can keep sliding by canceling the uppercut with a block, and then pressing whatever direction you want to go.
============== VID4. Hangjump ==============
Useless Move #3. Jumping multiple times in a row with your sword above your head.
Steps: 1: Hold right-click (melee equipped) 2: Hold any direction 3: Jump
Difficulty: *
Notes: I'm sure this goes by other names, but it's nothing to debate over, since this move is practically worthless beyond entertaining. You're wallhanging, but with no wall, so you continually jump with your melee held above your head.
-------------- VII. Equipment --------------
I never realized how much a pain making an items section was until I made one myself. Anyway, items marked with a * means they're items worth taking a look at, because they're either very powerful or unique.
========== VIIA. Guns ==========
============== VIIA1. Pistols ==============
A fair-damage weapon with decent repeat rate; often a starting weapon. They are fairly accurate, more accurate than revolvers but not as threatening on the damage scale. They have a decent critical rate. The weapon's greatest strength is that it is adequate in close, mid and long ranges.
* The Good: Larger clip than revolvers, quicker fire. * The Bad: Does less damage than revolvers. Highest level revolver has only 6 more bullets and the same power as the level 26.
+---------------+-----+-------+--------+-------+--------+-------+ | WEAPON NAME | LVL | PRICE | WEIGHT | CLIP | DAMAGE | DELAY | +---------------+-----+-------+--------+-------+--------+-------+ | Raptor 50 | 0 | 20 | 7 | 10/60 | 7 | 250 | +---------------+-----------------------------------------------+ | Raptor 50 X2 | 0 | 40 | 14 | 10/60 | 14 | 250 | +---------------+-----------------------------------------------+ | Raptor 80 | 5 | 200 | 7 | 12/72 | 8 | 200 | +---------------+-----------------------------------------------+ | Raptor 80 X2 | 7 | 360 | 14 | 12/72 | 16 | 200 | +---------------+-----------------------------------------------+ | Raven 5 | 6 | 300 | 8 | 10/60 | 10 | 250 | +---------------+-----------------------------------------------+ | Raven 5 X2 | 8 | 540 | 16 | 10/60 | 20 | 250 | +---------------+-----------------------------------------------+ | Raptor 120 | 10 | 500 | 7 | 12/72 | 9 | 200 | +---------------+-----------------------------------------------+ | Raptor 120 X2 | 12 | 900 | 14 | 12/72 | 18 | 200 | +---------------+-----------------------------------------------+ | Raven 6 | 14 | 800 | 8 | 14/84 | 12 | 220 | +---------------+-----------------------------------------------+ | Raven 6 X2 | 16 | 1440 | 16 | 14/84 | 24 | 220 | +---------------+-----------------------------------------------+ | Raptor 160 | 24 | 2500 | 8 | 13/78 | 11 | 180 | +---------------+-----------------------------------------------+ | Raptor 160 X2 | 26 | 4500 | 16 | 13/78 | 22 | 180 | +---------------+-----------------------------------------------+ | Raven 7 | 32 | 5000 | 9 | 15/90 | 13 | 210 | +---------------+-----------------------------------------------+ |*Raven 7 X2 | 34 | 9000 | 18 | 15/90 | 26 | 210 | +---------------+-----------------------------------------------+ | Raptor 200 | 40 | 8000 | 8 | 14/84 | 11 | 160 | +---------------+-----------------------------------------------+ |*Raptor 200 X2 | 42 | 14400 | 16 | 14/84 | 22 | 160 | +---------------+-----------------------------------------------+
================ VIIA2. Revolvers ================
A high-damage weapon with few rounds. They have an incredibly good critical rate, often ignoring AP entirely. Can be dual wielded. An alternative series of Revolvers, the Dynax series, offers higher clip size and refire rate at the cost of some damage. They are somewhat accurate and thus can be used fairly well at close and long range, but their real strength lies in mid range combat.
* The Good: Large damage per bullet, fairly accurate. * The Bad: Heavier than pistols, slower.
+-----------------------+-----+-------+--------+-------+--------+-------+ | WEAPON NAME | LVL | PRICE | WEIGHT | CLIP | DAMAGE | DELAY | +-----------------------+-----+-------+--------+-------+--------+-------+ | Minic 567 | 0 | 20 | 8 | 6/48 | 16 | 400 | +-----------------------+-----------------------------------------------+ | Minic 567 X2 | 0 | 40 | 16 | 6/48 | 32 | 400 |
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