--------- Auto-Shot ---------
ACTION: Automatically fire your ranged weapon at the target until cancelled. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: Based on Weapon
LEVEL RANK MANA CHANGE 1 n/a n/a n/a
OVERVIEW: This is your basic auto-attack with a ranged weapon. Although you can easily press T to auto-attack, it is a good idea to keep this slotted in one of your ActionBars to keep an eye on whether or not you’re still set to auto- attack.
--------------- Concussive Shot ---------------
ACTION: Dazes the target, slowing movement speed by 50% for 4 sec. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 12 sec.
LEVEL RANK MANA CHANGE 8 n/a 8% n/a
OVERVIEW: Concussive Shot serves both an offensive and defensive purpose. You can use it to either catch targets that are trying to flee, or slow down an enemy that’s trying to get near you. It is very useful, especially if the Improved Concussive Shot talent triggers. It also serves as an excellent setup for Steady Shot.
---------------- Distracting Shot ----------------
ACTION: Distract the target, causing threat. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 8 sec.
LEVEL RANK MANA CHANGE 12 1 20 Increases your threat. 20 2 30 Causes more threat than Rank 1. 30 3 50 Causes more threat than Rank 2. 40 4 70 Causes more threat than Rank 3. 50 5 90 Causes more threat than Rank 4. 60 6 110 Causes more threat than Rank 5. 70 7 140 Causes more threat than Rank 6.
OVERVIEW: Normally you would want to keep your aggro as low as possible, but there are those times where you need to draw attention to yourself to keep someone else alive, and this is the one move that will do the trick. Use this to pull aggro off cloth wearers or your pet, if it’s low on health.
----- Flare -----
ACTION: Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec. RANGE: 30 yards CASTING TIME: Instant COOLDOWN: 20 sec.
LEVEL RANK MANA CHANGE 32 n/a 50 n/a
OVERVIEW: This is the best way to catch stealthed units that are hiding, especially Rogues and Druids in Cat Form. It also makes a nice beacon for anything team-based. You will not find too many mobs that will need Flaring, but there are those situations where a Flare will come in handy.
------------- Hunter’s Mark -------------
ACTION: Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 20 and by an additional 2 each time they are struck by a ranged attack, up to a maximum of 80. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min. RANGE: 100 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 6 1 15 Base power set to 20. Increases by 2, up to 80. 22 2 30 Base power set to 45. Increases by 4, up to 180. 40 3 45 Base power set to 75. Increases by 7, up to 300. 58 4 60 Base power set to 110. Increases by 11, up to 440.
OVERVIEW: Many Hunters overlooked the importance of this ability, and with its recent improvement, it’s not an ability that should go ignored. You will notice that with the new stacking effect, you’ll need to shoot your target thirty times to reach the top of the stack. In most cases, enemies die so quickly that you’ll never get that high, but against bosses, especially the raiding kind, you have a better chance of getting there. This new effect also makes faster weapons much more useful, as it would mean reaching the top of the stack in a shorter amount of time.
---------- Multi-Shot ----------
ACTION: Fires several missiles, hitting 3 targets. Higher ranks cause bonus damage. RANGE: 8-35 yards CASTING TIME: 0.5 sec. COOLDOWN: 10 sec. NOTE: Rank 5 is only available through a book that teaches it.
LEVEL RANK MANA CHANGE 18 1 100 No bonus damage. 30 2 140 Increases ranged damage by 40. 42 3 175 Increases ranged damage by 80. 54 4 210 Increases ranged damage by 110. 60 5 230 Increases ranged damage by 150. 67 6 275 Increases ranged damage by 205.
OVERVIEW: Without a doubt, Multi-Shot is extremely potent. It adds to your DPS every ten seconds, can hit three targets at once, and can be boosted with two powerful talents. One of the most stunning things you’ll see as a Hunter is when a single Multi-Shot causes three giant critical strikes to pop up on your screen. Even if you’re only against a single target, this is an excellent way to boost your DPS, though the mana cost makes it a bit pricey to do so at times.
---------- Rapid Fire ----------
ACTION: Increases ranged attack speed by 40% for 15 seconds. RANGE: n/a CASTING TIME: Instant COOLDOWN: 5 min
LEVEL RANK MANA CHANGE 26 n/a 100 n/a
OVERVIEW: When you need to kill something fast, this is the one move to use. It also shaves a bit of charging time off of Aimed Shot and Steady Shot, and it’s really fun to see a fast weapon like the Hurricane bow (1.6 speed) go even faster.
------------ Scatter Shot ------------
ACTION: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. RANGE: 15 yards CASTING TIME: Instant COOLDOWN: 30 sec. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 30 n/a 6% n/a
OVERVIEW: The kicker to this ability is the way it buys you time for whatever you may be doing. For example, if something gets too close to you, use Scatter Shot, and it will give you some time to get some shooting distance. If an enemy is about to step into a Freezing Trap, you can buy a few extra seconds of crowd control with this ability. It also makes a great spell interrupt.
------------- Scorpid Sting -------------
ACTION: Stings the target, reducing chance to hit with melee and ranged attacks by 5% for 20 sec. Only one Sting per Hunter can be active on any one target. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 22 n/a 8% Chance to hit reduced by 5%.
OVERVIEW: This move has changed so that instead of reducing Strength and Agility, it simply reduces the target’s ability to hit with melee and ranged weapons. Trying to explain why the change is a good thing is pretty complicated though: mathematically speaking, it’s better than the original because of its proportionality. Rather than a numeric decrease, which can vary depending on the total Strength and Agility of the target, a 5% percent decrease in chance to hit is a proportionate 5% drop in damage output over a period of time. It sounds weird but that’s the math behind it.
------------- Serpent Sting -------------
ACTION: Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 15 sec.
LEVEL RANK MANA CHANGE 4 1 15 Total damage dealt starts 20. 10 2 30 Total damage dealt increased to 40. 18 3 50 Total damage dealt increased to 80. 26 4 80 Total damage dealt increased to 140. 34 5 115 Total damage dealt increased to 210. 42 6 150 Total damage dealt increased to 290. 50 7 190 Total damage dealt increased to 385. 58 8 230 Total damage dealt increased to 490. 60 9 250 Total damage dealt increased to 555. 66 10 275 Total damage dealt increased to 660.
OVERVIEW: This is a Hunter’s primary damage-over-time ability, which damages your target every three seconds for a total of five ticks. For what it is, it causes a decent amount of damage, but this can be greatly enhanced by the Improved Stings talent, which at Rank 10, means the difference between 132 and 171 damage per tick.
-------------- Silencing Shot --------------
ACTION: Deals 50% weapon damage and silences the target for 3 seconds. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 20 sec. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 51 n/a 6% n/a
OVERVIEW: Although it’s a very simple ability for a 41-point talent, this ability is the bane of casters because of its long reach and its potency as a silencer, as well as a second spell interrupt, the first being Concussive Shot. Nothing is more frustrating for a caster than when he/she is near death and is instantly silenced by a single shot.
----------- Steady Shot -----------
ACTION: Inflicts 150 damage plus 30% of your ranged attack power. If the target is dazed, the ability inflicts an additional 175 damage. RANGE: 8-25 yards CASTING TIME: 1.5 sec COOLDOWN: 1.5 sec. global
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