Savage Strikes --------------
EFFECT: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10/20%. POINTS: 2/2 TIER: 1 OVERVIEW: The talent alone is great for those times where you need to go toe- to-toe with something ugly, especially if you have a hard-hitting 2H weapon. Coupled with Surefooted and Killer Instinct, you’ll land some solid crits.
---------- Entrapment ----------
EFFECT: Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 8/16/25% chance to entrap the target, preventing them from moving for 5 sec. POINTS: 3/3 TIER: 2 OVERVIEW: While it’s nice when the talent triggers for a fire-based Trap, you’d be amazed at how much more annoying Frost Traps become when you throw this talent into the mix. You basically get a trap that works like blindingly bright sticky paper.
---------- Deflection ----------
EFFECT: Increases your chance to parry by 1/2/3/4/5%. POINTS: 5/5 TIER: 2 OVERVIEW: If you’re planning on making the most out of Deterrence and Counter- attack, then this talent will help you out greatly. With this, you should have about at least a 10% chance to parry, which is impressive for a Hunter.
------------------ Improved Wing Clip ------------------
EFFECT: Gives your Wing Clip a 7/14/20% chance to immobilize your target for 5 sec. POINTS: 5/5 TIER: 2 OVERVIEW: Whether you’re into PvE or PvP, this is a very useful talent that will help you greatly, especially since you can use it repeatedly until the effect triggers. Fives seconds of no movement, followed by five more seconds of limited movement. Even if you get Counterattack later on, this is still a great talent to have.
------------ Clever Traps ------------
EFFECT: Increase the duration of Freezing and Frost Trap effects by 15/30% and the damage of Immolation and Explosive Trap effects by 15/30%, and the number of snakes summoned from Snake Traps by 15/30%. POINTS: 2/2 TIER: 3 OVERVIEW: Excellent talent. The bonus that all four Traps receive is incredibly good. 30% means your target stays frozen for six seconds longer and will take 30% more damage from your already-strong Immolation Trap. Extra snakes aren’t a bad thing either. This is a worthy investment.
----------- Survivalist -----------
EFFECT: Increases total health by 2/4/6/8/10%. POINTS: 5/5 TIER: 3 OVERVIEW: This talent is often overlooked since most players prefer to invest their points into hard-hitting damage talents, but it’s a nice talent to have if you’re serious about your own survival. If you choose not to invest in this, it’s not a big deal. You will still get an adequate amount of Stamina with the right equipment.
---------- Deterrence ----------
EFFECT: Grants you access to Deterrence. POINTS: 1/1 TIER: 3 OVERVIEW: This move is good for those dire situations where you’re in melee range and need to duke it out with your melee weapon. 25% to your dodge and parry is very significant and paves the way for Counterattack, which is a very good move.
------------ Trap Mastery ------------
EFFECT: Decreases the chance enemies will resist trap effects by 5/10%. POINTS: 2/2 TIER: 4 OVERVIEW: Traps don’t get resisted very often so it’s hard to decide whether or not investing your points in this talent would be worth it. Besides, there are other alternatives if your traps do get resisted so it’s not a major loss if you don’t decide to have this.
---------- Surefooted ----------
EFFECT: Increases hit chance by 1/2/3% and increases the chance movement- impairing effects will be resisted by 5/10/15%. POINTS: 3/3 TIER: 4 OVERVIEW: What will quickly shut down a Hunter is when a Warrior or a Rogue gets too close, and either Hamstrings or Poisons you. This talent isn’t guaranteed to save you from all slowing effects but it certainly helps. It’s a very nice talent to have around.
-------------------- Improved Feign Death --------------------
EFFECT: Reduces the chance that your Feign Death will be resisted by 2/4%. POINTS: 2/2 TIER: 4 OVERVIEW: Feign Death won’t fail very often but you’ll find that when it does, it does so most often during fights against high-level mobs and bosses. This will help out greatly during those times, especially in the endgame raid instances where your ability to manage your aggro becomes extremely important.
