25 Strength Health: 76 18 Agility Mana: 80 23 Stamina Armor: 38 15 Intellect 23 Spirit
Racial Traits: Cultivation: +15 Herbalism Skill Endurance: +5% Max Health Nature Resistance: +10 Nature Resist
Racial Ability: War Stomp EFFECT: Activate to stun up to 5 opponents within 8 yards. Lasts 2 sec. COOLDOWN: 2 min.
Racial Mount: Kodo
--------- Blood Elf ---------
17 Strength Health: 54 25 Agility Mana: 25 19 Stamina Armor: 54 24 Intellect 20 Spirit
Racial Traits: Arcane Affinity: +10 Enchanting Magic Resistance: +5 All Resists
Racial Ability: Mana Tap EFFECT: Reduces target's mana by 51 and charges you with Arcane energy For 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level. RANGE: 30 yards CASTING TIME: Instant COOLDOWN: 30 sec.
Racial Ability: Arcane Torrent EFFECT: Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you. RANGE: 8 yards CASTING TIME: Instant COOLDOWN: 2 min.
Racial Mount: Hawkstrider
------------------- The Choice Is Yours -------------------
You can’t go wrong with any of the races, though many players feel that the Horde receive utterly overpowering racial traits and abilities, but those are the ones who choose their race based upon abilities and stats, when it should really be decided by the overall presentation of the races. Do you prefer the funny and witty persona of a Dwarf, or the stunning beauty and finesse of a Blood Elf? Pick your favorites based upon their aesthetics, not just by their traits and stats. After all, why spend your time playing a race that you may not like? What will truly matter in the long run is your ability to effectively apply your tools and knowledge to the game.
------------------------------------------------------------------------------- c. Choosing Your Professions -------------------------------------------------------------------------------
Your profession will be a major helping hand to you in this game and choosing the right ones will benefit you a lot. Here are your choices:
------------------------- Leatherworking + Skinning -------------------------
This combination allows you to skin creatures and use their leathers to craft Leather armor and eventually Mail armor. This is very handy early on but as you reach into your 50’s, you will find that there is not much in the way of decent gear for you to craft besides Black Dragonscale Armor. Fortunately, once you reach Outland, some of the crafted gear may be useful to you. Also, you get to craft ammo pouches, quivers, a few capes, as well as Armor Kits for your trip to 70.
-------------------- Engineering + Mining --------------------
Engineering is a very peculiar profession that’s hard to describe. You can create a wide assortment of gizmos and gadgets for different purposes. Such contraptions include Target Dummies, Explosive Sheep, Dynamite, a smorgasbord of Death Rays and Deflectors, and much more. You can even craft a few guns and bullets. The best gathering profession to go with this would be Mining, since many of these gadgets require metal bars and ground powders.
------------------- Alchemy + Herbalism -------------------
Health and Mana Potions are not easy to come by in this game. Fortunately, Alchemy allows you to take the herbs you gather and convert them into usable potions, and not just for Health and Mana. You can create a wide variety of potions that can boost your stats, absorb magical damage, and more. At later levels, you can also transmute metals and Essences into other forms.
---------------------- Enchanting + Tailoring ----------------------
Enchanters can enchant their weapons and armor with stat bonuses using a variety of dusts, shards, and essences found only by disenchanting items. At first, the enchants start out nice and simple, as in +50 Health, but late in the game, you can do enchants that can enhance weapons with fire and ice or the amazing Crusader enchant. It’s also a great moneymaker, especially if you find some of the higher end enchants such as +4 Stats to Chest or +25 Agility to 2H Weapon.
Enchanting is a slow and expensive profession to take because you need to constantly find new items to disenchant in order to get materials. Tailoring helps offset this a bit but then you also run into the problem of having to work incredibly hard to get some of the best Enchants in the game. For example, the +15 Agility To Weapon Enchant requires that you gain reputation with the Timbermaw Furbolgs, which can take a long time. The payoff is excellent but be prepared for a long and slow trip.
---------------------- Jewelcrafting + Mining ----------------------
Jewelcrafting allows you to create rings and pendants, as well as some early- level trinkets. At later levels, you can also craft jewels that can be placed into sockets. You will find that the jewels you craft are superior to the ones that can be readily purchased from vendors, and since people are always looking for the best jewels, it’s quite a profitable profession. Since some of the materials you need come from minerals, Mining becomes the perfect profession to go with this.
