------------
ACTION: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. RANGE: 100 yards CASTING TIME: Instant COOLDOWN: 1 min. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 30 n/a 8% n/a
OVERVIEW: This is a great ability to have around, especially if it’s chained with a stunning Concussive Shot. In PvE, it’s especially good because it causes high threat, which is a nice way of keeping mobs glued to your pet. The only drawback is its 1-minute cooldown but whenever it’s up, it’s a great ability.
------------ Kill Command ------------
ACTION: Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target. RANGE: 45 yards CASTING TIME: Instant COOLDOWN: 5 sec
LEVEL RANK MANA CHANGE 66 1 75 Bonus damage set to 127.
OVERVIEW: This is somewhat of an opposite of Mongoose Bite. It’s usable only after you land a critical strike, and it triggers your 1.5-second global cooldown, which makes it questionable at times, but regardless, it has a relatively low mana cost, and although the tooltip doesn’t indicate any level of threat, I’ve seen my pet take aggro with this ability.
-------- Mend Pet --------
ACTION: Heals your pet 20 health every second while you focus. Lasts 5 sec. RANGE: 20 yards CASTING TIME: 5 sec. (channeled) COOLDOWN: 1.5 sec global
LEVEL RANK MANA CHANGE 12 1 50 Healing starts at 20 health/sec. 20 2 90 Healing increased to 38 health/sec. 28 3 155 Healing increased to 68 health/sec. 36 4 225 Healing increased to 103 health/sec. 44 5 300 Healing increased to 142 health/sec. 52 6 385 Healing increased to 189 health/sec. 60 7 480 Healing increased to 245 health/sec. 68 8 620 Healing increased to 327 health/sec.
OVERVIEW: This move provides a lot of healing over time, and will quickly ready your pet between fights. The only downside is that its range is limited, and it eats up a lot of mana. There are also many moments where your pet will take such a beating that your healing can’t outweigh the amount of damage it’s receiving. Use it when you have to but watch your mana.
---------- Revive Pet ----------
ACTION: Revive your pet, returning it to life with 15% of its health. RANGE: n/a CASTING TIME: 10 sec COOLDOWN: 1.5 sec. global NOTE: You receive this skill as a quest reward.
LEVEL RANK MANA CHANGE 10 n/a 80% n/a
OVERVIEW: This spell costs a whole lot of mana. It’s this expensive mana cost that encourages you to keep your pet alive, in addition to having to feed it.
----------- Scare Beast -----------
ACTION: Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. RANGE: 10 yards CASTING TIME: 1.5 sec COOLDOWN: 30 sec
LEVEL RANK MANA CHANGE 14 1 35 Fear time starts at 10 sec. 30 2 50 Fear time increased to 15 sec. 45 3 75 Fear time increased to 20 sec.
OVERVIEW: Oftentimes, there are so many ways to control your aggro that you’ll find yourself not using this move very often but for those times where you need to get a Beast-type mob or enemy Hunter’s pet away from you, this is the move to use. Oh and it also lasts for a really long time.
------------------ Tranquilizing Shot ------------------
ACTION: Removes one Frenzy effect from the target. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 20 sec NOTE: You may only learn this move through its respective Tome.
LEVEL RANK MANA CHANGE 60 n/a 270 n/a
OVERVIEW: You can only learn this move through a book that drops from Lucifron, the first boss of Molten Core. The biggest misconception with this ability is how some players presume that it can remove Enrage effects, which it doesn’t do. Its only use is to remove Frenzy effects from specific raid bosses such as Magmadar. Since few things outside of raid instances have Frenzy effects, you won’t find many uses for it.
=============================================================================== ----------------------------[ V. Hunter Talents ]------------------------------ ===============================================================================
What will set you apart from every other Hunter are the talents you invest in your talent trees. These enhance your current moves and gives you access to new ones based on whatever tree your talent points into. Here is a breakdown of the Hunter’s available talents.
