* Item 1: Kits, grenades, enchantments * Item 2: Kits, grenades, enchantments * Finger 1: Rings * Finger 2: Rings
============== IIC. The Lobby ==============
The Lobby is a general hub area from which you can chat, select your game, or change your equipment or options. Chat and games are divided into channels. You can select new channels on the top bar of the screen. All in all, it's quite similar to Battlenet. Under General channels, there are:
Channels --------
* Three Free channels (lvl. 1+) * Two Entry Level channels (lvl. 1~5) * Two Beginner channels (lvl. 6~10) * Two Veteran channels (lvl. 11~20) * Two Expert channels (lvl. 21-34) * Two Elite channels (lvl. 35+)
When you first join, you will be placed in one of the Entry Level channels, and as you level up, you'll be placed in the others accordingly. You cannot go into a different level channel (ex. a lvl 9 cannot join the Entry Level channel). HOWEVER, if a person continually stays in that specific channel, they can continue to level past that channel's level limit. People with Elite channel levels can join Expert channel games, however, but not visa versa.
There are two other main channels; Private and Clan. Private is a personal channel you can create, and Clan channels are for, of course, clans. If your character reaches expert level, you will no longer be able to join Entry-Level channels with new characters, and will have to join Free Channels. Free channels are for any level to play. If you are new and low leveled, I suggest not playing in Free channels, as anyone would be able to come in and slaughter you unless you specifically limit the game to a certain level.
Games are channel specific as well. For example, if you are lvl. 3 and made a game in the Entry Level channel, someone from Beginner wouldn't be able to find it on his/her channel.
On the lower right-hand side of the screen, there is a box that lists who is currently in your channel, in your friends group, or in your clan. A green 'L' indicates that they are in the Lobby. A blue 'G' means that they have joined a game, but haven't started playing. A red 'P' means they are currently in-game and are playing.
In the lower left-hand side of the screen, it lists stats about your character:
Stats -----
* Name: Character's name. * Clan: The clan you are in, if any. * Level: Your character's current level. * Experience: How much experience your character has. * Bounty: How much cash your character has. * HP: The maximum amount of HP you have. * AP: The maximum amount of AP you have * WT: Expressed at #/100.
Most of the screen is dominated by the game selector. Under that are three buttons: Join, Create and Play Now! Clicking 'Join' will send you to the game you've chosen, clicking 'Join Now!' will instantly find you a game to play, and 'Create' will let you create your own game. There are a few kinds of Gunz games.
=========== IID. Match types ===========
Match refers to what game mode you'll be playing in. Matches have different general rules and formats. From the Wikipedia page.
* Deathmatch - The standard game type found in many shooters. All players fend for themselves. The first person to reach a specified number of kills wins. The game ends when a player reaches the number of kills equal to the number of rounds. The symbol of Deathmatch is a skull.
* Deathmatch + Berserker - The first person who gets a kill at the start of the game is selected as the Berserker. The Berserker can be easily identified by him or her glowing blue. This player's guns will be more powerful during this mode, but their health will slowly drain during the match. The Berserker must defeat other players to regain health. Any player that defeats the Berserker will in turn become Berserker and regain full health. The previous Berserker will become a normal player upon respawning. The symbol of Berserker is a skull with flames in the eye sockets.
* Team Deathmatch - Players are divided into two teams in which they work together to defeat the opposing team. Each round, both teams fight each other - if a player dies, they can not respawn until the round is over, where their team or the opposing team is defeated. There is no specified kill limit. The symbol of Team Deathmatch is two skulls.
* Team Deathmatch + Extreme - Players are divided into two teams in which they work together to defeat the opposing team. Victory is obtained by the team who reaches the objective number of kills (which can be set at the beginning of the game) first. Unlike Team Deathmatch, players do not have to wait until the round is over to respawn. The symbol of Team Deathmatch Extreme is a single skull, followed by a pile of skulls behind it.
* Assassination - Similar to Team Deathmatch, however, one person on each team is randomly selected as a target. A team must defeat the targeted player on the other team to win. The symbol of Assassination is a purple circle with two orange borders, resemblant of an aiming reticle.
* Gladiator - Same as Deathmatch, except players are only allowed to use melee weapons. The symbol of Gladiator is a vertical and diagonal sword clashing together.