---------------------- Blacksmithing + Mining ----------------------
With the minerals and stones gathered from Mining, you can use Blacksmithing to craft your own weapons and armor. Although this profession caters mostly to Warriors and Paladins, there are quite a few high-end, late-game recipes that are great for Hunters. The only problem is that Blacksmithing is a slow pro- fession, and until you reach a high enough level, most of the items that you can make are of no use to you.
--------------------- Secondary Professions ---------------------
First Aid Since you’ll be fighting from a distance most of the time, you’ll be taking minimal damage, but sometimes you’ll take a beating anyway, and when that happens, you’ll have some downtime towards health recovery. Fortunately, with First Aid, you may create bandages that quickly heal you over time, which reduces your downtime. During those moments where the going gets rough, let your pet take the aggro while you bandage yourself in combat. Since the Heal Pet skill can quickly drain your mana pool, bandages help to alleviate that problem. The only reagent needed is cloths dropped by Humanoid mobs, including Linen Cloth and Wool. Don’t leave home without this one, especially in PvP.
Cooking Sometimes mobs will drop meat, which can be cooked and consumed. Certain recipes may even give you temporary stat buffs. It’s a nice profession but since most of the meats dropped will probably end up as pet food, don’t expect your Cooking skill to grow very quickly. Side reagents include vendor-bought spices such as Mild Spices and Hot Spices.
Fishing Fishing will yield raw fish, which can be cooked or used as reagents for Alchemy recipes. Occasionally, you’ll find something funky, like a fish that can be held in your off-hand. If you find little whirlpools or floating wreckage, you can fish those areas to get some loot. It’s also something to do while you’re waiting for a friend or a boat. The only problem with Fishing is that it’s incredibly boring and it takes a lot of time to raise your skill. Still, if you’re an Alchemist, this is a must-have profession, and if you’re not, it’s something to do when you’re bored.
=============================================================================== --------------------------[ IV. Hunter Abilities ]----------------------------- ===============================================================================
This section will give you a full analysis of each of your abilities. As a Hunter, you’ll have many abilities in your arsenal, many of which are extremely important. I recommend that you enable all of your ActionBars and set hotkeys to some of them. For example, a friend of mine uses his F keys to correspond to his bottom-left ActionBar. I hold my Shift key for the same function.
------------------------------------------------------------------------------- a. Marksmanship -------------------------------------------------------------------------------
This branch of abilities makes up the core prowess of every Hunter. These abilities are associated with your ranged weapon, and will provide the majority of the damage you inflict.
---------- Aimed Shot ----------
ACTION: An aimed shot that increases ranged damage by 70. RANGE: 8-35 yards CASTING TIME: 3.5 sec. COOLDOWN: Weapon Speed +6 sec. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 20 1 75 Ranged damage bonus starts at 70. 28 2 115 Ranged damage bonus increased to 125. 36 3 160 Ranged damage bonus increased to 200. 44 4 210 Ranged damage bonus increased to 330. 52 5 260 Ranged damage bonus increased to 460. 60 6 310 Ranged damage bonus increased to 600. 70 7 370 Ranged damage bonus increased to 870.
OVERVIEW: Thanks to the changes made in the pre-expansion patch, Aimed Shot is now best used as an opening shot, as was originally intended. The cooldown, casting time, and the fact that it resets your Auto-Shot timer make it unviable to use otherwise. It’s still a great way to begin a fight though. Also, if you mana to Freeze Trap a mob while in the middle of combat, that gives you an open the opportunity to use it a second time.
----------- Arcane Shot -----------
ACTION: An instant shot that causes 15 Arcane damage plus 15% of your ranged attack power. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 6 sec.
LEVEL RANK MANA CHANGE 6 1 25 Base Arcane damage equals 15. 12 2 35 Base Arcane damage equals 23. 20 3 50 Base Arcane damage equals 36. 28 4 80 Base Arcane damage equals 65. 36 5 105 Base Arcane damage equals 91. 44 6 135 Base Arcane damage equals 125. 52 7 160 Base Arcane damage equals 158. 60 8 190 Base Arcane damage equals 200. 68 9 230 Base Arcane damage equals 273.
OVERVIEW: Bust out your calculator because the actual numbers are going to look funky, thanks to the new formula used to calculate the actual damage. For you math enthusiasts out there, it’s (RAP*0.15+X). The mana-to-damage ratio is far higher than ever before, making this the prime ability to use. Also, as you grow in level, the lower ranks will become increasingly more mana efficient due to the formula. It’s also still usable while running and jumping, making hit-and-run tactics that much more effective.
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