------------------------------------------------------------------------------- a. Marksmanship -------------------------------------------------------------------------------
The majority of these talents will affect whatever abilities are based upon your ranged weapon. Investing your talents in this tree will enhance your overall DPS, and will provide you with two spell interrupts. This is an ideal tree for PvE.
------------------------ Improved Concussive Shot ------------------------
EFFECT: Gives your Concussive Shot a 4/8/12/16/20% chance to stun your target for 3 seconds. POINTS: 5/5 TIER: 1 OVERVIEW: When this triggers, it buys you a little bit of time to freely blast your target, and by luck, you can interrupt a caster’s spell. It is a good talent but oftentimes, you never expect it to trigger. It just comes as a complete surprise when it actually pops. Still, when it does happen, you’ll usually be glad that it does.
------------ Lethal Shots ------------
EFFECT: Increases your chance to land a critical strike with your ranged weapon by 1/2/3/4/5%. POINTS: 5/5 TIER: 1 OVERVIEW: It’s hard to find a hunter who wouldn’t enjoy this talent. No matter how you spread out your talent points, you should invest a good five points into this one. This is well-beloved talent that you will surely have fun with.
---------------------- Improved Hunter’s Mark ----------------------
EFFECT: Cause 20/40/60/80/100% of your Hunter’s Mark ability effect to apply to melee attack power as well. POINTS: 5/5 TIER: 2 OVERVIEW: The power of this talent is oftentimes overlooked. Since you would want to use Hunter’s Mark on everything you attack, it’s essentially a 110 boost in attack power for your pet.
---------- Efficiency ----------
EFFECT: Reduces the mana cost of your Shots and Stings by 2/4/6/8/10%. POINTS: 5/5 TIER: 2 OVERVIEW: This talent helps reduce your overall downtime, and can buy you a few extra Shots and Stings before running out of mana, which is especially great for PvP. It’s often overlooked, however, because of a hunter’s ability to simply Feign Death and drink while in combat, but you usually don’t have that kind of luxury in PvP.
----------------- Go For The Throat -----------------
EFFECT: Your ranged critical hits cause your pet to generate 25/50 Focus. POINTS: 2/2 TIER: 3 OVERVIEW: Pets don’t get much attention when it comes to managing Focus. Even though they regain Focus quickly, they can use it up in only a few seconds. This talent can help offset that a little bit. Little abilities such as Claw and Bite may be weak compared to yours but that bit of DPS can add up.
---------- Aimed Shot ----------
EFFECT: Grants you access to the move Aimed Shot. POINTS: 1/1 TIER: 3 OVERVIEW: Even though Arcane Shot has surpassed Aimed Shot in viability, Aimed Shot is still an excellent ability to have. Many hunters who do not specialize in Marksmanship still invest their points in the tree for this talent.
-------------------- Improved Arcane Shot --------------------
EFFECT: Reduces the cooldown of your Arcane Shot by 0.2/0.4/0.6/0.8/1.0 seconds. POINTS: 5/5 TIER: 3 OVERVIEW: One whole second may not seem like a lot but in a game like this, it makes all the difference, especially when you’re running. Don’t overlook this talent.
------------- Rapid Killing -------------
EFFECT: Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot, or Auto Shot causes 10% additional damage. Lasts 20 sec. POINTS: 2/2 TIER: 3 OVERVIEW: This talent is excellent if you use Rapid Fire a lot to maximize DPS, and it’s especially great in PvP, where you can rack up kills in quick succession. As for its other bonus, it may make you feel rushed since you’d have to quickly loot your kill, maybe skin it, and move onto the next target before the effect wears off, hence the name “Rapid Killing.”
--------------- Improved Stings ---------------
EFFECT: Increases the damage done by your Serpent Sting and Wyvern Sting by 6/12/18/24/30%, increases the mana drained by your Viper Sting by 6/12/18/24/30%, and reduces the chance Stings will be dispelled by 6/12/18/24/30%. POINTS: 5/5 TIER: 4
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