* Team Gladiator - Team Deathmatch with Gladiator rules. The symbol of Team Gladiator is a vertical and two diagonal swords clashing together.
* Training - Similar to Deathmatch, but no experience or bounty is gained from kills, and experience is not lost through suicides or from level difference. The symbol of Training is an arm.
* Duel Mode - Players are involved in a tournament setting, where players actively fight 1 vs 1 (one-on-one) battles, and move up the ranks until the objective amount of kills is obtained. The symbol for Duel Mode is a pistol pointed to the right. Observers cannot talk to the current duelists.
* Quest - A gameplay mode available only on Quest Mode servers. It is not fully available in any GunZ version yet. It pits players in a team of up to four against NPC monsters which get harder as players level up. Currently there are around 23 monster types; the only ones currently being tested, however, are five types of Goblin. The progression of standard scenarios is very straight-forward; destroy every NPC in a room to advance to the next room. After all rooms have been cleared, items gained throughout the mission are distributed to each participant remaining. In addition to standard scenarios, there are more difficult special scenarios, gained through the sacrifice of quest items in different combinations in the waiting room. Special scenarios involve fighting bosses and much harder enemies. NPC attacks in any scenario can be physical or magical depending on the monster, with magic abilities having various effects, from healing NPCs, to slowing down players. Currently, from stage 4 and onward (regardless of quest level), the team can acquire pieces of meat (raw meat, seasoned meat, and steak) in Quest Mode. Items that may drop later range from quest items, to Monster Bible information, to event items, to equipment.
* Clan War - A gameplay type available only to specific Clan War servers. This pits clans against equally numbered and similarly leveled clans for ranking. There are seven rounds of three minute games in a Clan War. When playing a Clan War game, players do not lose experience from being beaten by those that are much lower level than them; they also get 1.5 times the experience as normal. When starting a Clan War, the map is selected at random.
=================== IIE. Game Intrusion ===================
The intrusion screen is where you join the game you selected, or to set the options of a game you are creating. Creating your own game is rather simple. Click create while on the lobby screen. Select your game's name and password, if you'd like to have a passworded game.
Intrusion ---------
* Match: What kind of game it will be; deathmatch, team deathmatch, gladiator... * Map: Where you want your game to be held. * Players: How many people you want in your game. * Rounds: The max kills a single person can get until the game you made resets. If playing a TDM, this will be how many matches you will play.
Options -------
* Time Limit: How long your game will run for. * Intrusion: Toggles the option of people being able to intrude in your game once you've started it. * Friendly Damage: Like the name implies, toggles whether people on your team can damage you or not. * Level Restrictions: This tweeks the level gap between people who can join your game. You might want this in the Expert and Elite channels.
========================== IIF. Experience and Bounty ==========================
+-----+----------+ |Level|Experience| +-----+----------+ 1 |0--------- 2 |200 | 3 |800 > Entry 4 |1800 | 5 |3200------ 6 |5000------ 7 |7200 | 8 |9800 > Beginner 9 |12800 | 10 |16200----- 11 |20000----- 12 |24200 | 13 |28800 | 14 |33800 | 15 |39200 > Veteran 16 |45000 | 17 |51200 | 18 |57800 | 19 |64800 | 20 |72200----- 21 |80000----- 22 |88200 | 23 |96800 | 24 |105800 | 25 |115200 | 26 |125000 | 27 |135200 > Expert 28 |145800 | 29 |156800 | 30 |168200 | 31 |180000 | 32 |192200 | 33 |204800 | 34 |217800---- 35 |231200---- 36 |245000 | 37 |259200 | 38 |273800 | 39 |288800 | 40 |304200 | 41 |320000 | 42 |336200 > Elite 43 |352800 | 44 |369800 | 45 |387200 | 46 |405000 | 47 |423200 | 48 |441800 | 49 |460800 | 50 |580200 | -----------------+
Once you've reached level 50, you've gone about as far as anyone needs to go, at least for the time being. You no longer receive new items past level 50.
Bounty is measured as 1.2X your opponent's level per kill, with a maximum of twice your level. Specific maps also alter how much experience you get.
--------------- III. The Basics ---------------
===================== IIIA: Keyboard Layout
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