LEVEL RANK MANA CHANGE 62 1 110 Base damage set to 150, dazed +175.
OVERVIEW: Steady Shot is the non-talent alternative to Aimed Shot, and is an interesting ability. Think of it as the “other” Arcane Shot, where you have no cooldown, but have a casting time. Even if your target isn’t dazed, the extra damage and short charging time makes this ability extremely useful, so useful that once you pick it up, you will use it a lot. It’ll take some time to get used to having it in your shot rotation, but it’s well worth it.
------------- Trueshot Aura -------------
ACTION: Increases the attack power of party members within 45 yards by 50. Lasts 30 min. RANGE: 45 yards CASTING TIME: Instant COOLDOWN: 1.5 sec. global NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 40 1 325 Attack power bonus starts at 50. 50 2 425 Attack power bonus increased to 75. 60 3 525 Attack power bonus increased to 100. 70 4 625 Attack power bonus increased to 125.
OVERVIEW: Trueshot Aura is one of the best abilities that any physical DPS class can have. It is a sizable amount of attack power that affects everyone that is grouped with you, including your pet, and it has a massive 45-yard radius. Curiously, unlike a Paladin’s auras, it has a time limit, but thirty minutes is plenty of time, and you’ll get plenty of opportunities to recast it while you’re not doing much.
----------- Viper Sting -----------
ACTION: Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. RANGE: 8-35 yards CASTING TIME: Instant COOLDOWN: 15 sec.
LEVEL RANK MANA CHANGE 36 1 135 Total mana drained starts at 616. 46 2 175 Total mana drained increased to 848. 56 3 215 Total mana drained increased to 1108. 66 4 270 Total mana drained increased to 1368.
OVERVIEW: Most caster-based mobs have such low armor and health that often- times, you’ll kill a mob before it ever runs out of mana, but this ability is valuable in PvP. In fact, its potency is the reason why it was given its 15- second cooldown. The Improved Stings talent can increase the effect drastically, boosting a Rank 4 Sting from 1368 to 1778.
------ Volley ------
ACTION: Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec. RANGE: 8-35 yards CASTING TIME: 0.5 sec cast, 6-sec channel COOLDOWN: 1 min.
LEVEL RANK MANA CHANGE 40 1 350 Damage dealt per second starts at 50. 50 2 420 Damage dealt per second increased to 65. 58 3 490 Damage dealt per second increased to 80. 67 4 585 Damage dealt per second increased to 105.
OVERVIEW: This is the hunter’s basic area-of-effect damage spell. It certainly can’t outperform anything a mage or a warlock has in their arsenal, but for those times where you have to attack an entire group of mobs, it gets the job done, especially when paired with Explosive Trap.
------------------------------------------------------------------------------- b. Survival -------------------------------------------------------------------------------
These are alternative sources of damage, which consist of melee attacks and an assortment of traps and supportive abilities that help you keep your distance.
------------- Counterattack -------------
ACTION: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 5 sec. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 30 1 45 Damage dealt starts at 40. 42 2 65 Damage dealt increased to 70. 54 3 85 Damage dealt increased to 110.
OVERVIEW: For what it does, Counterattack is excellent, but you don’t get many chances to use it because of your low Parry chance, which is roughly 5%. If you offset this with Deterrence and Deflection, it becomes incredibly useful, especially for those times when a hostile player gets too close for comfort.
---------- Deterrence ----------
ACTION: When activated, increases your Dodge and Parry chance by 25% for 10 sec. RANGE: n/a CASTING TIME: Instant COOLDOWN: 5 min. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 20 n/a 0 n/a
OVERVIEW: Deterrence is a Survival Hunter’s Ace-in-the-Hole. This ability combined with Counterattack and Aspect of the Monkey is one of the best ways for a Hunter to survive against most things that need to fight you in melee range. Chances are good that you’ll probably use this most often in PvP since that’s where a lot of enemy players will try to get within melee distance of you.
--------- Disengage ---------
ACTION: Attempts to disengage from the target, reducing threat. Character exits combat mode. RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 5 sec.
LEVEL RANK MANA CHANGE 20 1 50 Reduces your aggro. 34 2 100 Reduces more aggro than Rank 1. 48 3 150 Reduces more aggro than Rank 2. 62 4 205 Reduces more aggro than Rank 3.
OVERVIEW: The tooltip is very confusing for most players. What this ability does is reduce your threat and turns off your auto-attack. It doesn’t cause you to exit combat. Most Hunters use Feign Death as their way of wiping them- selves clean of any aggro so they end up forgetting that they even have this ability, but the smartest Hunters will always use it when the situation calls for it. Disengage whenever you have aggro on a mob and can’t immediately Feign Death. Sometimes one swipe is all it takes to redirect its attention to a nearby tank.
-------------- Explosive Trap --------------
ACTION: Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec.
LEVEL RANK MANA CHANGE 34 1 275 Inflicts 104-135 damage with 150 DoT damage. 44 2 395 Inflicts 145-193 damage with 240 DoT damage. 54 3 520 Inflicts 208-265 damage with 330 DoT damage. 61 4 650 Inflicts 263-337 damage with 450 DoT damage.
OVERVIEW: This Trap is best used for situations where you need to attack several mobs at once. You’d be amazed at how astonishing it looks when paired with Volley.
----------- Feign Death -----------
ACTION: You play dead and leave combat completely, losing all aggro in the process. Lasts for six minutes. After that, you die. RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec.
LEVEL RANK MANA CHANGE 30 n/a 80 n/a
OVERVIEW: Feign Death is going to become your best friend because of its many uses. Not only does it wipe you clean of all aggro, but it also removes you from combat, allowing you to eat and drink. If an attack on a mob turns sour, simply use this and you’ll be safe. If your raid group is about to die, play dead and you’ll be safe when the fight is over. Just remember that this ability isn’t always going to work. If it fails, get ready to use Disengage.
------------- Freezing Trap -------------
ACTION: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec.
LEVEL RANK MANA CHANGE 20 1 50 Freeze time starts at 10 sec. 40 2 75 Freeze time increased to 15 sec. 60 3 100 Freeze time increased to 20 sec.
OVERVIEW: Freezing Traps are very handy because it serves as both a form of crowd control as well as a defense versus melee-based classes. Rank 1 is awfully meager, and even at Rank 3, twenty seconds is not terribly long but fortunately, you can keep setting new Freezing Traps while in combat, and Clever Traps can extend Rank 3 to an impressive 26 seconds.
---------- Frost Trap ----------
ACTION: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec
LEVEL RANK MANA CHANGE 28 n/a 60 n/a
OVERVIEW: Frost Traps are extremely handy in situations where you need to slow an army down by a lot. It’s especially handy in PvP, where a single Frost Trap can slow down an incoming offense at a doorway. It’s especially great if you pair it with Entrapment, which will then result in the infamous “Glue Trap.” On a side note, it’s also a great way to blind your friends.
--------------- Immolation Trap ---------------
ACTION: Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec.
LEVEL RANK MANA CHANGE 16 1 50 Total damage starts at 105. 26 2 90 Total damage increased to 215. 36 3 135 Total damage increased to 340.
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