|and with the one you get attached to your hovercraft. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Dropship | ***OO | An insectoid flying machine with a black box | +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. None | 2. None | +----------------------------+----------------+-----------------------------+ |Dropships cannot be taken down (except for one scene where it is absolutely| |trivial), but they have a machine gun at their front side and they carry | |four Combine, that they drop out right at the machine gun. Try not to get | |into the view of the machine gun; the best position is next to them, so you| |are safe and can easily kill the Combine while disembarking. Otherwise, | |stay away from them and wait until they are gone. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Gunship | ***** | Similar to dropships, but thinner and w/o box| +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Missile L. | 2. None | +----------------------------+----------------+-----------------------------+ |Gunships are the hardest enemies in HL2 in my opinion. Not only do they | |deal lots of damage, but they also withstand a lot of damage and they can | |blow up your missiles in midair. Since the missile launcher is the only way| |to take them down you still have to use them. Step out of your hideout, | |fire a missile rather far away from the gunship and steer it in, in a | |zigzag motion. Another good way of dealing with a gunship is to wait for it| |to get close and/or to turn around, so you get to aim at it directly. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Strider | ****O | Three-legged walkers | +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Missile L. | 2. Pulse-Rifle second. fire | +----------------------------+----------------+-----------------------------+ |Imagine the walkers from War of the Worlds and put in some insectoid looks | |and you know what you have here. Striders are powerful and they take a lot | |of damage before going down. Luckily, though, you will only face few of | |them and most of the time you will have a missile crate and allies nearby. | |This means you get to hide, shoot, hide and so on, with your buddies even | |distracting the Strider, further easing the fight for you. | +---------------------------------------------------------------------------+
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=5.5 Small Machines=-=-=-=-=-=-=-=-=-=-=-=-=-EE5
+----------------+-----------+----------------------------------------------+ |Hopper | *OOOO | A mine with a light on top of it | +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Gravity Gun | 2. None | +----------------------------+----------------+-----------------------------+ |Hoppers first of all indicate if they mean any danger: If the light is | |turned off, they don't do anything, allowing you to use the gravity gun on | |them, so they get a green light. When the light is green, they explode if | |an enemy closes in. If the light is red, they react on Gordon and his | |allies. Either ignore hoppers or carefully approach them and backing off, | |once they hop up, or using the gravity gun once they hop up. Hoppers are | |sometimes dropped by small transporters. Simply ignore those. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Sentry Drone | OOOOO | A flying camera | +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Gravity Gun | 2. Crowbar | +----------------------------+----------------+-----------------------------+ |Scanners cannot hurt you. In fact the only thing they can do is annoying | |you with their flash light. Destroy them when you aren't amidst a real | |battle. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Laser Ball | *OOOO | A Metal ball with blue laser light | +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Gravity Gun | 2. None | +----------------------------+----------------+-----------------------------+ |They try to get close to deal some damage, but as they are weak, you don't | |have to worry too much. Pull them in with the gravity gun and throw them | |down a cliff or into the water. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Sentry Turret | ***OO | A small turret that fires automatically | +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Gravity Gun | 2. Shotgun | +----------------------------+----------------+-----------------------------+ |Sentry Turrets hit hard and they cannot really be destroyed. Hide from them| |and either hurl objects at them or close in to use the gravity gun directly| |to knock them over. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Sunken Gun | ***OO | A sunken gun, that pops out of the ground | +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Grenades | 2. None | +----------------------------+----------------+-----------------------------+ |When you see a blue laser line, first of all search for differently colored| |metal plates on the ground. This is where the sunken guns pop out once you | |cross the line. Equip a grenade, hold the primary fire button, aim at the | |plate and break the laser. Once you do, instantly release the button and | |hide somewhere. Hopefully the grenade rolls right into the hatch of the | |gun, destroying it in a single blow. If it misses: Repeat. | +---------------------------------------------------------------------------+
+----------------+-----------+----------------------------------------------+ |Manhack | **OOO | A small mechanic flying thing with saw blades| +----------------+-----------+----------------+-----------------------------+ |Weapon of choice against it:| 1. Gravity Gun | 2. Crowbar | +----------------------------+----------------+-----------------------------+ |Actually manhacks are a big threat early on in the game, requiring you to | |dodge well and swing the crowbar with skill, but once you get the gravity | |gun, they become nothing but a little annoyance. Simply hurl them against | |the walls with it and they will explode on the first hit when being close | |to the wall. Otherwise you might also use the SMG before getting the | |gravity gun. | +---------------------------------------------------------------------------+
6. Closing Comments FFF
Probably lots of people disagree with me on this, but I was kinda disappointed by HL2. Half-Life 1 basically had it all (plus those stupid Xen- levels), whereas I really didn't get the same feeling carried over by the atmosphere in HL2 as I did in its predecessor. I missed the cool setting in Black Mesa, I missed the aliens, I missed the great weapons and I certainly hated the puzzles in HL2; one of the strong points of HL1. I mean: Come on, stepping onto a crate, dropping another one in front of you, stepping onto it, turning around, picking up the first crate, dropping it in front of you and so on isn't fun once and this game requires stuff like that various times. What could've been...hopefully Dark Messiah of Might & Magic makes better use of the potentially great Source Engine. Oh and I haven't mentioned the final boss and the ending so far: HL1 had one of the most intricate Ego-Shooter bosses in a world where the highest trouble makers in games like RTCW, Duke Nukem 3D, Goldeneye, Painkiller and so on disappoint in terms of creativity and difficulty, but in HL2 you can stand still at a place and keep firing to beat the final boss. That's just plain bad game design, directly leading to the ending: You might think differently on this, but I thought the ending of HL1 was cool (with the decision-making part and the teleportation) and made me long for a sequel, whereas the ending of HL2 just made me mad. I don't want to spoil you (maybe you read this part prior to finishing the game, although I doubt anybody reads this section at all ^^), so I won't say anything more about it, although there actually isn't much to spoil about it. Still HL2 is a good game and I enjoyed it. The gravity gun was a great, yet not fully taken advantage of, weapon, the graphics are still stunning at times and there's lots of variance in gameplay...so please don't email me how much of a moron I am for criticizing "teh Uber-Shooter!!1!eleven". ;)
I'd appreciate any comments, questions, high scores, critics or whatsoever, so please mail me at KeeperBvK web de if you have anything to tell me (even misspellings and stuff).
7. Experimental GGG
In some other guides I've seen the author implement the following and I thought "Why not give it a try for your own guides?":
If you really like this guide and you think it helped you or entertained you a bit or whatsoever and you feel like rewarding me not only by writing a nice e-mail, feel free to send some money to my paypal account at:
LH_Zerberus web de
Of course I don't want to make somebody send me money who doesn't really want to (even if I could, I wouldn't ;) ), but (also of course) I'd appreciate any contribution.
Thank you very much for reading this guide and hopefully some more of my stuff on gamefaqs.
8. Credits HHH
Thx go out to:
O Bruce Zhang, for pointing out that the secondary fire of the Pulse-Rifle also hurts Striders.
O Robbie Vancourt, for telling me that Alyx' robot pet's name isn't Dog but D0g.
O Walker Wilson, for sending in some good info on the pheropods.
O Dominic_rules, for informing me that grenades also have a secondary fire mode.
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