------------------ Survival Instincts ------------------
EFFECT: Reduces all damage taken by 2/4%. POINTS: 2/2 TIER: 5 OVERVIEW: As a ranged attacker, you don’t take much damage, but inevitably, you’ll come across many encounters where you’ll take damage anyway, especially in PvP. When that happens, this talent becomes an excellent asset to you. 4% may not seem like much but it’s the difference between life and death, and you need a lot of armor to get that kind of reduction, not to mention it also applies to spell damage.
--------------- Killer Instinct ---------------
EFFECT: Increases your critical strike chance with all attacks by 1/2/3%. POINTS: 3/3 TIER: 5 OVERVIEW: This is a must-have talent for anyone investing their talent points primarily in the Survival tree, since it’s a major source of damage in that tree. Make sure to tack on Lethal Shots from the Marksmanship tree.
------------- Counterattack -------------
EFFECT: Grants you access to Counterattack. POINTS: 1/1 TIER: 5 NOTE: You must have 1 point in Deterrence to access this talent. OVERVIEW: This is an amazing move due to the fact that it can’t be dodged, blocked, or parried and it instantly immobilizes them. Think of this as Aspect of the Monkey and Mongoose Bite slapped together as one move. If you’ve gone far enough to access this move, you should invest your one point in it.
--------------- Resourcefulness ---------------
EFFECT: Reduces the mana cost of all traps and melee abilities by 20/40/60% and reduces the cooldown of all traps by 2/4/6 sec. POINTS: 3/3 TIER: 6 OVERVIEW: Resourcefulness is one of those things that help you outlast your opponents at close range, and while melee abilities aren’t too costly on your mana pool, Traps can devour them. Just look at Explosive Trap and imagine how much more comforting it would be if it were to cost less than half its mana cost, and can be reset six seconds early.
------------------ Lightning Reflexes ------------------
EFFECT: Increases your agility by 3/6/9/12/15%. POINTS: 5/5 TIER: 6 OVERVIEW: This talent is one of the reasons why Agility is so important for a Survival hunter. With the right amount of Agility, this talent can potentially increase your overall critical strike chance by well over 1%. Be sure to invest your points into this talent if you’ve gotten this far.
------------------ Thrill of the Hunt ------------------
EFFECT: Gives you a 33/66/100% chance to regain 40% of the mana cost of any shot when it critically hits. POINTS: 3/3 TIER: 7 OVERVIEW: While Resourcefulness allows you to outlast your opponents at close range, this talent allows you to do so at long range. With the high critical strike chance that you get from being a Survival Hunter, expect Thrill of the Hunt to trigger often.
------------ Wyvern Sting ------------
EFFECT: Grants you access to Wyvern Sting. POINTS: 1/1 TIER: 7 NOTE: You must have 3 points in Killer Instinct to access this talent. OVERVIEW: Despite the 2-minute cooldown, Wyvern Sting is still a fun move to have around. It’s a short-term crowd control with a fast-acting DoT. In the middle of a fight, you can even Feign Death and Sting a player to stop him/her from fleeing. Put your talent point here and have fun with this.
--------------- Expose Weakness ---------------
EFFECT: Your ranged criticals have a 10/20/30% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec. POINTS: 3/3 TIER: 7 NOTE: You must have 5 points in Lightning Reflexes to acess this talent. OVERVIEW: The ultimate Dragonstalker set bonus can now be yours in this compact form. This is also a reason why Agility is so important. It fuels this talent’s potency, and the more you have, the more of an impact this talent will have when it triggers, and with the amount of critical strikes you can achieve, you can be sure that this will trigger quite often.
---------------- Master Tactician ----------------
EFFECT: Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 10% for 8 sec. POINTS: 5/5 TIER: 8 OVERVIEW: This talent is what makes this tree so powerful. Master Tactician works alongside Expose Weakness, and boosts the critical strike chance that other talents, such as Lightning Reflexes, have given you. If you’ve gotten to this point, be sure to invest your points into this talent.
--------- Readiness ---------
EFFECT: Grants you access to Readiness. POINTS: 1/1
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