^ - / \ -*HIT* ----------------
+---------------+ |22 degree angle| +---------------+
O /T-r= - ^ ¯ - / \ ¯ -*HIT* ------------------------
+---------------+ |11 degree angle| +---------------+
O /T-r= - ^ ¯ - / \ ¯ - _*HIT* --------------------------------
The longer the shot, the harder it is to judge timing and accuracy. The only way to compensate for distance is to climb higher (or sometimes drop lower), thus making the angle steeper.
While having a lot of distance between you and your enemies makes it harder to time the shot, you shouldn't dismiss the idea of rocket sniping. Places like Stairway, Dungeon, and Island make great places to snipe people with rockets. Climb to the highest point you can find, wait until the person gets into a fight with another player, and rain rockets onto them.
Since rockets have a slower firing rate, you should learn how to swapshot them if you're dual wielding them. Rockets also have a special kind of swapshot specific to that weapon because of the delay. Check out VIB10. Swapshot for information on rocket swapshots.
When it's all said and done, rockets can be an excellent weapon choice, so long as you know how to use it properly, and know how to work around the drawbacks.
========================== VB4d. The Art of Grenading ==========================
Using grenades is something that was frowned upon up until recently, because of how bad people were with them. Now it's starting to become much more common that enemies you might face will not only have grenades, but also use them competently.
Unfortunately for any aspiring grenadiers, the art of grenading, like k-style, is something that's hard to teach.
There are two very important things to know about grenadiering:
* You must have a rudimentary idea of geometry and how angles work. * A throw should only be done when you are sure you can throw without being damaged.
That being said, there are only two kinds of throws for grenades: direct and indirect. A direct throw is when you lob a grenade DIRECTLY at an opponent. This kind of throw should rarely be done, and ONLY when an opponent is not directly focused on you. An indirect throw is when you do not directly throw a grenade at an opponent, but instead ricochet it off other surfaces.
============ VB5. Tactics ============
In this section, I will give you general tips towards defeating several different kinds of opponents, who will be known mostly by the tactics or matter of fighting they use. Though most opponents are not nearly as one-dimensional as this section would make it seem, these help for you to improvise your attacks and give you an edge rather than just blindly fighting. You can easily get an advantage on your opponents if you learn how to read their attacks and patterns. Use these tactics yourself, or learn how to fight against them.
You should investigate this thoroughly.
=================== VB5a. Spray N' Pray ===================
This is by far the most common "tactic," if it could be called one. This is what is generally meant by 'sprayer.' It pretty much rules the lower-leveled channels and doesn't stay effective for long, but you might still be surprised occasionally by someone doing it in higher level channels. It goes without saying that having this person on your team in a team deathmatch is more bane than boon.
It's not much of a tactic, so much as just shooting wildly with a fast weapon. For the most part, this tactic is a waste of time, because the shot-to-kill ratio is so high. It's best used by shooting into a crowd of people, or people who have lined up nicely. You might get lucky and manage to kill a few people, but that's the extent of it. One of the best places to do this are hallways and corridors.
How to spot -----------
* May tumble directions, or even just walk. * Usually not very agile, might not even jump. * May or may not lag. * Tends to use rapidfire weapons, i.e. rifles or SMGs. * Liberal with the trigger, tends to waste ammo quickly. * Somehow manages to usually kill you through sheer luck. * Usually not much skill, if any. * Generally noob.
How to beat -----------
People who usually use this method of combat are nothing if not sluggishly slow. Some may have learned to dash with melee, at which point their moving ability increases, but not their firing mobility. Though they may be slow, at all costs, avoid getting into their range of fire. They tend to continuously shoot, making anything within their range and damage cone pretty much Swiss cheese.
Their usual weakness revolves around two points: what weapons they are using and how mobile they are, and any combination of these two points. Should they use SMGs, you are usually safe from a far distance, since SMGs really do spray bullets all over the place. Should they use rifles, long range will not be a good idea, since rifles tend to be superbly accurate. In either case, the real secret to beating these kinds of players is that you should remain extremely close to them and always out of their line of fire. Since they're usually not very mobile, a quick Butterfly, Flashstep and a powerful weapon will usually fell them fast. Try closing in from the side, rapidly Butterfly and then finish them off with a shot or two from revolvers or shotguns. If they are agile, the same tips apply, but instead of being constantly slow, they'll be slow when firing their weapon since they tend to stay on the ground when firing.
