invest your points into, here is what I recommend: first, spend your points on any offensive or unique abilities the pet may have. If you can choose between Claw, Bite, or Gore, pick only one of the three. Then learn the highest possible Great Stamina, followed by the highest-ranking Natural Armor. Finally, with whatever points you have left over, invest them in your choice of spell resists.
----------------- Arcane Resistance -----------------
EFFECT: Increase your pet’s Arcane Resistance by 30.
LEVEL RANK TRAIN CHANGE 20 1 5 Resistance starts at 30. 30 2 15 Resistance increased to 60. 40 3 45 Resistance increased to 90. 50 4 90 Resistance increased to 120. 60 5 105 Resistance increased to 150.
OVERVIEW: Since Arcane damage from common mobs isn’t very common in this game, this resistance isn’t really worth it. Not that there’s anything wrong with this ability but the points spent on this are better off spent towards a more common school of magic.
---- Bite ----
ACTION: Bite your target for 7 to 9 damage. FOCUS: 35 RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 10 sec.
LEVEL RANK TRAIN CHANGE 1 1 1 Damage starts at 7 to 9. 8 2 4 Damage increased to 16 to 18. 16 3 7 Damage increased to 24 to 28. 24 4 10 Damage increased to 31 to 37. 32 5 13 Damage increased to 40 to 48. 40 6 17 Damage increased to 49 to 59. 48 7 21 Damage increased to 66 to 80. 56 8 25 Damage increased to 81 to 99. 64 9 29 Damage increased to 108 to 132.
OVERVIEW: Bite is a very basic offensive ability for pets that most animals can learn. It does a moderate amount of damage for pet standards but if you prefer something that hits faster but for less damage, Claw may be the better alternative. Certain pets can learn both but oftentimes, your pet won’t generate enough Focus to make having both worthwhile.
------ Charge ------
ACTION: Charge an enemy, immobilizing it for 1 second and adding 50 attack power to your pet’s next attack. FOCUS: 35 RANGE: 8-25 yards CASTING TIME: Instant COOLDOWN: 25 sec.
LEVEL RANK TRAIN CHANGE 1 1 5 Attack power bonus starts at 50. 12 2 9 Attack power bonus increased to 100. 24 3 13 Attack power bonus increased to 180. 36 4 17 Attack power bonus increased to 250. 48 5 25 Attack power bonus increased to 390. 60 6 29 Attack power bonus increased to 550.
OVERVIEW: This is a move that’s great for quickly stopping your target from fleeing and the attack power bonus is pretty nice given that it’s coming from a pet.
---- Claw ----
ACTION: Claw your target for 4 to 6 damage. FOCUS: 25 RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 1.5 sec global
LEVEL RANK TRAIN CHANGE 1 1 1 Damage starts at 4 to 6. 8 2 4 Damage increased to 8 to 12. 16 3 7 Damage increased to 12 to 16. 24 4 10 Damage increased to 16 to 22. 32 5 13 Damage increased to 21 to 29. 40 6 17 Damage increased to 26 to 36. 48 7 21 Damage increased to 25 to 49. 56 8 25 Damage increased to 43 to 59. 64 9 29 Damage increased to 54 to 76.
OVERVIEW: This is one of two basic physical attack abilities that pets have. If you prefer faster, weaker hits, then this move is for you. If you want something a little heavier, there’s always Bite.
----- Cower -----
ACTION: Reduces your pet’s threat, decreasing the chance that the target will attack the pet. FOCUS: 15 RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 5 sec.
LEVEL RANK FOCUS CHANGE 5 1 8 Reduces threat. 15 2 10 Reduces more threat than Rank 1. 25 3 12 Reduces more threat than Rank 2. 35 4 14 Reduces more threat than Rank 3. 45 5 16 Reduces more threat than Rank 4. 55 6 18 Reduces more threat than Rank 5. 65 7 21 Reduces more threat than Rank 6.
