=====================
The basic default set-up of Gunz uses the WASD keyboard layout found in many shooters.
Default keys ------------
* Forward: W * Backward: S * Strafe Left: A * Strafe Right: D * Jump: Spacebar * Shoot/slash: Left-mouse click, left ctrl * Second Slash: Right-mouse click * Guard: Shift, L+R mouse click * Reload: R * Melee: 1 * Primary Gun: 2 * Secondary Gun: 3 * Item #1: 4 * Item #2: 5 * /Bow 6 * /Wave 7 * /Laugh 8 * /Cry 9 * /Dance 0 * Taunt: ` * Prev. Weapon: Q, Wheel Up * Next Weapon: E, Wheel Down * Chat: Return * Team Chat: ' * Main Menu: ESC * Game Status: Tab * Toggle msgs: V * F1-F8: Macros * Screenshot: F11 * Record game: F12
Your character's aim and orientation is also controlled by the mouse. For mouse control, mouse sensitivity is entirely up to you, however, you will want to have it at least a moderate level. Many players, after playing Gunz for a period of time, will tweak their sensitivity even higher. It's not uncommon for vets and pros to have their mouse sensitivity tweeked to the max.
As for keyboard, most people use default controls. HOWEVER, if this if this is uncomfortable to you and you can't adapt to them, feel free to change the set-up to whatever feels most comfortable to you. A common alternative is to switch Melee, Primary Gun, and Secondary Gun from 123 to QEF. This helps if you have smaller hands and can't reach 123 without much difficulty. QEF is a popular alternative to 123, as is 1QE. Ultimately, it's all about how comfortable you feel when you play, so customability is up to you.
I personally suggest against using the scrollwheel as your main means of switching. Later in the game, when your survival depends on how quickly you can swap between weapons, scrollwheeling may hamper your performance. Using it for certain moves is fine, but using it for all your switching will leave you searching for a weapon as you are pelted with bullets.
==================== IIIB. Basic Movement ====================
This part assumes that you've taken time to look at the WASD layout mentioned above. I'm not going to waste time or space with a part on how to walk left, right, backwards, forwards, diagonally or jumping, etc.
This section is about, of course, basic movement, the moves you will learn before all others. Some of these will be later replaced by more efficient moves, but until then, this is what you should know to get you started.
-=-=-=-=-=-=- IIIB1. Tumble -=-=-=-=-=-=-
To tumble, double-tap the direction you would like to go. You must be equipped with a gun, grenade, or medpack to tumble. Tumbling is the most basic of movements, asides from walking. You will find dashing (IIB2. Dash) with a melee will be much more useful.
-=-=-=-=-=- IIIB2. Dash -=-=-=-=-=-
To dash, double-tap the direction you would like to go while equipped with a melee weapon (sword, kodachi, or knife). Dashing is a better way of moving than tumbling; you move faster and the movements are shorter. You are highly maneuverable while dashing, and you can switch directions quickly. The dash is the basis of the Korean-Style (K-Style) movements, which we'll discuss later in this guide.
-=-=-=-=-=-=-=-=- IIIB3. Air Tumble -=-=-=-=-=-=-=-=-
To air tumble, jump and then double tap the direction you would like to go. It goes without saying, there are two ways to air tumble: while moving or from a stationary position. You must be equipped with a gun or grenade to tumble.
-=-=-=-=-=-=-=- IIIB4. Air Dash -=-=-=-=-=-=-=-
To air dash, you must have a melee weapon equipped. Jump and then double-tap the direction you would like to go. This will cause you to burst in the direction you press. If you are high enough in the air, you can dash multiple times, if not many times.
-=-=-=-=-=-= IIIB5. Guard -=-=-=-=-=-=
Pressing SHIFT while equipped with a sword or kodachi (not a dagger!) you can block blade attacks and bullets aimed at the upper part of your body. You will raise your blade for a few moments and deflect bullets, or block a blade. If you block another sword attack while guarding, you can instantly perform a massive strike (IIB6. Massive Strike)! While the guard is useful for frontal attacks, you can still be attacked from any other direction. You also cannot block any shots to your legs while you block, so be warned. If you turtle (constantly holding block), expect people to nail you in the legs.
You cannot perform any other special action while guarding, such as dashing. A quick note: sometimes the block tends to stick for some reason or another, so if you are still blocking even though you let go of the key, just wait a few seconds for it to let go.
