46 4 190 Total damage increased to 510. 56 5 245 Total damage increased to 690. 65 6 305 Total damage increased to 985.
OVERVIEW: For a non-cloth-wearer, this is a surprisingly strong DoT. Throw in the Clever Traps talent and Rank 6 will cause a grand 1280 damage. Combined with Wyvern or Serpent Sting, you’ll quickly whittle away a target’s health.
------------ Misdirection ------------
ACTION: Threat caused by your next 3 attacks is redirected to the target raid member. Caster and target can only be affected by one Misdirection spell at a time. Effect lasts 30 sec. RANGE: 100 yards CASTING TIME: Instant COOLDOWN: 2 min.
LEVEL RANK MANA CHANGE 70 n/a 9% n/a
OVERVIEW: With the amount of threat that hunters can cause, Misdirection is a great way to keep enemies glued to your tanks, especially bosses. Of course, it’s also a great way to turn your least favorite party member into an aggro magnet. This is going to be a vital ability for endgame encounters, which may explain why you don’t get this ability until level 70.
------------- Mongoose Bite -------------
ACTION: Counterattack the enemy for 25 damage plus 20% of your attack power. Can only be performed after you dodge. RANGE: 5 yards CASTING TIME: Instant COOLDOWN: 5 sec.
LEVEL RANK MANA CHANGE 16 1 30 Base damage starts at 25. 30 2 40 Base damage increased to 45. 44 3 50 Base damage increased to 75. 58 4 65 Base damage increased to 115. 70 5 80 Base damage increased to 150.
OVERVIEW: Now that part of your attack power is applied to the damage, it’s a surprisingly strong attack for its mana cost. Using Aspect of the Monkey helps tremendously, as does the Savage Strikes talent, which can boost this attack’s critical strike chance by up to 20%.
------------- Raptor Strike -------------
ACTION: A strong attack that increases melee damage by 5. RANGE: 5 yards CASTING TIME: Next Melee Swing COOLDOWN: 6 sec.
LEVEL RANK MANA CHANGE 1 1 15 Damage dealt starts at 5. 8 2 25 Damage dealt increased to 11. 16 3 35 Damage dealt increased to 21. 24 4 45 Damage dealt increased to 34. 32 5 55 Damage dealt increased to 50. 40 6 70 Damage dealt increased to 80. 48 7 85 Damage dealt increased to 110. 56 8 100 Damage dealt increased to 140. 63 9 120 Damage dealt increased to 170.
OVERVIEW: This is your basic damage-boosting “Strike” attack. The moment something gets within melee range, this will instinctively be the first move you’ll use. There’s really not much to it, but the extra boost of damage is always helpful.
--------- Readiness ---------
ACTION: When activated, this ability immediately finishes the cooldown on your other Hunter abilities. RANGE: n/a CASTING TIME: Instant COOLDOWN: 5 min. NOTE: This move is accessible only through its respective talent.
LEVEL RANK MANA CHANGE 50 n/a 0 n/a
OVERVIEW: Although it’s hard to appreciate this ability if you’ve never used it before, it’s extremely potent. Readiness serves as an emergency switch for your other abilities, and it’s especially handy for Traps that get resisted, or when you’re in need of Deterrence while it’s still cooling down. It’s also great for applying double Wyvern Stings, or consecutive Rapid Fires.
---------- Snake Trap ----------
ACTION: Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. Only one trap can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 30 sec.
LEVEL RANK MANA CHANGE 68 n/a 305 n/a
OVERVIEW: This is quite possibly one of the most humorous abilities that a player can have. Each snake inflicts low damage but has a fast attack speed, and they have the kinds of poisons that rogues typically use, depending on the colors of the snakes. They’re very useful versus casters, since their mind-numbing poison and fast attack speeds can ruin their casting times. Now getting them to step on the trap, however, could be a challenge.
------------ Track Beasts ------------
ACTION: Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 1 n/a 0 n/a
OVERVIEW: This is the first of a handful of trackers that you’ll gain as a Hunter and it’s extremely handy. You can keep track of beasts that aren’t in your line of sight and it helps you look for whatever beasts you need to kill.
------------ Track Demons ------------
ACTION: Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 32 n/a 0 n/a
OVERVIEW: This is just as handy as the other trackers, but because demons aren’t very common, you won’t use this very often. Then again, Outland is notorious for its demon population so once you enter the Dark Portal, it could become very handy.
--------------- Track Dragonkin ---------------
ACTION: Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 50 n/a 0 n/a
OVERVIEW: Since dragonkin tend to be uncommon, you won’t use this tracker often. Still, when you do find yourself fighting dragons, it comes in handy, especially when you’re hunting for their scales.
---------------- Track Elementals ----------------
ACTION: Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 26 n/a 0 n/a
OVERVIEW: It’s like all the other trackers except that it tracks elementals, which while aren’t rare, aren’t very common either.
------------ Track Giants ------------
ACTION: Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec. global
LEVEL RANK MANA CHANGE 40 n/a 0 n/a
OVERVIEW: Because Giants are very rare in this game, you’ll be using this tracker the least often among the different trackers you get.
------------ Track Hidden ------------
ACTION: Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec global
LEVEL RANK MANA CHANGE 24 n/a 0 n/a
OVERVIEW: This is used more for its stealth detection than its actual tracking since invisible units will only appear on the minimap if they’re visible to you. Enable this if you know you’re dealing with invisible units in the area.
--------------- Track Humanoids ---------------
ACTION: Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time. RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec global
LEVEL RANK MANA CHANGE 10 n/a 0 n/a
OVERVIEW: You’ll use this tracker very often since humanoid mobs are very common, and it’s especially good on PvP servers or Battlegrounds.
------------ Track Undead ------------
ACTION: Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
RANGE: n/a CASTING TIME: Instant COOLDOWN: 1.5 sec global
LEVEL RANK MANA CHANGE 18 n/a 0 n/a
OVERVIEW: Early on, you may or may not use this often depending on where you
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