OVERVIEW: Think of this as a deluxe Serpent Sting. It buys you twelve seconds of crowd control time and is a fast-acting DoT. Combined with Immolation Trap, you’ll quickly wear down your target’s health. You can even use this with Freezing Trap to keep a three-mob group under control. It’s a shame that it has that two-minute cooldown, but when it’s usable, it does wonders.
------------------------------------------------------------------------------- c. Beast Mastery -------------------------------------------------------------------------------
This set contains supportive abilities such as your Aspects, as well as an assortment of abilities that support your pet.
------------------- Aspect of the Beast -------------------
ACTION: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec global
LEVEL RANK MANA CHANGE 30 n/a 50 n/a
OVERVIEW: This move is so situational that you’ll almost never have to use this. Basically, all it does is make you not appear on the minimap when someone is tracking humanoids, which means that it’s only good against Druids and other Hunters.
--------------------- Aspect of the Cheetah ---------------------
ACTION: The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 20 n/a 40 n/a
OVERVIEW: Aspect of the Cheetah makes life without a mount much easier for you than other classes. That is, if you’re not a Druid. Despite the daze effect, it’s very handy, and it’ll easily tie you over until you get a mount. Since it’s usable while in combat, it’s essential for kiting mobs that aren’t slow at the chase. For those who are wondering if it affects your swimming speed, the answer is no.
------------------ Aspect of the Hawk ------------------
ACTION: The hunter takes on the aspects of a hawk, increasing ranged attack power by 20. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 10 1 20 Ranged attack power bonus starts at 20. 18 2 35 Ranged attack power bonus increased to 35. 28 3 50 Ranged attack power bonus increased to 50. 38 4 70 Ranged attack power bonus increased to 70. 48 5 90 Ranged attack power bonus increased to 90. 58 6 110 Ranged attack power bonus increased to 110. 60 7 120 Ranged attack power bonus increased to 120. 68 8 140 Ranged attack power bonus increased to 155.
OVERVIEW: This is the one Aspect that you’ll be using most of the time since you’ll almost always be firing your ranged weapon, and the ranged attack power bonus is very significant. Be sure to use this as your main Aspect.
-------------------- Aspect of the Monkey --------------------
ACTION: The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 4 n/a 20 n/a
OVERVIEW: Even though your firepower is limited at melee range, there are those times when you don’t have a choice. For those moments, this Aspect will help keep you alive, especially if you use your talent points to boost it to 13% alongside Deterrence. Just hope you don’t happen to run into a Warrior with Improved Overpower.
------------------ Aspect of the Pack ------------------
ACTION: The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 40 n/a 100 n/a
OVERVIEW: Think of this as Aspect of the Cheetah for the whole party. It’s good for places where you can’t ride your mount, as in most instances. Just remember to turn it off when your party runs into a fight.
------------------- Aspect of the Viper -------------------
ACTION: The hunter takes on the aspects of a viper, regenerating mana equal to 25% of his Intellect every 5 sec. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 64 n/a 40 n/a
OVERVIEW: Don’t overlook this ability. Although hunters tend to have low Intellect, they have enough of it to make this ability worthwhile. If you have 160 Intellect, that’s an impressive 40 mana per tick, or 8 mana/sec. Use this ability when riding long distances on your mount, or cases where you need to quest for a little while without stopping for a drink. Granted, you’ll be working with less ranged attack power without the Hawk but you’ll still pack enough of a punch without it.
------------------ Aspect of the Wild ------------------
ACTION: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 46 1 90 Nature resist bonus starts at 45. 56 2 115 Nature resist bonus increased to 60. 68 3 150 Nature resist bonus increased to 70.
OVERVIEW: This works pretty much the same way as a Paladin aura. This is your saving grace in places where Nature damage is heavy, which isn’t very common but regardless, you have it, and your party will be glad that you do.
---------- Beast Lore ----------
ACTION: Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has. RANGE: 40 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 24 n/a 40 n/a
OVERVIEW: This ability is great for those times when you’re curious about certain pets, and it’s a great way to track down pets with abilities that you need. It’s also useable on unsuspecting Druids in their animal forms.
------------- Bestial Wrath -------------
ACTION: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. RANGE: 100 yards CASTING TIME: Instant COOLDOWN: 2 min. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 40 n/a 12% n/a
OVERVIEW: This ability is scary, especially against cloth wearers. Imagine being torn to shreds by something that can’t be feared nor stunned. What especially makes this ability frightening is that many of the Beast Mastery talents that come before this add to the damage. This is especially great for PvP.
--------- Eagle Eye ---------
ACTION: Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. RANGE: 50,000 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 14 n/a 25 n/a
OVERVIEW: This is a really handy move for when you want to scope something out before you go somewhere or for when you’re curious about what’s on top of a cliff or through a gate. For indoors, there’s always the Ornate Spyglass.
----------------- Eyes of the Beast -----------------
ACTION: Take direct control of your pet and see through its eyes for 1 min. RANGE: 50,000 yards CASTING TIME: 2 sec. COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 14 n/a 20 n/a
OVERVIEW: This move is very useful for scouting if you have a stealthy pet like a cat with Prowl. It’s also good for dismissing your pet without having to lose happiness by using Dismiss Pet.
-------- Feed Pet --------
ACTION: Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. RANGE: 10 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global NOTE: You receive this skill as a quest reward.
LEVEL RANK MANA CHANGE 10 n/a 0 n/a
OVERVIEW: You pet will get hungry so remember to feed it once in a while using this skill. Simply target whatever food you have in your bag. The way this ability works is that it gives your pet a short buff in which it gains Happiness over time, roughly ten seconds or so. If you look in your Combat Log, you can see this in effect. Higher-level foods will yield more Happiness per tick, but it caps at 35 Happiness per tick.
------------ Intimidation
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