OVERVIEW: The uses of move are often overlooked. Whenever you’re in a group, the Warrior should be the one with the highest aggro so to ensure that your pet doesn’t get in the way of things, use Cower. It’s also good for those times when you need to save your pet from dying. While there are certainly many different other ways to keep aggro away from your pet, it’s something to consider.
---- Dash ----
ACTION: Increase your pet’s movement speed by 40% for 15 seconds. FOCUS: 20 RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec.
LEVEL RANK TRAIN CHANGE 30 1 15 Speed bonus starts at 40%. 40 2 20 Speed bonus increased to 60%. 50 3 25 Speed bonus increased to 80%.
OVERVIEW: Dash is a great ability for chasing down targets or for times where you need to lure a mob towards you. It’s especially useful in PvP, where speed is an important part of combat.
---- Dive ----
ACTION: Increases your pet’s movement speed by 40% for 15 seconds. FOCUS: 20 RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec.
LEVEL RANK FOCUS CHANGE 30 1 15 Speed bonus starts at 40%. 40 2 20 Speed bonus increased to 60%. 50 3 25 Speed bonus increased to 80%.
OVERVIEW: Dive is basically Dash for flying animals. That’s all there is to it.
----------- Fire Breath -----------
ACTION: Targets in a cone in front of the caster take 6 Fire damage over 2 sec. FOCUS: 50 RANGE: 10 yards CASTING TIME: 2 sec. channeled COOLDOWN: 10 sec.
LEVEL RANK FOCUS CHANGE 1 1 5 Fire damage set to 6. 60 2 25 Fire damage set to 111.
OVERVIEW: Fire Breath is a nice ability but its one downside is its high Focus cost, which makes this ability somewhat limited. Because of the limited variety of Dragon Hawks in the world, there is also a massive level gap between Ranks 1 and 2. Fortunately, the ability seems to scale with level. At the lowest level, it only inflicts 6 damage but this increases as your Dragon Hawk grows.
--------------- Fire Resistance ---------------
EFFECT: Increase your pet’s Fire Resistance by 30.
LEVEL RANK TRAIN CHANGE 20 1 5 Resistance starts at 30. 30 2 15 Resistance increased to 60. 40 3 45 Resistance increased to 90. 50 4 90 Resistance increased to 120. 60 5 105 Resistance increased to 150.
OVERVIEW: Fire damage is a pretty common damage type in the game, and many of the endgame dungeons are heavy on fire attacks so this is a good resistance to invest your points in.
---------------- Frost Resistance ----------------
EFFECT: Increase your pet’s Frost Resistance by 30.
LEVEL RANK TRAIN CHANGE 20 1 5 Resistance starts at 30. 30 2 15 Resistance increased to 60. 40 3 45 Resistance increased to 90. 50 4 90 Resistance increased to 120. 60 5 105 Resistance increased to 150.
OVERVIEW: The majority of the frost damage that you’ll run into will be in cold-themed places like Winterspring but there are Mages out there who cleverly specialize in frost damage as it’s one of the damage types where there isn’t much gear available to resist it.
------------ Furious Howl ------------
ACTION: Party members within range receive an extra 9 to 11 damage to their next attack. Lasts 10 seconds. FOCUS: 60 RANGE: 15 yards CASTING TIME: Instant COOLDOWN: 10 sec.
LEVEL RANK TRAIN CHANGE 10 1 10 Damage bonus starts at 9 to 11. 24 2 15 Damage bonus increased to 18 to 22. 40 3 20 Damage bonus increased to 28 to 34. 56 4 25 Damage bonus increased to 45 to 57.
OVERVIEW: This is a great support move for parties and has a short cooldown time. If you plan on using this often, be sure to save enough Focus to use it consistently.
---- Gore ----
ACTION: Gores the enemy, causing 3 to 5 damage. This attack has a 50% chance to inflict double damage. FOCUS: 35 (Rank 1), 25 (All Others) RANGE: 5 yards CASTING TIME: Instant
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