-=-=-=-=-=-=-=-=-=-=- IIIB6. Massive Strike -=-=-=-=-=-=-=-=-=-=-
While equipped with a Melee weapon, press and hold attack (left-click). Your character will perform a charging animation and your blade will begin to glow. Once your weapon is fully charged, unleash a massive strike by pressing attack again. This attack will deal more damage than a regular Melee strike, and will also stun your opponent momentarily. Later in the game, you will find there to be many complexities to massives strikes, their uses, and how they are used on you.
-=-=-=-=-=- IIIB7. Stun -=-=-=-=-=-
While equipped with a sword or dagger, right-mouse click at your opponent. This will make you perform an attack which can be used to stun your opponent. With a sword or kodachi, it will cause you to bat your opponent up into the air, fall and hit the ground (uppercut). If using a dagger, your character will rush forward in a straight line and knock down your opponent (dagger thrust). These moves go by many names. Additionally: dagger thrusts do damage, while uppercuts do not.
-=-=-=-=-=-=-=-= IIIB8. Safe Fall -=-=-=-=-=-=-=-=
If you happened to be stunned by an opponent, quickly press jump (space)! If knocked into the air by a sword, you will backflip and land on your feet. If knocked down by a dagger, this will allow you to recover from being pushed over. This is crucial to know if you're up against someone who likes to use Stun n' Gun tactics. Whiling safe falling will allow you to recover from the attack, you will be unable to control your fall until you touch ground. If someone uppercuts you into a pit, even safe falling will not save you from dying, though should you momentarily touch ground, you will be able to recover.
-=-=-=-=-=-=-=-= IIIB9. Wall Jump -=-=-=-=-=-=-=-=
Jump towards a wall and press jump again once you're against the wall. This will cause you to backflip off the wall. By holding a direction as you flip off, you can move slightly in that direction. You can cancel the jump by slashing with a melee weapon. You can wall jump any direction.
-=-=-=-=-=-=-=-=-=-=-=-=-=- IIIB10. Wall Run (Vertical) -=-=-=-=-=-=-=-=-=-=-=-=-=-
Run towards a wall and press jump once you're against the wall. This will cause you to run straight up the wall and flip off. You can jump off earlier by pressing jump. By holding a direction as you flip off, you can move slightly in that direction. Again, slashing with melee will cancel the jump.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IIIB11. Wall Run (Horizontal) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
While running diagonally at a wall, press jump. The angle should be approximately 45 degrees, or else you'll just bounce off the wall. This should make your character run up the wall and across it. You will run a certain amount of time before flipping off of it. To cancel the wall run early, press jump to jump off, or slash to drop off the wall. If you have difficulty doing it with melee weapons, try using a gun while attempting it. It's much easier to perform while having a gun in-hand.
-=-=-=-=-=-=-=-=-=-= IIIB12. Wall Hanging -=-=-=-=-=-=-=-=-=-=
If you are equipped with a melee weapon, jump at a wall and press second attack (right click). Your character will stick their weapon into the wall and hang there. This is perfect for saving yourself from a fall into Hell. Once you've stuck your sword into the wall, you can press jump and your character will jump straight up from their hanging position. Once you've jumped, press secondary attack again, which will make your character once again stab the wall. You can do this repeatedly do climb up a wall or pull yourself out from a pit. I wouldn't suggest "hanging around" for a long time, as it makes you a very easy target.
----------------- IV. Chat Commands -----------------
=================== IVA. Slash Commands ===================
Enter into the chatbox while in the lobby, or while in-game while playing.
/help Show a list of chatting commands (broken). /whisper <name> <message> Whisper that message to a specific person. /r <message> Reply to the last whisper you received. /report (or /112) Report details of the chatting (broken). /qj (or /go) Start a game right away in any room. /chatmake <name> Makes a chatroom. /chatjoin <name> Joins the mentioned chatroom. /chatleave Leaves the mentioned chatroom. /chatinvite <name> Invites that person to your chatroom # Use in chatbar to talk in clan chat. @ Use in chatbar to talk in chatroom. /follow <name> Join <name>'s game, if in the same lobby.
The following can be used only in-game, while playing.
/kick Opens up the kick menu, then select a name. /kick <name> Start a vote to kick <name> /taunt Makes a taunting motion. /salute Character bows to salute. /wave Character waves hands. /laugh Character laughs. /cry Character cries. /dance Character dances. /suicide You kill yourself. You will lose XP. ! Use in chatbar to talk in teamchat. ' Opens teamchat bar.
================== IVB. Clan Commands ==================
A clan is a group that share a similar purpose. Using this function, you can
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