When all else fails, a surprise reloadshot will always put the hurt on.
================= VB5b. Stun N' Gun =================
This is a fairly easy tactic to use. While equipped with melee, charge up for a massive strike. Dash up to your opponent and hit them with the massive strike, then immediately switch to your gun and shoot them from point-blank range while they're stunned. A shotgun or rifle usually does well, because they can do significant damage in a short period of time. If your enemy is also using a sword, block their slash to use the massive strike.
How to spot -----------
* Only attacks when they have a massive. * Usually hides behind objects while they charge. * Tends to use rapidfire weapons, i.e. rifles or SMGs. * Usually not much skill, if any. * Tends to Spray n' Pray if this tactic fails.
How to beat -----------
The key to beating these kinds of players is rather simple, but depends mostly on how observant you are. They usually won't appear until they have a massive ready and glowing, so catching them requires that you see them while they start charging their massive, or before they massive you. Should you see them while charging, simply riddle them with bullets. If they are going to massive you, move away quickly, or hope you can block their massive. Once they've attacked and (hopefully) missed you, they'll be unable to attack for approximately 1.5 seconds while they recover from the strike. At this point, strike them back with a weapon like a shotgun or revolvers, or even spike them since you'll have an easy target.
================== VB5c. Lunge N' Gun ==================
This is very similar to the above method, but it exclusively revolves around a dagger's right-click attack: the dagger thrust (or dagger lunge). Just as annoying as the previous two kinds of people, sometimes moreso because of their persistance. Doing this will definitely land you in the "dagger noob" category.
How to spot -----------
* May be mobile, depending on if they dash. * Almost always has their dagger out. * Doesn't usually hide, tends to run right up to you. * Tends to use rapidfire weapons, i.e. rifles or SMGs. * Usually not much skill, if any. * Tends to Spray n' Pray if this tactic fails.
How to beat -----------
This person's method of combat hinges solely on one thing: the chance that when they lunge at you, you will fall down and not get up, so they can shoot you on the ground. They may just run right up to you and attempt the lunge, or may try to soften you up with shanking you a few times first. In either case, as long as you see them coming, you have a good chance of avoiding it. If you see them coming, wait until they thrust and then shoot them, or constantly move backwards so you can shoot them while they come at you.
Should you happen to get hit by the lunge, spam the jump key (spacebar) and you'll flip out of it. If they do hit you and you recover, they might even shoot the ground where they thought where you'd land. Shoot them as soon as you recover. Again, just like massives, knowing where they are is key in beating them.
========================= VB5d. Camping and Sniping =========================
Since both camping and sniping involve the same basic kind of attack pattern, I will simply combine these two. Camping is a word used quite a bit in PC gaming and if you aren't familiar with it by now, you must be living under a rock.
Camping is defined as: "...computer gaming jargon for the practice of a player staying in one area of the game world waiting for enemies or useful objects to appear or to come to the player rather than actively seeking them out. Players camp in order to gain an advantage over their opponents."
This applies to Gunz in that, your opponent is going to pick a spot to sit that will most likely give them a tactical advantage over you, whether it be from height or initiative. It may simply be quicker to jump into the fray to get faster kills, at the expense of more deaths, rather than to take long periods to time to get a single effective kill.
Camping spots -------------
* The stairwells in the Mansion basement. It's popular to sit waiting with a dagger, so they can lunge you from around the corner. They can still lunge you because their angle of sight allows them to stay hidden.
* The general area behind the Mansion's stairs. A lot of combat goes on in this part of the mansion, so staying there may simply be easier and allow the enemies to come to you
* The ledges in Island makes perfect places to snipe from, whether with rifle, revolvers, or rockets.
* The elevated corridor in the Castle. Either side of the corridor presents a great place to camp, since you're enclosed on two sides, but you can look either direction. People frequently run down the corridor.
* Around corners of unpopulated areas.
How to spot -----------
* Will tend to stay in the same spot, will leave if damaged. * Melee attacks: sword/kodachi flip, dagger lunge, or massive.
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