room again.
Now you need to jump onto one of the containment panels. Manhacks will attack, but all you have to do is throw them into the core beam. Ride the panel around until you reach the balcony the farthest away from the starting balcony. Jump to this balcony and head down the hall.
Combine will attack from the left. After you kill them, head to the right. You'll run into another hatch. Take the broken hatch with you, you'll need it just up the path. Again you'll run into one of those energy orb halls. Use the hatch to block the orbs.
Once you get through the hallway, go into the next room. There are some combine in this room, so kill them before trying to do anything else. As soon as they're dead, grab an orb from the hallway, and throw it into the socket. The cannon will come up, but stop working. Now you need to fix it.
Head down into the room where the cannon was and you'll notice 3 spots for energy orbs. Grab two orbs from the hole in the ceiling, and put them in place. Before putting the last orb into place, you'll want to get onto the platform that will take you back up. After the platform rises, grab another, orb from the hallway and throw it into the socket. This will cause the third and final laser to fire into the core. Now the containment panels will move into place, causing you to lose all your suit and turning your gravity gun back to normal. A new door will now open.
Head through the new door and you'll end up back in the room with Alyx. She'll talk about the combine trying to send a transmission packet. While she makes a copy, she'll show you a video of Judith being attack by a Hunter. Once the copy is done, alarms will go off and Alyx will lead you to an exit elevator.
There will be a loading screen at the bottom of this elevator.
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Combine will be coming soon, so run down the hall and enter the room. Alyx will lock the door behind you. In this room a few rollermines will attack you. Just hold them in front of Alyx and she'll rejigger them.
Combine will fill the next room, and the door will soon open. When it does the rollermines will attack and kill all the combine. Once they are dead Alyx will get us a train ready.
After you board the train, Alyx soon discovers that we're inside a stalker car. She'll tell you a little bit about the stalkers, then she'll go check where the train is going. Not too long after that, the train crashes and sends you flying to the back. Stalkers will be screaming and thrashing around. Alyx will be pinned under one at the front of the train. Make your way up to the front of the train and use the gravity gun to pull the stalker off of her. Once you've done this, escape the train using the door next to Alyx. Continue through the hole for a loading screen.
---------------------------------------------------------------------------- | | | Chapter Three "Lowlife" [A.03] | | | | [http://ep1.vidgg.com/chapter.php?id=3] | ----------------------------------------------------------------------------
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After Alyx catches her breath, head down the path she opens up. Now zombies and headcrabs are going to be attacking you. The headcrabs can be killed with two hits from the gravity gun. Either let Alyx kill all the zombies, or throw the various things laying on the ground at them. Make your way to the end of the road, and you'll notice a doorway on the right wall.
Go through the doorway and head left down the hall until you find a power locked door. Look to your right and you'll see a vent. Remove the vent and crawl through the air duct. Right around the first corner you'll have two ways to go. DO NOT go straight! You will fall down a hole and die if you do. Instead, just use the gravity gun to grab the health and flare on the other side, then take a left. Continue through the air duct until you reach another vent. Remove the vent cover, kill the headcrab below, and then drop down into this room.
In this room you'll notice a gated off area with a flare, supply box, a pistol, and a shotgun in it. Use the gravity gun to pull these items through the hole in the top-right corner of the cage. After you grab these items, get the health vile and suit battery out of the lockers just right of the cage.
Now turn around and head towards the locked gate. There is a pad lock on the other side of this gate that you need to shoot. Once you do that, the gate will open. Now find the breaker on the left wall and press use(normally the "e" key) This will turn the power on and open the two doors. Head out the door on the left, moving the car that's blocking it with the gravity gun.
It's dark in this room so you'll have to shine your flashlight on zombies, so Alyx can shoot them. Make your way through this road, until you run into another dead end. Find a hole in the wall and go through it, picking up the ammo. A Zombine's body will be laying at the back of train car. Alyx will make a joke, then walk up to the glass separating the two halves of the train. A Zombine on the other side will stand up and whip out a grenade. Just stand back and let it blow up the glass wall. Now grab the ammo in the back of this car and head out the doorway on right side.
Again you'll be out on a dark road, only this time you'll be fighting lots of zombines. Remember to shine you flashlight on enemies, so Alyx can kill them. Just up the road, you'll find another power locked door on the left wall. Take note of its location and keep going. You'll soon find a room on the left side, with another breaker in it. Turn the breaker on, kill the zombies that come in, then head back to the power locked door.
Go through the door and head up the stairs, stopping just before you reach the top. Get out your pistol and kill the poison headcrab in the doorway, then break the supply box to you right. there are a few poison headcrab in this next room, so be ready for them. Once they're dead grab all the health and suit.
Head through the gate and push the car into the antlion burrow. This will keep them from coming up. Now turn the crank by the door, until it stops. A few poison headcrabs will come through the door, but Alyx should take care of them for you. Now head into the next room.
Grab the supplies and kill the headcrabs. Now head through the gate on your left. You'll notice that there's a bunch of barnacles. Don't kill any of them, use them to you advantage.
A bunch of zombies and zombines will be coming around the corner. Let them run into barnacles, and kill the ones that survive. After all the zombies are dead you can go ahead and kill the barnacles.
Now head to the place where the zombies were coming from. Grab the heath and ammo in the back, then go through the double doors. Continue up the stairs until you hit a loading screen.
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Head to the top of the stairs, in this next room, there will be a fence between you and some zombines. Keep following the path until you reach the end of the fenced area and enter the parking garage. Kill the zombines, antlions will start coming out of three burrows. You need to block these burrows using the three cars laying around throughout the garage.
Instead of making an extremely confusing walkthrough on which car to put in which burrow, I just made some gif's for those of you that don't want to download the video.
The first car is right by where the Zombines were when you first entered this area. Use this car to plug the first burrow.(see gif)
http://ep1.vidgg.com/picture.php?id=burrow1.gif
After plugging the first burrow, head up to the second floor using the ramp next to the second hole. You should immediately see the second car. Grab the supplies and push the car into the second burrow(see gif).
http://ep1.vidgg.com/picture.php?id=burrow2.gif
Walk up to the third floor using yet another ramp. Make your way to the other side of the garage. You should see a room that drops back down to the second floor, just behind a broken fence. Before jumping down, kill the zombine laying next to the car. Once it's dead, jump down and open the gate using the crank on the wall. Now push the car into the third and final hole.
http://ep1.vidgg.com/picture.php?id=burrow3.gif
Now head back up to the top floor. Use the crank on the wall to open the gate. Grab the health and suit, then head down the stairs.
Go through the first doorway you find. Now you should be in a room filled with water. Zombines will be attacking soon so be ready. Once they are all dead, make your way through the room and head up the stairs and go into the next room.
In this next room, head towards the elevator. It'll be lit up so you shouldn't miss it. After the power fails, head to the back of the room. You should see double doors with a block of wood locking it shut. Use the gravity gun to move it, then open the door. A zombine will whip out a grenade as soon as you do this, so be ready to run. After it blows up, kill the headcrab, and go into this small room. A breaker box will be on the right wall. Turn this on and head back towards the elevator as fast as you can.
Now that the elevator is coming, lots of zombies are going to spawn. To the right of the elevator, there's is a small room which you can barricade yourself in(aslong as the zombines don't blow it up) Head back there and fight off the zombies until the elevator get here. Once it does, make a run for it.
Ride the elevator to the top, and to the end of this chapter.
---------------------------------------------------------------------------- | | | Chapter Four "Urban Fight" [A.04] | | | | [http://ep1.vidgg.com/chapter.php?id=4] | ----------------------------------------------------------------------------
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