| | ---------------------------------------------------------------- | | Video | -----------
Once the credits finish, the game should exit, then start playing the episode two trailer. If it doesn't, you can find the video on your computer in the following location.
C:\Program Files\Steam\SteamApps\<name>\half-life 2 episode one\episodic\media
or
C:\Program Files\Valve\Steam\SteamApps\<name>\half-life 2 episode one\episodic \media
=============================================== | | | Other [B] | | | ===============================================
---------------------------------------------------------------------------- | | | Bloopers [B.00] | | | ----------------------------------------------------------------------------
---------------------------------------------------------------------------- | | | High Quality: http://ep1.vidgg.com/dl.php?id=33 | | Size: 79.2MB | | | | Low Quality: http://ep1.vidgg.com/dl.php?id=34 | | Size: 15.2MB | | | | YouTube Version: http://youtube.com/watch?v=Hq5DcMncWaU | | | | Duration: 3:16 | | | ---------------------------------------------------------------- | | Video | -----------
Just some of the outakes that piled up. There was quite a few... ;_;
---------------------------------------------------------------------------- | | | Video Informaton [B.01] | | | ----------------------------------------------------------------------------
Notice: All videos were encoding using the Divx codec and you will need to have it installed for the videos to play. You can download it from the following link.
http://www.divx.com/
These videos are widescreen(16:10).
These videos were not made to show off our skills or make us look good in any way.(they do a pretty good job of making us look bad :( ) They were made to help people out.
All videos were recorded @ 1680x1050(hq = 50%, lq = 25%) with everything on high, AA 4x, AF 8x, hdr on full. Subtitles were turned on to help the people know what npcs are saying.
High Quality Video Codex Used: Divx Video Bit Rate: 3250kbps Audio Codex Used: Lame MP3 Audio Bit Rate: 128kbps (CBR) Width: 840px Height: 524px
Comments: I'm actually not pleased with the quality of these videos. I should have used a higher bit rate, but by the time I realised this, I had already deleted some of the source videos.
Low Quality Video Codex Used: Divx Video Bit Rate: 512kbps Audio Codex Used: Lame MP3 Audio Bit Rate: 128kbps (CBR) Width: 420px Height: 262px
---------------------------------------------------------------------------- | | | Enemies [B.02] | | | ----------------------------------------------------------------------------
--------------------------- | | | Combine [B.02.01] | | | ---------------------------
------------------------------- | | | Humanoid Combine [B.02.01.01] | | | -------------------------------
Humanoid Combine refers to humans that are now a part of the Combine forces on Earth (The Overwatch).
Picture: http://ep1.vidgg.com/picture.php?id=combine.jpg Left to right: Civil Protection(Metropolice), Combine Soldier
Elite: http://ep1.vidgg.com/picture.php?id=elite.jpg Sniper: http://ep1.vidgg.com/picture.php?id=sniper.jpg Stalker: http://ep1.vidgg.com/picture.php?id=stalker.jpg
------------------------------- | Civil Protection(Metropolice) | -------------------------------
Spawn Command: npc_create npc_metropolice
Description: The Civil Protection unit is made up of humans that willingly join the Combine. Unlike Combine soldiers, they are not biologically altered. Civil Protection police City 17 and keep citizens in-line. They will typically carry stunsticks while on duty, but can be armed with H&K USP Match pistols or H&K MP7 PDW sub-machine guns should the situation require them to. They are considerably weak.
----------------- | Combine Soldier | -----------------
Spawn Command: npc_create npc_combine_s
Description: Combine soldiers are humans that have been altered and enhanced by having mechanical implants surgically attached to them. They are the primary infantry force of the Combine, and can be found anywhere the Combine needs them. They work in squads, and can carry H&K MP7 PDW sub-machine guns, SPAS12 shotguns, pulse rifles, and will usually carry grenades as well.
--------------- | Combine Elite | ---------------
Spawn Command: If you know a working command, please email me at gamefreaksl gmail com
Description: The Combine Elite is a more powerful version of the standard Combine soldier. They wear white uniforms, have more health, better accuracy, and inflict more damage. They always carry pulse rifles and are armed with energy orbs.
---------------- | Combine Sniper | ----------------
Spawn Command: If you know a working command, please email me at gamefreaksl gmail com
Description: While not actually seen, snipers hide themselves in buildings and use a powerful Combine sniper rifle to kill anything they consider to be hostile. The only evidence of a sniper's presence is the blue sighting-beam projected from their rifle. The only way to kill a sniper is to throw an explosive into his hideout, or to shoot an RPG into the window. In Episode One, however, an allied rollermine is propelled into the window, achieving the same effect.
--------- | Stalker | ---------
Spawn Command: npc_create npc_stalker
Description: Stalkers are humans that have been brutally butchered and altered by the Combine. They do slave labour in the Citadel, such as operating panels or repairing damaged technology. They are never encountered in a combat situation during Half Life 2, though they are occasionally fought in Half-Life 2 Episode One. They are equipped with a weak laser, projected from the apparatus on their heads, which they use as a makeshift weapon.
---------------------------- | | | Combine Synth [B.02.01.02] | | | ----------------------------
Synths were organic, robot-like creatures that The Combine previously enslaved and altered. The Combine has brought some of them to Earth.
--------- | Gunship | ---------
Spawn Command: give npc_combinegunship Picture: http://ep1.vidgg.com/picture.php?id=gunship.jpg
Description: Gunships are flying Synth units equipped with highly accurate pulse turrets. They can only be damaged by explosives or energy orbs.
---------- | Dropship | ----------
Spawn Command: npc_create npc_combinegunship Picture: http://ep1.vidgg.com/picture.php?id=dropship.jpg
Description: Dropships are used to transport Combine soldiers (in troop carriers - which come with mounted turrets), APCs or Striders. The Synth itself has no weapons and is not hostile. It can be destroyed with repeated blasts from a rocket launcher.
--------- | Strider | ---------
| |
|